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Team Talk | What’s your initial take on Apex Legends?

14/2/2019

 
Team Talk | What’s your initial take on Apex Legends? - Pass the Controller

Respawn Entertainment’s free-to-play battle royale game, Apex Legends, took the world by storm when it unexpectedly launched last week. Reaching 10,000,000 players in just 72 hours, the shooter has even surpassed the mighty Fortnite in Twitch viewership, but does it really live up to the hype?

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by Sam Sant

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@SlamShotSam


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by Team PTC

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@pass_controller


Sam

I started a sceptic, to say the least, but Apex Legends has really won me over. It’s the most zeitgeist-y game that the developers of Titanfall could be strong armed into making by their evil overlords at Electronic Arts, right? Well, wrong.

EA didn’t have their finger in this pie and it shows, mostly through an acceptable monetisation strategy. Apex Legends is a polished, finished product that’s endlessly enjoyable without spending a penny - no strings attached.

That’s pretty outlandish in itself, but what really makes the game such a fascinating case study is the ballsy lack of marketing. In a time where it’s easy to grow sick and tired of a game long before release, due to massive overexposure, it’s so refreshing to see a launch that packs a punch instead of trickling out over multiple release dates relating to specific platforms, subscription services and special editions.

What’s more, it plays beautifully, which is no surprise on the gameplay front, considering Respawn’s pedigree, but the servers holding up in the absence of any widespread pre-launch beta is frankly astounding.

On the whole, it’s admittedly a derivative game, but it implements familiar elements from a range of sources so well that they feel bespoke. The outstandingly streamlined user interface and ping system are worthy of accolade themselves, and should be “borrowed” by peers wholesale.
James

I'm a huge fan of Titanfall. From the series’ multiplayer-only debut to the follow up and its outstanding solo campaign, which was far more compelling than it seemingly had any right to be, I’ve been flying the flag for a long time.

To hear that its creators were poised to bring us something new set my mind racing. Where could they go next?!

As it turns out, Apex Legends has only a few elements in common with Titanfall, but the capability of Respawn shows through 100%. Dropping the titular, mech-like Titans and more advanced traversal aspects including wall running (either of which could, theoretically, be added back in as special abilities for future Legends) initially sounds like a drawback, but in fact focuses the gameplay on what this game is trying to do in its own right.

There's character here that we didn't see shining through as much in Titanfall 2, and the experience is fiercely centred on squad play, from the team deployment mechanic to the communicative ping system.

All of that has come together into something which should feel like just another battle royale title tossed onto the growing pile, but somehow manages to feel fresh, engaging and like just the beginning of something we didn't even know we wanted a mere two weeks ago.
Team Talk | What’s your initial take on Apex Legends? - Pass the Controller
Liam

I've only played a handful of matches, but I can already appreciate why Apex Legends - with its slick visuals, solid gunplay and completely optional cosmetic microtransactions - has captivated the battle royale crowd.

The introduction of some neat twists on BR tropes also helps to set it apart from the competition, especially the ping system, which feels like an evolution of Battlefield V's revamped markers.

For people like myself, who never bother with a mic when playing solo, being able to highlight enemies and equipment so easily is great. Despite its ease of use however, the odd uncooperative squadmate can still refuse to play ball and undo Respawn’s hard work.


I've already come across players unwilling to share loot, greedily gobbling up every item for themselves whether it’ll be of use to them or not, and others who’ve failed to warn me of their departure, leaving me as easy pickings for enemy teams. Keeping an eye on your “pals” via the mini-map is definitely recommended.

Still, partnered with a decent pair of actual friends I can see Apex Legends being a lot of fun, and it'll no doubt continue to go from strength to strength over the coming months, especially as the wider playerbase learns the importance of pings.
Team Talk | What’s your initial take on Apex Legends? - Pass the Controller
Chris

When it comes to Apex Legends, my love of free stuff overrode my general dislike of media that follows trends, which is fortunate, as I discovered Respawn have crafted the most appealing battle royale title yet.

I was only really expecting a first-person Fortnite, yet I found satisfying fluidity of movement that’s pure Titanfall, sans jetpacks and wall-running of course. The different classes, cooperative focus and potential to be respawned by teammates are all big positives in my book, adding a few layers that make Apex feel like one of few BR games which isn't just a cheap cash-in.

That being said, I can't imagine it'll manage to hold my attention, at least outside of a few quick matches here and there with friends. As fun as it is, there's always going to be something else I'd rather be playing, especially with the downtime between what, for me, can be very short bouts of action.

Still, whether or not you're a fan of the sub-genre, FPS appreciators will almost certainly get a lot out of it. For now though, I'm mostly happy to sit this one out and let the bandwagon pass me by.
Team Talk | What’s your initial take on Apex Legends? - Pass the Controller
Rob

Is it a bird? A plane? Dean Cain? No, no, it’s another feckin’ battle royale game!

... Based on that opening you probably think I’m erring on the cynical side of life (that’d be out of character, eh?) so let me be the first to assure you: I pretty much am, yeah.

Let’s check the list: cast of Overwatch-y characters? Check. The exact same overarching design as PUBG and/or Fortnite? Check. Classic sitting around in a building, waiting for shit to happen? Check. If you’ve played a battle royale game before, you already know what to expect.

That’s not to say it lacks in redeeming features, mind. The traversal and shooting are vintage Respawn Entertainment: easy to get to grips with, fast, fluid, and oh so satisfying! 


If I’m being honest, due to a random personal note, I’ve most enjoyed the tutorial so far. The old South African dude sounds exactly like a teacher of mine, Mr. Frisbee, who’d always quip “It is much BEDDOR, if you ask to take off your SWEADOR.”

Anyway, do I see myself getting lost in the Apex Legends craze? Nah.
Team Talk | What’s your initial take on Apex Legends? - Pass the Controller


Are you a member of Apex Legends' enormous overnight fanbase? Too burnt out on battle royale games to care? Let us know in the comments below.
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