Space gets a bad rap. For a locale which, in reality, is largely empty space; film, TV and particularly video games have taught us that the great unknown is filled only with baddies who want to fire laser weapons at us (pew pew!)
A game steeped in the ever-present nostalgia factor with a few fresh ideas thrown in for good measure.
Such thrills are fairly short-lived on their own, but, if you keep an eye out, you can often string powerups together so your buffs keep the pressure on the enemy.
If it all sounds like a cheerful way to spend some times, particularly on the move with the portable powers of the Switch, then you’re in luck, as the game is fairly easy to pause at almost any point and jump in and out of. If you’re looking for something more however, you may wish there was a little more variety to its gameplay.
There are 12 levels on offer, split into five areas, but you’d be hard pressed to tell each of them apart at first glance, aside from a different vibe from the games authentically 8-bit soundtrack for each. Difficulty builds fairly gradually and increasingly you’ll find you’re taking hits from what you thought was just ship detail below but turned out to be a hull-mounted bomb or gun emplacement. The odd cheap shot here and there is understandable, with so much going on, but at times your health will take a huge hit in seconds when several dangers converge.
Of course, the challenge is part of the appeal, and your squishy health bar remains visible at the bottom of the screen at all times, reminding you of the impending doom. In fact, when your health hits that critical final square there’s even a stylish slowdown effect to alert you to that fact without peppering the screen with ‘helpful’ voiceover from some unseen supervisor back on Earth or a teammate that won’t shut up (we’re looking at you Slippy.)
After the main game’s first run, there’s a few things to go back to. Each level has five optional objectives, some of which you’ll probably stumble across as you play, such as the perpetual “Kill all four alienoids”, but others will require more strategic action.
Then there’s also survive and boss modes for each level, which are exactly what they sound like, but neither really do much to remix and change up gameplay. Speaking of mixing, the game’s Xbox version has a particular tie-in with streaming service Mixer, which sees the audience capable of sabotaging the player by introducing enemies and generally making life difficult, but whether that would be something you’d like to subject yourself to/rise to the challenge of, is for you to decide.
The end result is a game steeped in the ever-present nostalgia factor with a few fresh ideas thrown in for good measure. To really blow us away it would have been nice to see the game break the mould a bit more, but for many a title which makes retro-style games accessible, and slightly more forgiving, to younger audiences and new players is no bad thing.