After a brief period of exclusivity with Discord, At Sundown: Shots in the Dark has been released onto multiple platforms, bringing with it an atypical twist on the multiplayer shooter. As you continue to play and progress, unlocks are awarded with each level gained and come in the form of new weapons, maps and game modes. Whilst the unlockable maps and modes offer some variety (King of the Hill works particularly well), building the unconventional armoury is At Sundown’s real prize. The level cap can be reached very quickly, ensuring things aren't locked behind progression for too long, but that does mean you’ll pretty much have seen everything the game has to offer within a couple of hours. Typically for a multiplayer-focused game, longevity comes from honing your craft. You can do so locally, with up to four players supported, while AI bots can fill in any available spaces. AI capability ranges from laughably easy to cheating bastard, which can depend more on the weapons in play than the difficulty setting. Unfortunately, padding matches with bots isn't an option if you venture online. We weren’t able to find an online bout during our playtime, though that shouldn’t come as a surprise, as we were playing pre-release, but we were able to try out some 1v1 battles and, as suitably tense as they were (thanks in no small part to the ominous soundtrack), the experience felt proportionally watered down. Technically it was spot on, it just lacked the measured carnage of a four-way firefight.
Still, Mild Beast Games have taken the slow, methodical strategy of Battleships, infused it with the twitchy thrill of a modern shooter and presented it in a way which invites an inaccurate, but not unfair, comparison to Bomberman. If you and yours are any sort of frantic multiplayer fans, then At Sundown might just be worth a look. Pros
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