EVE: Gunjack is little brother to EVE: Valkyrie, foregoing multiplayer dogfights in favour of stationary shooting galleries. Join us in taking the PlayStation VR launch game for a quickie and we’ll see if the trade-off was worthwhile.
Does it actually benefit from being in VR?
Yeah, it does. There’s a tremendous sense of scale as you look to either of your sides and realise you’re a tiny part of a machine that’s larger in scale than you can comprehend. The novelty of head tracked aiming is also a large contributor to the game’s fun factor.
Good to know. Being a stationary shooter, does it get repetitive quickly?
It doesn’t really last long enough to get repetitive; there are twenty standard and two bonus stages that’ll take around two to three hours to finish. We did them all in one sitting and easily got the three available stars on each of them, leaving any additional playtime reliant on your individual interest in high score and achievement hunting.
Would you recommend a purchase?
Gunjack is a pretty good time while it lasts, and doesn’t take itself too seriously, so with an asking price of just £8 it’s definitely worth a look if it sounds like your bag.
... Speaking of sound, whilst it’s far from damning, it’s worth noting that the audio cut out a couple of times during our playthrough. Simply re-launching the game fixed the issue.