After getting excited about tiny fighting monsters earlier this year at the last Pokémon Presents, now we’ve got another update, it’s time to get hyped all over again.
This show brought us updates on upcoming in-person events, including the Pokémon World Championships in London, as well as a look at both new Pokémon and gaming mechanics from November’s Pokémon Scarlet and Violet.
What are you most looking forward to in the pokéverse? Let us know in the comments, or join our Discord and chit chat there.
Tackle Gyms in any order | Liam Andrews
The ability to take on any gym you please at any time is quite an appealing idea. Pokémon Legends: Arceus gave us an open world to run around in, but the main missions happened in a set order, which is fine, as I don’t think linearity in games is necessarily a bad thing but being able to choose what to do next makes much more sense in an open world scenario.
It also just seems a bit more fun, and really helps solidify the trainer taking on the world vibe. Not only that, but without the need to follow a set path to the top it should help create a bit of variety between people’s playthroughs.
I’m intrigued to see if there will be any sort of difficulty spike with the gyms, or whether they’ll scale to match your current team’s abilities. While many players will certainly enjoy the challenge if the former scenario turns out to be true, it’s hard to see Game Freak promoting freedom of choice only for your ‘mon to be one-hit by much higher levelled opponents, so I think the latter is the more likely.
Pokémon Go Fest 2022 | Chris Brand
The urge to finally pull the trigger and jump into Pokémon Go has been gestating in me for some time now and it only grows stronger with each bit of news we receive. Pokémon Go Fest 2022 could very well be what pushes me to make the leap.
As I lack the means to travel the world collecting adorable animals, I may never be able to complete my Pokédex (for the uninitiated, this is a catalogue of all the creatures you've abducted. We both learned a new word today), but Pokémon Go Fest 2022 offers something I wouldn't usually be able to acquire, in Ultra Beasts. An Ultra Beast has appeared at every live event this year, for those lucky enough to attend in person. During the finale at the back end of August, all four of these Ultra Beasts will be available to all players worldwide.
Aside from the, magnificently-named, Ultra Beasts there's also Daily Adventure Incense which has tipped the scales further. This can be used once a day, lasts fifteen minutes and attracts Pokémon (even legendary ones) that don't typically frequent your 'hood. This could enable me to actually complete my Pokédex. Possibly.
Although I know absolutely nothing about Pokémon Go, or any other Pokémon title for that matter, I'm armed with the knowledge that Grookey is definitely the best starter, so here's hoping I catch him first.
With Stray capturing the hearts of cat lovers everywhere this week, we've been thinking about other games where animals take the lead.
All the way back to arcade classics like Frogger, we've had many chances to inhabit the animal kingdom, and the 90s featured a slew of animal-based titles, particularly with Disney tie-ins, not to mention console-era mascots like Sonic and Crash Bandicoot.
These days you can be a goat, a goddess in the form of a white wolf or attack people as a shark. What's your favourite?
Star Fox 64 / Lylat Wars | Liam Andrews
As much as I love cats, it wouldn’t do to pick them seeing as they have Stray repping them this week, so I went digging around my game collection to see which four legged creatures have taken centre stage in past played games.
That’s where I stumbled across my copy of Star Fox 64 3D, the 3DS port of the excellent N64 game, Lylat Wars. While there’s all sorts of animals knocking about in this series, I’m going with the main man (beast?) himself, Fox, as my selection.
Like James’ pick, there’s not actually much in the way of animal-specific stuff happening in this game, although we can’t be sure of what Fox McCLoud likes to do when not saving the galaxy – perhaps he does enjoy scattering the contents of bin bags across a street, or is partial to a bit of night-time pooping on people’s garden lawns? We’ll never know.
What he and his anthropomorphic allies do bring to the game, however, is a bit of whimsy that would simply be lacking with a regular human protagonist. I mean he’s a fox, called Fox, and it somehow works. I doubt a human, named Human, starring in a game called Star Human, would have been quite so popular.
Bubsy | Chris Brand
I've always thought Bubsy (not Busby, I did check - Ed) was a likeable character who deserved better. Though I can picture a few different levels from various games, it's Bubsy himself that is the most memorable aspect. He's got an almost Crash Bandicoot-like charm which, I believe, is solely responsible for the repeated sequels. Once again, the series would be functionally the same with a human protagonist (granted, the story would need rewriting), but having a cheeky animal mascot was all the rage at the time.
