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Game of the Year 2023 | Team Talk

4/12/2023

 
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​That’s it! Another year gone, and boy what a year it’s been for gaming. On the one hand we’ve had some incredible games released, while on the other, some of the highest redundancies we’ve ever seen across the industry, plus we saw the biggest acquisition of all time go through as Microsoft finally paid up for Activision Blizzard.

Never mind all of that though, Game of the Year is all about celebrating the incredible gaming times we had this year, as we ask our team to try their hardest to pick just one title that stands above the rest for them.

What’s your personal Game of the Year? It might not be mentioned here, it might not be in any of the “official” nomination lists, it might not even have been released this year. Let us know in our Discord.
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Metroid Prime Remastered | Liam Andrews
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There were three contenders for my GOTY, although with more time there would have been so many others, given the deluge of quality titles that have been released in 2023. I’ve still yet to play Baldur’s Gate 3, Tears of the Kingdom, or Spider-Man 2 to name just a few, but they should certainly keep me busy well into 2024 and beyond.

My personal pick of the year goes to Metroid Prime Remastered. I know a remaster of a 2003 game might be a contentious decision, but it’s such a fantastic game that still plays great today and I was so happy to experience it again on modern hardware.

For me, Metroid Prime is an almost perfect game. It has a great soundtrack and atmosphere, looks fantastic (especially with the new remastered visuals) and has just the right balance between exploration, puzzles and combat, and at just over 15 hours to complete it doesn’t outstay its welcome.

The two other titles that almost pipped it were Super Mario Bros. Wonder and Starfield. I’m still working my way through the former, which has been a lot of fun so far with some top-notch platforming and am about a dozen or so hours into the latter.

It took a few attempts to get going in
Starfield, but once I got going properly, I’ve found it to be a very engrossing game. I particularly enjoy the low-gravity battles and space combat, especially weakening an enemy ship and then boarding it. I also think its NASA-punk aesthetic looks great, and though I’m only a little way into the main story, I’ve found it (and some of the larger side-quests) very enjoyable so far.
Star Wars Jedi: Survivor and Spider-Man 2 | James Parry
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​Friends, I have failed. When trying to choose the gaming experience I’ve loved the most this year, it’s a total dead heat between Respawn’s Star Wars Jedi: Survivor and Insomniac Games’ Spider-Man 2, and I’m not even mad about it.

Both games are follow-ups to adventures I really enjoyed, both bring plenty of new fun to the table and both build on the magic of the first instalment.

For Survivor, the galaxy opens up to a wider variety of worlds and level styles, introducing different saber stances and lots and lots of new environmental puzzles to challenge you. The combat and core gameplay are solid, and the story carries you through the entire game, engaging and emotive from start to finish.

And, most importantly, BD-1 is still a dude.

While it’s still New York you’re swinging (or gliding) around as both Spideys in Spider-Man 2, the map has been expanded to include more of Queens, Harlem and Brooklyn as well as Manhattan, and there’s plenty of new side activities to try out here as well.

The story also takes centre stage throughout, and, like Survivor, it’s the characters and how much you care about them which really draws you into the world and begs you to explore and have a great time with them.

Traversing the city remains a grin-inducing activity, as you dash from one spontaneous side mission to the next, begging for the experience not to end. Combat builds on the foundations of the previous game here as well, giving you some fun new abilities to master, and some hard-as-nails baddies to bash up.

When both of these AAA experiences have been made with so much care and thought, and especially when they are tied to franchises I’m already invested in, how could I ever choose between them?

(Oh, and stay tuned for a full review of Spider-Man 2 soon, hopefully before the end of the year.)
Roboquest | Chris Brand
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It was a tough decision this year and one I didn't make until the very last minute. Starfield was in my top spot for the longest time but numerous bugs, and other annoyances, slowly turned me away. Though it still has a place in my heart, and I'll likely revisit it in the future, I've got to go with RyseUp Studios' first-person shooter/roguelite hybrid, Roboquest.

It's been in preview for a while but the full release dropped last month with a ton of new content, bringing the total number of playable classes to six and adding more weapons, items, levels, bosses and probably more that I've missed. What started as a fun little distraction which I discovered through Game Pass, turned into one of the better shooters I've played, and not just this year. The developers under-promised and over-delivered, meaning my realistic expectations were surpassed.

The overall aesthetic is reminiscent of Borderlands, but the two play very differently. Roboquest is fast-paced and frantic and thrusts you forward with a punchy soundtrack and a timer indicating just how close you are to losing that precious S rank. It can seem rather unforgiving at first but progression feels steady and natural, as you acquire permanent upgrades, uncover different routes, and find hidden secrets. However, it's made more accessible by a difficulty setting which goes from the, almost too easy, Discovery, to the punishingly hard Guardian IV.

Gameplay itself is incredibly smooth. It quickly becomes second nature to slide and jump everywhere, with unlockable gadgets adding new layers to the movement and emphasizing the verticality of the levels. The random selection of weapons, items and perks available in each attempt keeps things fresh, as no two runs will be exactly the same.

