After trying out a host of excellent indie games at EGX Rezzed earlier this year, our appetite was well and truly whetted for more incredible titles at what is the biggest UK gaming event of the year, EGX.
The showcase had us following V in both Netrunner (i.e. stealthy stealthy) and Solo (i.e. all-out action) figurations through Night City, a broken utopia which never reached the potential of its vision. All this we previously knew, so what's different?
To call the game a mixture of Deus Ex and Fallout is an oversimplification, but as V moves around the world NPCs will interact with you naturally and you'll have multiple routes to taking on a problem. The gameplay is slick, the presentation even more so, and the use of Keanu Reeves as your digital imaginary friend isn't overplayed. It'll be interesting to see if he ends up being more than just a sci-fi Jimminy Cricket as the narrative unfolds, though.
The intrigue of the story, even in this brief slice, was arresting and interesting, plus even the hacking mini-games and other such tropes felt naturally integrated. It really feels like this game is showing us exactly what it will turn out to be, rather than overpromising a "living breathing world" and not delivering. We'll find out for sure when it launches on 16 April 2020.
Best Singleplayer - Luigi's Mansion 3
With the previous game released on 3DS in 2013, it's been a while since Luigi has had a spooky adventure (if you don't count the scary levels from Mario+Rabbids Kingdom Battle - which you should).
Now Mario's younger, taller brother is back to do his best Ghostbusters impression - just in time for Halloween. The poltergust (his hoover-like busting equipment) returns along with a new wrinkle in the form of the puzzle-solving champion Gooigi, a goopy green clone of the plucky plumber who can handle spikes and slip through grates.
The presentation has the usual Nintendo sheen, and the visuals look particularly crisp, if a little tiny on a Switch Lite. It's a wholesome premise which has an artstyle that keeps things entertaining rather than scary, even for youngsters.
Sadly, there was no sign of Waluigi, so we'll just have to keep our fingers crossed for the full game.
Best Multiplayer - Cake Bash
A game we've seen before at EGX Rezzed, the confection-based brawler is only getting better with more time in the oven.
In your quest to become the tastiest cake, there's now a new mode which sees you avoiding a hob placed in the centre of the map, and reportedly there's even more ideas to bring more unusual twists to this Smash Bros-‘em-up.
The biggest sign that this title – brought to life by ex-Ubisoft devs High Tea Frog and published by Coatsink – has a bright future is the number of children and families who turned up to their booth at the show. (Of course, the deck chairs and cuddly toys probably helped.)
We're expecting the final game at some point in 2020, so there may be more to see at next year's Rezzed.
Best Indie - Adventure in Aellion
Have you ever been taking on a Hinox for the 18th time in Breath of the Wild and wished you had a little help? Adventure on Aellion (pronounced Ellion) aims to bring the accessibility and excitement of a solo Zelda adventure to a group of players.
It's still early days, but already the visual style and solid gameplay shows the premise's potential. Developers The Game Production Company are keen to get feedback on the project in terms of how many players there should be and what features should be included.
With an emphasis more on puzzles than combat (the latter of which they’re still expecting to explore), the experience will appeal to those who enjoy the brain-teasing seen in BotW’s Sheika shrines.
Don't miss a few words from Director Luke O'Donoghue in our video round-up.
The Longshot Award - Kung Fu Jesus
This is an interesting one. You're already intrigued by the name, right? What you are picturing can't quite prepare you for the reality of what this game is, however, and more importantly what it could be.
Based partly on hallucinogenic experiences, Kung Fu Jesus is an alternate take on history where Jesus Christ (yes, that one) returns to Earth with no memory, is trained by a kung fu master and works for a drug dealer.
The actual experience at the moment is limited. With creative choices around dialogue in particular, which reuses a handful of (possibly placeholder) foreign language lines, not giving us much to get into and the combat itself feeling quite basic.
Hopefully this is just the first few steps towards a greater end product, as all development is to an extent, let's not forget, and the final game will break through the haze to connect with players while still retaining its quirky spirit.
Most Anticipated - Pokémon Sword and Shield
Pokémon is everywhere. Our phones, our films, even our shopping centres - nowhere is safe from the pocket monsters. It's even already on the Switch, since Let's Go! Pikachu and Let's Go! Eevee were released about a year ago, but many fans might tell you they "don't count".
So, with just a few weeks to go, we got a chance to dive into the new Galar Pokémon region, loosely inspired by real-world Blighty, to fend off a few new 'mon. While it was only a brief glimpse, coupled with the extended information released from various Nintendo Directs, trailers and presentations, it gave us a good sense of how the game will play, and it's good news.
The wheel isn't being re-invented here. The technical challenge of making the jump from 3DS to Switch was more than enough to keep Gamefreak busy, but there's a few new wrinkles to the formula which could be interesting, including Dynamaxing pokémon, a process which sees them grow to football pitch size and unleash devastating attacks.
There was just time to challenge the water-type gym leader Nessa, and we were gifted a full squad of level 50 pokémon to give her a damn good thrashing. The animation was fluid and the performance sound, even as two dynamaxed monsters threw everything they had at one another. There's just a few more weeks to wait for the full experience, and our excitement is palpable.
While blockbusters like the notably weird Death Stranding might have drawn the crowds, there are always more great games at EGX than we can do justice, so here's a few quick ones at the end, hopefully just before you tune out.
No Straight Roads, our top pick from Rezzed, returned with a fresh bit of polish and a few updated UI elements here and there. Indivisible proved to be a delightful hand-animated-style 2D platformer in the usual smattering of 8-bit would-be indie darlings and Boundary, though tricky to get to grips with at first, was very entertaining and a well-executed concept. Keep an eye out for Liam's upcoming interview for more on that one.
In the more AAA camp we had Marvel's Avengers from Crystal Dynamics, with Nolan North and Troy Baker filling in for their better-known Hollywood counterparts. The gameplay was more satisfying than the initial trailer let on and we had a blast smashing up baddies with Mjolnir. Hopefully the final game, which will take a less linear approach to the prologue we played, will impress in the New Year.
Finally, while there wasn't time to try it out, Ring Fit Adventure from Nintendo proved to be a hugely entertaining spectator sport, and one which was definitely popular with the kids who put it through its paces (or...loops?) at the show.
What was your highlight? Did we miss a must-see game? Let us know in the comments and don't forget to watch our video on YouTube.