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Team Talk | What are your gaming predictions for 2021?

9/1/2021

 
Team-Talk-2021

The gaming world is looking altogether more bright than the real one as we usher in 2021, with fresh consoles on the market and developers beavering away to bring a slew of new titles for us all to escape into.

But what will be the big surprises? Will we see a resurrection of Ouya? Will Google give up on Stadia? Will Sega suddenly reveal a secret new console? Anything could happen (probably), so we set about coming up with some outlandish (and relatively land-ish) predictions for the New Year. Let us know yours in the comments, then come back in 2022 and see how everyone fared.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

Liam | PSVR2 and a new Nintendo Switch

I think 2021 is the year we get to see something of the PS VR 2. I don’t think it’ll require a PlayStation 5 to run it and it will instead be a standalone headset like the Oculus Quest (although more on that in a bit). It’ll ditch the rubbish and outdated Move controllers for proper motion tracking VR controllers, and will feature a new, fully-fledged Astro Bot game as its killer app.
 
Will it be out this year? I hope so, but it’s unlikely. I still think we’ll get a proper announcement though, and I really think Sony will target a sub £300 price to compete directly with the Quest 2. 
 
As well as a similar price point, I reckon Sony will take further inspiration from Oculus’ standalone headset and allow you to link it up to a PS5 via a special cable for a resolution/performance boost and the ability to play more demanding games.
 
I also reckon we’ll see an upgrade for the Switch this year, as internet rumblings keep alluding to. However, I don’t think it’ll affect the handheld side of things, but instead will be a new type of dock with performance boosting tech inside to improve gameplay on TVs.
PlayStation-VR
Real reality is a bit rubbish, so more VR would be most welcome.

James | Game Pass gobbles up more publishers

While it would be obvious to say we’ll see more Bethesda games on Xbox Game Pass this year, the real get will be when other publishers start jumping on the bandwagon.

We’ve already seen EA join up EA Play with the service, and if they see a huge boost in player numbers for their back catalogue, it won’t be long before the likes of Ubisoft in particular are knocking at the door.

Imagine having the chance to revisit all those Assassin’s Creed games, some of them even enhanced for Series X|S for good measure. If they’re feeling particularly ambitious they could even make them available on the cloud, giving the fledgling xCloud service some more third-party titles to flex its muscles with.

Game Pass is already a powerhouse of content, and no doubt Microsoft’s first party studios will put out titles this year, but tying in with other sources could push it over the top, considering it’s already firmly in no-brainer territory for Xbox owners.

For PlayStation, I could see their PlayStation Plus Collection, a smattering of PS4 titles bundled together for PS5 owners, being a springboard for turning PlayStation Plus into primarily serving as Sony’s own take on Game Pass. That’s when competition really starts forcing both console-makers to develop the services to keep drawing in new players, which is only good news.
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Jedi: Fallen Order was one of the highlights of the EA Play/Xbox Game Pass merger.

Sam | Slim pickings

Although many hoped that 2021 would be a fresh new start, so far, it’s been more of the same. As a result, developers will most likely continue to work from home and production schedules will be impacted.

2020 saw high-profile games like Marvel’s Avengers and Cyberpunk 2077 pushed out to capitalise on a captive audience. What seemed like a sound business strategy on paper in fact saw them crash and burn, all while the likes of Fall Guys and Among Us dominated the scene.

More recently, titles like Rust and Escape from Tarkov are enjoying explosive growth. With gamers evidently content to transition away from conventional AAA releases, developers and publishers need to be very careful in 2021. More games following in the footsteps of Halo Infinite and issuing lengthy delays could help to win back the audience, when the time is right. 

If life does eventually get back to normal this year, I also can’t see anyone rushing to launch their game soon thereafter. After being locked down with little to do but play video games for months on end, people are sure to seek out other pastimes for at least a little while.
Halo-Infinite
We'll wake you when we need you, Chief (which will probably be sometime next winter).

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Team Talk: Game of the Year 2020

23/12/2020

 
Team-Talk-Game-of-the-Year-2020

It’s certainly been an usual year, and not only because of the unprecedented goings on across the world, but because of what gaming meant to us in 2020. It might have been harder to deal with the unique situation we’ve all been in this year were it not for our own little corner of escapism, where you can become an expert sharpshooter, traverse a few platforms to save a fantasy realm from darkness, or just be really good at crafting furniture out of one of three types of wood.

Hopefully you’ve all found games which have helped pull you through 2020, but which was your favourite? Which was the most surprising or unexpected? Let us know in the comments. In the meantime, on to our top picks.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

James | Animal Crossing: New Horizons

While definitely not the best designed game I’ve ever played (the sheer number of player hostile “quirks” present is a source of frustration no one needs in this day and age), Animal Crossing: New Horizons won my vote this year for one simple reason – it’s so damn wholesome.