If you're getting burnt out on huge, complex, single-player sagas, Roboquest is the perfect palate cleanser to finish the year off.
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What were your highlights at The Golden Joystick Awards 2023? | Team Talk

13/11/2023

 
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As we approach the end of the year, it’s time to start taking stock of what has been a phenomenal year for gaming. While our own picks for Game of the Year will come next month, the Golden Joystick Awards have returned to dish out all sorts of accolades to the hardworking souls who bring these experiences to life for us.

What stuck out in the award winners list for you? Did it make you think about playing something you wouldn’t have considered otherwise? Let us know in our Discord.
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Liam Andrews
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Game award events usually just serve to remind me that I’m not up to speed with what’s hot right now, and this year’s Golden Joystick Awards were no different. I’ve yet to sample Larian’s Baldur’s Gate 3, and judging by the number of awards that were showered upon it this week I really should at some point. Cyberpunk 2077 was another one I haven’t tried, but I think I’ll wait for the complete / GOTY edition with all the DLC before diving in.

I was a bit surprised not to see Super Mario Wonder getting the nod for the Nintendo Game of the Year award. Perhaps it released a bit too late for proper consideration, but I’m having a lot of fun with it, and it would have been a worthy winner. Tears of the Kingdom is another I’ve not got around to playing, I only finished Breath of the Wild recently and I need a break before going back to that iteration of Hyrule.

I haven’t played enough of Starfield to comment on whether it’s a worthy winner for Xbox. I will at some point, but it probably would have been my choice given that I didn’t get on with Hi-Fi RUSH, which was probably the only other title in contention.
Chris Brand
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​Out of all of this year's winners and nominees, I've only played a small handful. As such, I wasn't too invested in many of the categories but it was good to see a large variety of games on show, even if a lot of them were Baldur's Gate 3.

There was some strong competition for the Still Playing Award with No Man's Sky coming out on top. It's had a lot of content pumped into it since its initial release and still stands out as being fairly unique. Of course, there are other games that revolve around space exploration but few that offer the same sense of discovery in such a huge universe.

One of those exceptions is Starfield, winner of the Xbox Game of the Year award. Despite the numerous bugs I encountered during my (considerable) play time, it quickly became one of my favourite games. Each playthrough lead to new findings and a greater appreciation for the world. Though I think Craig Sechler should have been in with a shout for Best Supporting Performer for his work as the Adoring Fan.

Most Wanted Game teased some of the titles we can look forward to in the future, like Fable and some non-Fable games which aren't Fable. The last proper Fable released all the way back in 2010 and after 12 years of not-so-patiently waiting, it feels closer than it ever has. By the time it sees the light of day, the hype which I'm trying to create will have likely faded away and I can stop banging on about it.
James Parry
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I’ve already mentioned my keenness to play Baldur’s Gate 3, and the record-breaking seven wins is a fairly clear sign it’s more than just hype and I should definitely get in it before the end of the year.

The benefit of awards like this is that it can bring games to your attention that you’d dismissed because they had an odd name, didn’t look like your cup of tea, or maybe you just hadn’t heard about them at all.

This year the names that stick out are both Sea of Stars and Alan Wake II. Both games have been receiving praise all over my feeds for weeks and, interestingly, both couldn’t be more tonally contrasting to each other.

Elsewhere the fact that the PlayStation Game of the Year went to Resident Evil 4 is a surprise, given that it’s a remake and we had some very strong contenders in the category, including Star Wars Jedi: Survivor.

With so many releases, it’s hard to justify revisiting ongoing titles, though, like Liam, I’m tempted to give Cyperpunk 2077 another chance after being distracted and not diving into its world first time around.

Elsewhere in the very long Most Wanted category, the title that stood out for me is Star Wars: Outlaws, even though we don’t know too much about what it’s all about just yet.
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What game from your HORRIFYING backlog should you play this Halloween? | Team Talk

31/10/2023

 
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Every gamer has a list of games they've been meaning to get to, and what better time than the spookiest time of year (and we're not talking about tax time) – Halloween.

This is your call to stop putting it off and dive into something new, whether you have time to or not. Imagine if that game you've been making excuses about suddenly disappeared tomorrow…like a ghost?

We've got a few suggestions, but there are no doubt countless more – 2023 has been very generous, as high a toll as it's taken on the developers, in some cases. Why not share your pick on our Discord?
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Baldur's Gate 3 | James Parry
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Even though my colourful, backlog-killing spreadsheet doesn't allow it, the obvious choice for me to dive into this spooky season is Baldur's Gate 3.

The ingredients are all there – an engaging storyline, a colourful cast of incredibly well fleshed-out characters, and a world filled with magic and adventure, pulled from the Dungeons & Dragons universe.

What more could a fantasy fan want?
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The scary thought of course is the sheer amount of hours and number of potential playthroughs this game opens me up to, but, for such a rich and beloved adventure, it seems like a risk worth taking.

So, any character build top tips?
Starlink: Battle for Atlas | Liam Andrews
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My backlog comfortably extends into the previous generations of consoles (at least on Xbox and PS), but of all the titles I've been meaning to make time for it's Starlink on Switch.

