After trying out a host of excellent indie games at EGX Rezzed earlier this year, our appetite was well and truly whetted for more incredible titles at what is the biggest UK gaming event of the year, EGX.
The showcase had us following V in both Netrunner (i.e. stealthy stealthy) and Solo (i.e. all-out action) figurations through Night City, a broken utopia which never reached the potential of its vision. All this we previously knew, so what's different?
To call the game a mixture of Deus Ex and Fallout is an oversimplification, but as V moves around the world NPCs will interact with you naturally and you'll have multiple routes to taking on a problem. The gameplay is slick, the presentation even more so, and the use of Keanu Reeves as your digital imaginary friend isn't overplayed. It'll be interesting to see if he ends up being more than just a sci-fi Jimminy Cricket as the narrative unfolds, though.
The intrigue of the story, even in this brief slice, was arresting and interesting, plus even the hacking mini-games and other such tropes felt naturally integrated. It really feels like this game is showing us exactly what it will turn out to be, rather than overpromising a "living breathing world" and not delivering. We'll find out for sure when it launches on 16 April 2020.
Best Singleplayer - Luigi's Mansion 3
With the previous game released on 3DS in 2013, it's been a while since Luigi has had a spooky adventure (if you don't count the scary levels from Mario+Rabbids Kingdom Battle - which you should).
Now Mario's younger, taller brother is back to do his best Ghostbusters impression - just in time for Halloween. The poltergust (his hoover-like busting equipment) returns along with a new wrinkle in the form of the puzzle-solving champion Gooigi, a goopy green clone of the plucky plumber who can handle spikes and slip through grates.
The presentation has the usual Nintendo sheen, and the visuals look particularly crisp, if a little tiny on a Switch Lite. It's a wholesome premise which has an artstyle that keeps things entertaining rather than scary, even for youngsters.
Sadly, there was no sign of Waluigi, so we'll just have to keep our fingers crossed for the full game.
Best Multiplayer - Cake Bash
A game we've seen before at EGX Rezzed, the confection-based brawler is only getting better with more time in the oven.
In your quest to become the tastiest cake, there's now a new mode which sees you avoiding a hob placed in the centre of the map, and reportedly there's even more ideas to bring more unusual twists to this Smash Bros-‘em-up.
The biggest sign that this title – brought to life by ex-Ubisoft devs High Tea Frog and published by Coatsink – has a bright future is the number of children and families who turned up to their booth at the show. (Of course, the deck chairs and cuddly toys probably helped.)
We're expecting the final game at some point in 2020, so there may be more to see at next year's Rezzed.
Best Indie - Adventure in Aellion
Have you ever been taking on a Hinox for the 18th time in Breath of the Wild and wished you had a little help? Adventure on Aellion (pronounced Ellion) aims to bring the accessibility and excitement of a solo Zelda adventure to a group of players.
It's still early days, but already the visual style and solid gameplay shows the premise's potential. Developers The Game Production Company are keen to get feedback on the project in terms of how many players there should be and what features should be included.
With an emphasis more on puzzles than combat (the latter of which they’re still expecting to explore), the experience will appeal to those who enjoy the brain-teasing seen in BotW’s Sheika shrines.
Don't miss a few words from Director Luke O'Donoghue in our video round-up.
The Longshot Award - Kung Fu Jesus
This is an interesting one. You're already intrigued by the name, right? What you are picturing can't quite prepare you for the reality of what this game is, however, and more importantly what it could be.
Based partly on hallucinogenic experiences, Kung Fu Jesus is an alternate take on history where Jesus Christ (yes, that one) returns to Earth with no memory, is trained by a kung fu master and works for a drug dealer.
The actual experience at the moment is limited. With creative choices around dialogue in particular, which reuses a handful of (possibly placeholder) foreign language lines, not giving us much to get into and the combat itself feeling quite basic.
Hopefully this is just the first few steps towards a greater end product, as all development is to an extent, let's not forget, and the final game will break through the haze to connect with players while still retaining its quirky spirit.
Most Anticipated - Pokémon Sword and Shield
Pokémon is everywhere. Our phones, our films, even our shopping centres - nowhere is safe from the pocket monsters. It's even already on the Switch, since Let's Go! Pikachu and Let's Go! Eevee were released about a year ago, but many fans might tell you they "don't count".
So, with just a few weeks to go, we got a chance to dive into the new Galar Pokémon region, loosely inspired by real-world Blighty, to fend off a few new 'mon. While it was only a brief glimpse, coupled with the extended information released from various Nintendo Directs, trailers and presentations, it gave us a good sense of how the game will play, and it's good news.
The wheel isn't being re-invented here. The technical challenge of making the jump from 3DS to Switch was more than enough to keep Gamefreak busy, but there's a few new wrinkles to the formula which could be interesting, including Dynamaxing pokémon, a process which sees them grow to football pitch size and unleash devastating attacks.
There was just time to challenge the water-type gym leader Nessa, and we were gifted a full squad of level 50 pokémon to give her a damn good thrashing. The animation was fluid and the performance sound, even as two dynamaxed monsters threw everything they had at one another. There's just a few more weeks to wait for the full experience, and our excitement is palpable.
While blockbusters like the notably weird Death Stranding might have drawn the crowds, there are always more great games at EGX than we can do justice, so here's a few quick ones at the end, hopefully just before you tune out.
No Straight Roads, our top pick from Rezzed, returned with a fresh bit of polish and a few updated UI elements here and there. Indivisible proved to be a delightful hand-animated-style 2D platformer in the usual smattering of 8-bit would-be indie darlings and Boundary, though tricky to get to grips with at first, was very entertaining and a well-executed concept. Keep an eye out for Liam's upcoming interview for more on that one.
In the more AAA camp we had Marvel's Avengers from Crystal Dynamics, with Nolan North and Troy Baker filling in for their better-known Hollywood counterparts. The gameplay was more satisfying than the initial trailer let on and we had a blast smashing up baddies with Mjolnir. Hopefully the final game, which will take a less linear approach to the prologue we played, will impress in the New Year.
Finally, while there wasn't time to try it out, Ring Fit Adventure from Nintendo proved to be a hugely entertaining spectator sport, and one which was definitely popular with the kids who put it through its paces (or...loops?) at the show.