The colourfulness, the simplicity and the one-note characters you can rely on to pull out a sarcastic line or two if you don’t log on for a few days all routinely raised a smile for the few months solid I played this game this year.

My gaming time isn’t as consistent as I’d like it to be, but the routine of looking after Lauve Island fit perfectly into my real life and I managed to largely complete the game – as far as the game allows itself to be completed in any way.

Not only was it a break from the drama of reality, but a chance to interact with friends too, albeit within the confines of one of the most archaic and clunky online systems imaginable (thanks Nintendo).

Even now when I think about all the time and effort put into the simplest of things – including trying to grow every colour of every flower, filling Blathers’ museum and furnishing a whole room with bamboo – it baffles me that I enjoyed it as much as I did. Which reminds me, one of these days I must pop back in and finish that football pitch.
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New Horizons' charming wholesomeness was a bastion of serenity for many people this year.

Sam | The Last of Us Part II

Like James, my “Game of the Mid-Year” wasn’t dethroned during the last six months. Since I summed up my feelings on TLoU2 back then, however, rather than repeat myself I’ll immediately derail the conversation by discussing something else entirely…

Although Demon’s Souls (my favourite console launch game) and Resident Evil 3 are the runners up this year, I’m surprised to say that Final Fantasy VII Remake is hot on their heels. As someone that has no prior experience with the series and little to no patience for JRPGs with anime trappings, that’s damn impressive.

After playing the demo out of a feeling of obligation, I walked away having really enjoyed the combat if nothing else. That was enough for me to give the full game a try, and, to my surprise, I warmed to its world and characters over the nearly 40 hours it took to finish all of the quests.

In time, what were unbearably tropey caricatures with cheesy dialogue became more endearing than annoying. As someone that typically cringes at this stuff and can’t bear to be around it for any significant length of time, what the game achieved was nothing short of miraculous. 

I’m actually looking forward to the second part of Final Fantasy VII Remake, which is something I never thought I’d say. Credit where it’s due, the team at Square Enix did an excellent job with what could’ve been a disastrous project accounting for the game’s illustrious history.
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You know it's been a messed up year when Sam's praising a JRPG.

Liam | Star Wars Squadrons

I've spoken before about my enthusiasm for the Rogue Squadron series, and flying games in general, so it’s no surprise that Star Wars Squadrons, the perfect amalgamation of the two, gets my pick for game of the year.

My winner could very easily have been Call of Duty: Warzone, which continues to provide me and my friends with hours of entertainment (for free!), or Animal Crossing: New Horizons – a title I’ve sunk dozens of hours into, and even tipped it to be my top pick earlier in the year – but I simply couldn’t ignore the brilliance of Squadrons.

While I’ll always have a soft spot for Rogue Squadron’s arcade gameplay, there’s just something very satisfying about Star Wars Squadrons’ more technical take on combat, whether it’s diverting power to weapon systems for an attack run on a Rebel flagship or shifting power to your X-wing’s forward shields to swat away the TIE interceptor that’s foolishly decided to joust you head-on.

The sim-focussed gameplay might feel a little daunting at first but stick with it and you’ll be rewarded with a properly immersive experience (both in multiplayer and in the surprisingly decent campaign) that lets you live out your ultimate Star Wars fantasies as a Rebel or Imperial ace.
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The Force is strong with this one.

What was your game of the year? Let us know below.
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Team Talk: Game Awards 2020 highlights

15/12/2020

 
Team-Talk-The-Game-Awards

With an absence of big industry events this year, it fell to The Game Awards – increasingly a platform for announcements rather than celebrating the best games of the previous year – to pick up the slack, and as well as notable appearances from familiar faces outside the gaming world, there were also just a few upcoming games featured.

The early days of the new console generation for both PlayStation and Xbox means the platforms are brimming with potential, and both console-makers were eager to make a big splash, but which caught our attention? Read on for our top picks from the show.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

Liam | Perfect Dark

I think the highlight for me was a teaser rather than any full reveal or award – namely Perfect Dark. I was a big fan of the original Perfect Dark, and even enjoyed the much-maligned Perfect Dark Zero, at least the multiplayer part of it (I don’t think I ever finished the campaign).

Although we didn’t get to see anything in the way of actual gameplay, it’s good to know that the styling of Agent Dark – short hair, English accent – is closer to that of the original game, which bodes well. It also looks like the environment could play a role, if the weather effects shown off are anything to go by.

The trailer itself – specifically the bit where the drone was flying through the partially destroyed skyscraper - had echoes of the first mission in the original game, where you infiltrate the dataDyne tower. I could be reaching, but hopefully this means we’ll be getting carefully curated linear levels rather than a big, generic open world.

Either way, I’m excited to see more. All I need now is for someone to find an Elvis cameo in the trailer and I’ll be confident that it’s going to be a good game.
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Welcome back, Agent Dark.

