During the latest Marvel's Avengers War Table livestream, Hawkeye was announced as the first post-launch DLC character. Spider-Man has since been confirmed as a PlayStation exclusive. With a long list of other superhumans to choose from, these are the heroes (and villains) we'd like to see added next.
There's no need for myriad customisation options when you already look like this.
Liam | Damage Control
Damage Control has been around for a long time, but I only discovered the stories a couple of years ago when someone handed me a collection of comics for Christmas.
Although I was initially sceptical, it turned out stories about a company formed just to clean up the chaos caused by rampaging heroes and villains could be surprisingly entertaining, and I think the concept could work just as well (albeit as a bit of a curveball) in the upcoming Marvel’s Avengers.
I don’t think it would be fair to pit a bunch of technicians and middle management up against the likes of AIM and its armies (though it could be sadistically fun!) so Damage Control missions would instead be used to break up the action, with players given the opportunity to unwind and de-clutter the ravaged streets.
Perhaps as an extra incentive to play clean up, players could uncover hidden items left behind by heroes and villains in the rubble of destroyed structures, or come across some of the more fantastical characters that crop up in Damage Control lore - such as sentient buildings that want to go travelling - and have to negotiate solutions to these types of bizarre problems.
The behind-the-scenes workers of the Marvel universe deserve more credit.
Sam | Professor X
Professor X is the eponymous leader of the X-Men and a beacon of all things good in mutantkind. Charles Xavier insists that Homo sapiens and Homo superior can coexist, despite his species’ greater power and humanity’s many flaws. If that isn't a noble enough cause to earn the Oxford graduate a place on the heroic Marvel’s Avengers roster, I don’t know what is.
Xavier would fit narratively, serving as a leader to help reunite the team during the A-Day Aftermath that’s explored within the upcoming action game. He’s also the perfect counter to leading villain M.O.D.O.K., possessing his own great intellect and suite of mental powers that are used to opposite ends.
Professor X is most commonly depicted with a disability, and keeping him confined to a wheelchair would add diversity to both the in-game representations and mechanics. Having spent the last week wreaking havoc in Destroy All Humans! (2020), it can be a lot of fun to fling enemies around telekinetically and telepathically extract brains. There’d be far fewer cranial extractions, granted, but with a little expansion on the core concept a mentally-powered combatant with limited mobility could work.
He’d especially shine in co-op, serving in a befitting support role. A more direct comparison here would be to Bleeding Edge healer Zero Cool, who also occupies a chair, if this time entirely by choice.
Few heroes are better suited to taking on the mind-bending M.O.D.O.K.
James | Gambit
Unloved in the cinematic world and a fairly consistent background player in video games over the years, the X-men’s other gruff-voiced loner, Gambit, could be a fun - if unlikely - powerset to throw into the Avengers’ mix.
Given the characters already on the team, Gambit could be a quieter presence, almost a Solid Snake-like presence to tackle a more covert type of mission, on the Black Widow end of the spectrum, compared to the bombastic action of The Hulk or Iron Man.
You might think it’s all about throwing a few playing cards around, but in fact, Gambit’s ability to turn potential energy into kinetic energy could be applied to almost anything. It could be difficult to balance without breaking the game, presenting a challenge for developer Crystal Dynamics, but could make for some really interesting gameplay.
How well he’d play when teaming up with the rest of the group could be interesting too, combining with other powers, and we know from the trailers alone there’s plenty of story time when the group aren’t diving into battle, which could bring an interesting twist to the story side of the game as well.
A fan-favourite hero for many from back in the 90s cartoon days, this could be Gambit’s chance to get some time in the spotlight.
It's been too long since Gambit had a chance to shine.
Who would you like to see added to Marvel's Avengers?
M2H, the team behind Verdun, have finally brought their latest WW1 shooter Tannenberg to consoles. Join us as we take a quick look at the multiplayer title on Xbox One.
I enjoy Verdun, but finding online matches is tough. How does Tannenberg fare?
At the time of writing, close to the game's release, the Tannenberg player base seems relatively healthy.
