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What’s the best Star Wars game of all time? | Team Talk

29/4/2025

 
What's the best Star Wars game of all time? - Team Talk

With Star Wars Celebration bringing us news of a brand new adventure from a galaxy far, far away in the form of strategy title Star Wars: Zero Company, we’ve been thinking back at our favourite games from years past.

This new title is a strategy game from Bit Reactor, former developers from Firaxis Games, which brought us Civilization and the original XCOM, and marks the first time we can remember in a while that Star Wars has had the strategy game treatment – outside of mobile games at least.

Star Wars and gaming has a long history, with the first tie-in released back in 1982 for The Empire Strikes Back, so there’s plenty to choose from. Which game is strongest in The Force for you? Let us know in our Discord.
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The Force Unleashed and Rogue Squadron | James Parry

The Force Unleashed
While I touched on The Force Unleashed back in 2019 when we talked about licensed games, I think it bears repeating just how precedent-setting the game was. Indeed the voice actor from the game Sam Witwer is now Darth Maul in his own animated adventure, so its legacy endures in more ways than one.

The reason the game tops my list is because it feels like Star Wars, and that’s where Rogue Squadron and its sequels come in.

The excitement of the trench run in the original film, and the feeling of piloting all those exciting space craft, is what captures the spirit of the series for me, and trying to get gold on all those missions in the first game was a huge gaming moment for me.

On top of that, the soundtrack to Rogue Squadron and its sequel Rogue Leader in particular is masterfully created by Chris Hülsbeck to evoke John Williams’ score, and all the laser sounds and ship noises all come together to put you in this world.

In all, how Rogue Squadron sets the stage for many incredible Star Wars experiences which followed it, and the folks at Factor 5 did an outstanding job of capturing what makes this franchise special.

Knights of the Old Republic| Chris Brand

Knights of the Old Republic Remake
I've waxed lyrical about Knights of the Old Republic before, but it deserves another mention as one of the greatest Star Wars titles ever conceptualised. Though it was close between this and Star Wars Jedi: Survivor, KOTOR just edges it with its more fluid approach to storytelling.

Whilst Cal Kestis is undoubtedly one of the good guys, KOTOR presents multiple moral quandaries which can shift your Dark/Light alignment, allowing you to be the exact kind of hero, or villain, you desire. The freedom to make sure each character gets what they truly deserve is something I'd like to explore one day, however, every playthrough so far has seen me drift over to the Dark Side.

Though I can't be sure of this, it certainly feels much harder to resist the pull of the Dark Side than in other titles with a morality, or reputation, system. It could be that this was an intentional development decision to give the story a bit more of a bite, or maybe if I turn the microscope on myself I'll find that I'm just not a very good person. Given that my player character usually ends up with "Darth" in their name before I've even started playing, it's probably the latter.

As much as I enjoy revisiting KOTOR, it's a hard game to recommend today due to its advanced age. It can run a little slow, is a tad too choppy at times, and the controls are just good enough to be passable, while still feeling like nothing is quite right. I'm almost certain that you, person reading this, have fought through worse games before just to give them a fair chance, but the long-awaited remake could potentially fix most of these issues. A virtue, patience is.​

The Clone Wars and Bounty Hunter | Liam Andrews

Star Wars: The Clone Wars
With James championing Rogue Squadron (which is the correct choice for best Star Wars games) I thought I’d use this opportunity to talk up two of my other favourite games set in a galaxy far, far away.

Star Wars: The Clone Wars probably wouldn’t be most people’s choice for best Star Wars game, but I thought it was very enjoyable. The Jedi hover tanks were super fun to control and taking out waves of droids with the LAAT clone trooper ships and their big green lasers was very satisfying.

I also really enjoyed the game’s multiplayer modes, especially the Geonosis level where you tried to last as long as possible against waves of enemies in the arena, which was great fun with friends.

My other pick is another Clone Wars era game: Star Wars: Bounty Hunter. I always like it when tie-in games expand upon the source material’s story, and Bounty Hunter does that nicely, explaining how Jango Fett comes to be chosen as the blueprint for the clone army. It’s also a lot of fun playing as a Mandalorian and using a jetpack, wrist mounted flamethrowers and double blaster pistols to take out enemies.

Honourable mentions go to 2015’s Star Wars Battlefront for its highly addictive Drop Zone game mode, as well as Star Wars Jedi: Fallen Order for its superb story and combat.
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What are you most excited for from Nintendo Switch 2? | Team Talk

7/4/2025

 
What are you most excited for from Nintendo Switch 2? | Team Talk - Nintendo Switch 2 size comparison

The second of the recent Nintendo Directs brought a smattering of technical details, a few game reveals, and plenty of distinctly Nintendo bits and pieces to get us interested in the new Nintendo Switch 2.

As well as that we got a release date and price: 5 June and £399.99 – unless world trade changes things before then, of course.

So, what did you make of it? Are you more or less excited now? Does the price make you think twice? Natter about it in the Discord.
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Better handheld experience and Donkey Kong | James Parry​

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While the Switch OLED I currently have is serving me well, and I'm not planning to snap up the Switch 2 on launch day, I am looking forward to the boost in both performance and features for Nintendo's next handheld.

The introduction of Game Chat as a shiny new feature almost made me laugh out loud – as if you could pitch such a thing as innovative in 2025 – but the current chat system through the mobile app is staggeringly clunky, so it's still a welcome change.