Sam | The Callisto Protocol

Seeing Laura Bailey win best performance for her portrayal of Abby in The Last of Us Part II was my awards highlight. Mostly because it’s well-deserved, but also because of the unnecessary fan controversy that surrounded the character and role. Things finally came full circle and Bailey’s warm, emotional acceptance speech was perfect.

Unlike other awards shows, whether you love it or hate it, The Game Awards places its largest focus on new game reveals. Of the night’s several exciting announcements, Striking Distance Studios’ The Callisto Protocol was my favorite of the bunch.

Led by Glen Schofield, best known for co-founding Call of Duty developer Sledgehammer Games, the team’s debut project is a next-gen survival horror title aiming to be the scariest to date. That alone is exciting, though Schofield is also the original creator of Dead Space and The Callisto Protocol looks to be somewhat of a spiritual successor.

Fans of sci-fi horror already know that’s something special, but the added Alien vibes elevate it into dream game territory. Not much is known and it isn’t due out until sometime in 2022, but The Callisto Protocol has already shot right up my most anticipated games list.
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For horror fans this is excellent, for the rest of us, just more nightmare fuel.

James | Dragon Age

Outside the news that Vin Diesel is now officially a game developer, serving as President of Creative Convergence for Ark 2 developers Studio Wildcard, what had me most excited was the return of Dragon Age.

BioWare hasn’t had the best time since Dragon Age: Inquisition came out, and the seasoned developer could use a win. While there is, of course, a twinkle or excitement in the form of the next Mass Effect, let’s see a little more of that before we get too carried away, lest it end up like last time...

So, what do we know? It’s probably just called Dragon Age, which seems fine, and if the voiceover is anything to go by then longtime companion Varrick the rogue is back once again. The beats of the trailer hints at a deeper level of personalisation to the experience this time, which can, hopefully, only make exploring this particular fantasy world more engaging.

There’s plenty of competition for our attention in that space however, so while it may have pedigree (one incredible game, one slightly disappointing game and one pretty good game), it will take more to win over a gaming community with high standards than ever before. Fortunately, the absence of detailed peeks at the game so far in this case is keeping expectations well-managed, so we don’t end up with another Anthem on our hands.
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James might not be boarding the hype train just yet, but we've all been there.

What was your highlight of the show? Let us know below.
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Team Talk: Which game had you most caught up in launch hype?

6/12/2020

 
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On the eve of the biggest gaming day of the year, Cyberpunk 2077 launch day, it’s got us thinking about how hype and anticipation plays into gaming, and entertainment as a whole. Whether that’s the tiniest pre-teaser trailer giving crumbs of info about the latest superhero film or the return of a bunch of aging rock legends for one last killer album, building up hype for a launch – and how well it executes on its promise – can be critical to success, or failure.

In gaming, sometimes games are in development hell for years before coming out, while others drop out of the blue and are a pleasant surprise. Enter Cyberpunk’s rocky road to release. Besides numerous delays, the game has seen various publicity snafus since it was first teased back at E3 2013, and yet it is, by far, still the most hyped game of the year.

We’ve picked on a trio of releases which had us swept up in the euphoria, and how it ultimately turned out.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

Liam | Call of Duty: Modern Warfare 2

I remember Call of Duty: Modern Warfare 2 being described as the most anticipated release of the decade ahead of its launch, and it certainly felt that way. The first Modern Warfare (2007) had revolutionised the Call of Duty series, particularly its online multiplayer, and it was difficult not to get carried away thinking about how the sequel could build upon the already fantastic foundations laid by its predecessor.

I was well and truly aboard the hype train by the time November 2009 rolled around, eagerly watching and re-watching every trailer, trying to glean even the smallest new detail from the footage. When launch day did finally arrive, I spent the entirety of the morning sat by the window looking out for the postman (I’d made sure I had got the day off from work), and I was positively giddy by the time the game dropped through my letter box.

Did it live up the hype? Yes, absolutely. Modern Warfare 2 was everything I was hoping it would be and more (especially the multiplayer and spec-ops modes, which were excellent), and, for me, it’s probably the only game that’s been deserving of such pre-launch excitement.
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Modern Warfare 2 even had a snow level, it was that good.

Sam | Gears of War 2

These days I’m not often one to get swept up in launch hype, and tend to maintain a pretty even keel in general. The impending launch of Cyberpunk 2077 makes me feel absolutely nothing, for example. Back in the day, however, just a screenshot in a magazine was enough for me to lose sleep!

As a youngster the annual WWE games were always a personal highlight. At the launch of the Xbox 360, I fawned over screenshots from Oblivion, Saint’s Row and Dead Rising for what must’ve been months. Though those are good examples, the collective excitement that me and my friends shared for Gears of War 2 makes it stand out more.

Before the original Modern Warfare stole us away, me and my school pals would spend most evenings playing Gears of War. For hours at a time we owned objectives in Annex mode and spilled gallons of blood, usually on Gridlock (my favourite multiplayer map).

