Pass the Controller | Latest news, reviews and reviews in video games
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
>

Assassin's Creed Unity | Xbox One

1/1/2016

 
Picture

With seven games in six years, popping out every November like clockwork, a new release in the Assassin's Creed franchise seems like a foregone conclusion - surely everyone has already made up their mind whether to buy it or not?

Picture

by Ben Dean

Picture
@pass_controller

Picture
Developer: Ubisoft
Publisher: Ubisoft
Players: 1-4

To understand Ubisoft's first solely current-gen offering you first need to ask yourself: do you like Assassin's Creed? It seems like a stupid question, but with the way Unity is put together it feels immediately like Ubisoft will struggle to attract new players, meaning if you don't like what makes a modern AC game - pirating excursions aside - then it might fail to grab you (stealthily...with a hidden blade to your throat).

​The game needed to be a bold reboot; stripping away bloated features to get back to basics, dropping overly complicated meta-plots that turn off and confuse first-timers and introduce a charismatic poster child, like Ezio from AC2, to attract new players. Sadly, it only partly succeeds.

There is much it does well though. The scenery is beautiful, Ubisoft have made the most of the greater power of the new consoles to craft one of the most detailed cities ever. The first time you climb to the top of a tall building and look out over the city is breathtaking. 
The swooping camera giving tantalising glimpses of thronged streets and architectural landmarks. Almost a quarter of the buildings as well can be entered, with interiors ranging from bustling taverns to full size cathedrals, all of which can be entered smoothly without loading (though elsewhere there's time to make a cup of tea before watching a cut scene).
Picture
Unity also offers some amazing crowd scenes, with hundreds of people on screen at a time, all reacting in small and unique ways and allowing you to feel like a true predator as you glide through the bustle to slide a hidden blade into your target and casually walk away. Despite the beauty there is ugliness however, with what seems like the same character models as always, complete with waxy skin, hair that looks like a hat and lip synch that even the Muppets would laugh at.

​What the game gets really wrong, are the same things that have been wrong since the beginning.  The new travel down mechanic for the signature free running seems mostly cosmetic, in theory it should allow more fluid changes of direction, but you’ll still find yourself dangling off buildings and dropping in short drops to get down, same as always, and their definition of 'down' is quite wishy washy. Worse still, you’ll find yourself jumping in the wrong direction at random intervals and getting stuck on scenery, both problems users have complained of since AC1 and really something that should have been a higher priority than a 'down' button.
Unity has the makings of a great game in there somewhere, but it’s buried under too much dross
Ubisoft have also wasted a potentially great setting in the French Revolution, though have at least jettisoned the tired modern-day sections. This time of great social and political unrest should be ripe for the traditional Templar/Assassin conflict, but it always feels at arms' length.

Your character is never involved in any major historical turning points in the way Ezio, Connor and even Edward were in previous chapters - even the pivotal execution of the King is only used as background scenery for you to assassinate a target in a crowd.  The Templars are not high profile figures of the day like the Borgias, and even the Reign of Terror, in which 15,000 were executed in a year is only mentioned in a cut scene and Parisians still fill the streets and taverns as if nothing has changed.  It ends up feels very sterile; like you could be in any 18th century European city and that the Revolution is just a news item and topic of conversation rather than a thing that is happening.

There are even more side missions too, further distracting from the setting and much other aspects of the game are frankly broken.  The Cafe Theatre for example, that acts as your base and main source of income, is just added to your map rather than being introduced properly and as a result can be completely missed.  The Companion App, Initiates website and the online Players Club are all compulsory to unlock higher level equipment or chests and at the time of writing (a full week after retail release) both the App and Initiates weren’t synching to player profiles properly and the in game Players Club still reads “Coming Soon”.

And that charismatic lead they needed?  They get half a point.  Arno Dorian starts off in a similar vein toAC2’s Ezio, a brash and impetuous youth who has a quip for all occasions and a thirst for good times. It’s a promising start, but as the game progresses he becomes more and more moody and one dimensional until he has more in common with the deeply unpopular Connor of AC3.  The one redeeming feature is his relationship with love interest/Templar Elise, who, despite the actress struggling to settle on an accent, offers a likeable secondary character and you can understand why Arno is so infatuated with her.

It’s a real pity as Unity has the makings of a great game in there somewhere, but it’s buried under too much dross and far too many obvious flaws for it to be the reboot the new generation needed and rather than acting as a statement of where the franchise is going, it instead serves only as a warning of what not to do.


Pros
  • The vistas are stunning
  • Crowd mechanics are the best they've ever been
  • Go inside houses at last


Cons
  • There's those bugs, but really it's the gameplay that's broken
  • Character models look very waxy
  • Too much Assassin's Creed for its own good


Score: 7/10   

comment on the forum

Comments are closed.


    READ MORE

    News
    Features
    Videos

    Comment Here

    Categories

    All
    Action Adventure
    Adventure
    Air Combat
    Arcade
    Family
    Fantasy
    Fighter
    Hardware
    Horror
    Indie
    Management Sim
    Multiplayer
    Narrative
    Open World
    Party
    Platformer
    Puzzler
    Racing
    Roguelike
    Roguelite
    Role Playing
    RPG
    Shmup
    Shooter
    Sim
    SoulsLike
    Sports
    Stealth
    Strategy
    Survival
    Virtual Reality


    Archives

    February 2025
    December 2023
    November 2023
    September 2023
    July 2023
    June 2023
    April 2023
    March 2023
    February 2023
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    April 2022
    March 2022
    December 2021
    November 2021
    October 2021
    June 2021
    May 2021
    December 2020
    November 2020
    October 2020
    July 2020
    April 2020
    March 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015


    RSS Feed

Pass the Controller

News
Reviews
Features
​
Videos
Community
About

What is PTC

About Us
​Meet the Team
​
Contact Us
Find our reviews on:
  • OpenCritic
  • vrgamecritic
© COPYRIGHT 2014-2022 PTC / JMP.
​ALL RIGHTS RESERVED.