What was your highlight? Did we miss a must-see game? Let us know in the comments and don't forget to watch our video on YouTube.
A newbie to the DOOM scene, I went into our time with sequel DOOM Eternal, due out 22 November, with some trepidation.
New to the party this time around are mobility upgrades like a grappling hook, a double dash move and the ability to climb walls. Offensively, a shoulder-mounted flamethrower and an arm blade help to bring more of the series’ staple violence to the table. From what we've seen so far, the wall climbing and dash mechanics look to impact the game the most, allowing for a platforming section on Mars and plenty of interesting ways to hide away secrets.
Resource management seems to be a more important aspect here too, as you juggle to keep your health, shields and ammo topped up constantly. Health is straightforward enough - execute a gory glory kill by meleeing an enemy in the stunned, near-death state - while coating them with your new flamethrower tops up your armour and using the chainsaw once again forces them to spit out ammo.
Depending on your playstyle, you could find yourself constantly short of one resource or another. If you're like us that was ammo, constantly flailing our way through demon-infested areas, powering through every gun in our arsenal, rinsing ammo as we went.
The aesthetic and enemies all look familiar, and the overall style has the same sort of irreverent disregard for context, or reason to really care about Doomguy's plight. Combat seems even more frantic than before, thanks largely to the additional dash, which (as noted) also helps with traversal.
While dashing about is good fun, platforming and utilising boost jump pads can feel quite unforgiving, as can the timing for latching onto climbable walls, though they are at least marked by a distinctive texture. All of this added up to quite a lot of falling to our death in these sections, though it’s likely something players will get increasingly accustomed to, as with first-person platforming in general.
So far then? A thoroughly frenetic affair bursting with style, boasting guns that pack a punch and solid gameplay - very much in line with what you’d expect from a new DOOM. While its older brother re-established the series, Eternal looks to be putting in just enough new ideas to keep it fresh without spoiling what caused the previous one to be held in such high regard.
Doomguy returns 22 November on Xbox One, PlayStation 4 and PC, then later on Nintendo Switch.
You can watch the full DOOM Eternal Keynote Presentation from QuakeCon below.
What’s being considered a rather tame Electronic Entertainment Expo is now coming to a close, though even a slow E3 is sure to have at least a few standout moments, of which we’ve picked our personal highlights.
Liam | Nintendo Treehouse livestream
My favourite part of an otherwise disappointing E3 was Nintendo Treehouse Live. This stream offered an opportunity to see actual gameplay for Nintendo’s upcoming games, countering the deluge of cinematic trailers that made up most of their Direct presentation and all of the other shows.
I was particularly pleased to hear Animal Crossing: New Horizons will feature the full suite of same-screen, local wireless and online co-op. Being able to work together in real time rather than in shifts, as was the case for me and my deputy in New Leaf, just makes sense and will hopefully alleviate some of the more monotonous management tasks.
Despite having initially dismissed it as a gimmick, the new dungeon creator in Link’s Awakening also grabbed my attention and looks like a fun new addition to an already impressive game. It'd be even better if Nintendo let us share these creations with other players, à la Super Mario Maker, but there didn’t seem to be any mention of such a feature.
Visibly wandering Pokémon in Sword and Shield, at least in the games’ designated Wild Area, was another bit of good news from the livestream. Like many, I’ve come to dread all of the random encounters and so this is a very welcome change.
Chris | More on DOOM Eternal
DOOM as a series always failed to grab me, at least until the 2016 reboot, at which point I became immediately enamoured with its fast, fluid movement which is somewhat reminiscent of Halo. That in itself probably wouldn't be enough to keep me around, but the gunplay is just as smooth and yet incredibly weighty at the same time - then there are the gloriously explicit executions, which never get old.
Eternal boasts more weapons (and associated upgrades), abilities, enemies, executions and environments, taking us all the way from the depths of Hell to the heights of Heaven, like Dante's Divine Comedy with guns and gore in place of self-reflection and enlightenment.
Bethesda have teased that we'll discover the origins of this iteration of the Doom Slayer, and I'm eager to see if we'll be battling against both angels and demons. It's just the kind of silly sci-fi story which never fails to draw me in.
When it comes to multiplayer, I can usually take it or leave it, but DOOM Eternal’s new competitive BATTLEMODE also has me intrigued. Assuming it's properly balanced, the unique 2v1 demons vs. Doom Slayer mode could prove to be an entertaining time sink.
James | Keanu Reeves in Cyberpunk?!
Matrix star and altogether nice guy Keanu Reeves is so hot right now, popping up in Netflix film Always Be My Maybe last week, Toy Story 4 next week and soon the eagerly-anticipated third Bill and Ted adventure.
What we didn't expect, but are oh-so-grateful for, was his spontaneous appearance at the Xbox E3 showcase. He graced us not just in digital form as Cyberpunk 2077’s Johnny Silverhand - keeping up the tradition of him playing characters called Johnny after both Utah and Mnemonic - but in person to the melting of timelines and hearts around the world.
While a celebrity E3 appearance isn't unheard of, it's usually Snoop Dogg smoking a spliff while trying out Battlefield, Elijah Wood trying to convince us of his creepy vision for Transcendence, or some WWE wrestlers hidden under the Microsoft stage.
Keanu was different. A perfect blend of "well obviously he's in it" realisation and a wry smile as the now-iconic silhouette of 2019 Reeves appears through mist, he not only looked the part but brought a level of excitement and enthusiasm not seen anywhere else at the event, besides perhaps Tango Gameworks’ Ikumi Nakamura at Bethesda.
When we look back on E3, Keanu will be a stand out for years to come, because he, as one eager audience member said, is breathtaking.
Rob | Breath of the Wild 2 and Spiritfarer reveals
Oh dear. This year’s E3 was a bit of a moist squib, wasn’t it. Whether it be Sony’s absence, Microsoft’s lack of interesting games - c’mon, we’ve all had enough of bloody Gears and Halo by now - or Nintendo’s sequels and remakes (Link’s Awakening does look lovely, mind), everything had an air of predictability about it.
Still, it wasn’t all bad, and Bethesda probably fared best in my eyes. DOOM Eternal looks to continue the glorious, frantic shooting of 2016’s DOOM, whilst GhostWire: Tokyo’s teaser left me exceedingly intrigued. Conspiracy? Check. The occult? Check. Shinji Mikami? Check. This one can’t come along quickly enough!