There’s usually enough players around to make at least one or two full matches, though it is a niche game and that may soon change. While we haven’t had to make use of the included bots to bolster numbers just yet, there could be a time when AI opposition becomes a necessity and not a luxury.
What about the visuals?
Tannenberg isn’t the prettiest game out there, but it looks decent enough on console. Motion blur can be enabled to soften some of the rough edges and the frame rate can be unlocked, though even when running on an Xbox One X the latter caused noticeable screen tearing and occasional performance stutter.
Would you recommend Tannenberg?
Yes. The old-timey weaponry and rugged looks might not be to everyone’s taste, but give it a chance and you’ll find a fun, alternative multiplayer experience that can be genuinely thrilling.
The not-E3 livestreams continue and Xbox Games Showcase was Microsoft's latest attempt to woo us into buying their shiny things. Though Xbox Series X garnered a few nods, it was all about the games, but what did we think of them?
A short teaser, but sweet nonetheless.
Xbox fans have spent the current console generation begging for more exclusive titles, and it looks like the upcoming Xbox Series X will address that. I can’t say that any games shown at Microsoft’s first-party 20/20 event were visual showstoppers, but the diversity was certainly impressive.
Halo Infinite looks like it’ll be a bombastic blast, Everwild seems serene and thoroughly lovely, while Tell Me Why and As Dusk Falls tackle deeper themes usually reserved for smaller stages.
Though it was disappointing not to see any new footage from Senua’s Saga: Hellblade II following last year’s immense debut trailer, a specific trio of reveals more than made up for it.
State of Decay and Fable are perhaps my favourite Xbox-exclusive franchises, so seeing new instalments from both is exciting if not fully unexpected. Avowed, on the other hand, took me by surprise. Obsidian’s RPG looks to be a marriage of The Elder Scrolls and The Lord of the Rings, with just a tinge of FromSoftware - that’s basically a recipe for perfection in my eyes!
Best of all? Everything I’ve talked about (and everything I’ve not) will be available on Game Pass. Plus there’s still more to come! Only 9/15 developers comprising Xbox Game Studios have shown their hand so far.
Can Ninja Theory top the original Hellblade?
Halo Infinite seems to be getting a lot of stick following the Xbox Games Showcase, but I for one thought everything shown looked excellent (apart from those odd Minecraft-like cliffs) and it was very much my highlight of the event.
Gameplay looks like a return to the classic Halo formula, which is excellent news, but even better than that, there wasn’t a Promethean in sight! I’m not against the inclusion of new enemy factions, but I think Halo just works better when it’s you versus the classic Grunt/Jackal, Elite/Brute Covenant setup (or in Infinite’s case, The Banished).
As for the rest of the show, I thought Rare’s Everwild and Obsidian’s Avowed both looked intriguing, even I’m still not completely sure what either is about, and, like Chris, I think that Vermintide 2’s combat in a futuristic setting, which is what Warhammer 40,000: Darktide seems to be, is an appealing prospect.
For some reason I also found the news of Destiny 2’s impending arrival on Game Pass surprisingly pleasing, despite owning a physical copy of the game and never actually playing it. Perhaps the ease of access and extra content will be enough to convince me to give it another try.
Rallying around in a Warthog looks just as fun as ever.
After deciding to not get either next gen console on release this year, I came at the Xbox show from a very different perspective to normal - as a cross-platform gamer.
Fortunately with every release card there was additional information, highlighting the games were for PC too and those which, importantly, would be debuting on Game Pass. As a result, subscribers could get invested in these games by default, due to the minimal barrier to entry.
One of the titles which did stick out, which we’d heard about before but seen fairly little, was Psychonauts 2. As someone who’s heard good things about the original my interest is certainly piqued by the latest trailer.
While Halo: Infinite will offer plenty of opportunities for slashing, no doubt (those Grunts won’t massacre themselves, after all), the prospect of a return to the world of Phantasy Star Online, with New Genesis: Phantasy Star Online 2, is enticing. While many might not be familiar with the first game, its debut on the Gamecube in particular marked the beginning of the internet gaming era for some, including yours truly, and so the nostalgia repeaters were on full blast from the off.
