Pass the Controller | Latest news, reviews and reviews in video games
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
>

Star Wars Battlefront II | Xbox One | Review

21/11/2017

 
Picture

Well here we are, two years after EA burst onto the scene with the pretty but, ultimately, somewhat disappointing Star Wars Battlefront. Now, EA has pulled together a ragtag group of accomplished studios - DICE, Motive and Criterion - in an attempt to knock our socks off with the sequel, so, how did they do?

Picture
by
​James
Michael
Parry

Picture

@James_Parry

Picture
Developer: DICE,
Motive, Criterion

Publisher: EA
Platforms: Xbox One,
PlayStation 4, PC
Players: 1 ​- 40
By now, you’ve no doubt heard something about the loot box toing and froing over the past week, but more on that in a bit. On the face of it, Battlefront II is a bigger, more fleshed out game than its predecessor, at least on paper. EA boasts there’s three times as much content (for example, 18 locations compared to four and 14 heroes compared to six), and playing through it definitely feels like there’s more stuff trying to get your attention this time around.

The all-new single player campaign, put together by the folks at newly formed EA studio Motive, was one of the most anticipated features for this instalment after many sorely missed it the first time around. In a commendably brave move, it features a brand new character as its lead - Iden Versio - who’s not only female (shocker!), but, more importantly, is an Imperial Special Forces Commander, rather than a goody-two-shoes Rebel Alliance member.

Janina Gavankar, who provides motion capture and voice over for the character, gives one of the strongest performances we’ve come across in a videogame, and certainly since the heights of the Mass Effect trilogy in terms of being a compelling character. Unfortunately, she’s short changed by the game’s script and narrative flow now and again (plus, you know, it’s a game, so that can get in the way too).

Along with her companions Del and Droid, Iden sets about punishing the Rebels for blowing up their not-even-quite-finished-actually Death Star. The story tells us what happens next from the end of Return of the Jedi, as the Empire attempts to strike back against a battle-weary Rebel fleet. In all the narrative is cohesive, but too frequently disrupted by cameo appearances from big name characters that muscle in on Iden’s moments.
Janina Gavankar, who provides motion capture and voice over for the protagonist, gives one of the strongest performances we’ve come across in a videogame.
While it’s nice to fling a lightsaber about, there’s time for that in the multiplayer. Would it have been so difficult to really double down on Iden and make her story as central as she appears on the box art? The worst culprit here is the final mission which (minor spoilers) sees you control current trilogy baddie Kylo Ren “several decades later” in an elongated dream sequence/representation of mental torture which serves as a confusing coda which spoils the neat, if slightly derivative, ending of the proceeding mission (end minor spoilers).

Quibbles aside, the campaign doesn’t outstay its welcome and is structured in extremely manageable chunks, though it does feel quite short. The missions could use a few more memorable set pieces but are, without exception, stunningly beautiful - especially on Xbox One X. The stellar sound design also works to complement the visuals and fully immerse you in this iconic universe.

Multiplayer this time around offers a choice of the large scale Galactic Conquest, engaging aerial ship combat in Starfighter Assault, and the trio of Strike, Blast and Heroes vs Villains. Those looking to dive back into the droid-themed King of the Hill or Star Wars-y Capture the Flag modes are out of luck, but here DICE have focused in on the best they have to offer.

​Galactic Conquest is the real headline experience, or at least should be, behaving similarly to 
Battlefield’s Rush mode, albeit with more varied objectives. The 40-player face off is a mixed bag at times, with certain battles feeling decidedly one-sided depending on whether your team is attacking or defending. More of a systemic problem across the board is players not pursuing the objective (an issue Sam’s lamented in the past) and instead going for kills in search of all important Battle Points.
Herein lies one of the most fundamental changes to multiplayer this time around, and one which, in theory, makes things a lot better. Instead of hero and vehicle pickups being dotted around the battlefront (if you will) in random locations, generally away from the action, they’re now bought with Battle Points earnt through gameplay.

Points values vary from a few hundred for what would be generous to describe as vehicles, to legendary heroes for a few thousand. There’s still only one of each unit on the battlefield at once though, so if you’re slow on the uptake you might find the hero you really want locked out after you save up your points.

