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Team Talk: What’s your most haunting gaming experience?

31/10/2020

 
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It’s that creepy time of year once again, which means it’s time to terrify and torture one another with a plethora of spooky game recommendations.

Since we’ve already covered our favourite horror games in the past, this Halloween we’re pondering the select moments that truly haunt us. And we aren’t talking about the terrifying fate of seeing a  “save file not found” message displayed on the screen...

What’s your most haunting gaming experience? Let us know in the comments.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

James | Alien Isolation

While I could easily talk about BioShock again (constantly returning to that well to try to complete it was traumatic in itself), instead I recall a game I didn’t even complete – Alien Isolation.

The idea of being alone against a near-unkillable, perfect predator in any circumstances is harrowing, but Creative Assembly's iteration of the iconic Xenomorph was particularly persistent, and haunts me to this day.

Everyone loves a safe space - even Resident Evil has rooms that offer a breather now and then - but in Isolation you don’t get those defined moments to relax, making the entire game an exercise in controlling your own nerves as much as you control the player character herself. Fortunately, Amanda Ripley is much tougher than I would be in the same situation.

I still haven’t played Dead Space for the same reason; I know I’m useless in those situations. The pressure of creatures creeping towards me instantly causes a state of panic which makes me liable to make stupid mistakes.

One day, perhaps, I’ll manage to save Ripley. For now, she remains perpetually trapped on Sevastopol Station, because I’m too much of a scaredy cat to save her.
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Sorry, Ripley - you're on your own for this one.

Sam | Resident Evil 4

This week's Halloween-themed topic filled my head with classic moments from Resident Evil 4. The relentless, wheezing Regenerators and crazed Garraor encounters are two of many contenders, but the game’s trial-by-fire introduction beats them out.

Not far into Resident Evil 4, at a point easily reached during the first play session, players reach the infamous village fight. Leon must hold out for an unspecified amount of time as endless hordes of enemies doggedly pursue him. Before too long, the affectionately (and accurately) named “Chainsaw Guy” also joins the fray.

If this fella with a burlap sack on his head gets too close, Leon can instantly kiss his cranium goodbye and it’s back to the beginning of the encounter. When this holdout already feels as though it lasts for an eternity, the tangible fear of lost progress is just icing on an already terrifying cake.

Little touches really help to sell what a desperate struggle it is. Leon can block off entry points with furniture, have no choice but to retreat upstairs (not generally a good idea) as the horde breaks through, then be forced to dive headfirst out of a second floor window just to buy himself a moment’s breathing room.
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Chainsaw Guy's name is probably the only affectionate thing about him.

Liam | Resident Evil

Because I don’t enjoy horror as a genre, picking a most haunting moment was pretty easy. When you’re as big a coward as I am, pretty much everything could be considered terrifying. However, there is one gaming moment that is still very much haunting me to this day, and that’s the first time you come across a zombie in the original Resident Evil.

I was only around eight years old when RE came out, and I wasn’t really aware that games could be so terrifying, having grown up on Super Mario, so I was totally unprepared for the absolute horror that was that scene.

Even watching it back now as an adult is uncomfortable, there’s just something so grotesque about it. I don’t know if it’s the fixed camera angles hiding what’s around the corner, the wet crunch as the zombie munches on its victim, or the horrifying, slow turn as it notices you, but it gave me nightmares for weeks.
 
It’s ruined most zombie games for me (though I did enjoy the cathartic mowing down of the undead in World at War’s zombies mode) and put me off the franchise; the only one I managed to complete was Resi 4, and that’s only because it ditched zombies for angry villagers.

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*Shudders*

What's your most haunting gaming moment? Let us know below.
0 Comments

Team Talk: What’s the best game set in London?

23/10/2020

 
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With Watch Dogs: Legion set to throw players into its dystopian version of London in just a few days, we’ve been thinking about other times England’s capital has been depicted in video games.