Nostalgia has no doubt coloured my memories but I can recall genuinely enjoying Bubsy's first outing, Clawed Encounters of the Furred Kind, even though my younger self found some sections of it to be painfully frustrating due to the one-hit-kill mechanic and my own impatience.
Anyone who has played a 2D platformer starring a blue hedgehog or a moustachioed plumber will understand the gameplay and be immediately familiar with the controls. It was a fully competent Sonic/Mario clone that was just different enough to justify its existence.
Maybe Sonic is a little more charismatic, and he certainly has a better back-catalogue, but Bubsy has somehow managed to survive in the minds of many, despite almost every sequel being a huge disappointment. Every now and then they'll try to resurrect the loveable bobcat but the games never live up to their potential.
The Bubsy series mirrors the classic horror, Halloween; each new entry is worse than the previous, but the focal character just won't die.
While games can be great for a touch of escapism now and again, sometimes you long for something real, just a little different to your day-to-day.
Look no further than this week's Team Talk, where we're pondering what might make the best simulator, inspired by the release of PowerWash Simulator this week. It might be a lightning bolt of inspiration which exists only in your overly-active imagination, or perhaps it's something that already exists or is it an established classic like Microsoft Flight Simulator, one of the first and most enduring in the genre.
What would you choose? What makes you excited to play it? Let us know in the comments.
Garden Bird Simulator | Liam Andrews
A quick internet search tells me there’s a few bird simulator games knocking about, including a Pigeon Simulator, but I’m interested in playing as the smaller garden birds that I often see frequenting my garden feeder.
I’d call the game Garden Bird Simulator, not just because that’s where the gameplay would take place (and it’s where the birds live), but also because I don’t think Tit Simulator would get past any diligent marketing department.
You’d play as either a Blue, Coal, or Great tit in a sandbox environment, flitting from garden to garden, hopping between the branches of bushes and trees in the search for nutritious insects or places to nest. Rarer birds, such as Long-Tailed, Crested, Marsh, or Willow tit could be unlockable characters.
Some gardens could contain easily accessible bird feeders, but these come with hazards, such as neighbourhood cats or circling predator birds that are waiting to pounce, adding a risk/reward element to gameplay.
The end goal would be to find or build a nest and successfully raise a set number of fledglings, protecting/caring for them both in the nest and after they have fledged, but I’d also include a no-objective, dive right in mode so players can just relax and enjoy the roleplaying.
Guitar Maintenance Simulator | Chris Brand
When it comes to mundane activities that are oddly cathartic, PowerWash Simulator is going to be hard to top. But, top it I have, with this concept for Guitar Maintenance Simulator, the side of Guitar Hero that you don't see.
I've spent many a lazy Sunday afternoon sedately, yet thoroughly, cleaning and restringing my guitar. It's one of the few pursuits in which I get that feeling of satisfaction from a job well done and I think it would transition excellently to video game format.
At first, you'd start with simply cleaning, restringing and tuning, before moving on to more intensive work, like repairing and replacing parts. I envision scores of different makes and models, each with their own distinct (and authentic) sound, which could be modified as you unlock and install new parts. Amps and effects pedals could be added for further depth, giving players a huge range of true-to-life sounds that could be created.
A "free play" type of mode would allow me to build the sort of digital collection that I'll never be able to acquire in stupid real life and could potentially teach me the skills needed to finally fix up the fixer-upper I received from a friend some months ago.
Much like my colleagues' ideas, you wouldn't need to be an enthusiast in order to enjoy it, but you'd get more out of it if you were at least somewhat interested in the subject matter. On that note (ahem), a basic understanding of music theory could be picked up in a casual way, if anyone has dreams of becoming a rock star, like I am.
With the holidays just around the corner, the summer gaming drought is almost upon us, which means it's time to dust off our favourite games to play while hiding from the sun.
Whether you're getting your friends together for 1, 2 Switch on the roof from that Switch launch trailer, or losing yourself in a sprawling single player adventure from dawn till dusk, we all have gaming moments which remind of us the summer time, when the weather is occasionally fine.
What's your favourite? Let us know in the comments.
Arkham City | Chris Brand
Ah, summer. It's a time for beer gardens, frosty pints, BBQs and good friends. Or it would be, if I still drank alcohol or had any friends.