My Switch backlog isn't actually too bad. I've recently polished off Metroid Prime Remastered, finished Skyward Sword and Pokémon Legends Arceus, and I'm making good progress on Super Mario Wonder. 

Bought on a whim when the starter set was going for cheap (I think it cost me £11) back in 2019, the reason it's been neglected for so long is that I forget I own it. 

Because of the starter kit's size, there's no space for it with my other stack of Switch games, so I had to stick it up high on top of a bookshelf where I occasionally spot Fox McCloud's Arwing model peering out at me through the plastic packaging. 

Perhaps now I've put it in writing I'll finally remember to give the game a go sometime.
DOOM Eternal | Chris Brand
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Though it may not be a traditional horror game, DOOM Eternal still pushes my tolerance for anything vaguely scary to its limit. Something I often indulge in around this time of year.

During combat, I feel like an unstoppable killing machine, ripping and tearing through hordes of demons without flinching. The unwavering enemies and intense soundtrack work in tandem to assault multiple senses, instilling a need to keep moving, always moving, away from whatever the hell that big ugly thing is and towards the small area which appears to have the lowest concentration of passing bullets. No time to think and barely a moment to react, just keep moving and keep shooting, until everything has stopped. Breathe.

It's in those quiet pauses between that the fear creeps in. Surrounded by unknown horrors, alone, low on shotgun shells and trapped in a nightmarish alien world, I suddenly feel very stoppable. Vulnerable, even. Every sound causes me to jump. I find myself walking slowly, as if my footsteps could alert something that was somehow unstirred by the cacophony of screams and gunfire that seems to follow me around. The brief respite somehow amplifies the tension and, eventually, the fear wins.

I'd say I got roughly half way through on my first attempt, which is a testament to just how much fun DOOM Eternal is, other horror titles tend to scare me away long before I can make any real progress.
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What do we think of the new PS5 slim? | Team Talk

18/10/2023

 
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It's that time again. Just like with the PS3 before it, PlayStation has decided the PS5 could stand to lose a bit of weight (and some height) in preparation for the festive season.

The new models hit a similar price point and come up 30% smaller than their parents, with the digital edition even having the option for a module upgrade to make it…no so digital.

Are you tempted to pick up the new model? Which are you pondering? Let us know on our Discord.
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James Parry
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While Sony's track record in this department is well-trodden at this point, it still makes me smile when they bring a new version of the same thing and expect us all to be impressed.

Of course, there's business reasons for the refresh. The cost of components goes down over time, and you can use smaller parts to generate the same performance. Since the original PS5 was hardly pocket sized, there's probably plenty of households which could do with a touch more under TV space too.

Where I do raise an eyebrow is the decision to increase the price of the digital edition, and even price it in a way which makes it cost more than the standard edition if you do opt for the optional Blu-ray disc drive.

That said, the decision to increase the built-in storage is very welcome, though, admittedly, a no-brainer.

If Sony did more substantial discounts on digital games then I would be more sympathetic, but the general prices for digital still make my eyes water.

Hopefully those who do pick it up find the updated form factor agreeable, but the main thought in my mind now is when will they start thinking about a PS5 Pro?
Chris Brand
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It was safe to assume that we'd have a slightly smaller, and slightly better, console before the inevitable mid-gen enhancements, but this seems solely intended for new customers, with very little reason for current owners to upgrade. Having more storage space is always welcome (or it would be, if external hard drives didn't provide more for less) though, in my opinion, this is cancelled out by having more real-estate to dust in the living room. Smaller isn't always better.

I do like the choice of going all-digital and buying a disc drive later down the line and I'm expecting other companies (both of them) to start promoting a similar option. As so many are hesitant to make the transition to digital, and with valid reasons, this could become the default. Having fully, and surprisingly, embraced digital gaming, I rarely lament the lack of a disc drive. However, collectors of fancy special editions could be saved from buyer's remorse. 

For anyone who was just about to pull the trigger, it may be good timing, there's just not enough to entice me and I suspect many PS5 players may wait for the Pro version rather than forking out for a PlayStation 5.1.

The cynic in me believes that Sony has found a legitimate way of avoiding the Christmas price cut everyone was expecting. For the cost of the digital edition, I could get almost 4,000 "Finest Quality" meatballs (I'm pretty sure that's the brand name because it's certainly not a description). If I'm paying 4,000 meatballs for a PS5, I want as much of it as possible. I'll think about buying 30% less of your console when you knock 1,200 meatballs off my bill.
Liam Andrews
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As much as I enjoy the convenience of a digital library, I would still opt for the PS5 bundle that includes the disc drive as it is cheaper than upgrading the all-digital console at a later date, which just seems unnecessarily unfair towards those who do initially go drive-less.

While I recognise that the console is 30% smaller and modular, I still don’t think it’s the best redesign. Some of the previous PlayStation slim models were sleek looking pieces of tech (especially the PS2 and PS3 models) and it was a bit disappointing to see the overall PS5 design hasn’t changed that much, and the ungainly driver bulge is still very much present.

I can appreciate that what a console looks like isn’t that important given its job is to sit under your TV and play games and play them well (and the PS5 does do that) but the whole thing seems like a bit of a missed opportunity.