This is where we get to the real crux of the matter: the loot box and Star Card systems. You can only choose your favourite hero in multiplayer if you’ve unlocked them first, which costs credits, some of which you get from crates. At the time of writing, EA have decided to deactivate all microtransactions in the game for the time being, meaning that loot boxes and credits can currently only be earned in-game. There are a few rewards on offer for completing campaign missions and gathering collectibles, but mostly you’ll acquire them through putting in a good performance in multiplayer.

When you do get your hands on a box or two, you won’t miss it, as the game’s title screen flashes a notification to remind you that you have goodies to unbox. This is where you get Star Cards, which unlock cosmetics like victory poses and emotes for your characters and heroes, but, more controversially, abilities and items which affect balance during competitive play.

The difference between having no card and a fully maxed out, top-tier card on a given ability can be quite stark. The Heavy class’ supercharged sentry hits harder, for longer, and is generally scarier to be on the receiving end of, for example. Likewise, the already powerful heroes can take on a whole new level of challenge when souped up.
If you do play (or eventually pay) your way to being maxed out, you would have a significant advantage, and that doesn’t make for a fun or healthy competitive culture in the game. Similar to how in Call of Duty those with the best killstreaks can overwhelm novices, the players with their pick of everything in Battlefront II can frequently dominate the end-of-round boards.
​
When taking the paid element into consideration, the entire thing feels uneasy, particularly when the likes of Overwatch and Lawbreakers manage to navigate the questionable loot box culture with relative grace and ease. Whether these practices are gambling isn’t for a gaming website to decide, but it undoubtedly promotes a haves and have-nots culture.
If you do play (or eventually pay) your way to being maxed out, you'd have a significant advantage, and that doesn’t make for a fun or healthy competitive culture in the game.
There are more basic issues too, amongst them comically bad bugs which spoil an otherwise impressive audio and visual presentation. A lot of deaths can feel cheap, with a short average lifespan meaning much of your time is spent sprinting back to the front line. Weapons lack distinctive naming conventions, or even a clear class system, which makes choosing between them a chore; add to that the fact that some max out their attributes fairly early on, and you’re also left reluctant to ever swap them out.
With two years and a wealth of feedback, which EA are adamant they listen to, the end result is a disjointed, incoherent experience. The game promises to give you the Star Wars universe, and you get moments where everything feels right and it does, but all too often these are short lived and followed by a drawback with no place being there.

There’s no doubt that Battlefront II is the best Star Wars game released in a while, but that’s only because of a lack of competition. The positives do outweigh the negatives in the end however - space battles in Starfighter Assault are gripping, Galactic Conquest does a lot to move things forward from 2015’s Battlefront revival, and the joy of stomping grunts as your favourite heroes can’t quite be matched. Throw in a campaign that’s well worth playing and, ultimately, the game stands up in spite of its toxic progression systems and further flaws.

Pros

  • Outstanding audiovisual presentation totally immerses you, especially on Xbox One X
  • Compelling protagonist & a decent campaign goes far in scratching that singleplayer itch
  • Thrilling & exciting moments where everything lines up are tremendous fun

Cons

  • All too often falls short of its full potential
  • A complicated & unbalanced microtransaction system may have crippled the game from the start, even while currently absent
  • Technical issues crop up a few too many times to be brushed off with a smile

7/10
0 Comments



Leave a Reply.



    READ MORE

    News
    Features
    Videos

    Comment Here

    Categories

    All
    Action Adventure
    Adventure
    Air Combat
    Arcade
    Family
    Fantasy
    Fighter
    Hardware
    Horror
    Indie
    Management Sim
    Multiplayer
    Narrative
    Open World
    Party
    Platformer
    Puzzler
    Racing
    Roguelike
    Roguelite
    Role Playing
    RPG
    Shmup
    Shooter
    Sim
    SoulsLike
    Sports
    Stealth
    Strategy
    Survival
    Virtual Reality


    Archives

    February 2025
    December 2023
    November 2023
    September 2023
    July 2023
    June 2023
    April 2023
    March 2023
    February 2023
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    April 2022
    March 2022
    December 2021
    November 2021
    October 2021
    June 2021
    May 2021
    December 2020
    November 2020
    October 2020
    July 2020
    April 2020
    March 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015


    RSS Feed

Pass the Controller

News
Reviews
Features
​
Videos
Community
About

What is PTC

About Us
​Meet the Team
​
Contact Us
Find our reviews on:
  • OpenCritic
  • vrgamecritic
© COPYRIGHT 2014-2022 PTC / JMP.
​ALL RIGHTS RESERVED.