I always preferred Gears to Call of Duty - and to a lesser extent Halo 3, our other game of choice - so I was especially excited to rejoin Marcus and his band of burly bros. The sequel also introduced the cooperative Horde mode, which as a concept is played out now, but at the time was revolutionary.
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Gears of War 2 also featured a new-look Gridlock (sans all the blood spilled by Sam and co).

James | Mass Effect 3

No game sucked me into its story more than Mass Effect 2. While the first game established a world and a franchise, I wasn’t on Xbox until the second game came around to pull me into its against-all-odds suicide mission.

By the time the sequel came around, I’d never been more invested in an RPG franchise, I’d never been behind characters as strongly and I lapped up every morsel of pre-release information about the game.

Then, there was a demo. What was that about?! Multiplayer, in context, had its place in Mass Effect 3, but the demo didn’t showcase that especially well. Nonetheless, I was still excited, and proudly took a picture of the title screen before finally jumping in.

The experience of the game gave me everything I was hoping for, despite some (understandably) raised eyebrows from the community at the ending, and the legacy of the series is strong enough to warrant an upcoming re-release with the remastered ‘Legendary’ edition next year. Will it be enough to tempt me back? A good question, for another time.
Mass-Effect-3
Sorry Ashley.

Which game had you boarding the hype train? Let us know below.
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Team Talk: What’s the best console launch game of all time?

28/11/2020

 
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The release of the PlayStation 5 and Xbox Series X|S has us thinking back to the console launch line-ups of yesteryear.

Games at the start of a generation can be notoriously buggy and unstable, be just glorified tech demos built to show off the new hardware, or genuine, fleshed-out experiences which galvanise the console’s place in the gaming history books.

It’s the latter we’ve been looking for; those games which really stand out as iconic, generation-defining moments. What title would you choose? Do you ever buy new consoles at launch? Let us know in the comments.

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​by James
Michael
Parry

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@James_Parry

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by Team PTC

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@pass_controller

Liam | Star Wars Rogue Squadron II: Rogue Leader | Nintendo GameCube

I remember telling my mates about Rogue Squadron II when it came out, reliving Death Star trench runs like I was a veteran Rebel pilot regaling his grandkids with old war stories. But Rogue Leader really was worth talking about, and it was easily the most impressive launch game I’ve ever played.

I thoroughly enjoyed the original Rogue Squadron on N64 and replayed it endlessly, but jumping over to the sequel on the more powerful GameCube was a huge leap forward in terms of quality. Gone were the fog-covered horizons and blocky textures, and in their place were vast, beautifully rendered arenas (at least they felt that way at the time) that served as a backdrop for epic starfighter battles.

Not only did Rogue Leader accurately recreate some of the best moments from the original trilogy of films, but it also expanded upon them by creating new missions that filled in the gaps between major events and fleshed out minor characters.

The gap between generations may be less vast these days, but Rogue Leader truly felt like a massive leap forward in terms of quality, and the fact it was playable day-one on a machine that cost as little as £129(!) was mind blowing.
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Reliving the Battle of Endor was one of Rogue Leader's many standout moments.

James | The Legend of Zelda: Breath of the Wild | Nintendo Switch

When this topic came up, I was first pouring over lists of games from some of the great turning points in my gaming career – original DualShock PlayStation (first console launch), Xbox One (first Xbox at launch) – when it occurred to me I was neglecting the most unique console experience of them all – the Nintendo Switch.

The console wasn’t blessed with the widest variety of games on day one, and 1,2 Switch really falls into that glorified tech demo camp, so the only real choice is The Legend of Zelda: Breath of the Wild.

Since my track record with Zelda as a series is dire (in short: played Ocarina of Time a bit, played The Wind Waker less and haven’t completed any since A Link to the Past on the Game Boy), I was determined to really throw myself into it, and, as my glowing review hopefully would suggest, I rather enjoyed it.

Something about the freedom and scale of the game’s world, as well as the accessibility of its combat and puzzles, really clicked and I spent countless hours hitting as many shrines as possible. It really captured the potential of what this new console could do. Whether we’ll see the in-development sequel before the next Nintendo console remains to be seen.
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"I'm going on an adventure!"

Sam | Demon’s Souls | PlayStation 5

While I had access to various games consoles throughout my childhood, it wasn't until the launch of the Xbox 360, just after starting high school, that I got my very own console at launch. King Kong and Perfect Dark didn’t make for the best hardware showcase, so, though they hold a special place in my heart, I need to look further into the future.

On paper, the PS5 and Xbox Series X|S launch line-ups were pretty underwhelming. Having now spent a decent chunk of time with them, however, there’s a lot to love. Gears Tactics has been my recent Xbox addiction, launching alongside the new Microsoft consoles and included with Game Pass from day one.

As much as I love Gears of War (and Xbox in general), PS5 games like Demon’s Souls and Spider-Man: Miles Morales are on the next level. The former in particular, which is why it takes my pick.