For example, I have no need for a Series S considering I already own the more powerful Series X, but I still really want one because of its sleek and compact form factor and pure novelty value. The same can’t be said for the PS5 slim.
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What’s the best PVE game? | Team Talk

1/10/2023

 
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With the PTC favourite Sea of Thieves getting a new PVE-only mode – Safer Seas – we’ve been thinking about our favourite PVE experiences of all time and the multiplayer titles that could be improved with such a feature. It might be competitive or cooperative, but any game where you’re playing with others and there’s some enemy AI involved is fair game.

What would you choose?
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The Division 2 | Chris Brand
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Though most of The Division's content is PvE, the Dark Zone boasts gear and features that are missing from the rest of the world. Not only are the risks and rewards greater, there's also an increased sense of foreboding that gels nicely with the game's theme. The empty streets (seemingly fraught with danger to new agents) start to feel safe once you've got enough levels under your belt and a decent set of weapons, but the Dark Zone always has an air of tension.

Enemies are tankier and more aggressive, random patrols become a real threat as they cause you to burn through ammo and can block off potential escape routes. Every encounter is meaningful, once again, as you scurry to extraction with a backpack full of contaminated loot that must be properly sanitised before use because people can't be trusted to wash their fucking hands. I enjoy the more intense gameplay, just not the unpredictability of actual humans.

There are no friendships in the Dark Zone, only temporary alliances. Mutually Assured Destruction has replaced trust. Attacking first gives you an advantage, yet it paints a target on your back that might not have otherwise been there. A PvE-only Dark Zone could still offer up a more intense experience, without the constant threat of a bigger, or better armed, group taking all of your spoils.

It was especially daunting the first time I went in solo, expecting to get shot in the back at any minute. Though it was fairly infrequent, my firefights with other players left me feeling underpowered, or under-equipped, or just not good enough to compete. Maybe after surviving a few excursions with only the AI to worry about, players like me would be more comfortable taking on the added risk for better loot.
Apex Legends | Liam Andrews
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I enjoyed Apex Legends when it first came out, even managing a victory in which my team of randoms carried me to the win. But I didn’t stick with it and with five years of new features and a probably well-established community of players who know the game a lot better than I do, I’m afraid to jump back in.

Which is a shame, because I like the setting and characters, and Respawn knows how to make a shooter that looks and plays great (Titanfall 2). A PvE mode would be the perfect way to be reintroduced to the game, a place where I could familiarise myself with years of new content and characters without the stress of worrying about real (and much better) players blasting me away.

Apex Legends has had a PvE mode in the past, but it was a limited time event and I missed out on it. I would like to see a permanent PvE playlist added, even if it was just a simple wave defence mode where a team tries to defend a stronghold against enemy AI. There’s rumours Apex Legends could be getting a single player campaign spin-off, and while I’d be interested in such a product, I’d still like to see a PvE mode to scratch that multiplayer itch.
Left 4 Dead 2 | James Parry
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I think Left 4 Dead 2 was the first game I played where I thought of the AI in the game as a character. Since it was a while ago, let’s recap - Left 4 Dead is a zombie survival series from Valve, built on the engine that powered the gold-standard classic that is Half-Life 2.

For the second game especially, the game had an element which reacted to the player. If you were doing well then the AI would generate different barriers in the level to make it more difficult. If you stay still for too long, you’d find a horde of zombies would spawn to punish you.

This variability made every playthrough of the game’s (originally) four campaigns more varied, unexpected and exciting.

On top of that, the scavenge multiplayer game mode remains one of the most fun cooperative multiplayer experiences of all time, constantly replayable and fun, and the gameplay still holds up today.

The variety of the enemy behaviour in the game also raised the bar. The special infected, now a trope shared by pretty much all zombie survival games, jump, explode and attack in unique and interesting ways – building on the blueprint set out by the first game. The development team found new types to introduce, which slot into the roster so effortlessly.

An also-ran which shouldn’t be overlooked here is the original Halo, which had the earliest example I can remember of enemy AI avoiding grenades, something which to this day makes some of those encounters foundational experiences in gaming.
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The final one to mention is Titanfall 2, where there are AI grunts milling around, filling up the world, just to make your battles feel more epic.
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What’s your favourite RPG of all time? | Team Talk

31/8/2023

 
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With PC smash hit Baldur’s Gate 3 set for a PS5 release in the next few days, and Xbox Series X|S not far behind, we’re feeling like a bit of role-playing, losing ourselves in far-flung fantasy lands and bumping into outlandish characters.

Enter our favourite ever RPGs, which span the edges to deliver some of the most diverse gaming experiences ever imagined. And, best of all, you’re always at the heart of the action.

If you had to choose an RPG to fight for, what would it be? Let us know in our Discord.
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Cyberpunk 2077 | Chris Brand
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Thankfully, I missed Cyberpunk's rocky launch and only dived in after some significant patch work from CD Projekt Red. Though I was still a bit sceptical, and it runs like a three-legged dog on Xbox One, it is playable and has far fewer technical issues. The developers were a victim of their own success, after setting the bar high with The Witcher 3, but to their credit, they pulled it back much like Hello Games and the initial release of No Man's Sky.

