Couch co-op games have become somewhat antiquated in these modern times, so how refreshing it is to see Overcooked, a local multiplayer focussed fracas from the good fellows at Ghost Town Games. We loved playing the game at Rezzed back in the spring, but has it lived up to it’s huge potential?
If Keith Floyd were still with us, he’d be raising his bottle to Overcooked - this is essential gaming.
As fun as the game is in multiplayer, it doesn’t send the saliva glands a quivering solo. The joy of assessing a situation and strategizing with a friend (whilst being very vocal with one another) is completely lost here, unless you’re a fantastic self-conversationalist, of course... In solo mode you’ll be chopping and changing which chef you control, whilst you set the other one up with a task, be it frying, washing dishes, etc. It’s noble of Ghost Town to offer a singleplayer experience, but we couldn’t help but find it redundant compared to the wonderful multiplayer.
The overall presentation of the game would make Michel Roux proud, with an aesthetic taken straight from classic games of the 90s. From the Micro Machines inspired vehicle navigation between levels on the world map, to the fabulous music throughout (soft acoustic guitars mix with pianos, accordions, violins and drums), Ghost Town Games have slaved over a hot stove and come up with a masterpiece.
We loved Overcooked, and will continue to break it out whenever friends visit the majestic, diamond encrusted PTC headquarters. Thoroughly recommended for anyone with chums, you’re guaranteed to get your money’s worth and then some, especially with the added versus mode (exactly what it says on the tin). Online multiplayer would’ve been nice, but we can’t help but love the game that little bit more for failing to conform to modern standards. If Keith Floyd were still with us, he’d be raising his bottle to Overcooked - this is essential gaming.
Want to know more about Overcooked developer Ghost Town Games? Check out our interview.