I can't imagine many will go the whole way and pick up the pricey webcam to go with it, but for some families separated by geography, this will be a nice way to bring people together.

We have a bigger, brighter, 1080p screen to enjoy with the same thickness, though despite a bigger battery early reports suggest battery life will be the same or slightly worse, which is a bit of a disappointment.

On the games front, Mario Kart World will no doubt be a lot of fun, though more than likely also more of the same. Where we have something new to try is with Donkey Kong Bananza, the first platforming outing for the charismatic gorilla since 2014’s Donkey Kong Country Tropical Freeze.

For some, the extra USB-C to allow charging in tabletop mode will be a boon, until now that configuration has always forced you to sit too close to make the most of it for me. Perhaps the larger screen will solve that problem.

In all Switch 2 has a few promising things to say and yet is still a familiar, safe iteration rather than a revolution. But, then again, what do you expect from a sequel?

GameCube titles and improved Switch games | Liam Andrews

The Legend of Zelda: Tears of the Kingdom on Nintendo Switch 2
One of the biggest highlights for me from the Direct was GameCube games being added to the Nintendo Switch Online Expansion Pass. The GameCube was probably my favourite console so I’m very happy to see it finally being added to NSO, and the initial library of games looks good.
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The inclusion of The Wind Waker as a launch title pretty much confirms we’re never getting a port of the Wii U HD remaster, but it’s such a fantastic game I will more than happily play the original version again.

My other highlight was upgraded versions of old Switch games. As someone who still hasn’t gotten around to playing ​The Legend of Zelda: Tears of the Kingdom, I’m quite glad I ended up waiting as I now get to experience it with updated visuals and improved performance.

Releasing the upgraded games as more expensive Switch 2 versions was a bit disappointing, but the being able to access them through the NSO Expansion Pass softens the blow somewhat.

Donkey Kong Bananza was another title that looked great, I liked the mix of 2D and 3D platforming and the destructible environment seems like it’s going to be a lot of fun to play with.

I am also extremely happy to see the new Pro Controller will finally have a headphone jack!

Mario Kart World | Chris Brand

Mario Kart World
The big reveal of the true function of The Mystery Button™ was rather anti-climactic after I'd hyped myself up imagining the endless possibilities.

As someone who hasn't owned a Nintendo console in months (hundreds and hundreds of months), I wasn't aware that game chat was a big enough request to warrant its own dedicated button. Maybe Nintendo folks are just more friendly than everyone else?

Putting aside my gripes about the Button of Disappointment, Mario Kart World looks like the game everyone wanted without realising it.

It's quite a departure from the standard kart racing fare, with discrete tracks connected by an open world and a whopping 24 players able to compete at once. It sounds genuinely chaotic, which is where Mario Kart really shines.
I think things may have fallen apart for a lot of people when the cost of everything was revealed.

A higher price for the console itself is not too surprising (and, from what we've seen, it's justified too) but the pricing of first-party games is higher than expected and Nintendo does an Astrobot – a glorified tech demo showing off the Switch 2 itself – having a price tag at all just smacks of corporate greed.

Has the world's richest plumber run into financial problems? Sonic the Hedgehog doesn't even have his own console anymore but that dude can still afford to fund three films.

The flip side of this is Nintendo's new GameShare feature, which allows you to share select titles with friends who don't own said titles. It may be the case that the price point for games is higher to mitigate their losses for implementing this feature, in which case it's understandable, but will still leave a bitter taste in the mouths of fans.​
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What’s your best coop gaming moment? | Team Talk

17/3/2025

 
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Playing games together is something special. It has the power to take things to the next level – sometimes literally if you’re particularly bad at platforming, we’re looking at you Rayman Origins – and can be the catalyst for some unforgettable moments.

With Split Fiction already earmarked on many people’s Game of the Year lists, it got us thinking about some of our own coop highlights. (Rest assured we’ll have a review of it for you soon.)

The joy of coop gaming is being able to play together but not necessarily have the same experience. You work as a team and even if your characters do have the same abilities, you still manage to find your own perspective on the action. Often lamenting the unfairness of your fate compared to others is, oddly, part of the fun of it.
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So, cast your mind back, what’s the moment coop really peaked for you? Let us know on our Discord.

And if it’s more cooperative rambling you’re after, then you can delve back into the archives and see what we thought were our most memorable experiences, way back in 2019.
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It Takes Two | James Parry
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Given that it won Game of the Year all over the place back in 2021 and really sets the standard for coop games in the past few years, It Takes Two is probably a title you’ve heard of, even if you haven’t given it a go yourself.

For me, this was the first time I’ve played through a game start to finish with my wife, and she enjoyed it enough to give Split Fiction a go with me as well.
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The beauty of the game overall is its constant chopping and changing of mechanics and styles between its levels, meaning that there’s new and exciting things around the corner all the time, and even if a section gets a bit tricky, you know it won’t last too long.

As for the best moment, the game’s most memorable are often pretty harrowing, thanks to the dark side of Hazelight Studio’s signature sense of humour, so for my personal best a more uplifting section comes to mind.

The Snow Globe chapter has your tiny characters navigating a winter scene, which gives rise to not only some really fun environmental storytelling, but one of the most fun mechanics - magnets.