Visually and technically it’s outstanding - just as you’d hope for from a next-gen launch title - though it doesn’t fall into the common “style over substance” trap. While it does utilise some non-standard (yet) elements of the new DualSense controller, rather than feeling like gimmicks, they genuinely aid immersion. Demon’s Souls is a fantastic experience in and of itself, which, within the context of a console launch game, is all too rare.
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Demon's Souls does look very impressive (unless you suffer from arachnophobia).

What was your favourite launch game? Let us know below or in the forums.
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Team Talk: What’s the most anticipated PlayStation 5 game?

21/11/2020

 
Team-Talk-PS5-Most-Anticipated-Titles

After taking a look at the future line-up for Xbox last week, it’s time to delve into the wonderful world of PlayStation exclusives (you know, for the players).

There’s a stronger showing out the gate for the PlayStation 5 with Spider-Man: Miles Morales and Astro’s Playroom both going down well with gamers, but, similar to Xbox, there’s plenty of studios working away on the next PlayStation blockbuster – at least 14, in fact. Here are our top picks, but what’s top of the excitement-o-meter for you? Let us know in the comments.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

Sam | God of War: Ragnarok

As I type this, Demon’s Souls is my most anticipated PlayStation 5 game. By the time you read this, however, I’ll already have played it. Fellow launch titles like Spider-Man: Miles Morales, Bugsnax and Astro’s Playroom are in the same boat - that means they’re off the table, too.

Looking further afield, then, God of War: Ragnarok is the PS5 game to watch out for. As a series, God of War never really made a misstep. It went on hiatus regardless and, somehow, returned in bigger and bolder fashion than ever. The PlayStation 4 is a console known for its wide selection of great exclusives, and God of War (2018) is the best of them.

The game is perfectly paced without featuring a single camera cut. Players stay with Kratos and his son Atreus throughout the entire gut-wrenching journey, sharing in every tender moment and jaw-dropping action sequence alongside them. 

An enormous amount of thought and care was poured into every aspect of God of War, resulting in an experience that puts most others to shame in almost innumerable ways. If that’s what SIE Santa Monica Studio could achieve last generation, the sky's the limit for their Norse-themed sequel.
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Kratos outlines his plans for the sequel.

James | Horizon: Forbidden West

As I’ve not played much on the PS4 (only Spider-Man really), the majority of PlayStation experiences I’m looking forward to are still to come, when I finally break open the juicy fruit that is this generation’s exclusives and feast on the presumably square, circle, triangle and x-shaped goo inside. One series which seems to be right in my wheelhouse though, is Horizon: Zero Dawn and its 2021 sequel, Forbidden West.

Exploring expansive worlds has always been my bag, from Mass Effect and Middle Earth: Shadow of War to lesser-known personal favourites like Red Faction: Guerilla and even Microsoft’s ill-fated exclusive ReCore (there’s a video about it and everything).

The future dystopia which Horizon offers isn’t dark and bitter like that of something like Watch Dogs Legion, instead, nature has had a chance to take back much of the world, while the threat of robotic beasts still looms large, and in the sequel, the sense of scale looks to be being pushed further still.

All the games here will have impressive visuals of course, but the rich colours and vast biodiversity of Aloy’s world beg for all the pixels and particle effects the PS5 can muster. Will we be able to find out the source of the plague which threatens to destroy the uneasy balance the tribes of humanity’s future have found in this world?! I can’t wait to give it a try.
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Nothing says bigger and better than new water levels/sections.

Liam | Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart is exactly the sort of game you want to see on a next-gen console, one that takes advantage of the shiny new tech inside to push gameplay and spectacle even further.

I’ll admit, I’ve never played a Ratchet & Clank title before, despite owning a PS2, the platform on which the franchise debuted and first found fame, but I might have to remedy that this generation.

The dimension hopping shown off in the gameplay trailers looks brilliant, not to mention totally seamless, which is even more impressive. Even without that killer feature, the game’s combat, setting and general fun factor are all more than enticing enough to warrant the hype.

Don’t get me wrong, I’m all for deep, meaningful narratives and gritty gameplay, but sometimes you just want a game to be good, harmless, silly fun, and Rift Apart seems to fit that description perfectly.

I’m certainly eager to see more, and while I’ve yet to make a decision on which of the new consoles I’ll be getting first (ideally I’d like to buy both at some point), impressive, proper next-gen titles like this are certainly swinging things in the PS5’s favour.
Ratchet-and-Clank-Rift-Apart
The PlayStation 5's SSD working its magic.

 What's your most anticipated PS5 exclusive? Let us know below.
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Team Talk: What’s the most anticipated Xbox Series X|S exclusive?

13/11/2020

 
Team-Talk-Xbox-Series-X-S

It’s finally here, the next generation of gaming beckons us all – whether you’ve decided to jump in already or not – with a world of new possibilities. Some of us haven’t been lucky enough to grab a new console (or two) just yet, so we’re looking ahead to the exclusive gaming experiences we can expect from this new hardware, starting with Xbox Series X|S.