The city was first immortalised in the text-based adventure Streets of London on the Commodore 64, and has since been brought to life with increasing graphical detail, leading up to the next-gen visuals boasted by Legion.

Do you have a favourite version of London from games past? It might be just a level or an entire game, but remember, sims like Microsoft Flight Simulator or world-beating strategy titles like Civilization don’t really count.

Read on for the team’s favourites.


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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller


Sam | Vampyr

When it comes to London settings I’m a champion of the underdog. The Getaway, The Order 1886 and Zombi all receive honourable mentions, though Dontnod Entertainment’s Vampyr just edges the win.

The Victorian era is perhaps London’s most iconic period, and Vampyr captures it perfectly. Players navigate dimly lit cobbled streets that are bustling with life - what kind of life is dependent on the exact borough and time of day.

Atmosphere and architecture aren’t all that make London famous, though; quirky cockneys play just as large a part. In Vampyr, players can build relationships with pretty much every character, however big or small. Those characters each have unique social standings and relationships with one another, weaving a social tapestry that gives the location a true sense of community.

It’s a functional, working city within the game and players can choose whether that’s something to cultivate and/or make culinary. Protagonist Dr. Jonathan Reid is (no prizes for guessing) a vampire and draws power from feeding on citizens. The question is: Can you stomach eating Blighty’s best and brightest?
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Feasting on patients goes against the Hippocratic oath, probably.

James | Assassin's Creed Syndicate

It's not often I look forward to stalking and murdering people, but the prospect of doing so amid Victorian London was enough to ignite the fiery passion of the killer within.

The game which succeeded at this feat was none other than Assassin's Creed Syndicate, the first and only entry of the series I've played as I mentioned in our review way back when. The joy of exploring its train stations in particular was a real pleasure, since plenty of historical details survive to this day.

While hardly a like-for-like representation of all of old London town, there's a consistent vibe and a fantastic attention to detail in the architecture that makes each district feel like a distinct part of the city.

The nature of the game, seeking out assassination targets and other open world objectives, lends itself to sightseeing. Plus if you keep to the rooftops you can leap about without being disrupted by baddies.

On top of all that, if you want to take it slow you can always take a ride in a coach or private train to take in the sights. What more could you want?
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It's important to take a break from all the assassinating to drink in the view every now and then.

Liam | Microsoft Combat Flight Simulator

Microsoft Flight Simulator might have been discounted by James, but he didn’t say anything about Combat Flight Simulator! I have fond memories of endlessly replaying this game, toying with the ultra-realistic settings (enabling finite ammunition made things especially tricky) and simply soaring through the skies in free flight to see how far I could push the various fighter planes.

While it’s not all set in London, a significant portion of the British campaign takes place in and around the skies of our capital, so I’m counting it. Of course, this being a flying game, the city itself was more of an afterthought than the main draw, and because it’s a very old flying game, London was pretty much a big blurry mess, but it was probably the first time I’d come across a game representing a location I was familiar with, which I thought was very cool.

If I’m remembering correctly, there might even have been a few iconic landmarks knocking about. I can’t be sure, but I seem to have a foggy recollection of trying to fly through Tower Bridge. Perhaps I’m getting mixed up, but either way, it was a great game set in a great city (sort of).

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Did this really happen?

What's your favourite game set in London? Let us know below.
0 Comments

Team Talk: Is it time to jump into virtual reality?

17/10/2020

 
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With grand promises of “affordable VR” as far back as the 80s (40 years ago, let’s not forget), virtual reality has always felt like a great idea which hasn’t ever reached its potential.

Now the latest wave of technology from Oculus, HTC and even PlayStation is reaching its newest iteration, and we’re starting to see that affordability dream become more of a reality.

The latest new release is the Oculus Quest 2, which brings the portability of its predecessor at a more affordable price - £300 in the UK - meaning for some gamers it might open up the platform for the first time.

