We recently had the chance to chat with Bruno and Ricardo Cesteiro, the founders of independent development studio Camel 101, about their latest release. Set in an eerie town with dark secrets, Those Who Remain is a psychological horror title focused on the interplay between light and shadow.
Edward Turner is not a hero, in fact, he travelled to Dormont in order to end an illicit love affair. Was it a challenge to create such a flawed character and still have players invested in his story?
It was very interesting to create Edward. I personally think it’s more interesting to play with a character with whom we can relate too, instead of a golden hero that does everything right and never hurts anyone.
Don’t get me wrong, I’m not saying that illicit love affairs are a regular thing. What I mean is that we’re all flawed, we’ve all done things we regret. And sometimes we’re trying to do the right thing, and we end up hurting someone we love. That’s because life is not black and white, reality deals in shades of grey.
I think Edward being flawed and feeling human is one of the things that draws players in when they first start the game. They want to know what’s going on, why he’s meeting his lover in a motel and why he feels so bad about it.
We've seen a host of demons in trailers and gameplay videos. Is light our only weapon or will we have other tools at our disposal?
The shadow people that stand in the dark will disappear by using any kind of light source. That’s the only way to fight them. There are creatures that can walk in the dark and in the light. In these cases, the only options are running and hiding.
You've mentioned in interviews that choice and consequence are big themes; can we expect multiple endings which encourage repeat playthroughs?
The main premise of the game is choices and consequences. Not just the things that Edward’s done, but the things that he will do. And so, we want players to feel the weight of their actions too, meaning that there are three different endings based on the player’s choices. So yes, there’s always room for more playthroughs.