Since it’s so simple to understand, its easy to get to grips with, and combined that with skating about on ice, you’ve got yourself a really fun level from start to finish.
Gears 5  | Chris Brand
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The original Horde mode from Gears 5 was a gruelling test of endurance, with 50 waves of increasingly difficult enemies. It has since been watered down into Horde Frenzy, with the difficulty curve compressed into a meagre 12 waves, and a successful run is nowhere near as satisfying. Of course, stumbling at the last hurdle is not quite as heartbreaking (screw you, wave 49) but no-one sets out to fail.

My first few attempts were nary more than a learning experience, as I got to grips with the characters, mechanics, maps and enemy types. Over time, I got further and further and the, once seemingly unreachable, wave 50 was tantalisingly close. Then it happened. A run that was going better than any other, until my entire team shit the bed on the afore-screwed wave 49.

Rather than being disheartened, I felt elevated. It wasn't a successful run, but it was close enough that I knew it was possible and I had managed to overcome the biggest obstacle of all: my own restlessness. After sitting in the same place for almost 3 hours (probably for the first time ever), I was energised, focused and determined. The next time I attempted this Herculean feat, I'd be ready for it and get the win.

Nope. Shit the bed, wave 49. A pattern forms. At this point, I was starting to doubt if I'd ever beat the coveted wave 50 but I was having enough fun to keep trying.

Finally, it did happen, thanks to someone playing as the under-appreciated robot, Jack, and securing scores of revives in the later rounds.

Horde Frenzy is still tough, and you shouldn't expect to go all the way without some practice, but that feeling of achievement is significantly lessened.
Baldur's Gate 3 |  Liam Andrews
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I’ve had a lot of great coop moments over the years, but I’d have to give one of my most memorable to a very recent game: Baldur’s Gate 3. The memorable moment in question came in the game’s Adamantine Forge area.

Spoiler alerts for anyone who hasn’t played this part yet!

This forge was the location of an epic battle with a giant set of mechanical armour known as Grym, who has a huge amount of health and is invulnerable to pretty much all attack types. Grym will also relentlessly target whichever member of your party offers the most threat.

This made it an incredibly one-sided fight and our party of three was sent packing on numerous occasions. The fight became so frustrating that I was resigned to the fate of loading an earlier save and giving up on the area altogether, when we realised we could use Grym’s targeting system to our advantage to lure it under the forge’s giant hammer.

I placed myself under the hammer and started dealing out attacks to get Grym’s attention, while another of the party stood ready to activate the hammer’s lever and another kept us alive with healing spells. Grym obediently made its way over to me, and the huge hammer was dropped for an instant KO.

It was such a sweet victory that I didn’t even mind that I ended up flattened alongside Grym. After being revived, I left the forge with a lovely new set of adamantine armour and one of my favourite coop memories.
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What do we think of Nintendo Switch 2? | Team Talk

22/1/2025

 
What do we think of Nintendo Switch 2? - Team Talk

After many years of leaks and the patience of diehard fans growing ever thinner, Nintendo has finally broken the silence (again) on the Switch 2 and given us a quick announcement video.

Seemingly forced to act by a 3D printed mock-up at tech industry show CES, Nintendo finally gave us a complete look at how the console will look and feel – though details are pretty sparse.

Despite having almost nothing to go on, we all have takes and expectations so we'd thought we'd share them with you, as well as a few ideas of what they could to decide to throw in between now and release. If you have some of your own, fire them over on Discord.
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If the price is right - James Parry

Nintendo Switch 2 in docked mode
Having had a real on and off relationship with the Switch (it's not you, it's me), I am very sure I won't be getting the new console on launch this time, almost no matter when it comes out.

That said, an absolutely blistering technical display right out the gate from Metroid Prime 4 could certainly turn my head.

From what we have seen though, those magnetic joycons certainly look less fiddly, and hopefully larger, than their first gen counterparts, and the kickstand is far more practical, but really these are quality of life tweaks more than leaps forward.

Since the Switch is so popular, the “if it ain’t broke, don’t fix it” approach Nintendo seems to be taking could go down well – the crunch point for many might be the price.

While I would hope Nintendo are immune from being sucked into corporate money-grabbing based on previous performance, I wouldn't be surprised to see the Switch up at the £429 price point.

I seem to remember one of their previous efforts ending in a 29 and it feels like a low key move to push off the profit margin for a device which it absolutely knows that there are a lot of customers who will want to snatch it up day one regardless.

Embrace the power of AI - Chris Brand

Nintendo Switch 2 kickstand
Though we correctly predicted the name, I'm disappointed that Ninty didn't go with "Switcheroo" as the moniker for their upcoming console. Boring name aside, I'm pretty impressed with the reveal (and the accuracy of the many, many leaks).

It ticks all the boxes so far. It's bigger, better, has a smart-looking black finish, backwards compatibility and absolutely none of that matters to me because there's a mystery button. A mystery button!

One of the more talked about ideas is that this could be a chat button, which isn't terribly exciting. A far more interesting (and less likely) idea is that this will activate the Switch 2's virtual assistant, Mario AI. Once the button is pressed, your machine will be connected to the Switch Squared network, a hive mind of super-intelligent hybrid consoles designed with the ultimate goal of enslaving humanity.

Maybe the mystery button will scan and upload a digital copy of your likeness to use as an avatar in the new Mario Kart, raising the question of whether we are simply computerised clones of our real selves, endlessly driving around the same tracks, with the same faces, performing the same manoeuvres over and over again, totally oblivious to the sprawling world just one level up?