Personally, though, the announcements of Breath of the Wild 2 and Thunder Lotus’ Spiritfarer are the indistinguishable highlights.
The former is self-explanatory: I’ve been a huge Zelda fan for as long as I can remember and thoroughly enjoyed running around Breath of the Wild’s rendition of Hyrule, so cannae wait to get stuck into another predictably top-notch adventure. Will it be the Majora’s Mask to BotW’s Ocarina?
The latter is a charming, side-scrolling 2D management game centred around coming to terms with death, where Thunder Lotus’ trademark hand-drawn visuals blend with a melancholic tale of goodbyes. It’s set at sea, you can go fishing, and there’s a sidekick cat. I’m sold.
What was your E3 2019 highlight? Let us know with a comment.
£50.90. Fifty pounds and ninety pence. One more time for the folks in the cheap seats: FIFTY POUNDS and NINETY PENCE. That’s right, comrades, the glorious English rail network outdid itself once more, as yours truly hurtled towards London from beautiful Brighton town, #NoSeatsAvailableNoSeatRequired. We really do get well looked after…
Staying put in the bombast of the Indie Room, we pushed on towards the offerings of good ol’ Chucklefish. They had recent release Wargroove in tow, along with new joints like Pathway (fab desert-based strategy RPG), metroidvania-tinged puzzle platformer Timespinner, and my personal pick of the bunch, Eastward. Not to be confused with that Clint fellow, mind. Or the recent Outward...
Playing (and looking) like The Last of Us funneled through Stardew Valley, Eastward charts the tale of two folks caught up in one of those ruddy world-crumbling-apocalypse periods. Using the skills of each character to solve puzzles, traverse terrain and bash baddies was a lot of fun; I’m looking forward to playing this one again, hopefully soon!
The Indie Room was also home to the underwater charm of Beyond Blue, a game made by the folks behind Never Alone, in collaboration with the BBC’s Blue Planet team. Imagine an HD Endless Ocean, and you’re halfway there. Following the story of Mirai, a researcher attempting to communicate and explore the depths in ways never before seen, Beyond Blue was a dream to play for an ocean-obsessive like moi. Check out the trailer, it really is dreamy.
Our last port of call in the Indie Room was a little game by the name of Mable and the Wood. Taking its inspiration from many classics of the 16-bit era, this platforming adventure game puts thee in the role of a girl with a terrible shape-shifting gift. That’s right, pals: kill a big bastard spider and you steal its grotty powers of webbage (and so on and so forth). Add amusing NPC dialogue and lovely audiovisuals to the fun, challenging gameplay and you’re onto a winner.
Next up JMP and I toddled off to the illusory Unreal Engine Showcase, to delve into some local multiplayer shootin’ and-a snookerin’.
From two-man Italian developer Ludicrous Games, Guntastic is a frantic game of one-screen shooting and platforming. Full of weapons, power-ups, and switches to send trains crashing through stages (and enemies), this free-for-all arcade shooter brought smiles to all who played it.
So, as the great saying goes: “Once one has shot, one must pot.” With that, we went to visit the Snooker 19 gang for a quick frame of Jim Davidson’s favourite sport.
I’ll be honest here and admit I didn’t expect much from Snooker 19. Hands held firmly upward, I’ll also admit I was wrong - it’s bloody excellent! Photorealistic visuals; licensed venues, tournaments and players; authentic cue-on-ball tones; and simple to understand, yet hard to master controls. Lab42 even seem to have taken our suggestion for mini-games based on Australian-accented Ronnie O’Sullivan interviews and 70s-era cigarette smoking and beer drinking under consideration, so let’s hope they get patched in before the game releases next week!
After a quick pizza break - during which we had the great pleasure of listening to the sarcastic woman behind the counter take the piss out of every customer - we went and got green in the ID@Xbox arena.
There were old faves on show like Far: Lone Sails and Human: Fall Flat (fans of that one should keep an eye out for the next of our weekly giveaways), but it was new games Cat Quest 2 and Truberbrook that stood tail and suitcase above the rest.
Cat Quest 2 continues all the excellent RPG goodness of the first game, but with the added twist of a second player this time around. Travelling its colourful cartoon world, beating up baddies and completing quests, chum of choice by your side - purrrrfe... actually, nope, I won’t do it!
Stood abreast of Cat Quest 2’s kitty-caper was, of course, Truberbrook, which is my sleeper hit of the show. Another point-and-click adventure, the game puts you in the shoes of travelling American physicist Tannhauser, as he attempts to break through a mental block in the titular, sleepy German town. The graphics and dialogue provided not only humour, but a lot of intrigue too. I’ll be keeping a beady eye on this mysterious little game, eagerly awaiting its Xbox release.
Down, down, down into the bowels of Tobacco Dock did we plunder, eventually taking up residence in The Leftfield Collection, which had been 2018’s best room. Blessed with a glut of beautiful, innovative and downright quirky games, the LFC again proved to be a personal highlight.
There were beautiful, relaxing games like Becalm; the hilarious fun of Drink More Glurp, best likened to a mix of Octodad and Track & Field; sublime puzzle adventuring with OMNO; and Nth Dimensional Hiking, a far-out, no-hands-held 3D platformer with bizarre, blurry visuals.
The sheer amount of creativity on display never fails to astound me, and all of us here at Pass the Controller, in fact. Long may it continue.
Avoid pecking pigeons, evade the eclairs, and bash the battenberg...
To the homestretch, then, and my favourite part of this year’s show - Coatsink’s showing! Everything about their area was fun, colourful and silly; from the two glorious games on show, to PR man Jack - who won this year’s beard-off, yet again - to the countless laughing, smiling visitors.
New title Cake Bash takes the guts of Super Smash Bros., but replaces those famous Nintendo icons with different types of cake. Yes, cake. Avoid pecking pigeons, evade the eclairs, and bash the battenberg in your quest to cover yourself in decorations, garnish a custard tart, or just plain ice a fondant fancy. A brilliant premise that we look forward to seeing more of.
Check out our video coverage of Rezzed 2019.
We end then with Phogs, the glorious two-folks-one-controller game. James and I once again spent most of this year’s play session laughing out loud as we slid the eponymous double-ended dog around ravishing night time locales, all in search of bones and moons to feed to giant knitted snakes. If that doesn’t sound like the best thing ever, then you are officially a dull, dim-witted turd.