Starting Cyberpunk gave me a feeling of excitement that's usually reserved for Bethesda's RPGs. Straight away it felt like a living world that had been chugging on long before I wandered in and started throwing punches. It's a world with many blurred lines, black and white exist only at the fringes, in between vast seas of endless grey.

 A few of the more notable side quests put you in an unenviable position, forcing you to make choices that will have grave repercussions, for someone at some point. The characters, each one deeply flawed and all the more believable because of it, are brought to life so well that I found myself making many of the same decisions during a second playthrough.

As much as I'd like to see how things play out if handled a little differently, I managed to avoid making too much of a mess the first time around and anything else would seem like a step backwards. The fact that I'm reluctant to experience the story in any other way is the mark of a good RPG, as if this is how things were supposed to be, as decided by the digital gods.
Dragon Age: Inquisition | James Parry
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​While Mass Effect trilogy takes the top spot amongst my favourite games of all time, there’s always something a bit special about the more fantasy setting of the Dragon Age series when it comes to a pure RPG experience.

The classes might be archetypes, but they are far from worn out, and the flexibility of the game shows off some impressive opportunities for customisation, depending on what takes your fancy.

Just like in its sci-fi cousin’s universe, it’s the characters which grab you and pull you into the immersion. The inclusion of Dragon Age II’s champion Hawke (spoilers for an almost 10-year-old game) in a minor role was a great touch, but there’s a huge amount of joy in getting to know characters old and new here, and even taking control of them in combat for that extra chance to experiment.

The beauty of the combat system as a whole is that you could play it however you wanted. As a straight action romp, diving into the fray with some handy quick buttons or spells and abilities, or, alternatively, dig into the detail and play almost turn by turn using a series of well thought-out options to micromanage you and your entire team to maximise damage and effectiveness.

Better still, the turn after one of the early acts of the game upends the table and puts you in a totally new status quo, ready to build up your strength and build your world as you see fit.

Move over Skyrim, BioWare is still here, jostling with you for the high fantasy crown – let’s hope Dragon Age: Dreadwolf does eventually come out and we actually get to play it…
Kingdom Come Deliverance | Liam Andrews
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​The thing I enjoy most about Kingdom Come Deliverance is that you play as a regular person, Henry, rather than some super soldier or famous hero. Henry’s relatively low standing in medieval Bohemia is reflected in KCD’s gameplay and missions.

While you do end up working for/with the land’s nobility, you spend most of the time carrying out lesser tasks or doing smaller missions for them rather than making the big decisions. It’s quite a nice break from the high pressure, all-or-nothing stakes found in other RPGs.

For example, towards the end of the campaign, while higher ranked characters planned a siege, I spent the days leading up to the battle gathering herbs and brewing potions to ensure the garrison fought hangover free. Did it really help the siege? Who’s to say, but it was a nice stress-free mission.

I also enjoy KCD’s big battles, particularly when you’ve got friendly NPCs fighting with you, as it’s easy to bash distracted enemies over the head while they’re busy fighting your mates, or fire arrows at them from behind the cover of your allies. It’s not exactly heroic stuff, but your vulnerability/rubbishness at fighting (particularly in the early game) is in keeping with your character’s average status, and part of the game’s appeal.
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Which franchise should get its own kart racing game? | Team Talk

23/8/2023

 
What franchise should have its own kart racing game? | Team Talk - Smurfs Kart

There's a delicate art to the perfect kart racing game. When Mario Kart blazed onto the track back in 1992, little did it know the legacy it would create.

Over the years we've had efforts from all over the place, from respectable spins on the concept that add fresh ideas like Diddy Kong Racing and Crash Team Racing: Nitro Fuelled, mid-level efforts like Sonic & SEGA All Stars Racing, and utterly baffling outings like Mole Kart and even Garfield Kart.

Now we have a new contender, Smurfs Kart, but what would you bring to the table? Is there a franchise that you think could make the perfect kart racer? Let us know on our Discord.
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​Tekken | Chris Brand

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Tekken has featured a handful of entertaining minigames over the years, spanning a range of genres. A fully fledged spin-off may be unlikely but I think there's a definite chance they could pull a Mortal Kombat.

In terms of mechanics, it's a solid fighting game with a high skill ceiling, yet it's never taken itself too seriously and has a lot of wacky fighters that would fit more naturally into a kart racer than a beat 'em up. The series has always had that element of silliness – robots, pandas, boxing kangaroos and devils have all been playable characters – which is present in every karting game. Many of Tekken's minigames have a similar, light-hearted, feel and I found it easy to get lost in some of them for hours.

I may have spent as much time playing Tekken Bowl as I did fighting in Tekken Tag Tournament and, despite its simplicity, it became rather popular amongst fans, returning in a couple of later games. It was much more than a quick distraction (or a way of deciding whose turn it is to put the kettle on) though it could never quite exist on its own, purely because there's not enough of it.