While it might take a while to see some of the titles on show, there were only one or two which held no interest at all, which suggests the future is looking fairly bright for Xbox fans.
Did you get that same hit of nostalgia?
Catch up with the Xbox Games Showcase below and share your thoughts with us.
Ubisoft Forward gave us a glimpse of the future, with details about Watch Dogs: Legion, Assassin's Creed Valhalla and some of Ubisoft's other flagship franchises. Have they done enough to grab your attention or is it just more of the same?
So much potential...
Assassin’s Creed Valhalla, Far Cry 6 and Watch Dogs: Legion - as different as these games may seem on the surface, they all boil down to the same rote formula.
Assassin’s Creed Origins mixed things up back in 2017 and I gave credit where it was due. I did, however, also hypothesise that the new direction would be recycled ad nauseum and the franchise would soon find itself feeling tired again. That happened immediately, as very little changed in Odyssey and very little looks to be new with Valhalla.
Far Cry 6 manages to be in a worse position. The series peaked with 2012’s excellent Far Cry 3, with every reskinned sequel thereafter getting more and more drab. It’s caused me to hate what FC3 now represents, despite loving the game initially.
Watch Dogs 2 was actually a decent improvement over the original, but the implementation of Legion's differentiating mechanic is really underwhelming. Being able to recruit and play as almost any NPC is certainly ambitious, but the characters lack true individuality and recruiting them is a simple case of granting tedious requests.
I’ve basically played all of these games before. Bothering to keep up with the most prevalent Ubisoft franchises is a genuine chore at this point, and something I’m not going to sign up for.
Will Valhalla be just another reskinned Origins?
I am too old and slow (in real life and video games) for twitch shooting and parkour, so as much as I thought Hyper Scape’s setting was a cool one, I’ll definitely be giving it a miss. Cowering by the gas and hoping people don’t notice me is my preferred battle royale strategy, and CoD Warzone allows me to do that just fine.
Far Cry 6’s cinematic trailer was very well made, and set the tone of the game’s story nicely, but it would have been good to see some actual gameplay. I haven’t enjoyed a Far Cry game since the underrated Primal, and I could be tempted back.
Assassin’s Creed Valhalla gameplay was what I was expecting it to be, but I thought the central map in your hub area that shows what alliances you’ve made was a cool addition. It gives me hope that we’ll be able to build and expand our settlement through other, less brutal means, and not just hours of violence.
Most impressive though was Watch Dogs: Legion. I had no interest in the previous games but being able to recruit random, throwaway characters off the street and utilise their unique skill sets for missions just seems like chaotic, silly fun.
Chaotic, silly fun just about sums it up.
Unfortunately for Ubisoft, a couple of things were stuck in my mind going into the reveals of its Forward event. Firstly, Far Cry 6 (while hardly unexpected anyway) leaked, including the inclusion of its Breaking Bad alumni antagonist, Giancarlo Esposito.
Secondly, and more importantly, there have been significant and widespread allegations of misconduct across the company, which has led to a number of executives being “allowed” to go on “extended leave” while investigations are made, while others have left the organisation.
That shouldn’t be cause to punish the hard work of the developers who have put these new games together, but it shouldn’t be ignored either.
As far as the games themselves are concerned, I found Far Cry 5 to be pleasant enough, but ultimately more bark than bite when it came to making a point. We’ll see if the sixth installment, this time set in the Cuba-esque country of Yara, has anything memorable to say, or will we be longing for the series’ past glories instead.
From the rest, Watch Dogs looks set to not live up to its gimmick, Assassin’s Creed has a lot to prove and Hyper Scape hasn’t quite sunk in just yet.
If Giancarlo Esposito isn't enough to get you excited, there's also an adorable pooch.
What was your highlight from Ubisoft Forward?