So, is it finally time to take the plunge into VR? Share your thoughts in the comments.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

Liam

An all-in-one virtual reality set seems like a brilliant idea to me, and for the price, the Quest 2 is very tempting, but the necessary Facebook account needed to make it work is putting me off getting one.

I’m not necessarily anti-Facebook (I use other apps that are owned by the company) but I never got around to creating an account, and reports of other people like myself effectively bricking their headsets (albeit some only temporarily) after trying to create and link a brand-new account that also needs to remain ‘active’ doesn’t fill me with confidence.

Hopefully Facebook and Oculus can iron out these early issues and the device can kick on, because I think the Quest 2 could be the piece of kit that pushes VR further into the mainstream. While Sony’s PS VR has done a decent job of bringing VR to the masses, it’s reliance on the comparatively rudimentary Move controllers for immersion make it look a bit basic when compared to the Quest 2.

I’m a big fan of VR, so any move to make it more accessible outside of dropping a couple of thousand on a supercomputer and a top-of-the-range headset is a good thing in my view.
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Affordable, but could account registration issues spoil the experience for newcomers?

James

Having only tried one of Samsung’s early Gear VR iterations, my experience with VR is fairly limited. In that case, it had the benefit of using technology you already own (with my S7 Edge at the time, to give you an idea of how long ago it was), but the performance wasn’t the sort of quality you can find today.

Oculus has been at this game for a while now, and the lineup of titles available for the Quest platform is up to 200, so I feel like there must be something for most people. Whether it’s enough to get over the physical barrier of settling down to put on a headset, rather than just picking up a controller or switching apps on a phone.

If you’re looking to expand your gaming horizons, you might be tossing up whether to dive into the next generation right now (assuming you can actually get hold of a PlayStation 5 or Xbox Series X pre-order), but perhaps the Oculus Quest has more potential to deliver gaming experiences you haven’t had before, since VR itself brings more variety of gameplay than the lukewarm PS5/XSX release lineup.

If the Quest could handle something like Star Wars Squadrons, or could be paired with the new Xbox Series X and/or S then perhaps that would be the perfect (if more expensive) outcome. For now, the Quest is more suited for lighter experiences, but perhaps that’s just what you’re looking for.
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Star Wars: Squadrons on Quest 2 (without needing a link cable and compatible PC) would've been a big selling point.

Sam

I own and adore the original Oculus Quest; the convenience is supreme, and has seen my PS VR headset fall by the wayside. Despite that, I don’t plan on upgrading to an Oculus Quest 2.

The price and boosted spec are booth great, but I’m not up for ditching my Oculus account in favour of forced Facebook integration. I mostly avoid using any social media, other than what’s required for my work, so having the issue pushed just doesn’t sit right - especially when Oculus originally promised it wouldn’t happen.

Having eyeballed the new Oculus user agreement, Facebook will be selling data associated with linked accounts. Stuff like how users move and the size of their hands is fair game, with the next logical step being analysis of the environment(s) that Quest 2 is being used in.

£300 for a quality standalone headset and two motion controllers almost seems too good to be true, and that’s probably because it is, with the value of your data serving to subsidise the cost. It honestly feels seedy, leaving me opposed to the very principle.

Slamming the breaks and switching gears, The Walking Dead: Saints & Sinners and REZ: Infinite are a pair of great launch games. Thankfully, they’re compatible with the original Quest - which, as a bonus, isn’t garishly white - so I can still play while dodging Facebook’s meddling.
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The original Quest lives on with critically acclaimed titles like REZ: Infinite still being released on it.

What are your thoughts on the Quest 2? Let us know below.
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Team Talk | Should Sony have redesigned Peter Parker?

9/10/2020

 
Team-Talk-Peter-Parker

While remakes and remasters are far from new in gaming, changing the look of a beloved character is still risky. When Sony debuted Marvel’s Spider-Man: Remastered – which comes bundled exclusively with Spider-Man: Miles Morales - Ultimate Edition on PS5 – featuring a new look for main character Peter Parker, people noticed.

