Gravity Rush is a game based entirely around one central gameplay mechanic, which every other element simply serves to house and contextualise. It's often said that mechanics make the game, and Gravity Rush Remastered epitomises that phrase.
[Gravity Rush Remastered] is a serious exclusive and a feather in the PS4’s cap - there’s a lot of fun to be had here...
Not every element transitions to console as well, however. Narrative sequences are expressed through still comic book panels, with dialogue and cutscenes a rarity. The dialogue and even some text go untranslated, culminating in the nagging feeling that this was a handheld game through and through, held back by both budget and platform capability.
Monstrous Nevi invade Gravity Rush’s foreign world and can be dispatched in combat with a combination of kicks, evasive manoeuvres, special abilities and stasis-thrown objects, either from the ground or air. You’ll need to aim for glowing weak-spots in true video game fashion, making for fast paced hybrid combat encounters, as you maintain perpetual motion in order to hold the appropriate angle of attack.
Hailing from Japan via Sony’s aptly named Japan Studio, the anime-inspired art style is an acquired taste, whilst the remaster treatment makes for a noticeable improvement over the original and the animation is unquestionably sublime. Also an acquired taste are the anime conventions that come part and parcel, most notably playing a young and overly sexualised female often more concerned with pursuing love interests and being “cute” than the myriad of pressing issues that would realistically take priority. It doesn’t morally bother, it’s just dumb.
Gravity Rush Remastered isn’t a system seller, but it is a serious exclusive and a feather in the PS4’s cap - there’s a lot of fun to be had here, despite some drawbacks due largely to its handheld origin. With a sequel currently in development for the console and set to fix that problem, Gravity Rush 2 could be one of 2016’s best!