While the launch day lineup might not be blockbuster, Microsoft has made no secret of the fact it’s bought up studios left and right; 14 world-class developers, including Bethesda, now comprise Xbox Game Studios.

There’s a few games in the works we already know about, so which are the ones to get most excited about? We’ve picked our favourites, but leave yours in the comments.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

James | Halo Infinite

While 12 Minutes is the game I’m the most intrigued by, and the “atmospheric” Scorn looks really interesting (but perhaps a bit too spooky), it’s the prospect of another adventure with Master Chief and Cortana which I’m most excited by.

Playing Halo 3 at a friend’s house (or, more accurately, university room) was my first brush with the Xbox 360, and even led to me picking up the console in the first place. It seems only fitting that the adventures of John 117 would pull me into the next generation, then.

Realistically, there’s certainly more third-party games which I’m excited for, but today we’re looking at what Xbox has on offer in particular, and the decision to push Infinite back from launching alongside the console can’t have been easy. Here’s hoping it was for the right reasons, and our patience will be rewarded.

It’s definitely a “safe” choice, but I’m happy with a bit of familiarity, providing there’s a few fresh ideas thrown in here and there. Like a warm space blanket, a linear, well thought-out story campaign with visually stunning and memorable set pieces will be very welcome.

Unlike a lot of shooters, there isn’t usually a huge learning curve with the Halo series either, so I expect to be able to get into it fairly easily and feel immersed, and who doesn’t want that? The fact it’ll be presented at a painfully high pixel count and frame rate is just a bonus.
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A shield is basically a giant space blanket.

Sam | Fable

The lack of a new Fable game during the Xbox One generation is a travesty. Well, in actuality, that isn’t strictly true. Fable Fortune was a respectable CCG from Mediatonic (Fall Guys) that saw the light of day, but it isn’t really what fans wanted.

Neither was Fable: Legends, which I had the opportunity to play before it was axed. It wasn’t great, though series custodians Lionhead didn’t deserve to go down with the ship. With the developers disbanded, for years it looked like we may never get the proper continuation that the franchise deserved.

Step in British developer Playground Games, best known for their work on the Forza Horizon series. Although crafting an RPG is a massive departure from building racing titles, the team’s consistent track record for delivering on quality helps to mitigate any concerns.

As I get older RPGs become less and less appealing. They tend to require a huge time and energy commitment, plus are more often than not overly long and po-faced. It’s one of the reasons I still haven’t played The Witcher 3 and that Cyberpunk 2077 doesn’t get me hot under the collar. A new Fable on Xbox Series X|S could (and should) be the antidote to that.
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Is that a river, or a racetrack? Who knows!

Liam | Microsoft Flight Simulator

I do enjoy a good flying game, so I’m pretty excited for the console release of what could be considered the flying game: Microsoft Flight Simulator.

As much as love taking down capital ships in Star Wars Squadrons or battling drones in Ace Combat 7, it’s easy to forget that simply cruising around the skies can be just as rewarding as any thrilling dogfight. Flight Simulator looks like it could be the ultimate chill out game, letting you cruise around the world at your leisure in a variety of aircraft.

Even though there’s a plethora of exotic destinations on offer, in a weird way I’m most looking forward to simulating shorter, more familiar commutes, such as London Gatwick to Amsterdam, a journey I undertook many times over the years. It’ll certainly be interesting to see the journey from the pilot’s perspective, for once.

Although there’s no release date, or even a release window, for that matter, Microsoft Flight Simulator is supposedly coming to an Xbox near you at some point in the near future, and I for one am greatly looking forward to it.
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Short-haul flights are a lot more fun when you're in the pilot's seat (we hope).

What's your most anticipated Xbox Series X|S exclusive? Let us know below.
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Team Talk: What's your game of this generation?

7/11/2020

 
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We're on the eve of a new generation, with PlayStation 5 and Xbox Series X and S due to hit (abandoned) shops in the next two weeks – 19 and 10 November respectively in the UK – which has got us reflecting on what the Xbox One, PS4 and Nintendo Switch have given us.

What's been your top release since this round of consoles were released? Let us know in the comments.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

Sam | Red Dead Redemption II

I named SUPERHOT and SUPERHOT VR as a sort of one-two punch comprising my game(s) of the decade, but, since that’s admittedly bending the rules, Red Dead Redemption II takes the lofty mantle.

Rockstar’s cowboy epic was my favourite game of 2018, and for good reason. Never before and never again (so far, anyway) have a game’s story and characters kept me so enthralled for so many hours. Not only is its narrative superlative, but the presentation and mechanics are too.