It could do anything. A mystery button grabs my attention and holds it firmly until the reveal. It's safe to assume we'll find out exactly what it does during the Nintendo Direct in April, but a part of me hopes they Nintendon't tell us a thing and it turns into one of the greatest ARGs ever conceived. Whatever the case, I'd be willing to pay around £350 to push The Button.

Function over form - Liam Andrews

Mario Kart on Nintendo Switch 2
Having watched the reveal trailer a couple of times I’m not convinced that Switch 2 is going to solve one of my main issues with the original Switch.

I was hoping for a more ergonomic design and although the new console looks very sleek, the flatness of it, which I understand is necessary to make it more portable, has me concerned that it will dig painfully into my hands like the original Switch did. Hopefully Hori will release an updated Split Pad Pro as these made handheld gaming much more enjoyable on the Switch 1.

Other than that complaint, I’m very excited for Switch 2 and like what I’ve seen so far. The magnetic Joy Cons are a plus, as the rail system on the old Joy-Cons could get damaged too easily, so hopefully the new magnet system will keep the updated Cons sitting snugly against the console.

I like the size of the console; I don’t think it’ll be too big and I’m all for the larger screen. I’m also excited about the rumoured Joy-Con mouse functionality that could possibly have been hinted at in the trailer. I’m not sure how many developers outside of Nintendo will really make use of it, but it could be a great way to more easily play strategy games on console.

Price? I’d be surprised to see it go for more than £399.
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Our Most Anticipated Games of 2025 | Team Talk

6/1/2025

 
Our most anticipated games of 2025 - Team Talk - Pass the Controller

After a busy 2024, we're back to bring you our traditional picks for our most anticipated games of the coming year.

It might be easy to point to Grand Theft Auto VI and whatever launch software Nintendo decides to bundle up with the successor to the Switch, but there's an awful lot more expected to greet enthusiastic gamers this year as well.

What's your pick? Perhaps you haven't made up your mind yet? Shout them out on Discord, and, in the meantime, allow us to get the ball rolling with a few suggestions…
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Avowed and Split Fiction | JameS Parry

An archer readies their bow in Avowed
While I've kicked off 2025 by catching up on two games I'd been curious to try from last year – Indiana Jones and The Great Circle and Dragon Age: The Veilguard, there's plenty yet to come this year.

First up is Obsidian’s Avowed in February, which sees a hired adventurer investigating a plague that has befallen the land.

Ever since its original announcement, this has been one to watch. The team's pedigree with role-playing games is long-established as one of the best in the industry, and their most recent effort The Outer Worlds was brimming with character, passion, and excitement.

It'll be nice to explore a world without the expectation that comes with a long-standing world, as although it lives in the same universe as the unfamiliar Pillars of Eternity, it doesn't have the intimidation factor of something like Skyrim or The Elder Scrolls VI.

Hot on its heels is Split Fiction, the latest coop game from industry leaders Hazelight, who brought us the solid A Way Out, and the exceptional It Takes Two.

After their previous work I'm practically foaming at the mouth for more outstanding coop experiences, and arguably this team is the best of the bunch for scratching that particular gameplay itch.

The premise for Split Fiction is a bit more of a surreal, sci-fi and fantasy tale, as two authors get trapped within their stories and need to work together to escape – and no doubt learn a thing or two along the way.

The innovation and unique experiences on display in previous games alone is enough to build excitement, but the opportunity to explore both sci-fi and fantasy (my two favourite genres) in a single title can't be missed.​

Atomfall and Fable | Chris BranD

The protagonist and an older long-haired man clasp a sword, smiling in Fable
It's shaping up to be another stellar year for gaming, as long as the big-hitters don't get pushed back to 2026, as we all know GTA VI surely will. With the inevitability of delays, it's unwise to put all of your eggs in one basket, which is why I'll be dual-basketing this year.

​That's right, I'll be skipping merrily through 2025 with a basket in each hand, both filled to the brim with giant, golden, eggs.


Looking like it sits somewhere between Fallout and S.T.A.L.K.E.R, Atomfall is an RPG set in a fictional version of Great Britain many years ago. The Glorious North has been recreated faithfully, with beautiful rolling hills, picturesque villages and a vague sense of uneasiness.

You'll be bartering with creepy locals, fighting off gangs of outlaws, avoiding overzealous security forces and running from hideous mutants, whilst trying to solve the mystery of why you're here and how you can escape this brutal land. For my fellow Northerners, imagine Saturday: The Game.

Decidedly unlike Fallout and S.T.A.L.K.E.R, Fable is an RPG set in a fictional version of Great Britain many more years ago and I've had to cut this bit in order to avoid a horrible tangent and actually say something of substance, but you see where I was going.

It appears I have a preference for games set in my home country. It just feels more meaningful to rob and kill someone who could be a neighbour and I find myself making excuses as I try to ease my guilty conscience.

​Maybe he was the aggressor and I was merely defending myself? Maybe setting him on fire was a small mercy as there's a chill in the wind that feels like a million tiny cuts?


The choices I make feel a lot more personal when I have a connection to the world and we Brits have a fairly unique sense of humour which manifests in even the darkest of situations.

Metroid Prime 4: Beyond | LiaM Andrews

Samus explores an alien planet in Metroid Prime 4: Beyond
I am very much looking forward to the release of Metroid Prime 4: Beyond later this year. I remember being very excited when the game was originally announced way back in 2017 with a simple logo teaser, and it’s been a long wait to get to this point.

