Pass the Controller | Latest news, reviews and reviews in video games
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Forum
  • About
    • Contact
    • Meet the Team
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Forum
  • About
    • Contact
    • Meet the Team
>

Forza Motorsport 6 | Xbox One

1/1/2016

 
Picture

Launched back in 2005 Forza Motorsport has grown to become a flagship series for Microsoft and Xbox, being presented on equal footing alongside gaming giants such as Halo and Gears of War.

Picture
by Jordan Thomas

Picture
@pass_controller

Picture
Platform: Xbox One
Developer: Turn 10 Studios
Publisher: Microsoft Studios
Players: 
1-24

Famed for it's physics and attention to detail, Forza Motorsport 6 is the third game in three years for the series (last year giving us the excellent open world Forza Horizon 2). However in age of yearly instalments and increased criticism of them does it prove it's worth?

Going back deep in time to the mists of 2013 for the Xbox One launch and Forza 5 was the big game, the game to show off the One's power. However despite having fantastic graphics and gameplay as good as Forza fans had come to expect many felt it was lacking: less cars and tracks then it's predecessor, micro-transactions and no real significant changes to the formula (asides from the much vaunted 'Drivatar' system where the AI is based on downloaded data from other players).

Thankfully, however, Forza 6 manages to fix most of these problems, and is a genuine gem of a racer.

For a start the game launches with 460 cars and 26 tracks; with a number of new ones included (such as the famed Brands Hatch and Daytona tracks). Admittedly though some of the cars are simply re-skins or variations of the same model, and there's no Porsche either. 
The tracks are as ever very detailed, and all have a different feel to them; personally I rather enjoy the Alps and Prague tracks, long winding stretches of road with a stunning views and lighting effects the entire race length.

Gone too are the heavily criticised micro-transactions of Forza 5, meaning all currency must be earned in game. Actually earning money can feel a bit slow at times, but longer races reward bigger rewards and the game borrows Horizon 2's spin system, whereby leveling up unlocks you cash, cars or mod packs (more on that later). At no point in my time playing so far did it feel like I was short of money, with there being many affordable cars and fairly cheap upgrades available.
While it doesn't stray from the Forza style in any way it does add much needed new content.
Now Forza as a racer game has always been very good, and that's not changed. The car handling is excellent, whereas some games have very lightweight feeling controls there's a real sense of power and weight to this. You can feel in the controller when your car starts to lose traction, and cornering and drifting well is a hard art to master. The graphics are simply gorgeous, and visual design is good in general. There have been some some basic but general improvements too, physics objects no longer reset each lap, and tyre walls actually react to impacts now, small differences but nice ones.

While it is a racing game there is a fair bit of variety, there's a campaign mode of sorts where you work your way through races using ever more powerful cars, then there's the usual free race and multiplayer options (which includes some less serious modes like drag racing or tag mode). There's also special races called showcases, which vary from overtaking challenges to Top Gear events to two hour long endurance races. Plenty to do then.
Picture
And now to the big changes, the biggest of which is the long awaited introduction of weather effects. Many games have rain in them, but generally speaking all they do is make the ground look shiny and make your car slide around more. Here however the entire handling of the cars feels different, braking time is massively increased, corners need a much wider berth and puddles can really mess up your race, as hitting one at speed or a bad angle will completely spin you off course. Visually it looks good too, with spray and mist obscuring the track in front of you. The windscreen effects aren't as good as that of Drive Club but they're impressive none-the-less. Also new is night races, which again make things harder given the limited visibility, but otherwise there's no real gameplay changes to them.
Something else new is the introduction of 'Mods', which make changes to the races, some of the are beneficial, such as increase grip on a certain track while other make things harder for a bigger reward payout. They're completely optional and are found in randomised packs which can be bought or won.

It isn't entirely perfect to play, having damage on for example is a very risky affair, when the AI drivatars themselves seemingly don't take damage, making crashes a very one sided affair; the first three Forza games allowed you to turn tire wear and fuel usage on without car damage so that's a bit of a backwards step still not changed.
Picture
The games rewind feature can also be a little temperamental, with rewind times varying or it not activating. Also while not a problem in anyway the Drivatars do not seem that all important, I rarely see people cut corners or aggressively play as it's claimed they will, though they do sometimes crash quite spectacularly.

In short, Forza is a racing game, a very good one at that, if you don't like racers it is not for you. If you do however it's a great game, one you can play as a simulator or an arcade racer depending on how you set your assists. While it doesn't stray from the Forza style in any way it does add much needed new content.
​

Pros:
  • New features bring variety
  • Looks gorgeous
  • Superb gameplay and handling
  • Fixes problems of the last game

Cons:

  • Lots more cars, but some are simply reskins
  •  Visual damage is still underwhelming
  • Nothing genuinely innovative added

Score 9/10

comment on the forum

Comments are closed.


    READ MORE

    News
    Features
    Videos

    Comment Here


    Categories

    All
    Action Adventure
    Adventure
    Air Combat
    Arcade
    Family
    Fighter
    Hardware
    Horror
    Indie
    Open World
    Platformer
    Puzzler
    Racing
    Role Playing
    Shmup
    Shooter
    Sim
    Sports
    Stealth
    Strategy
    Survival
    Virtual Reality


    Archives

    December 2020
    November 2020
    October 2020
    July 2020
    April 2020
    March 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016


    RSS Feed

Pass the Controller

News
Reviews
Features
​
Videos
Forum
About

The Forums

Gaming Discussion
Xbox
PlayStation
PC Gaming
Nintendo
Off Topic
​Achievements and Trophies

What is PTC

About Us
​Meet the Team
​
Contact Us
OpenCritic
Find our reviews on OpenCritic
vrgamecritic
Find our reviews on vrgamecritic
© COPYRIGHT 2014-2019 PTC / JMP.
​ALL RIGHTS RESERVED.