For me, summer is all about sitting on my comfy old couch with a large fan blasting cool air straight at my chops, a controller in my hand and my eyes working overtime, acutely aware of any movement in my peripheral vision that could signify the presence of the spiders that are just waiting to ruin my day.
If weather absolutely has to exist, I'd much prefer dull, overcast, autumn evenings to this horrible, bright warmth that we're subjected to for a few days every year. As such, I'm choosing to hide away with The Dark Knight, his brooding countenance matching my own miserable face.
Arkham City is the best of the bunch, serving up a superb storyline and expanding upon the original whilst still keeping all of the elements that made it one of the best superhero games around. Just like Arkham Asylum, the opening cinematic sets up the plot right before the punching starts.
The brief tutorial/refresher on how combat works has stuck with me, as there's a very believable reason for why our protagonist has been stripped of the fancy Bat-gadgets that we spent so much time procuring in the previous title.
The game is well-paced, with memorable boss fights and a fairly gentle difficulty curve that gives players plenty of time to get to grips with new mechanics and tools as they are introduced. Whilst the combat may not be quite as crisp as it is in Arkham Knight, it's still a noticeable improvement over Asylum and holds up well to this day.
Firewatch | Sam Sant
I enjoy venturing outdoors during the hot summer weather (shocking, I know) and often feel guilty about staying inside; one of the best ways I’ve found to combat this is taking vicarious trips in games.
Firewatch is set in the gorgeous, sun-drenched Wyoming wilderness. Players wander around scenic landscapes while chatting to Delilah, protagonist Henry’s supervisor, over a radio. Great weather, scenery and company (the pair can grow quite close together) are largely what define the archetypal “perfect” summer.
Not everything goes exactly to plan, however. As strange events begin to occur, Henry and Delilah are drawn to investigate a potential shady conspiracy. Without ever becoming downright unnerving, this imbues the game with a sense of adventure familiar to summer ramblers taking the time to explore unknown places.
Crucially, Firewatch is also simple to drop in and out of and doesn’t take more than a few hours to complete. It’s easy to accommodate amongst a busy summer schedule without the risk of eating into real-world plans, should that be of concern.
With the adorable Fall Guys: Ultimate Knockout now free-to-play on all platforms, we thought it was high time we gave kudos to a few of the best FTP titles out there.
While publishers' different approaches to monetising these experiences often leave much to be desired, there's something satisfying about getting into a game without paying upfront, and the best don't make feel like you need to pay at all to enjoy it.
What game keeps you coming back for more? Let us know in the comments.
Pokémon Go | James Parry
While the barriers to the game being free grow every year, Pokémon Go is still the free-to-play game I dip into now and then fairly consistently, with updates and seasonal events highlighting new friends.
Recently we had the debut of Tyrunt, to cannily coincide with the dino-fever as a result of Jurassic Park: Dominion at the cinema, and there are constant special events and community days, which spotlight a favourite pokémon and even give you a chance to catch a “shiny” colour-changed version.
It also connects you with trainers across the world. Sure the friend code system is a little awkward, but once you’re connected you can exchange gifts, pokémon or even pit your team against there’s in a battle.
While it might not have the immediate action and chaos of free-to-play stablemate Pokémon Unite, it certainly has a lot of pokémon featured – over 700 of the nearly 900 that currently exist in fact – and a huge number of team options as a result.
Even now you can team up with others across the world to compete in remote raids, or even join them in person, and the satisfaction of catching a legendary remains to this day.
Of course, Sea of Thieves' upcoming updates may see it come back into my rotation once again, and Rocket League is also a near-constant feature in my recently played. Perhaps I need to broaden my FTP horizons?
Warframe | Chris Brand
There are a good handful of free-to-play games which aren't too aggressive when it comes to monetisation and Warframe, for me, sits at the top. You can buy almost anything with Platinum, the game's premium currency, but everything you could need to become the deadliest of space ninjas is available in game, though some of it may require a significant time investment. If you don't like spending money and want to skip the grind, there's also the option of trading, as most items can be traded between players, including Platinum.
At first, it may seem like a generic first-person shooter but once you've progressed enough and have a few Warframes and a decent collection of gear, it becomes so much more. Each 'frame has its own set of abilities and, as such, is best suited to certain missions. Stealthy types will fare better on Spy missions, for example, but it's not mandatory to bring a specific loadout to a mission, it merely adds a slight strategy element.