The release of Deadly Premonition 2 prompted Sam to suggest this week's topic. Let's celebrate the flawed gems, the less-than-perfects, the games that are objectively bad but have captured our hearts regardless.
Check it out if you've a thing for unbridled chaos and nothing else.
Liam | Fallout 76
Fallout 76 had a notoriously bad launch, but when a Black Friday deal saw its price significantly reduced not long after the initial release, I couldn’t resist picking it up, despite its dodgy reputation.
Knowing it got a terrible reception from both fans and media alike probably helped me to enjoy the game more than I should have, as I went in with very low expectations. But I found I kept coming back for more even after my initial “let’s just see how bad it is” phase was up.
Yes, there were loads of bugs (it is a Bethesda game, after all) including a very frustrating encounter with invisible enemies. Yes, the visuals are a bit dated and the fast travel system is severely hampered by the need to spend caps in order to use it, but, despite these and other flaws - including a lack of human NPCs - I had fun with it.
The shooting was the kind of wonky, post-apocalyptic rustiness I expected from a Fallout game, and the addition of online players were not the army of ever present griefers everyone feared they would be, but rather an occasional source of assistance for new players.
There should be new players aplenty, now that Fallout 76 has hit Xbox Game Pass.
Sam | Deadly Premonition
It’s no secret that Deadly Premonition is objectively awful in many, many ways. Despite all of its flaws, the game manages to capture a special something that cements it in “so-bad-it’s-good” territory.
While being comparable to cult classic films like Tommy Wiseau’s The Room, what Deadly Premonition achieves is even more impressive; as a videogame, it has a lot more to overcome. Combat and driving are indefensibly bad and only serve to drag the experience down, but the sheer weirdness of Deadly Premonition’s story and characters won me (and many others) over.
You eat breakfast with doddering old Polly Oxford while sitting at opposite ends of her enormous dining table, yelling at one another in an effort to be heard. The “Sinner’s Sandwich” is intended as punishment to atone for past sins, though protagonist Francis York Morgan happily wolfs them down as treats. If enjoying turkey, jam and cereal sandwiches isn’t enough indication that York is insane, he often talks to an invisible companion about real-world mundanities at the most inopportune times.
A decade later, the sequel is due out this Friday exclusively on Nintendo Switch. Deadly Premonition 2: A Blessing in Disguise actually has a lower Metacritic average than the original, which, in fittingly bizarro fashion, has me all kinds of excited to discover the hot mess that’s currently making its way to me via Royal Mail.
Enjoy your awful sequel, Sam!
James | Red Faction: Armageddon
The excitement of a new Red Faction game after the outstanding Red Faction: Guerilla had my hopes high.
What crazy, fun and unique multiplayer modes would we get? How much better would distribution be this time? Will we discover another tinge of red as we explore the surface?
As it turned out, Armageddon wasn't quite what I expected it to be. The sequel swapped free-roaming for linear, underground shooting and the multiplayer? All but gone.
Nonetheless, the focused up single player campaign was strangely charming, as we learned how the nano rifle came to be and saw it transition into a borderline game-breakingly good weapon.
There's less destruction on show and it changes a lot about what made the first one good, and yet I still managed to enjoy it. Perhaps I'm secretly part Martian?
James being a Martian is the only possible explanation.
Which terrible games do you have a soft spot for?
Though it may seem like time is meaningless, we've passed the halfway point of 2020 and, thankfully, there's no turning back. The following titles have kept us entertained through uncertain times and are already strong contenders for Game of the Year.
And the art style isn't too shabby either.
James | Animal Crossing: New Horizons
When 2020 began I wasn't expecting to be as excited about digging up fossils on a daily basis as I ended up being.
Nonetheless I stand before you having completed the museum's fossil section in New Horizons and with a sense of accomplishment uncommon in a big-budget release. Thanks to the drip feed of fish, bugs and art though, I'll be busy for a while yet.
Minecraft is a game which has done a lot to spark creativity over the years, and during lockdown in particular I've seen Horizons play host to everything from complex gameshows to elaborate recreations of landmarks and architecture styles.
