You only need to read the premise of Finish Line Games’ first-person adventure game, Maize, to be compelled to discover more. It’s a story about a misinterpreted memo leading to the creation of sentient corn, also carrying the promise that things only get more ridiculous from there. That isn’t inaccurate.
Maize is intelligently written and has a charming, endearing, memorable cast with delivery to meet the script’s standard.
We thoroughly explored areas to best absorb their infantile squabbles, but, if you’re not that way inclined, it’s possible to see the game through with a more relaxed approach, thanks to Maize’s gated progression and highlighting of key items. Classic adventure game fans might find the simplistic approach disappointing, but in a time where Telltale Games dominate the genre it’s a natural evolution.
Puzzles involve, in typical fashion, combining and using the random collection of gathered items from your inventory in their relevant places. Reading an item’s description offers an optional (and pretty obvious) hint as to its use, which pretty much rules out getting stuck and the associated frustration.
It took a little over four hours for us to reach Maize’s amazingly dumb (in a good way) ending, which left us grinning throughout the brilliant credits sequence. That parting smile is the same one we’ll look back on the game with, in spite of its unwelcome technical issues.