Of course, standalone bowling games exist, as do kart racers, and Bandai Namco could probably pull it off, but I like the overall design of Tekken's minigames and sometimes prefer the more arcade-y and almost retro experience. Fights can be quite intense and going up against someone who is much more familiar with the game means you're probably going to lose a lot, however, these minigames are easy to pick up and play, evening the playing field. And everyone loves a good kart racer.

Teenage Mutant Ninja Turtles | James Parry

Teenage Mutant Ninja Turtles: Shredder's Revenge - Turtles high five
The first thing you need for a kart racer is recognisable, beloved characters, and with the new Teenage Mutant Ninja Turtles film currently going down well at the box office, it's surprise this isn't already a thing.

The turtles have gone for a spin before, in 2018's Nickelodeon Kart Racers, but if you take a hand-drawn animation approach to the visuals to tie into a new film I think there's already the ingredients for a really interesting game.

Pizza would have to feature, of course, and the prospect of what other characters besides our fab four to bring in initially is a cause for concern, but the more you think about it the more characters there are to bring to life.

Imagine Kang shouting manically as he speeds round the track in a custom roadster, or Splinter taking a very low-fi approach with a real bare-bones, speedy kart, using his patience and masters of the art of deception to snipe first from you on the finish line every time.

Then there's the environments. Far from just having 'a sewer level', you could really go to town with it and really bring the city to life in fun ways. Plus there's plenty to explore overground as well, particularly with a cartoony approach you could come up with something unique to the turtles.

So, if you're on board, who wants to go for a spin? Bagsy Michaelangelo!​

Metroid Prime | Liam Andrews

Metroid Prime Samus
I’ve recently started playing Metroid Prime Remastered on Switch, which is mostly why I’ve picked it for this week’s topic, but even so I think the game would work quite well as a kart racer.

First off, there’s plenty of locations for tracks to be based on. You’ve got the temple-like Chozo Ruins, the lava filled Magmoor Caverns, the snow covered Phendrana Drifts and a more industrial setting in Phazon Mines. The unique visual styles and environmental dangers found in each of these locations would make for some decent themed tracks.

I would just have Samus as the only playable character, that way all players would have access to the same roster of weapons (Charge Beam, Wave Beam, rockets, etc.) but could also utilise Samus’s Morph Ball ability, which could be used for reaching secret short cuts or combined with the Joy-Cons’ gyroscope function for some bonus Super Monkey Ball inspired levels/mini games.

The various power suits could also work well as temporary power ups for reaching restricted shortcuts in tracks, for example using the Phazon Suit to cut through a radioactive area or the Varia Suit for surviving high temperature areas.
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Where would your gaming summer holiday be? | Team Talk

14/8/2023

 
Where would your gaming summer holiday be? - Team Talk

With the sun scorching much of the world and being fairly absent in the UK, it must be the season known as summer, where Brits tend to go on holiday to find sunnier skies elsewhere.

In gaming, we’ve seen so many stunning locations brought to life in recent years, we decided to pick somewhere we’d really like to visit, if Dodo Airlines could really fly you to any destination across the gamerverse.

Will you opt for a sunny escape or a daring mountain adventure? A city break or a peaceful time on the beach? Let us know where your gaming summer holiday would be in our Discord.
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​Skyrim – The Elder Scrolls V: Skyrim | Chris BRand

Bleak forest in Skyrim
I was tempted to once again use Pokémon Go! to cheat and pick a fancy real-world location for my summer holiday, but, after having to go outside many times this past week, there's only one place I can think of that suits me, so sodding off to a better clime.

The Tripadvisor reviews probably aren't overwhelmingly positive, but where others see potential problems, I just see a place where all of my drinks are chilled, all of the time. The world is my refrigerator, as the saying goes. There may be the occasional dragon attack but they are pretty easy to deal with. I chased away two dragons last Halloween just by swearing loudly and throwing rocks at them.

​They're about three foot tall and hardly menacing, don't believe the propaganda. In reality, the worst I'll have to endure is some crazy person calling himself "Dragonborn" who is mooching around and shouting at passersby. Real killas move in silence, Dawg.


Though I'm unsure of the exchange rate between Pound Sterling and Gold Septims, it shouldn't be too much of a problem. Skyrim's many shops and stalls are famous for buying almost anything you can find. Someone with big pockets could hoard enough to survive for a few weeks with ease. Especially someone who, once upon a time, would've considered the Thieves Guild to be an adorable little bunch of amateurs...
​

Aside from the preferable weather, far fewer crazies, more stable economy and smaller spiders, Skyrim also boasts a lot of opportunities for sightseeing. You can pick a direction to travel in and, before you know it, you'll discover an ancient Dwemer ruin filled with valuable treasures, or an abandoned castle filled with valuable treasures, or just some guy's house, he's probably got some cool stuff he doesn't need anymore.​

Lental Region – New Pokémon Snap | Liam Andrews

Pichu and Grookey in New Pokémon snap. Pichu has an apple.
If the summer had continued to be blazing hot, I would have joined Chris in choosing a chillier location for my holidays, but there’s been enough rain and grey skies recently that I feel the urge to visit somewhere more tropical.
​

The first place that popped into my head was Ancient Greece from Assassin’s Creed Odyssey, but all the warring armies, legendary monsters, and the numerous map icons would probably ruin an otherwise lovely location. I’ll stick to modern-day Greece, which I’ve been to, and thought was excellent, and where the only dangers were low flying turkey’s that almost knock you off your rented scooter.