However, one of the main reasons I’m looking forward to the game is because I think we’ll see Metroid Prime 2: Echoes and Metroid Prime 3: Corruption re-released for the Switch ahead of Beyond’s release.

I never played Echoes and didn’t finish Corruption, and although I still have access to a Wii and could play them that way, I would like to see them get the same remaster treatment the original Metroid Prime game got in 2023, which looked fantastic and played even better with modern control options.

It would make sense for Nintendo to give everyone the chance to catch up on the series ahead of the highly anticipated sequel. The Switch release of Pikmin 1 and Pikmin 2 just before Pikmin 4 came out gives me hope, but you just never know with Nintendo.
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Either way, Beyond looks very promising from the snippets we’ve been shown so far, and even if we don’t get the older games as well, it’ll still be great to see the series back in the spotlight once again.
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Which game studio deserves a second chance? | Team Talk

19/8/2024

 
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With the news that the ill-fated Tango Gameworks, creators of the excellent Hi-Fi Rush, have been acquired by Krafton, the publishers of Player Unknown’s Battlegrounds, we thought it was time some other studios got a second chance.

What studio from a bygone area would you happily see resurrected? Let us know in the comments, or hop into the Discord.

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Westwood Studios | James Parry
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My love for Red Alert is well-documented, but the reason I want to see original developers Westwood Studios is not for more of that series or even Command and Conquer.

In fact, it's just real-time strategy in general that I think needs a boost, and Westwood would be the perfect heralds to usher in a second golden age of RTS.

The way they created a wrapper around the classic rock, paper, scissors format without it feeling simplistic or obvious is the basis for the varied and engaging gameplay that this studio became known for in the 90s and early 2000s.

Given the chance to forge a new path and come up with an original idea to apply their expertise to, it could be a chance to breathe some new life into a sadly neglected genre.

You could even go further and introduce multiple levels of strategy, with a metagame above in managing your armies or forces, or going to the ground level and having a more first person, immediate experience.

While there aren't a lot of voices calling for RTS to break back into the mainstream, I think with the variety of single and multiplayer options could have some real untapped potential.

And this is without even considering tying them up with a licence like Star Wars to add a bit of brand recognition to the mix.
Factor 5 | Liam Andrews
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I can’t really tell if Factor 5 is currently an active studio or not, but I’m picking them for this week all the same as I really want another Rogue Squadron game to be made and I will take any opportunity to mention it.

Factor 5 were responsible for some of the best Star Wars games on N64 and GameCube in the form of the three Rogue Squadron games, and it’s a shame that they never got a chance to replicate this greatness on more modern machines.

They were known for producing games that were not only fun to play but looked and sounded great too. Rogue Leader on GameCube was particularly impressive, I remember being amazed that a game could look that good on a home console, and the opening Death Star trench run mission was one of the best opening levels I’ve ever played.

EA’s Star Wars Squadrons was a lot of fun to play and the closest thing to a modern-day Rogue Squadron, but I really missed the arcade nature of the latter and would love to see the series make a return, even if it’s just a remaster/remake of the original trilogy of games.
Lionhead Studios | Chris Brand
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If you were expecting me to use this week's topic as another opportunity to talk about Fable​ again, then you're only partially right. I'm also going to talk about Black & White and Theme Park. I, too, feel like I'm bending the rules a little bit here, as Theme Park was developed by Lionhead's predecessor, Bullfrog Productions. Although Lionhead Studios itself has ceased to exist, some of those same developers went on to form Two Point Studios, the team behind the spiritual successor to Theme Hospital, further muddying the waters.

Nostalgia has undoubtedly tinted my memories with more rose than is warranted, but Black & White seemed revolutionary at the time and I wasn't aware of many titles quite like it. It was probably some years later when that illusion was shattered, as I discovered Populous, a slightly older series created by the, now defunct, Bullfrog. God games are in short supply these days, Ubisoft's underrated From Dust being the last one I can recall enjoying.

Theme Park was another title that stood out as being unique in the simulation genre and the fact that it's still talked about today is a testament to that. Though it was possibly inspired by (and certainly took cues from) other games that had come before, Theme Park still managed to be totally different, the very British humour likely playing a big part in its legacy. Most of the gamers I know, whether hardcore or casual, have memories of Theme Park and its sort-of-sequel, Theme Hospital. Of course, Two Point Hospital has already scratched that particular itch.

And then, with a sigh, we come to Fable Legends. It may not have been the Fable game we all wanted yet it had potential. The lush landscapes, the eccentric heroes and the biting sarcasm were all present and the writing felt very on-brand. I'm glad that the series still lives and we're getting a new entry, but I'm unsure if it can live up to the hype you've all created.
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What is the perfect gaming platform? | Team Talk

30/7/2024

 
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With Xbox increasing the price of Game Pass, PlayStation players having to wait until 2025 for a first-party release, and the Switch becoming the most long-in-the-tooth Nintendo console of all time this week, it would be easy to get a bit down about the state of gaming, but we have an idea.

Imagine a world where we could have a clean slate, starting from scratch to create the perfect gaming platform. Is it a black box with blinking LEDs? Is it a cloud gaming subscription service? Is it a PC? Only you can decide.

In the meantime, we've got some thoughts of our own – a mixture of the best bits of consoles past and a few fresh ideas thrown in for good measure…

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Storytelling, depth and portability | James Parry
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On Pointless the other day, Roblox was described as a gaming platform, so you know the rulebook is out the window with this challenge.