One of Warframe's greatest strengths is the wealth of content. There are hundreds of pieces of gear to be bought and crafted and new stuff is released regularly. Some of the bigger updates will even add new mission types, enemies and quests.
All of this can be overwhelming for newer players, especially as a lot of the mechanics aren't explained very well and in game information isn't always easy to find. Not to mention the endless stream of balancing patches and reworks that are common in multiplayer titles.
If you haven't touched Warframe since the early days, you may be surprised at how much it's changed. It's not the same game it was upon release. And if you've yet to try it out, now is as good a time as any.
With no E3 show this year, given the knock-on impact of the pandemic, Geoff Keighley, of The Game Awards fame, has coordinated the major platforms (except Nintendo, because they do whatever they fancy) for Summer Games Fest, to show off their latest gaming wares.
By now you’ll have heard about The Last of Us Part 1 remake, had the first reveal of Starfield gameplay at the Xbox Bethesda Showcase over the weekend, and even found out about new content for Resident Evil Village, but were there any unexpected surprises?
The team has come up with a few, and we also have special guest, and Twitch and Twitter queen, Ellie Hayden pitching in as well. What were your highlights? Let us know in the comments.
High on Life | Chris Brand
There were a number of titles that took me by surprise, none more so than High on Life, a first-person shooter from relative newcomers Squanch Games. Justin Roiland (CEO of Squanch Games and co-creator of Rick and Morty) has splashed his unmistakable style, and voice, all over, with a blend of off-the-wall humour and visuals that are as beautiful as they are disturbing.
In a world that's (hopefully) very unlike our own, human beings are sold as the latest drug craze and it's up to you to take down the alien cartel responsible for this trafficking. If the idea of people-packed "Hyperbongs" isn't weird enough, you'll be taking on the alien menace with an arsenal of living, and talking, weapons.
It's the kind of thing that could wear thin very quickly if it's not done right – I'm sure we all have phrases burned into our brains from mindless NPCs constantly repeating the same few lines over and over again – but I'm hoping there's enough variety in the dialogue, with a host of different personalities to wield and a runtime that doesn't overstay its welcome.
I love immersing myself in a substantial RPG, and Starfield is certainly looking the part, but sometimes I just like good old-fashioned fun. High on Life reminds me of Oddworld in that respect, the general tone is similar as it walks that fine line between serious and silly.
Aliens: Dark Descent | Liam Andrews
I do like to get excited by the prospect of a new Aliens game, even if they haven’t always delivered on the hype. I played a bit of the most recent one, Fireteam Elite, and did enjoy it, for the most part, but even with it on Game Pass finding a match was difficult and it soon dropped off my radar.
Although there wasn’t much in the way of gameplay, I liked the look of Aliens: Dark Descent. I wouldn’t say I’m into RTS games, but the idea of trying to navigate a whole squad of Colonial Marines through levels littered with xenomorphs sounds quite fun.
There’s little revealed in the trailer, so we don’t whether it’ll be a case of moving a small team of four or five marines through a linear level, or if it’ll be more like a traditional RTS setup where you’ll be establishing bases, harvesting resources, and building larger armies and attacking/defending multiple objectives at once.
Either way, I think an Aliens RTS has potential, and I’m looking forward to seeing more. At the very least, it was a nice surprise to see a new take on the franchise and the CG trailer was impressive.
Persona 3, 4 and 5 | Ellie Hayden
We’ve seen some pretty big and exciting reveals this week – and I’m sure the boys have already mentioned that juicy Starfield gameplay – but the unexpected highlight for me has to be the re-release of a selection of old games.
I’m very excited to see Persona 3 Portable, Persona 4 Golden and Persona 5 Royal will be coming to Game Pass. It’s been wonderful to see JRPGs really moving into the mainstream over the last few years and this feels like a substantial step forward in terms of bringing the best of that genre into the spotlight.
The Persona series includes some of the most well-designed, well-produced and innovative RPGs I’ve ever played. In fact, the storytelling and character design in all three games is sublime; the soundtracks and voice acting are top-quality; and the combat is deep, strategic, and customisable – I really can’t gush enough about them.
It’ll be fantastic to see a whole host of new people play these games for the first time, and Game Pass should encourage more Western gamers who might have missed them to give the series a try.