Instead, I’m going with the Lental region from New Pokémon Snap. The game’s tropical islands would obviously make an excellent holiday destination, but the real draw is the NEO-ONE, the game’s hovercraft which slowly carries players around the beautiful scenery.

As someone who enjoys doing as little as possible on holiday, I like the idea of being transported around lovely tropical vistas, casually lobbing fruit at various Pokémon as I pass by. It’s the perfect device for exploring any holiday destination, capable of going safely underwater, withstanding volcanic heat and, presumably, flying turkeys.

Isle Delfino – Super Mario Sunshine | James Parry

Mario asleep on the beach in Super Mario Sunshine
While my instinct would certainly be to hide in a cosy shelter within an iceworld like the Great Glacier from Final Fantasy VII or The Frozen Wilds from Horizon: Zero Dawn, I’ve decided to embrace the spirit of the season and head to the beautiful Isle Delfino, setting of Super Mario Sunshine.

While Mario came across the island in a sorry state, after being safe for over 20 years it’s high time we give this holiday destination a visit. What could go wrong?

The constant music could be enough to drive me insane eventually, but I feel like for a couple of weeks I could put up with it if absolutely necessary, and the island offers so much to explore besides the main plaza area too.

You can pop over to the windmill formerly occupied by Petey Piranha, take a spin on the big wheel at Pinna Park or put your feet up on Gelato Beach – and there’s not a splurge of paint or a Shadow Mario in sight.

Need souvenirs to take home to the family? Grab a piece of fruit or two from the charming locals, there’s plenty to choose from. If getting your five-a-day isn’t a priority for them then they might enjoy a trinket from the bustling Ricco Harbor, or maybe catch a Squidling if you’re lucky.
​

In all, with its bright colours, blazing sunshine and lovely locations, Isle Delfino has it all. Now, where did I put my beach umbrella?
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What do we want from the next Nintendo Switch? | Team Talk

7/8/2023

 
Nintendo Switch 2 - What do we want from the next Nintendo? - Team Talk

While Nintendo hardware rumours are nothing new, the latest run of the rumour mill has brought the prospect of a new, more powerful Nintendo Switch or a new console altogether closer than ever before, with word that developers are being given dev kits – the technology used to develop games for the new system.

With our extensive knowledge of the industry (read: many wasted hours gaming over the years and decades), we’ve taken it upon ourselves to come up with the most important features and improvements Nintendo should bring to the table to ensure being a smash hit with audiences.

What would you like to see in a new Nintendo? More motion control? Less motion control? Something totally off the wall? Let us know in our Discord.
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Power | Chris Brand

Super Mario RPG
Whilst Sony and Microsoft seemingly go head-to-head in the race for the most powerful console, Nintendo have sat out and merely watched the battle, surviving by cramming as much innovation into their little machines as possible. Well, I've had enough, Ninty, it's time to go big, or go home. Then get big and come back to impress us with your bigness and your big, sexy, hybrid console.

As I stand at six foot and four inches tall (which I believe is slightly above average, for you tiny people), everything is just too small. There is no Goldilocks Zone for me, all the beds are too small, the bowls of porridge are too small and the bears themselves are little more than a snack. I need things to be bigger. Everything has to be bigger. I'm a big man, with big hands, and I require big stuff.

A puny 64GB of storage space and the, barely noticeable, 7-inch screen of the OLED model won't cut it in 2024. However, some recent rumours suggest that the Switch 2 (ReSwitch maybe? Nintendo Switcheroo? I've not given it a lot of thought) could be packing an 8-inch screen and come with 512GB of internal storage. That is a significant jump, if it turns out to be true.

Though handheld gaming doesn't really interest me, many first-party Nintendo games do. Countless Mario, Zelda and even Pokémon titles are just waiting to be experienced and with the ability to migrate your account to the new console, it appears that backwards compatibility is a distinct possibility. I'm not going to dive straight in with a pre-order but if the price is attractive enough, I could be persuaded. Of course, I'll then need to think of another reason why I still haven't played Pokémon.

Communication | Liam Andrews

Nintendo Switch Online app
The thing I’d like to see most in any Switch successor (I’m backing Chris’ suggestion that it be called the Switcheroo) is better communication/audio capabilities.

The current setup, which includes using an app on your phone, is rubbish, and needs improving in the next console. This could be done by simply integrating the chat app into the new console so it’s easier to chat with friends and hear the game at the same time. I only tried the NSO app a couple of times, but it was unwieldy enough to put me off online multiplayer sessions on the Switch.

Another issue that needs remedying is the lack of a headphone jack on the Switch’s pro controller/Joy-Con cradle. Not only would one of these make it easier to chat with friends, but it would also give players the option of using headphones to listen to game audio when the console is docked (I’m just assuming the new machine will be a hybrid one), especially useful if you’re playing in a noisy environment or just wanted to better appreciate a top-tier soundtrack.