Red Dead Redemption II seamlessly transitions between cutscenes and gameplay, which combined with exquisite visuals make it a constant spectacle. Rich environments and frequent emergent events make traversal a highlight in place of chore. Stunning animations make slowly moseying around towns ultimately immersive. Hell, horse testicles even shrink in the cold!

In terms of quality, right across the board, Red Dead Redemption II consistently hits a standard unmatched elsewhere in gaming. Getting accustomed to its incredible attention to detail and resulting granularity takes some time, though, like many of the best things, the end result is more than worth the initial investment.
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The future of gaming is bollocks.

James | Control

There’s something about an immersive single player experience which lets you really lose yourself and feel like you’re stepping into something really exciting. That’s how it was for me with Control.

Though it wasn’t a critical success, I enjoyed Quantum Break’s experimentation with time manipulation and storytelling, and Control showed that developers Remedy had moved their ideas forward and really delivered a gaming experience I hadn’t had before.

It’s not all heady concepts and confusing narratives of course, the core gameplay – third-person shooter with some added telekinetic abilities thrown in – was solid as well, and made you want to continue to explore its world, despite the brutalist, bland architecture.

It wasn’t without its flaws, of course. The experience was captivating but not one I was drawn to replay, though the substantial DLC offerings since the original release no doubt would tempt me if there was a good deal.

The visual presentation was particularly stunning, and, though not aiming for photo-real, really showed off the technical power of the Xbox One X in a way which few games really do.

For offering memorable boss fights, interesting puzzles and getting the balance just right with its careful use of real-world footage, Control gets the crown and is certainly the game I’d use to demonstrate the potential of this generation.
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2019's Control was a late contender for game of the generation.

Liam | Ghost Recon: Wildlands

Last year I labelled Ghost Recon Wildlands as one of my game of the generation contenders, and now that the PS5 and XSX are almost upon us, it’s time to make good on that statement.

For me, it had plenty of what a ‘next-gen’ game should offer; a big (but not too big) interesting world to explore, co-op with mates (plus an AI squad when running solo) and plenty of interesting gadgets and weapons with which to dispatch masses of enemies.

I also thoroughly enjoyed digging into the game’s setting and story, which got surprisingly deep in some places, and picking off cartel bosses one by one, region by region. The hierarchy system gave the game a real sense of progression, and, at times, made you feel like you were the invisible threat the Ghosts were meant to be.

I know Wildlands was a bit of a departure for fans of the series’ more linear focused games, such as Future Soldier, but I had a lot of fun with it, to the point where I genuinely missed playing it once I had completed it.

It’s probably not the best this gen has to offer, but it was a personal highlight, so it gets the nod from me.
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It might not be the best, but it was very good.

What's your game of the generation? Let us know below.
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Team Talk: What’s your most haunting gaming experience?

31/10/2020

 
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It’s that creepy time of year once again, which means it’s time to terrify and torture one another with a plethora of spooky game recommendations.

Since we’ve already covered our favourite horror games in the past, this Halloween we’re pondering the select moments that truly haunt us. And we aren’t talking about the terrifying fate of seeing a  “save file not found” message displayed on the screen...

What’s your most haunting gaming experience? Let us know in the comments.

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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller

James | Alien Isolation

While I could easily talk about BioShock again (constantly returning to that well to try to complete it was traumatic in itself), instead I recall a game I didn’t even complete – Alien Isolation.

The idea of being alone against a near-unkillable, perfect predator in any circumstances is harrowing, but Creative Assembly's iteration of the iconic Xenomorph was particularly persistent, and haunts me to this day.

Everyone loves a safe space - even Resident Evil has rooms that offer a breather now and then - but in Isolation you don’t get those defined moments to relax, making the entire game an exercise in controlling your own nerves as much as you control the player character herself. Fortunately, Amanda Ripley is much tougher than I would be in the same situation.

I still haven’t played Dead Space for the same reason; I know I’m useless in those situations. The pressure of creatures creeping towards me instantly causes a state of panic which makes me liable to make stupid mistakes.

One day, perhaps, I’ll manage to save Ripley. For now, she remains perpetually trapped on Sevastopol Station, because I’m too much of a scaredy cat to save her.
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Sorry, Ripley - you're on your own for this one.

Sam | Resident Evil 4

This week's Halloween-themed topic filled my head with classic moments from Resident Evil 4. The relentless, wheezing Regenerators and crazed Garraor encounters are two of many contenders, but the game’s trial-by-fire introduction beats them out.

Not far into Resident Evil 4, at a point easily reached during the first play session, players reach the infamous village fight. Leon must hold out for an unspecified amount of time as endless hordes of enemies doggedly pursue him. Before too long, the affectionately (and accurately) named “Chainsaw Guy” also joins the fray.

If this fella with a burlap sack on his head gets too close, Leon can instantly kiss his cranium goodbye and it’s back to the beginning of the encounter. When this holdout already feels as though it lasts for an eternity, the tangible fear of lost progress is just icing on an already terrifying cake.