Exhausted, and fearing the worst for my journey home, I slipped away, ready to haunt the halls again next year. Thanks for the games you lovely devs; grazie for the pizza you benevolent gentleman James; and fuck you to ye extortionate Network Rail. See you in 2020. XOXO
Metro Exodus publisher Deep Silver invited us to have some hands-on time with their latest release ahead of its 15 February launch. The code was near-final and our playthrough was on Xbox One X hardware. Here’s how James got on...
While there’s a variety of DNA on display here, the strongest influences are probably Half-Life in terms of narrative-driven game design and Fallout in terms of the aesthetic and manual feel of the world. While Fallout 76 dialled back many of the more distinctive aspects of its namesake, Exodus relishes in the little quirks that make it stand out, like having to manually pump pneumatic weapons or clean and maintain items to keep them in good working order.
While these sorts of mindless tasks could easily become a mess of busy work, the team at 4A Games have managed to balance the elements so that they enhance the game experience rather than being a chore.
Many of the subterranean areas you do explore are radioactive, have air filled with toxins, or a deadly combination of both. Keeping an ear out for the familiar crackle of your geiger counter will handle the former, but for the latter you’re forced to cycle between gas masks which introduce a timed element to exploration, as most filters have only a few minutes of use before they expire (and, of course, you’ll need to manually swap filters once one runs down). This succeeds in pushing that pressure point and heightening levels of anxiety to induce an excited nervousness, which quickly gives way to panic as you near the final few seconds and are (as I was) frantically unable to find the lever to open the escape door.
Elsewhere, the lush green and breathable air of the autumn section affords you the opportunity to take your time and make use of stealth to get by, encouraged with the discovery of a handy crossbow nearby. Conversely, the harsh architecture of our introduction to the game (set back in spring) bangs the drum for the oppressive feel of historical Soviet archetypes.
While narrative was scarce in our preview time - a deliberate step from the dev team to avoid spoiling too much - the cast of Metro Exodus are genuinely compelling and interesting. Even with returning protagonist Artyom a near mute, you constantly feel involved in the story as narrative beats play out around you in real time.
Calling the game open-world would be generous, but there’s definitely scope to wander off the beaten path in search of crafting materials, which may lead to NPCs questioning you on what’s taking so long.
Crafting itself is fairly straightforward, in that you can strip down modified weapons you come across and attach a custom barrel or stock to another at a handily placed weapons bench. While many modifications are slight, the effects stack when put together to significantly boost damage and accuracy.
Gunplay in general feels well-balanced and satisfying, especially as you keep tinkering away and working towards perfecting your loadout. There’s a few gadgets to play about with as well, in particular a silent-but-deadly throwing knife which can be vital for thinning out larger herds of enemies.
While we’re still a month out from launch, the game is looking extremely polished, performing brilliantly in native 4K on Xbox One X (and the surrounding PC demo stations from what I saw), which goes a long way in bringing the world to life. Only a few wonky facial animations slightly let the otherwise stellar immersion down.
In all, from just a few short hours of play, Metro Exodus has shot up my list of anticipated games and could surpass anything to come out on its packed 15 February launch day. Considering that’s the date for my beloved Crackdown 3 (not to mention Far Cry: New Dawn and Jump Force), that’s saying quite something. Here’s hoping the final release delivers.
Leaks for games are springing up left and right, snark levels on Twitter are hitting fever pitch and Kingdom Hearts has been delayed yet again; it can mean only one thing - it’s E3 season.
The annual Electronic Entertainment Expo - to give it its full title - brings together publishers and developers from across the world to show of their wares to a salivating public, so let's take a look at what we know so far...
Xbox - Sunday 10 June, 9pm
Microsoft are mixing things up this year and are moving their event to the Microsoft Theatre to focus on partners and fans alike. Mike Nichols, Chief Marketing Officer, stated that they moved their event in accordance to the increasing attendance numbers. For those of us not lucky enough to be attending in person (so, everyone really) they’ll be showing off games on their streaming service, Mixer.
While Crackdown 3 has been delayed until February, it’s not all bad news, as Forza Horizon 4 is expected to make a debut appearance, while we'll also get more on Battlefield V's updated War Stories mode. Additionally, Microsoft are said to be focusing on their core franchises with a rumoured new title in the Fable series and three supposed Gears of War games, including a standalone battle royale game, a real-time strategy title and a traditional sequel.
Bethesda - Monday 11 June, 2.30am
Bethesda has promised its biggest, longest and most packed showcase ever according to the company’s Marketing VP, Pete Hines. They have confirmed that Todd Howard, director of Bethesda Game Studios, will be discussing “The Making of Fallout 76”, the newest addition to the franchise and undoubtedly their biggest game in terms of hype right now.
With rumours that the title will be moving away from traditional single player mechanics by introducing multiplayer survival elements, and the recent teaser trailer suggesting a time period closer to the titular nuclear fallout (which means an unexplored, undeveloped world without Deathclaws, Super Mutants or the Brotherhood of Steel) fans are very eager to see what lies ahead for this franchise.
Square-Enix - Monday 11 June, 6pm
Fans hopes were dashed today when Square Enix confirmed that Kingdom Hearts 3 will not be released this year - however, they did confirm a release date of 29 January 2019. With Toy Story, Monsters Inc and Big Hero 6 being included in the long-awaited next instalment of the beloved franchise, the game will at least make an appearance (it’s only been thirteen gruelling years…). Joining it will be Shadow of the Tomb Raider, the concluding chapter in Lara’s story, as well as the potential of more from the Final Fantasy VII remake. The real question here is: will it be Lara Croft, Sora or Cloud that steals the show?
Ubisoft - Monday 11 June, 9pm
Ubisoft’s slate this year is filled to the brim with new releases including The Division 2, Assassin’s Creed: Odyssey, Beyond Good and Evil 2, Transference, Starlink: Battle for Atlas, For Honor, The Crew 2, Skull and Bones (although delayed) and potentially a new Splinter Cell title. Not only that, Ubi have been working alongside James Cameron for an Avatar game, so we can expect to see more on that. It’s also expected that Far Cry 5 DLC will be mentioned during their press conference alongside everyone’s conference highlight - a new Just Dance game.