Reaction to the news was less than positive. So much lament was on show from so-called fans in fact, that members of the development team received death threats and other abuse online for the decision.

According to Insomniac Games' Creative Director Bryan Intihar, the face capture for Peter Parker was changed from actor John Bubniak to model Ben Jordan, to provide a “better facial match” to voice actor Yuri Lowenthal.

Since we also saw strong reactions to the look of characters in Marvel’s Avengers, this week we ponder whether that was the right decision.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

James

Threats to developers are never justified. It shouldn’t be something which needs to be spelled out, but all too often people claim ownership over the things they are passionate about, and then cast blame whenever they are changed.

In this case, the news wasn’t put out in the context which Bryan Intihar later added on Twitter, but in his words: “I totally appreciate your passion, but sending me threatening notes that you will ‘HUNT YOU DOWN AND WE WILL FIND YOU! YOU FIX THIS NOW!’ isn’t cool.”

The cutscenes in the 2018 version were compelling, and in this case it’s the push for as much visual fidelity as possible in the PS5 version which has led to this call. I admire the thought the creatives involved have put in, but whether they would have reached that conclusion developing a remaster as an independent studio, we’ll never know.

The visual identity of characters matters, and in a story-driven experience (as Spider-Man is) it’s understandable that players would raise an eyebrow, but that shouldn’t excuse this behaviour.

From a design point of view, it’s unfortunate that the new design looks both distinctly more like the Marvel Cinematic Universe’s Spider-Man, Tom Holland, and significantly younger, considering this Spidey has been crime-fighting on the streets for eight years, but it’s still the studio’s call to make, rather than fans’.
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Eight years of battling bad guys and web-swinging around New York City is good for you, apparently.

Sam

While sending death threats is totally inexcusable, especially over something so trivial, I have to say that I’m not a fan of the new-look Peter Parker. I don’t really care what the guy looks like (although it is a little uncanny that he resembles Tom Holland now), but making the character appear so much younger hurts the game’s narrative.

Insomniac made a point of emphasising that their take on Peter Parker was older and more experienced than usual, albeit still in his mid-twenties. Parker’s age is a cornerstone of the story, influencing his work and personal relationships along with his stance on issues as Spider-Man.

As I understand it, the script hasn’t been reworked to match the more youthful character model, which has definite potential to cause a disconnect. Perhaps most concerningly, Peter Parker is supposed to be a mentor to Miles Morales, but now Parker just looks like one of Morales’ school friends.

Whether the decision to change the character model was purely technical as Insomniac suggests or not - and I do suspect not, as the Tom Holland resemblance is very convenient - I think it was the wrong call. Not because I prefer the old actor or I won’t adjust to a new collection of pixels, but because it doesn’t make narrative sense in Spider-Man: Remastered or moving the series forward.
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Juggling superhero duties and personal relationships is probably what gave OG Parker those worry lines.

Liam

First, I’ll echo sentiments Sam and James have already put forward: threats over this sort of thing are simply out of order, even if people are upset about the changes.


I’ve still not played the original Spider-Man (it’s very much on my to-do list once I finally get my hands on the right hardware) so I don’t really have much of a stake in this debate, but having watched some comparison videos I can totally see why some fans might find the update a little jarring.

As Sam mentioned above, the new Peter Parker is very much a younger looking iteration, and doesn’t seem at all in keeping with the game’s narrative of a more mature 20-something Spider-Man.

While a visual overhaul of the character isn’t exactly game-breaking, I do have to say I prefer the original look, so I’ll probably pick up the PS4 version whenever I get around to playing the game.

Having said that, I won’t be avoiding any sequels or spin-offs if this is how Peter Parker is going to look from now on, as I’ve no doubt the best bits of the game all take place while Spidey’s wearing his mask.
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It doesn't matter what Spidey looks like when his suit is this cool.

What do you think of the new-look Peter Parker? Let us know below.
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