Taken for a Quickie | White Noise 221/9/2017 Milkstone Studios’ White Noise 2 looks to horrify players, but are the shudders it induces brought on for all the right or wrong reasons? Join us in our eerie, torch-lit tent for a spooky quick one. Investigators are progressively driven insane when observing the creature, leading to intense hallucinations that cause confusion as individual members of the team begin to see and hear different things. How does playing as the creature fare? Naturally switching from hunted to hunter saps the scares, but it’s nonetheless devious fun being the one to inflict them. While it’s an entertaining means to mix things up now and then, it can feel quite solitary, which had us missing the camaraderie of working in a tight-nit team to overcome the odds. Does it get your stamp of approval, then? White Noise 2 has plenty of maps, creatures and investigators that can be taken in on your own, cooperatively or competitively with any combination of players - adaptive balancing seeing to it that things remain challenging but fair - making for an accommodating and long-lasting experience in which you can both be terrified and inspire terror. If that sounds at all like your bag, it’s an easy recommendation at just £7.99. Keep your eyes peeled for an upcoming let's play in which Sam and James fumble their way through a few early rounds of White Noise 2. It doesn't end well for them...
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