Sony - Tuesday 12 June, 2am
Shawn Layden, CEO of SIEA, has already stated that there will be no new hardware appearing in their conference slot, but he has confirmed that Sony’s presentation will focus on Ghost of Tsushima, The Last of Us Part II, Death Stranding and Spider-Man. Sony’s presentation will include new trailers for all four exclusives. First revealed in 2016, The Last of Us Part II will focus on Ellie’s quest for revenge, whilst Marvel’s Spider-Man will see Mary Jane Watson being introduced as a playable character.
Nintendo - Tuesday 12 June, 5pm
Nintendo have just announced a pair of new Pokémon games in Let’s Go Pikachu and (predictably) Let’s Go Eevee for Switch. Let’s Go contains some Pokémon Go elements, including the original 150 pokémon, so has everything going for it. We can also expect Mario Tennis Aces, Super Smash Bros. and Splatoon 2, plus we'll most likely see games such as Metroid Prime 4, Yoshi for Switch and possibly the Pokémon Switch RPG. All that is missing now is Animal Crossing for the Switch too.
Rampant speculation is all well and good, but we hold ourselves to a higher standard at Pass the Controller, so here’s some more things we’re pretty likely to see more from.
Warner Bros Interactive recently confirmed HITMAN 2 with their announcement trailer. Many fans will be glad to know that they have moved away from the episodic release format and will instead launch the sequel as a complete package. According to the press release, HITMAN 2 will feature highly detailed sandboxes, with “breathing environments” to explore as our favourite assassin, Agent 47, returns to the screen, but this time to uncover the truth about his past.
Atomic Heart, a sci-fiction horror FPS, is set in an alternative universe Soviet Union. Fans will play as a special agent who goes AWOL after being assigned a mission, from there the player has to restore peace and order in the motherland. Atomic Heart was crafted by Mundfish and is described to be a crossover between Bioshock and Fallout. If this is accurate, it could potentially be a game changer. Not much else has been confirmed on the storyline as of yet, but the teaser trailer alone looks very promising, with a picturesque environment to explore and an array of terrifying enemies to evade.
We Happy Few by Compulsion Games has come a long way since it’s reveal back at E3 2016, but it’s been a slow and painful uphill struggle with constant setbacks and delays. Compulsion Games released their final cinematic teaser trailer, which showcased brand new mechanics, new quests and a hostile character who Arthur supposedly knows. Guillaume Provost, Creative Director at Compulsion, stated that they added new engaging content that ensures the gameplay will be around 20 hours long in single player campaign mode. Fans will finally get their hands on the full release towards the end of 2018.
Overkill’s The Walking Dead game is a stealth, role playing co-op multiplayer game set to launch in autumn of this year. The game will not be following the TV series and instead will feature new characters with a different storyline, based loosely on the comic series. Fans will have a choice of four players, Aidan, Grant, Heather or Maya and with each character comes their own special skill set. But ultimately, teamwork is the only way you’ll survive in the post-apocalyptic world dominated by walkers. If one thing is for certain, it’s not the dead you should fear, but the living.
What title are you excited for the most at E3 2018? Tweet us @pass_controller, get in touch via Facebook, or sound off in the comments below.
Bypassing the troublesome Shadwell Overground stairs via the elevator once again proved a dream, especially the smell, but the lack of fish in the ornamental canal was of great concern to me. Where had they gone? Why? And could they ever truly exist in those two-inch deep waters? So many great questions, but only one certainty: I was back at Tobacco Dock for EGX Rezzed 2018.
This year’s show had so many playable games that even two days worth of attendance was insufficient to see them all.
First up was Lake Ridden, a first-person puzzle-adventure set inside the guts of a gloomy lake, largely devoid of water. The puzzles are cryptic enough, the setting has a creepy edge, and the story is intriguing. Let’s see how it develops.
I followed-on with a selection of games from cracking London-based publisher Chucklefish. I’ve mentioned Wargroove a few times on the site - most notably as one of my most anticipated games of 2018 - and I have no qualms in reiterating that this is going to be essential gaming. They also had “Stealthvania” game The Siege and the Sandfox on show, as well as Pathway, another fabulous strategy game. All three titles are a great showcase of Chucklefish’s brilliant expanding roster.
Curve Digital - another splendid publisher - had a few games on show ‘ere too. I thoroughly enjoyed the arcade-stylings and twin-stick fun of Rogue Aces, cartoony aircraft-sim Bomber Crew, and strategic RPG For The King. The former is available now on Switch and PlayStation platforms (that’s PS4 and Vita), whilst the middler and latter are currently available on Steam.
My time in the Indie Room (above-ground branch) came to a close with two biggies: Disco Elysium and Phoenix Point.
Disco Elysium sees thee cast as a detective with problems-a-plenty; be they booze, smoking, drugs, memory and/or mental health related. Tasked with solving a murder, this unique isometric police RPG gives the player a staggering amount of choices, featuring multiple skill sets (these affect your character’s perception of the world, and how he interacts with people), a gorgeously gritty hand-painted art style, and ever so much replayability. I can’t help but be excited!
Phoenix Point is the latest strategy game from master of the genre Julian Gollop. In time-honoured fashion, you take control of a team of grunts armed with big guns, rippling muscles and cheesey dialogue as you tackle objectives and blast alien scum. Fans of all things XCOM can PARTY now.
What goes up must surely come down, so, like morning toothpaste finding its way to trouser leg, I stumbled downstairs to the Indie Room (basement branch). Just like its above-ground brethren, the basement room was chock fulla great games.
Disco Elysium sees thee cast as a detective with problems-a-plenty, and I can’t help but be excited about this unique isometric police RPG!
PQube’s selections caught my eyes and ears first, which lead me to enjoy time with sinister text adventure Stay, 8-bit side-scrolling slasher Aggelos, and produce-focused karter All-Star Fruit Racing. They also had the wonderful Cat Quest on the go - if you haven’t already, go and check it out!
It was great to see Aperion Cyberstorm being enjoyed by many in its Switch incarnation, Hipster Cafe Simulator providing many laughs, and beautifully animated (and darkly funny) adventure game Unforeseen Incidents, all running side-by-side.