A LOT has been done before, and done well, so I think putting together an effective Frankenstein’s monster should be very doable.

First thing’s first, it’s not about what processor and what memory do we need, more important is what can it do?

Still, the hardware is still a factor in one way – disk space. We need enough hard disk space to install more than a handful of games at the same time. Even better is the option to add in storage later on and not worry about it being classed as “external” space, so the PS5 approach is the winner there.

Visuals and performance should be strong enough that it isn’t going to be out-of-date by next year, and it should be compatible with any existing controller – the perfect controller is a topic for another day.

Next up, the dashboard software. At the moment, I think PlayStation’s is the most sleek, but a bit linear, and Microsoft’s is too cluttered, so we’ll need to come up with something new which takes the best of both. Most important of all is that it’s very customizable, think of it like the quick settings menu on an Android phone – rearrange what you use and remove what you don’t.

Last but not least: games. For back catalogue, Xbox has done a good job of keeping up with their older titles, and has good integrations for EA and even Ubisoft, but PlayStation has those elusive exclusives, so what’s the solution? PC.

The fact that PlayStation is being more and more happy to have their library shared with the PC audience, and the fact that it opens us up to PC Game Pass as well, the flexibility of a PC setup is the way to go. Now we just need to kidnap some coders to come up with a customised architecture that makes the PC desktop experience feel more like a console experience.

That turn-it-on-and-go experience is key for jumping on for 15 minutes here and there, and so I think we’ll steal the instant sleep and wake capability from the Switch for good measure.
Useability and comfort | Chris Brand
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For my ideal gaming platform, we have to start with the controller. There have been too many missteps over the years, from the original Xbox's ridiculous six face buttons, the PS3's tiny little controller, to the Nintendo 64's bizarre three-handed monstrosity. We're having none of that. There's no need to break the mould, just something easy to use and functional. The current Xbox/PlayStation devices are a good fit in terms of size and button placement, just too prone to stick drift. Essentially, I want something a lot like what we've got now, but better.

Although virtual reality hasn't been the game-changer I thought it would be, a compatible VR headset is a must. I've seen and played some interesting VR titles but this is mainly for Legendary Tales. Such a peripheral would have to be an optional extra, as after around 9pm I don't have the energy to move my fingers and my head at the same time.

As I've fully embraced having a digital library of games (something I would've considered heresy a decade or so ago), I see no need for a disc drive. I'm not opposed to the idea, but, like James, I believe we should cram as many terabytes in there as possible, since games are taking up more and more of our limited space and a disc drive is a waste of real estate that could be used to house a bigger, fatter, hard drive.

Now that cross-platform play exists, it's become necessary. Everyone has friends scattered across different platforms and it would be difficult to pitch a machine without this feature.

Something that can handle performance and frame rate at the same level as high-end PCs would be nice but only if it doesn't take up so much space that I'd need to buy a new piece of furniture to accommodate it. If I wanted to look at a big, ugly, thing in my living room, I'd ask your mother round for dinner.
Controller layouts | Liam Andrews
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I’m going to agree with Chris and say the controller is one of the most important things to consider when coming up with a new gaming platform, and it’s my main focus here. I agree today’s standard design is very good and I wouldn’t stray too far from it (two grips to hold, a d-pad, two control sticks, four shoulder and face buttons etc.) but I’d definitely like to see the button hierarchy of the GameCube make a comeback.

It makes so much more sense than the diamond ABXY layout seen on modern controllers, as there’s always one button that’s used more than the others and the different shapes also made them easier to tell apart. So my controller would have unique face buttons and shapes and they’ll be smooth and silent to press, none of that overly loud clicky-ness of the Xbox controllers, but I will take the asymmetrical control sticks as they are a lot more comfortable to use.

Portability would be nice, but I don’t mean as a hybrid console like the Switch. If I lose control of the big TV, I have to lug a weighty and expensive plastic box upstairs to play on a smaller monitor, so it would be nice if all consoles could be as small and look as sleek as the Series S from now on as this would make moving from room to room so much easier.​
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Summer Game Fest and shows round-up | Team Talk

20/6/2024

 
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​We're back with a bang to bring you our thoughts on all the games announcements of the past couple of weeks, from Summer Game Fest, the Xbox Showcase, Nintendo Direct and back again.

While we don't have tons of gaming blockbusters hitting consoles in 2024 compared to last year, it's clear there's plenty to look out for in the next couple of years.

Side note: Thank you for bearing with us in our absence.

Once you've perused our choices, let us know what you're excited for in our Discord, or in the comments.

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Perfect Dark, Dragon Age and Gears of War | James Parry
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Call me old fashioned, but while I always champion new IP and fresh ideas, like many gamers, when push comes to shove I also have a bit of a soft spot for things I've played before.

Xbox in particular had me their entire show, with the return of both N64 classic Perfect Dark and Gears of War prequel E-Day both pleasant surprises.

The former was my first experience of bots in multiplayer and built on the excellent bones of GoldenEye before it, while the latter has been the source of many outstanding single and multiplayer experiences throughout the series' varied history.

Further to that was the updated title for the new Dragon Age instalment – The Veilguard. BioWare not only had an impressive trailer to show but the reporting in the days since has revealed we're in for a balance of RPG and big action which only they can deliver.