It's not the most innovative game at first glance, but the various interwoven systems (and the countless frustrations that come with them…) create a wide range of things to do with little of the stress or anxiety you can experience in other, more structured games.
The wholesome nature of everything is enough to cause even the most cynical to relent and raise a wry smile and you'll probably even get one or two villagers who are fun to talk to.
Don't let the cutesy visuals fool you, Animal Crossing is a game for everyone.
Liam | Call of Duty: Warzone
Call of Duty: Warzone might look a lot like Call of Duty: Modern Warfare, (no, not that Modern Warfare, the other one) which launched late 2019, but the standalone Battle Royale portion was actually released this March, and therefore qualifies as my Game of the Half-Year.
Apart from a brief dabble with Fortnite, the BR bandwagon has pretty much passed me by, so I was a bit surprised by how much I enjoyed Infinity Ward’s take on the last-team-standing formula.
Perhaps it’s the classic gunplay, or the mass appeal that has seen long dormant names on my friends list suddenly reactivated, but I haven’t had this much fun with a Call of Duty title since the series’ heyday over ten years ago.
Surviving frantic final circles, plotting winning strategies and picking fights with bounties is, and continues to be, a bloody good time, especially with a full squad of mates in tow. It’s even better when you consider the game costs absolutely nothing and still comes with plenty of content – including the criminally underrated Plunder mode.
The only downsides are the frequent (not to mention large!) updates whose only purpose seems to be to try and evict every other game from my console’s hard drive.
Deciding what games to delete is half the battle.
Sam | The Last of Us Part II
The Last of Us 2 has gotten a bad rap based largely on leaks and misinformation, but setting aside preconceived notions and actually playing it was an experience to say the least. I’ll be keeping things vague, but fair warning that narrative themes and structure are discussed here.
Juxtaposing gorgeous visuals and often grotesque violence, The Last of Us 2 is a tragic story that you experience from two sides of the same coin. Each has their questionable reasons for vile actions, though somehow, I came to root for both. More than anything, I hoped that human decency would prevail and beget peace in the end.
If I was pushed to come down on one side or the other, however, it'd be that of a newcomer and the so-called “antagonist” of the story. TLoU2 challenged my perception via perspective and prompted a complete u-turn. While I can think of other moral twists in entertainment media, they all rely on a somewhat cheesy “Aha!” moment. Here it’s done slowly and subtly enough that I didn’t realise until I caught myself rooting for the “wrong” person, questioned it, then affirmed that I definitely was.
That’s a first for me and has stuck with me in the days since. I’ve thought about this game constantly after completing it, plus discussed and debated about it online. I’m more involved with the world and characters now than I ever was after playing the original - which was also excellent - and keeping my fingers crossed that we’ll eventually see more.
Are there any heroes in this story?
Let us know which games would make your list.
Not too long ago, Sony unveiled the PlayStation 5 with an hour-long stream, finally showcasing the console itself, a bunch of accessories and a glut of upcoming titles that we can look forward to this year and next. Here are our highlights from The Future of Gaming.
Soulstorm is looking slightly more chaotic than the original.
While not nearly as down on the event as Chris, I can echo that the DualSense gamepad is ugly and DEATHLOOP was underwhelming. Bethesda stablemate GhostWire: Tokyo was too, which is especially disappointing with Shinji Mikami at the helm.
Probably the most impressive reveal was Ratchet & Clank: Rift Apart, which really showcased what the PS5’s SSD can do. Players are able to instantly transition between several completely different levels without so much as a whiff of a loading screen. That likely wouldn’t be possible on PS4, and most certainly wouldn’t be possible while also boasting a level of visual polish akin to the Ratchet & Clank feature film.
While I’ll definitely be playing Rift Apart and Spider-Man: Miles Morales, the exclusive game that really has me excited is the Demon’s Souls remake. The most appealing PS5 game being a PS3 game might not bode well, but my undying love of Dark Souls is well known and exploring its main point of origin (complete with online functionality, since the original servers have been shut down) is a hugely enticing prospect.