Seeing more enthusiastic gamers getting into a franchise I love, one of my favourites of all time in fact, is really exciting. I can’t wait to see how many gamers almost ruin their degree playing P3P, just like I did.
Now we've had the joy of Star Wars celebration, and with Obi-Wan Kenobi in full swing on Disney+, the hype for a galaxy far, far away is at fever pitch once again. We also had some fresh news with a reveal trailer for Star Wars Jedi Survivor, the follow-up to 2019's Fallen Order.
What are you most excited for? Let us know in the comments.
Ubisoft’s Star Wars open-world title | Chris Brand
Like James, I'm excited about the sequel to Fallen Order, which is surely one of the better Star Wars games to date (if not the best) but Ubisoft Massive's as-yet-unnamed open world title may just take the top spot for me. Though I didn't exactly gel with The Division or its follow-up, the world itself was exceptional, with recognisable landmarks and a lot to explore off the beaten track.
Yes, it was desolate, but it fit with the theme. The barren streets told as much of a story as any of the myriad collectibles that you could find scattered around and it added to the atmosphere. There was also a staggering amount of Easter eggs and references hidden throughout, which is an enticing prospect in a Star Wars game, given the decades of lore to draw from.
I'm hoping for a busier world this time around. Something similar to Knights of the Old Republic (which, coincidentally, is being remastered) with a series of open areas, would suit me just fine. We've visited many different planets in various media, and we all have our favourites, so it would be a shame to be stuck in one place.
Though I long ago grew tired of Ubisoft's habit of littering the world with side quests and smaller activities, I would welcome it in this instance. Especially in a fresh IP that will most likely feature new faces and a story that could take place at any point in the universe's prolonged timeline.
Respawn’s Star Wars First-person Shooter | Liam Andrews
I managed to miss the drop of the Star Wars Jedi Survivor trailer, but I thoroughly enjoyed the first game so I am very much looking forward to this. I was especially pleased that Cal's lightsaber is back to being a classic single blade, though I expect we’ll be able to personalise it like in Fallen Order.
As for which Star Wars game I’m most looking forward to, I think that would have to be Respawn’s as yet untitled Star Wars FPS, as you just know it’s going to be a quality experience - this is the studio responsible for two of the best FPS titles in recent years (the Titanfall games), after all.
There’s little information knocking about, but I’m hoping it’ll be something akin to Titanfall 2, with decent multiplayer and a solid, engrossing single player campaign. Battlefront II’s multiplayer was excellent, but the solo offering never really grabbed me, so it would be great to get a decent single player Star Wars FPS experience.
As much as I enjoyed being a Jedi in Fallen Order, it’d be cool to play as a regular trooper or perhaps as a bounty hunter in big blaster-focused battles. There’s plenty of blaster-wielding characters that would be a perfect fit for a FPS title, such as Han Solo, or even Cassian Andor, the latter of which just happens to have his show coming out soon.
Smashing through realities and turning the world upside down seems to be all the rage in entertainment right now, not least in WB Games’ Multiversus, which got us thinking about our favourite universe-spinning gaming experiences.
Of course the likes of Kingdom Hearts bring together multiple franchises and locations by default, but other games have been more nuanced in how they've tackled exploring the multiverse.
Does anything multi-dimensional stand out for you? Let us know in the comments.
Sea of Thieves | Liam Andrews
Last year’s Pirates of the Caribbean-themed content for Sea of Thieves was a bit of a surprise announcement, even though really, when you think about it, the two fit quite well together.
Making my way through these special missions (I think I’ve only got one to go) was a lot of fun, and often tasked players with delving into strange new worlds deep below the waves or beyond the 'living' realm. While I’m not the biggest POTC fan, I do have a fondness for the first two films, and I enjoyed stumbling across items or characters directly linked to them. Swimming through the wreck of the Black Pearl was a particular highlight.
Away from gameplay, Sea of Thieves has also been pretty good at incorporating other notable franchises in the form of cosmetics, which is also fun. The Spartan set that turned up in my inventory one day was pretty cool, and even though I prefer to mix and match items rather than use a complete set, it was still nice to have, and don't forget the limited-edition Borderlands-themed ship.
Rare have even gone so far as to reference the very machines we play games on, with The Duke ship set boasting the bright, red, green, blue and yellow of the Xbox face buttons as well as a generous helping of black and neon green colouring.