While I do also want improved performance capabilities and fancier visuals, these simple quality of life features are just as important.

Online | James PArry

Pikmin 4 in the Nintendo eShop
Nintendo might still not be ready to face it, but the future, and, in fact, the present, is digital. While I don’t want to see physical media die out – the fact that the current Switch carts taste bad so kids don’t eat them is genius – Nintendo needs to put more effort in to bring their digital and online services up to even the basic standards everyone else smashed past years ago.

The eShop is a mess, which is difficult to navigate and clunky to use when you do find what you want. On top of that, it’s poorly curated, leading to tons of shovelware hiding some of the best gems on there.

At this point, Nintendo needs to recognise that both adults and youngsters use their consoles. You should be able to do everyday activities, like add and communicate with friends, easily as an adult and the proper safeguards in place to protect children trying to do the same. In short – we don’t need friend codes Nintendo, we’re all grown up now.

In terms of form factor, the current unit isn’t pocked-sized anyway, so either make it smaller and folded in half (but that feels like a step back to the 3DS days), or punch it up to small bag size, like a 16:9 iPad. Anything more than that is a waste.

The main thing I really want from Nintendo though, is for them to keep throwing in one or two random ideas which don’t make any sense just to see what works – that’s the beauty of a Nintendo console.

We’ll have to wait until at least 2024 to find out how many of our wishes came true.
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What were the highlights from the PlayStation Showcase? May 2023 | Team Talk

2/6/2023

 
Highlights from the PlayStation Showcase | Team Talk

As we enter the hole where E3 used to be we can expect a series of announcements from console makers and publishers and first out of the gate was PlayStation with their annual Showcase event last week.

We all expected Spider-Man 2 news (more on that in a bit), but what else did Sony bring to the show to delight, dazzle and demonstrate the exciting experiences they have in store for us.

We've picked a few of our own, but what was your highlight? Let us know on Discord.
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Spider-Man 2 and Helldivers 2 | Liam Andrews

Picture
I do enjoy a good co-op game, so there was actually quite a lot that interested me in the latest showcase, despite its mixed reception.

Call of Duty Warzone 2’s DMZ got me into extraction games, and I’m looking forward to seeing more of Marathon, Bungie’s take on the genre. The art style was cool, and Bungie are still top notch when it comes to shooters, so this is on my radar.

Another title that impressed me was Helldivers 2. I don’t remember seeing a Helldivers 1, but from the tone of the trailer and the chaotic gameplay on show, I don’t think I need to go tracking it down to catch up on any lore or backstory. Having friendly fire enabled will certainly be interesting, considering the amount of ordinance that seemed to be getting chucked about during battles.

Finally, Spider-Man 2 was another highlight. The new Venom suit abilities look very cool, and the wingsuit upgrade, though seemingly a bit overpowered, also looked like a lot of fun to use. I’ve still yet to play the original game but I’m even more motivated to do so to be ready for Spider-Man 2’s arrival later this year.

​Alan Wake 2, The Talos Principle 2 and Immortals of Aveum | James Parry

Alan Wake in Alan Wake 2
First things first, Foamstars, from Square-Enix, is the most shameless rip-off of a game – in this case, Splatoon – that I had seen for a long, long time. I wouldn’t mind so much if it had anything new to bring to the table, that’s how genres are made after all, but it seems pretty clear this is just a shameless cash grab.

Spider-Man 2 was the blockbuster everyone expected to appear at the Showcase, and the talented team at Insomniac didn’t waste any time in blowing our spider-socks off. I particularly enjoyed how the Venom suit was completely unexplained, putting us in the same shoes as Miles and Ganky.

You already know about Spider-Man though, so instead onto one of my most anticipated upcoming games Alan Wake 2. While I haven’t finished the remastered release, not only have I really enjoyed what I’ve played, but am always transfixed by anything Remedy decides to put out. Yes, even Quantum Break.

It must be the way Sam Lake approaches storytelling, but the idea of taking another journey into the Wake-averse with a new protagonist is particularly exciting, because not even Alan Wake likes Alan Wake as a character.​
Gina Torres in Immortals of Aveum
Elsewhere we were given a glimpse at heavy-hitters like Assassin’s Creed Mirage (looks fine, nothing particularly stood out) and Talos Principle 2 (looks like a narrative web I’ll get lost in). It’s a shame we still aren’t seeing more gameplay trailers for things even if they are only a few months out from release, but making games is hard so I get it.

One game which stood out, even when it sneaked out in the form of an EA press release a few months ago, was Immortals of Aveum. The main character has a similar vibe to Jayce from Arkane: League of Legends and the magic FPS vibe seems interesting, especially with some Gina Torres in there for good measure. Will be keeping an eye on that one.

Finally, there were a handful of indie titles which had the “this looks interesting, but it’s not for me”, including Sword of the Sea, The Plucky Squire and Neva. While they might not grab me to play, it’s great to see a variety of smaller titles find their way onto the platform and all show a consistent level of quality. It certainly bodes well for PlayStation’s continued market dominance in the near future.
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