Let me preface by saying that without touching upon some of the game’s major plot points, this wouldn’t be much of a comprehensive review, so expect some potential spoilers.
When the achingly sad soundtrack erupts to accompany an emotional and relatable scene, there’s real clout behind it.
Fragments of Him is secondarily a story of acceptance. Will loves both Harry and Sarah dearly, but he has to make a choice as to which relationship to pursue; they admirably allow Will to discover himself independently, whilst remaining by his side. Less accommodating is his grandmother, who naturally lives to regret her archaic and inherent homophobia. The generational social commentary is perhaps a little ham-fisted in delivery, just as dialogue can occasionally be verbose and pretentious. Being the first to tread these waters in depth does afford a certain degree of lenience, however.
The major stumbling point for a lot of people will likely be the fact that Fragments is a rather poor video game at its core. It’s mundane by design, visually unimpressive, abundant with lengthy load times and lacking in engaging gameplay. It’s a meaningful narrative simply delivered through this means, the one benefit gleaned from which is the fact that an element of control furthers the developer’s desire to place those engaging with the media into the given situation.