Horizon Forbidden West as the grand finale didn’t do much for me, since the original’s reliance on the repetitive Ubisoft formula landed it in the middle of the road. Resident Evil: Village would’ve occupied the prestigious slot more comfortably, appearing to be an excellent mix of old and new.
And still just as creepy as ever.
I love cats, so my favourite part of the event was the Stray trailer, in which a ginger cat with a little backpack explored a rather intriguing neon city. I’ve always thought animal sims/protagonists were a good idea (people did seem to enjoy Untitled Goose Game) and I look forward to catching robot mice and pooping in a box as well as playing detective.
My biggest disappointment from the show was the lack of any PS VR 2 news. I have an unused PS VR bundle just waiting for a shiny new PlayStation to enjoy it on, but if there’s an upgraded headset on the way, I’d rather keep it all boxed up for maximum trade-in value (although with StarWars: Squadrons out this winter, I could be tempted to break the seal).
As for the PS5 itself, I don’t think it looks terrible. Ideally I’d like to own both of the new consoles one day, but with space for only one machine under my TV (literally, if the sizing specs are to be believed) it might have to be the PS5 – the mini obelisk that is the Series X would stand out less sitting next to the set, after all.
Let's hope the customisation options are up to scratch.
Having been off the PlayStation train since the 90s, I gave the event itself a miss – a stark contrast to the E3 season events I would have undoubtedly been glued to in previous years, and different times.
The game to drag me back to Sony most recently was Marvel's Spider-Man, which I thoroughly enjoyed despite being late to the party.
An outing for fan-favourite Spidey, Miles Morales, was a nice showcase, and given the push for next-to-no loading from this hardware, it's likely to be reflective of the final experience.
Putting a new suit on the world's favourite web-slinger isn't quite enough to fork out £500 or more by itself though, so it's fortunate for Sony they have spent this generating a suite of series ripe for sequel treatment.
Horizon Zero Dawn broke records for new IP on the PS4 and God of War was no slouch either. More Horizon was announced and it's extremely likely that Kratos and other colourful characters are already being rendered at the newly rebranded PlayStation Studios. The biggest question left, besides the exact price, will be how long I hold off playing this time.
More Spidey can never be a bad thing.
Catch up with the full stream below and let us know what you think about The Future of Gaming.
After a seven year wait, The Last of Us Part 2 is tantalisingly close, though several plot points have already been leaked online ahead of the game's release. We thought it pertinent to discuss our feelings on the subject of spoilers but don't worry, TLoU fans, we've carefully plotted our course through this minefield to tiptoe around any potential spoilers.
It's a bit of a tear-jerker.
While fortunately I've generally managed to avoid story spoilers, the effect they could have had on several games would have undoubtedly turned me off.
Whether it's the plot twist in the likes of Call of Duty 4: Modern Warfare or BioShock, the impact is similar – to know what's going to happen lessens its impact and, for some it will damage the overall experience.
Of course, most leaks are far from a blow-by-blow of a story, and there's a huge amount to be gained from context in storytelling. In other words, hearing about something isn't the same as experiencing it for yourself.
For example, when I finished both BioShock and its sequel Infinite, the climax of both stories were hugely satisfying to experience myself, even though with the former I at least knew something unexpected was coming at the end. Admittedly, to go into Infinite's finale cold felt far better as I didn't feel late to the party.
When it comes to The Last Of Us, as a series it's hugely revered and respected for its cinematic storytelling, so potentially it has more to lose by being spoiled. Does that mean it won't be worth playing? For even those who are hugely invested, it's always worth letting developer Naughty Dog tell their own story before making up your mind.
With Bioshock, there's something unexpected around every corner.
While spoilers might completely dissuade me from watching a film, TV series, or sporting event the same can’t be said for games. Though there’s undoubtedly more to all of those visual mediums than the end result, much of the joy is sapped out of the viewing experience when you do happen to know the outcome in advance.