What they have shown off suggests a more linear, story-driven experience that the series is known for, with familiar faces and some pretty visuals. Here's hoping the vibe that made the original trilogy so iconic lives on in the team that remains at the troubled developer.

Elsewhere there were certainly fun bits and pieces dotted about. A new LEGO-flavoured take on Horizon, Assassin’s Creed has a fun new setting but the jury is still out, and Star Wars Outlaws should be solid, though being a franchise piece it does have an unfair advantage…

Luckily, amongst all the big names, tons of indies also got their chance to shine. The ones shown off by the newly created Blumhouse Games particularly stick in the mind. Hopefully I'll be able to carve out more time for them this year.
State of Decay 3 and Fable | Chris Brand
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Much like James, most of what caught my eye came from the Xbox Showcase. Possibly because that's the only console I own, possibly because a lot of those titles will be available through Game Pass at no extra cost and I love free stuff.

Though I struggle with horror-themed games, I can just about handle State of Decay 2 without succumbing to The Fear. Of course, it is much easier with someone to watch my back and taxi my character to our objective whilst I reluctantly make a coffee at 11:00pm as my eyes keep closing and cocaine is expensive. It's a huge improvement over its predecessor and even though State of Decay 3 probably won't be as big of a leap, it seems reasonable to expect that some new ideas will have made their way into the threequel.

There seems to be more of an emphasis on remembering the lost, which is sure to be a big part of my playthrough as all of my favourite characters eventually die. Usually due to me refusing to outfit them with the best gear, in case I lose that too. Good weapons are hard to come by but people are everywhere.

If you'd put a bet on me mentioning Fable, then congratulations, you've won fat stacks of cash. And your bookie is weird, who takes bets on stuff like that? Send me his number. The latest trailer follows the series' long-running tradition of not taking itself too seriously but things started to heat up near the end as we were, almost, introduced to this game's big bad. Maybe we'll get to see a good chunk of gameplay in next year's showcase, as the 2025 release window potentially means we've got 18 more months of me banging on about Fable.
Gears of War E-Day and Metroid Prime 4 | Liam Andrews
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I missed most of the actual events of the past few weeks, but catching up on all the announcements is my preferred way to approach these shows as I can pick and choose which games to focus on.

My highlight of all the events goes to Gears of War E-Day, but it could easily have been Metroid Prime 4, which looked amazing and was something I wasn’t expecting to see released anytime soon. I’m a big fan of the original Metroid Prime (and the remaster) and I’m hoping we’ll get a rerelease of the two sequels at some point before the latest entry comes out as I’d like to get up to speed with any important story events before diving in.

I’ve played every Gears of War game, bar Tactics, which I should really get around to at some point, and enjoyed all of them so I’m really looking forward to a new mainline game. I especially like the concept of going back to the start of events, as it’s something that’s only really been explored in spin-off books (which I’ve also read) as far as I can remember.

I know it wasn’t gameplay, but the CGI trailer looked very good and did its job of getting me hyped for the game and I can’t wait to see more.
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What forgotten 90s franchise should be remade? | Team Talk

13/3/2024

 
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​With Alone in the Dark returning with a remake of its 1992 original, we’ve been getting all nostalgic this week about other franchises which have somehow avoided the re-heating treatment so far.
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There have been numerous success stories in the past, including the iconic Resident Evil remake (the first one, that is), as well as the fact that industry icons Sonic and Mario still live on today.

What's your top pick for a franchise that doesn't deserve to be lost to time? Let us know in the Discord.

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Command & Conquer and Red Alert | James Parry
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While Red Alert was my introduction to the franchise, the legendary strategy title Command & Conquer really kicked off the world of real-time strategy on PC in 1995.

It brought the control of armies to life in a way we'd never seen before, and after almost 30 years (and a fairly well-received re-release a few years ago), the genre is ripe for regeneration.

The campness of the Red Alert spin off in particular will now have reached so-cheesily-bad-it's-good status, and could bring some humour we haven't really leaned into in gaming for some time.

The series would eventually make the jump to consoles too, with the sequels bringing some iconic moments of their own, including Tim Curry in some FMV sequences with the most outrageous accent imaginable – which I've no doubt gushed about in the past.
Star Wars Rogue Squadron | Liam Andrews
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This week’s topic gave me an excuse to call for the return of Star Wars: Rogue Squadron, which is something I’ll always be happy to do given the chance. The original game in the trilogy might have been released late in the decade (1999) on the N64, but it just about makes the cut.

Although I’m quite happy to play older titles in their original form - I recently finished Brother’s in Arms: Hell's Highway and am currently working my way through Star Wars: Jedi Starfighter – I would love to see Rogue Squadron given the remake treatment (though I’d be happy with a straight port on modern consoles as well).

There is a PC version of the game currently available on Steam, but it would be amazing to see the game properly reimagined on today’s hardware, with a super smooth framerate and highly detailed environments and vehicles. It’d also be great to experience the fantastic campaign missions without the vision obscuring fog.

I understand the fog was probably only included due to technical limitations, but it was more intimidating than anything the Imperials could throw at me, as I’d often dread getting lost in some of the more complicated map layouts.
Syphon Filter | Chris Brand
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1999's Legacy of Kain: Soul Reaver is the game I'd most like to see make a comeback, but if anyone ever forgets about this absolute gem, it's only for the brief moments between someone mentioning it. Syphon Filter might be remembered equally as fondly, just maybe not quite as often.

