The original Titanfall made use of Microsoft’s Azure cloud servers for its online action, but with the sequel going multi-platform Respawn Entertainment have looked elsewhere for their dedicated server support.
Lead Programmer for Respawn, Jon Shiring, said a few words about the new partnership:
“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works.
We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games,” he said.
“We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local data centers, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.”
Titanfall 2 launches 28 October on Xbox One, PlayStation 4 and PC.
A technical test is planned for the game’s multiplayer at some point before release, but no date has been confirmed by Respawn just yet.
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