Move over Suze in dictionary corner, the Typoman is here and he needs your beloved vowels and consonants to escape a land fraught with danger. A puzzle-platformer with an almost blatant love of Limbo, Braid and Scrabble, Typoman flirts with greatness in the early rounds, before slumping to the canvas in its later stages.
The word puzzles are an original concept, but Brainseed haven’t quite got it right here, which is a real shame. Early puzzles require you to spell out simple words like ON to turn on (unsurprisingly) a lift, or feed a hungry monster the letter D to change its gorge into gorged. These are all really well done, but they never get any tougher (many words get repeated over and over), and that’s a real issue here. If you ever do get stuck (and you probably won’t), the immensely flawed hint system won’t just give you a clue, it’ll tell you the whole shebang whether you want it or not, like the office gossip after the Christmas party.
The first hour of the game is wonderful, and really had us inking down an eight or nine out of ten, but unfortunately the game repeats itself, and uses cheap tricks instead of a genuine learning curve to pad out the length of the adventure. We really hope Brainseed Factory take Typoman back to dictionary corner, add some more words, replace the over-long purposely irritating puzzles with genuine linguistic challenge, and they’ll have an underground classic. Until then, wait for a price drop to pick this one up.
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