While I certainly don’t appreciate game spoilers, they relate to an interactive form of entertainment where much of the joy remains intact. In my opinion, gameplay is the most important factor in gaming - like EA Sports, it’s in the name!
I actually might’ve seen the TLoU 2 ending spoilers, though I’m in no rush to check whether what I read was legit or fabricated. Finding out for myself later this month will be part of the fun, and it hasn’t prompted me to cancel my pre-order.
If it does turn out to be true, the gameplay experience won’t have suffered any and I’ll get to learn the context surrounding that outcome. In the end, I don’t see myself as emerging much worse off.
If you're unsure of whether something is a spoiler, does it still count as a spoiler?
Most of the big releases where I’ve been heavily invested in the narrative, I either powered through before other people could spoil things for me (Modern Warfare 2) or I ended up experiencing them years after they were in the limelight (Mass Effect and ME2) when most people had already moved on and the danger was significantly reduced.
These days I find I’m more likely to spoil things for myself, like when an innocuous internet search for Animal Crossing: New Horizons tips (spoiler, it’s my GOTY) sends me down a rabbit hole of information that reveals exactly what’s awaiting me in the coming days and weeks as I continue to upgrade my island.
For me, knowing that a wealth of information is readily at hand to look up whenever I please is probably worse than having a story or big moment revealed prematurely. In the old pre-internet times whenever I got stuck in a game, I had to knuckle down and figure it out, but nowadays the temptation to just google the solution can be hard to resist, and quite often I end up robbing myself of the satisfaction of overcoming a tough challenge through my own skill or brainpower.
Take Liam's story as a warning, if you're playing Animal Crossing.
Let us know how you feel about story spoilers.
We recently had the chance to chat with Bruno and Ricardo Cesteiro, the founders of independent development studio Camel 101, about their latest release. Set in an eerie town with dark secrets, Those Who Remain is a psychological horror title focused on the interplay between light and shadow.
Edward Turner is not a hero, in fact, he travelled to Dormont in order to end an illicit love affair. Was it a challenge to create such a flawed character and still have players invested in his story?
It was very interesting to create Edward. I personally think it’s more interesting to play with a character with whom we can relate too, instead of a golden hero that does everything right and never hurts anyone.
Don’t get me wrong, I’m not saying that illicit love affairs are a regular thing. What I mean is that we’re all flawed, we’ve all done things we regret. And sometimes we’re trying to do the right thing, and we end up hurting someone we love. That’s because life is not black and white, reality deals in shades of grey.
I think Edward being flawed and feeling human is one of the things that draws players in when they first start the game. They want to know what’s going on, why he’s meeting his lover in a motel and why he feels so bad about it.
We've seen a host of demons in trailers and gameplay videos. Is light our only weapon or will we have other tools at our disposal?
The shadow people that stand in the dark will disappear by using any kind of light source. That’s the only way to fight them. There are creatures that can walk in the dark and in the light. In these cases, the only options are running and hiding.
You've mentioned in interviews that choice and consequence are big themes; can we expect multiple endings which encourage repeat playthroughs?
The main premise of the game is choices and consequences. Not just the things that Edward’s done, but the things that he will do. And so, we want players to feel the weight of their actions too, meaning that there are three different endings based on the player’s choices. So yes, there’s always room for more playthroughs.
We Were Here Together makes its console debut this week; join us on an expedition to the Antarctic for some cooperative puzzle solving on Xbox One.
I enjoy a good brain teaser; will I find the puzzles too easy?
Puzzles start off fairly intuitive, but there’s a sudden spike in difficulty after the first hour or so that sees things get a lot tougher. We also enjoy a challenge, but too often it felt like we were relying on trial and error rather than our grey matter, with some solutions proving to be fiendishly difficult. More than a few times we had to resort to referencing outside guides after drawing a blank trying to find patterns or clues for puzzles that seemingly had none.
Would you recommend it?
Those who prefer a good amount of guidance with their games might want to steer clear, but if you’re a fan of the previous titles, or affordable puzzle games that don’t hold your hand, then at £10.74 We Were Here Together is worth a go.