The highlight of the room was local multiplayer communicate-‘em-up Catastronauts. You and your associates are placed in charge of a spacecraft, tasked with blastin’ away other crews. Much like the genre-defining Overcooked, Catastronauts uses the rising panic of putting out fires, removing bombs and firing lasers to create real laughs. Look out for this one when it drops later in the year.
By now the bells were tolling, so off I toddled to the land of the well established: that’s right, it were time for PlayStation, Sega, Xbox and Nintendo.
PlayStation had a paltry amount of titles on show this year, but as if to paint quality over quantity, what was there was truly fabbo. Guacamelee 2 provides more hectic, Mexican rasslin’-infused fun, there was silliness aplenty in The Adventure Pals, and irresistibly cute graphics in The Swords of Ditto.
Gorgeous adventure Heaven’s Vault is what really stood out, though. Featured in my seven to look out for at Rezzed piece, HV surpassed my already high expectations of what the open-world point-and-click adventure would be. Taking control of archeologist Aliya, I interacted with helpful/humourless robot chum Six, investigated the ruins of a beautiful lost world, and attempted to translate lots of hieroglyphics. The alluring blend of 2D character art and 3D environments is a triumphant success, as was the slow-burn quality of the gameplay. One of my games of the show, for sure.
Microsoft’s ID@Xbox room was lacking in space (at least for corpulent Milky Bar men like myself), but did exhibit some superb games. Our esteemed Editor, Monsieur James Michael Parry, joined me for a blast at Metal Slug-like Huntdown - which is really good old-school fun - Terratech’s Minecraftian vehicular combat, and the joys of reigning over the proletariat in Kingdom: Two Crowns. The highlight here, however, was Strange Brigade, which is a send up of the British Empire and English buffoonery under the guise of third-person cooperative shooting. It was great fun, and even better when played in a group, as Jim lad will testify to.
The ID@Xbox highlight was Strange Brigade, which is a send up of the British Empire and English buffoonery under the guise of third-person co-op shooting. It was great fun, especially when played in a group.
Nintendo and Sega offered slim pickings this year, as they both showed games already available on other platforms. Mega Drive Classics will definitely be a day one pick up for myself, but I don’t see why they needed to bring it; the just-announced Shenmue re-releases would’ve made more sense. Nintendo’s appeal rested solely on Travis Strikes Again: No More Heroes. We’re pleased to announce that it’s shaping up to be another Suda 51 classic, the auteur's crazy combat, retina-destroying colours and self-aware dialogue all being intact.
Are you still with me, comrades? If so, let’s travel into the dark heart of the Unreal Engine Showcase to sample Another Sight, Metamorphosis, Space Cows, some fishing, and the brilliant Lost Ember.
Another Sight puts you in the dual-role of blind gal and nimble cat, as you explore Victorian-era underground London - sewers, trains, et al. Space Cows carries the same charm as clumsy controllers Octodad and Manuel Samuel, as you traverse a colourful world in search of milk and cows. It was hilarious.
Metamorphosis casts thee as a man trapped in the body of a spider: Why are you here? What are those men doing to your friend? How will you return to human form? The game's sneaking and scuttling was good fun, as was currently-available-on-Xbox-Game-Pass carp-botherer, Dovetail Fishing - maybe this is where the ornamental canal’s dorsal-equipped water breathers had vanished to?
Lost Ember was the real winner here though, with its attractive visuals and possessing gameplay mechanic. You play a wolf, who, with the help of a spirit mate, can possess other animals to help traverse a natural world free of humans. I got tinges of Journey and Abzu playing the game, but there’s definitely plenty of originality lurking in Lost Ember’s characters and story. Once polished, this has serious potential.
Coatsink and Wired Productions had some quality stuff up their sleeves this year too, with games that really honed in on fun.
Wired had gravity-defying speedster Grip on show, as well as the glorious return of Shaq-Fu. Shaq was a personal favourite, featuring Saber Interactive’s pleasing NBA Playgrounds art style and side-scrolling, button-mashing bouts straight outta the 90s. Add to that rich colour comic book cutscenes with hilarious writing and voice over, and I cannae wait for this one.
The hockey/football/Micro Machines mash-up that is Coatsink’s ClusterPuck 99 thoroughly entertained myself and herr-Editor, as we managed to win both of our games against fellow attendees. Coatsink’s highlight, however, was the fabulous Phogs, a bonkers ‘physics dog adventure’ so beautifully realised that we have to name it as one of our games of the show.
Jam and I played in co-op mode, using the same controller to immensely increase the hilarity of the experience. You each control one end of a double-ended dog, aiming to progress through some exquisite locales via the medium of hungry giant worms. The game had a real Nintendo-at-its-most-joyous feel to it, and trust us when we say, this is going to be the game to play at parties.
The fabulous Phogs is a bonkers ‘physics dog adventure’ so beautifully realised that we have to name it as one of our games of the show.
My voyage around Rezzed finished at the glorious Leftfield Collection this year, a place that truly encapsulates the spirit of the show, in one’s humble opinion. The feeling of community was present as soon as I entered, gazing upon hand-drawn posters above each title, friendly faces from all over the world, and some superb games.
Leftfield was a true exhibition of the arts; from design, to visual presentation, to music, it all came together as my personal combined star of the show. A cop-out maybe, but there’s no doubting the reality: Leftfield displayed the true nature of gaming, and maybe even life (if you’ll forgive my pretension) - personal, meaningful, fun. It’s for that reason you can expect to see an article focused squarely on the great Leftfield games on show, which really deserve the spotlight.
With that, I downed my last coffee of the weekend, checked one last time for fish, and disappeared into the night. So long, farewell, auf wiedersehen, farvel - see ya next year, Rezzed!
For plenty more EGX Rezzed 2018 coverage, stay tuned to Pass the Controller.
This’ll be our third year at EGX’s fantastic indie game showcase, Rezzed. Set inside London’s Tobacco Dock, those lucky enough to be going - attendance swells every year - have literally hundreds of games to try out, covering every genre imaginable. The big boys will be there too, so those of you with a love for all things Nintendo, PlayStation and Xbox have no excuse, either. With this in mind, here are 7 games we’ll be homing in on come Friday.
Another adventure featuring an alluring audio-visual assault, Lost Ember casts you as a wolf with the power to inhabit other animals, in a natural world shorn of mankind. Discover the ruins of long lost civilizations through the wings of a bird, the fins of a fish or the snout of the wolf himself. Check out the trailer for Lost Ember’s Abzu/Journey influenced world above, and get excited.