Injustice 2 | Chris Brand
Injustice 2 uses DC's well-established Multiverse as a tool for storytelling and a totally believable, in-universe, reason for adding a whole bunch of wacky modifiers to fights. Heroes and villains can switch allegiances, sometimes becoming the very thing they despise, sans any changes to the real characters we know and love.
The single-player Story mode is similar in design to the more recent entries in NetherRealm Studios' flagship fighter Mortal Kombat, giving players a few fights with a variety of characters as chapters progress. The writing is as good as you would expect, telling a tale through relatively short cutscenes and managing to flesh out the plot without pulling players away from the action for too long.
Multiverse mode plays out like a series of ever-changing "What If" scenarios, which fits in nicely with the overall narrative. Everything is canon, just not always in this universe.
DC Comics' gargantuan catalogue, built up over many decades, requires re-invention in order to not get stale and it's an excellent mechanic to incorporate in Injustice, as there's a constant stream of shiny new things to unlock and DLC fighters can be added seamlessly, even from other Warner Bros. properties, such as Mortal Kombat's Sub-Zero and Raiden.
Warner Bros. various worlds collide in the latest brawler from WB Games, we took MultiVersus for a spin, during its closed alpha, to give you our first impressions.
What is there to keep you playing?
Of the 15 characters (which will no doubt expand after launch), five are locked away behind in-game currency coins, which will be available as premium currency when the game eventually launches, free-to-play around July, after an open beta.
Within the game there’s a plethora of unlocks including character variants (a.k.a. costumes), ringout animations, taunts, 2D emotes, profile icons and banners, but otherwise, beyond mastering each character’s moves, there’s no singleplayer story to explore here.
How are the characters?
As you might expect, it’s a bit of a mixed bag. Even though each character has the same basic controls, some movesets can feel more varied than others. For example, Wonder Woman has a lasso and a variety of shield moves to play around with, but Taz seems to turn into a whirlwind at the drop of a hat.
You can customise characters’ play style to a small extent with a series of offensive and defensive perks, which unlock once you’ve main-ed them for a while, though it was difficult to say how much of an impact this had on gameplay after only a few days of play.
So what’s the verdict?
There have been plenty of games which have gone after Smash Bros.' crown in the past to varying success, from PlayStation All-Stars Battle Royale to Brawlhalla, and none have really hit the spot. Warner Bros. certainly has a suite of characters to choose from, if the never-ending cameos in Space Jam A New Legacy are anything to go by, so there’s certainly potential for fun future updates.
In terms of what’s here right now, given it will be free-to-play it ticks the boxes you’d expect, but there might not be enough variety of stages to keep hardcore fighting fans hooked in the long run. Once the open beta rolls around in July, which seems likely to lead right into the full release, we’ll see the full range of content the game has to offer. For now, it’s one to keep an eye on.
As if Sonic returning to cinemas for a second time wasn’t enough, SEGA decided to spoil us further recently with the announcement of Sonic Origins, a remastered collection of four undisputed classic Sonic titles: Sonic The Hedgehog, Sonic 2, Sonic CD and Sonic 3: Sonic and Knuckles.
Since some of us played one or two of these the first time around, we’re of a generation that grew up with the fastest blue blur in video games, it got us thinking about what our favourite outing might be.
Do you have a favourite? Is it in this remastered collection? Let us know in the comments.
Chris | Sonic The Hedgehog 2 | MegaDrive/Genesis
Sonic's second clash with Dr. Robotnik (as he was known at the time) has a special place in my heart for a couple of reasons. It was the first game I remember playing with my old man, him leading the way as the eponymous hedgehog and me darting about as Tails.
Looking back, I probably wasn't as much help as I could have been, but being able to respawn infinitely without penalty meant that my dad could concentrate on getting through the level without having to keep an eye on me.
Whilst the option of playing in co-op was a huge draw, the biggest addition must surely be the Spin Dash move, which allowed players to quickly get a speed boost from standstill, making those loops easier to navigate and saving from having to backtrack until you had ample space to hit full sprint.
When I think of Sonic 2, the Casino Night Zone instantly pops into my head. The music is burned into my brain for all eternity as we spent far longer on the big slot machine than we needed to, only leaving when we had hit the jackpot enough times to be loaded with gold rings. It's a trait that my dad still carries with him to this very day.