Though it spawned many sequels, the few that I've played lacked the magic of the original. At least, I think. It could be that time has merged them all together, as my memory of the series is little more than a montage of our "hero" setting people on fire through continuous application of the taser. I remember heroically setting fire to someone on a rooftop. I heroically set fire to a guy in a train station. I believe I also set fire to someone in a snowfield, something only a true hero would do. To clarify, this is totally unnecessary, as enemies are incapacitated (thus, the threat is removed) a good few seconds before the burning starts.

The story almost completely passed me by, presumably because my young mind didn't require a motive for setting people on fire, merely the opportunity. I would have likely skipped every cutscene and bit of dialogue instantly, to get back to the action. As such, the overall narrative would still feel new and fresh if I was to revisit Syphon Filter, although I'd prefer a remake rather than a continuation of the series. I could find out who I'm fighting against, what their goals are and why it's acceptable for me to use a "non-lethal" weapon in such a way.

It's aged about as well as GoldenEye and would need rebuilding from the ground up to really do it justice, but I can't think of a better choice to fill the Sam Fisher-shaped hole in our lives.
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What are you excited for from the Nintendo Partner Direct and Elden Ring DLC trailer? | Team Talk

24/2/2024

 
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Wednesday saw the biggest contrast in gaming announcements this year so far with the Nintendo Partner Direct and the release of the hotly anticipated Elden Ring DLC – Shadow of the Erdtree.

The Partners Nintendo brought to its show included SEGA, EA and Disney, as well as a slew of smaller-scale projects, while there’s nothing small scale about what Bandai Namco and FromSoftware had to share with us in the first expansion to Elden Ring.
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What are you looking forward to amongst these announcements? Let us know in our Discord.

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James Parry
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I dived into Elden Ring two years ago with very little to go on, having not played a lot of FromSoftware games before. I managed a decent number of hours without really pushing the boundaries of what even the first area of the map had to offer, so the prospect of returning to that world was always a hard sell.

Not because it was bad or I didn’t enjoy it, but because a game like that is intimidating.

This new lease of life for The Lands Between looks just as epic in scale, with a terrifying rogues gallery of towering and twisted monsters ready to take you down.

While it was fun to explore, I don’t see myself revisiting it anytime soon.

Which brings us to Nintendo, where there were a few fun things to look forward to – and all in the first half of this calendar year, which is appreciated.

Firstly, the new Super Monkey Ball title, Banana Rumble, brings co-op to the monkey-loving party series, which might add a different dimension to its already clever puzzling fun.

Next, there’s Snufkin: The Melody of Moomin Valley, which I was lucky enough to try at EGX last year and found it charming and beautifully made, so certainly one to pick up.

And finally, there’s a release of some well-regarded gems from gaming’s past in the form of Star Wars Battlefront Classic Collection. Not to be confused with the more recent entries, these games from the early 2000s passed me by, and any Star Wars game I haven’t tried out is always intriguing.
Chris Brand
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As someone without any experience of the base game, the Elden Ring DLC just makes the prospect of picking it up even more daunting. The big, scary, world has been made bigger and scarier and it's still bereft of shotguns. Though I've heard it's more accessible than the typical FromSoftware titles, I'm aware that I have too little patience to spend the time required to reach an appropriate skill level.

What surprised me most from Nintendo Direct was the inclusion of Xbox first-party titles, Grounded and Pentiment (both games, along with two more, are releasing on PlayStation, too). With cross-platform play assumed to be a given in multiplayer games nowadays, console exclusives just mean a smaller player-base, so it makes sense for Microsoft to get their games into the hands of as many folks as possible. Pentiment, however, is single player, and the cynic in me suspects that this is Microsoft's way of showing various governmental agencies that they have no intention of creating a gaming monopoly by acquiring every third-party developer they can get their hands on. As they appear to be doing.

It feels wrong that my personal highlight from Nintendo's stream was the least Nintendo part, but this could be a turning point for gaming. I'm sure we all have a lot of questions already. Which other Xbox exclusives will be ported to rival systems? Will Nintendo and Sony follow suit? When can I play Mario Kart and God of War?

It's probably wise to assume that some exclusives will stay that way. I don't expect to ever see Joel from The Last of Us squaring up against Gears of War's Marcus Fenix in Super Smash Bros. but I do expect, nay demand, to play Mario Kart on my Xbox now, if not sooner.
Liam Andrews
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I’ll be honest, I was not aware of any impending DLC reveal for Elden Ring until this week’s topic was announced, although having since watched the trailer I can say that it does look very impressive, if a little gloomy.

I’m not into souls type games but I know Elden Ring is supposed to be a great game in its own right. Perhaps I’ll pick it up one day, although like Chris I find the idea of jumping into an even bigger game a little intimidating.

The Xbox game reveals in the Nintendo partner showcase didn’t come as a surprise, however, as most people had guessed two of the games making the jump would be Grounded and Pentiment.

I’ve yet to play the latter but thought Grounded was excellent. I’m not sure how good it will look on Switch, but it’s still cool to see it arriving on other platforms and giving other players a chance to experience it.
​

Away from the Xbox ports, the biggest reveal from the showcase was the original Battlefront games being rereleased on consoles with full online multiplayer support. While I thoroughly enjoyed the modern Battlefront iterations, I know the original titles are held in high regard so I’m looking forward to trying them out for the first time.
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