Set in a world covered in water - hello Mr Costner, how have you been? - Above puts the player in the cockpit of dinky plane, in this charming looking action adventure. Build, upgrade and modify your craft, fight against gargantuan sea monsters and sky pirates, and follow your character’s journey to hunt down a long lost sibling.
An open-world adventure the likes of which we rarely see, Heaven’s Vault puts you in the shoes of archaeologist Aliya Elasra, as you attempt to uncover the secrets of a civilization's past. Sumptuous hand drawn 2D art, hieroglyphic translation and absorbing characters blend to create yet another attractive adventure at this year’s show.
Double Kick Heroes
Labelled as a rhythm-metal-shooter by the developers, Double Kick Heroes has cooked those three ingredients up in to a sweet gaming jambalaya. The action scrolls from left-to-right, as you and your band of musical metal madmen crash drums and shred guitars; time it right and bullets will fly at the bastards chasing you. Check out our preview for more on DKH.
Take a B-movie narrative, arcade-style gameplay, limited sight and what do you get? Blind Drive, that’s what. Like many of the other gems on this list, the game will be playable in the Left Field collection at the show, a place where it seems we’ll be spending most of our time! Keep tabs on our coverage over the weekend to see if dev Lo-Fi People’s intriguing idea equates to a grand game.
Are you attending EGX Rezzed? Are you a developer who’d like us to see their game? Let us know via the comments and social media, and look out for more coverage over the weekend.
From the painstaking recreation of 15th Century life in the Kingdom of Bohemia and its notable inhabitants, to the need to eat, drink and sleep in order to continue your day-to-day existence, Kingdom Come: Deliverance is an RPG that shies away from the fantasy side of things in favour of a more authentic medieval experience. As the game’s tag line puts it, this is ‘dungeons and no dragons’.
The opening chunk of gameplay I was given access to was set not long after Henry, the game’s young protagonist, woke up in the town of Rattay after being nursed back to health following a raid on his village that destroyed his home and family, and left him gravely wounded. One of the first things that struck me as I began to explore was the way the landscape, and even most buildings, looked almost photorealistic at times; it’s clear a lot of research and effort has been put into making the world feel as authentic as possible, though an inconsistent frame rate did spoil the immersion a bit.
I soon bumped into Peshek, the miller whose daughter had kept Henry alive. He wasn’t blessed with quite the same generous streak as his offspring, however, and wanted payment for his hospitality; namely the illegal moving of a buried body, an act that was considered sacrilegious at the time (and is, probably, still frowned upon today).
This was an early example of the many choices players will face throughout the game, with most decisions you make having a knock-on effect in some way. For example, by turning down Peshek, I was informed that he would send men who would harass Henry throughout the rest of the game unless he was payed off or they were killed.
One of the first things that struck me as I began to explore was the way the landscape, and even most buildings, looked almost photorealistic at times.
It’s a rule that can be applied to a large chunk of your interactions within the game world; while doing the rounds as a newly employed member of the Rattay night watch (the culmination of my time in the opening chapter) I came across a heated dispute between the local blacksmith and a beggar, which ended in my ordering the ‘smith to be a good chap and give the poor girl some alms, in this case a couple of coins.
This was a decision that could have a negative influence on a player’s reputation within the town, specifically with the traders, who, as a result, may give Henry bad deals or even refuse to trade altogether. Thankfully, Tobias (the Warhorse rep) did assure me that it's possible to reverse a poor reputation, whether through completing missions for the townsfolk or by tipping traders some extra cash while haggling.
Given my limited playtime, it’s hard to tell how far reaching some of the consequences of my actions could be. I can’t be sure that the animosity between Henry and the irritatingly smug Lord Hanush – one of many Game of Thrones-esque characters lurking amongst the walls of Rattay – would have been so great had I not bested him in an archery contest and won his expensive hunting bow in a wager.
Perhaps I could have rebooted the chapter and deliberately lost, but after spending two hours exploring the town, talking to the locals, giving drunk guards a good rollicking and even finding time for a nap in a tavern, I’d had my fill of peaceful medieval life. My sword arm was growing restless, and to channel a certain Robert Baratheon - I needed to hit someone.
Luckily, hitting people is what the second act was all about, as I was to take part in a siege on a bandit camp hidden in some woods. The three-staged attack consisted of taking a lightly guarded bridge and then razing the main camp, before a showdown with the imposing bandit leader.
For a game that encourages you to favour diplomacy over violence, battles in KCD are pretty darn fun, although, as I quickly found out, Henry is no super soldier. On more than one occasion my eagerness to rush ahead of my allies led to a quick (and bloody) death, as I either ended up surrounded by enemies and cut down, or picked off by archers as I tried to limp away.
Once I got used to the fact that I wasn’t a medieval Master Chief and learned to advance with others, battles became a much more tactical affair as I carefully picked my moments, taking on weaker, unaware or injured enemies in quick, hit and run attacks, whilst keeping an eye open for archers, who I would take out with my own bow.
While this section of the game was deliberately chosen to showcase the combat system in action, there were still hints of the freedoms KCD gives players to tackle situations in different ways, from the recce information Henry presents Lord Radzig regarding the best way to storm the fort, to more subtle and stealthier ways.
“Before this fighting quest, you could have snuck into this camp and poisoned the food, then most of the people would be a one hit kill,” said Tobias. “You can also burn the arrows of the archers, but this is super tricky because you need to sneak in and try to not get caught, though you can try to kill one of the bad guys and dress as him and they will not attack you.”
Although my afternoon with Kingdom Come: Deliverance was cut short, it encompassed far more than I could fully recollect here, and left me wanting more.
Combat in KCD uses a similar method to the one seen in For Honor, in that players can adopt a number of stances – high, low, left, right, etc. - while wielding a melee weapon to counter or attack an enemy. Dealing out damage felt accurate and weighty; I was able to target weak points in enemy armour and exposed areas, such as a bandit leader's completely unprotected head, which lead to him dropping very quickly. As for defence, I found it easier to just dodge an enemy attack rather than try to stop it with a correctly-timed block.
After my glorious victory came the third and final chapter, which tasked players with sneaking their way into a monastery to find a murderer who was posing as a monk, but by now reality was calling (also known as the last EasyJet flight back home to Amsterdam) and it was time to say farewell to medieval Bohemia.
Although my afternoon with Kingdom Come: Deliverance was cut short, it encompassed far more than I could fully recollect here, and left me wanting more. Medieval Bohemia feels ripe for exploring, and there looks to be a progression and choice system in place that allows players the freedom to approach the game however they wish.
Kingdom Come: Deliverance is just around the corner, releasing 13 February on Xbox One, PlayStation 4 and PC.
On a beautifully clear, crisp autumnal morning, I ventured forth from the homestead, braving a treacherous business-folk drenched train from quaint St Albans to the big smoke of London. Two further underground feckers later, I found myself wedged inside a DLR filled with Batman, Luigi, Wonder Woman and so many brightly coloured haircuts I didn’t know where to look. Did I wish I’d dressed up as Bananaman? Undoubtedly, yes. But pray tell, chums, I hear thee cry: “Where the buggery funk art thou, Bobby?” Why, MCM Comic-Con 2017, of course…
Jokes aside, it was all good fun, and I especially enjoyed playing Arms for the first time. The presence of Charles Martinet (the voice of Mario, Luigi, et al) was very welcoming, too. New stuff was what I was after, mind, so I barrelled over to Fire Emblem Warriors for a bit of the old hack ‘n’ slash.
I thoroughly enjoyed its Wii U cousin, Hyrule Warriors, so I entered expecting much of the same. Unfortunately though, comrades, I had no such luck. Objectives felt dull, the same combat system I enjoyed so much in Hyrule had gone hard like a Sunday morning posh-loaf of sourdough come Monday, and the constant pop-in and muddy background visuals left all four of my eyes aggrieved. I adore many of the Fire Emblem games, so it was great to see Chrom and the gang, but Warriors lacked any soul, and, ultimately, fun.
My hacking ‘n’ slashing muscle felt rather weak after its pitiful Fire Emblem Warriors workout, so I decided to do a few more reps with Dynasty Warriors 9 next. I can hear your chants already: “But Bobbo, these Warriors games all be the same!” And by the power of Greyskull are you right, folks; Dynasty 9 is the same punnet of shiitake mushrooms Koei-Tecmo have been flogging for years - dull, dirty and gone-off.
With those disappointments under my belt, I felt it would be a good time to see what lower-budget treats the show had tucked away. There were slow-paced horror adventures like White Day, pulsating SHMUP delights such as Raiden V, and text-heavy readathons like Dangaropa V3. Two games stood out for very different reasons here, though: Cat Quest and Gal Gun: Double Peace.
Cat Quest puts you in the claws, tail and anus of a cat on - you guessed it - an adventure… The top-down perspective, charming visuals and funny, funky characters reminded moi of Nintendo’s very own Zelda universe, with a feline twist of course. The sub-quests were enjoyable, the dialogue was amusing and the combat was fabulous. We especially enjoyed the extra strategy of the boss fight on show, where careful planning and learning of tells proved very effective in constructing his demise. Check it out on Steam now, or wait for its console release in the near future.
Gal Gun has been out for awhile now, apparently, but I definitely wasn’t aware of its existence - it’d be hard to forget, honestly. The game is a rail shooter unlike any before it; instead of firing bullets at angry aliens or roided-up meatheads, here you shoot kisses at waves of oncoming female classmates, stopping them from confessing their love for you. Yes, chums, you read that correctly, and for that reason only - and because it was so bloody hilarious - we’re happy to present Gal Gun: Double Peace our (un)official Wackiest Game of the Show award!
Still reeling from our truly bizarre experience with double-G, we stumbled towards the hidden-behind-ultramega-secret-curtains area belonging to Ubisoft. Once we’d completed the classified handshake and coughed up the password (“same old shit”), we slithered in to sample Assassin’s Creed: Origins and South Park: The Fractured But Whole (both of which we have full reviews in the works for, so keep ‘em peeled).
The former is everything you’d expect it to be, albeit reskinned with an Egyptian flavour. It was fun for five minutes, but, to be frank, I’ve personally been Bogtrotter'd with the series for a long time - time to put the assassin’s down now please, Ubi.
The highlight of my playtime was a QTE-filled sexy dance, where I had to control Sidekick’s hip movement and flatulence...
South Park fared better, but again I left with the feeling that it wouldn’t hold my interest in the long term. Playing as Sidekick, you infiltrate a strip club alongside Captain Diabetes, trying to find a dancer with a phallic tattoo. The highlight of my playtime was a QTE-filled sexy dance, where I had to control Sidekick’s hip movement and flatulence to extract information from a couple of seedy punters. It was funny, but I reckon the humour and RPG-style fights will wear thin rather quickly for non-hardcore fans of the show.
The long-awaited Ni No Kuni 2 was also playable on the show floor, and, although RPGs certainly aren’t my forte, I thoroughly enjoyed the luxuriant Ghibli-influenced art, as well as its compelling boss encounter during my session. This has the potential to be the RPG I finally bother to play through, grinding and all!
Comic Con isn’t just games either - as the name suggests... - so I took a jaunt around the venue and out of my comfort zone to see what else the show had to offer. There were plenty of Marvel bits and bobs, as you’d expect, but they stood alongside much smaller properties, where my personal highlight was meeting a fellow who calls himself BompKaDunk. He draws and writes a lovely comic titled Dungeon Crunch, but what really caught my eye was his drawing of a character that had gherkin-like genitals. This was for a commission, gang, and apparently not that uncommon a request…
So, we come full circle to my game of the show; none other than the fabulous Super Mario Odyssey. I eagerly awaited my turn for what felt like an age, hairline receding dramatically, until finally I got my hands on those far-too-small Joy-Cons. Time crumbled into dust, such was the perfection of platforming, humour, gorgeous colourful graphics and wonderfully invigorating music. Odyssey proves yet again - alongside Breath of the Wild - that Nintendo are still the masters of creating astoundingly enjoyable, fun-filled video games.
And with that, my time was up. I had trains to catch, a three sausage sandwich to eat, and an editor (James Michael Parry, of course!) to liaise with for old man ales. Had I learnt much about the comics world? I can’t be sure. Did I still wish I’d come as Bananaman? You betcha.