Little touches really help to sell what a desperate struggle it is. Leon can block off entry points with furniture, have no choice but to retreat upstairs (not generally a good idea) as the horde breaks through, then be forced to dive headfirst out of a second floor window just to buy himself a moment’s breathing room.
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Chainsaw Guy's name is probably the only affectionate thing about him.

Liam | Resident Evil

Because I don’t enjoy horror as a genre, picking a most haunting moment was pretty easy. When you’re as big a coward as I am, pretty much everything could be considered terrifying. However, there is one gaming moment that is still very much haunting me to this day, and that’s the first time you come across a zombie in the original Resident Evil.

I was only around eight years old when RE came out, and I wasn’t really aware that games could be so terrifying, having grown up on Super Mario, so I was totally unprepared for the absolute horror that was that scene.

Even watching it back now as an adult is uncomfortable, there’s just something so grotesque about it. I don’t know if it’s the fixed camera angles hiding what’s around the corner, the wet crunch as the zombie munches on its victim, or the horrifying, slow turn as it notices you, but it gave me nightmares for weeks.
 
It’s ruined most zombie games for me (though I did enjoy the cathartic mowing down of the undead in World at War’s zombies mode) and put me off the franchise; the only one I managed to complete was Resi 4, and that’s only because it ditched zombies for angry villagers.

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*Shudders*

What's your most haunting gaming moment? Let us know below.
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Team Talk: What’s the best game set in London?

23/10/2020

 
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With Watch Dogs: Legion set to throw players into its dystopian version of London in just a few days, we’ve been thinking about other times England’s capital has been depicted in video games.

The city was first immortalised in the text-based adventure Streets of London on the Commodore 64, and has since been brought to life with increasing graphical detail, leading up to the next-gen visuals boasted by Legion.

Do you have a favourite version of London from games past? It might be just a level or an entire game, but remember, sims like Microsoft Flight Simulator or world-beating strategy titles like Civilization don’t really count.

Read on for the team’s favourites.


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by James Michael Parry

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@James_Parry

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by Team PTC

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@pass_controller


Sam | Vampyr

When it comes to London settings I’m a champion of the underdog. The Getaway, The Order 1886 and Zombi all receive honourable mentions, though Dontnod Entertainment’s Vampyr just edges the win.

The Victorian era is perhaps London’s most iconic period, and Vampyr captures it perfectly. Players navigate dimly lit cobbled streets that are bustling with life - what kind of life is dependent on the exact borough and time of day.

Atmosphere and architecture aren’t all that make London famous, though; quirky cockneys play just as large a part. In Vampyr, players can build relationships with pretty much every character, however big or small. Those characters each have unique social standings and relationships with one another, weaving a social tapestry that gives the location a true sense of community.

It’s a functional, working city within the game and players can choose whether that’s something to cultivate and/or make culinary. Protagonist Dr. Jonathan Reid is (no prizes for guessing) a vampire and draws power from feeding on citizens. The question is: Can you stomach eating Blighty’s best and brightest?
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Feasting on patients goes against the Hippocratic oath, probably.

James | Assassin's Creed Syndicate

It's not often I look forward to stalking and murdering people, but the prospect of doing so amid Victorian London was enough to ignite the fiery passion of the killer within.

The game which succeeded at this feat was none other than Assassin's Creed Syndicate, the first and only entry of the series I've played as I mentioned in our review way back when. The joy of exploring its train stations in particular was a real pleasure, since plenty of historical details survive to this day.

While hardly a like-for-like representation of all of old London town, there's a consistent vibe and a fantastic attention to detail in the architecture that makes each district feel like a distinct part of the city.

The nature of the game, seeking out assassination targets and other open world objectives, lends itself to sightseeing. Plus if you keep to the rooftops you can leap about without being disrupted by baddies.

On top of all that, if you want to take it slow you can always take a ride in a coach or private train to take in the sights. What more could you want?
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It's important to take a break from all the assassinating to drink in the view every now and then.

Liam | Microsoft Combat Flight Simulator

Microsoft Flight Simulator might have been discounted by James, but he didn’t say anything about Combat Flight Simulator! I have fond memories of endlessly replaying this game, toying with the ultra-realistic settings (enabling finite ammunition made things especially tricky) and simply soaring through the skies in free flight to see how far I could push the various fighter planes.

While it’s not all set in London, a significant portion of the British campaign takes place in and around the skies of our capital, so I’m counting it. Of course, this being a flying game, the city itself was more of an afterthought than the main draw, and because it’s a very old flying game, London was pretty much a big blurry mess, but it was probably the first time I’d come across a game representing a location I was familiar with, which I thought was very cool.

If I’m remembering correctly, there might even have been a few iconic landmarks knocking about. I can’t be sure, but I seem to have a foggy recollection of trying to fly through Tower Bridge. Perhaps I’m getting mixed up, but either way, it was a great game set in a great city (sort of).

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Did this really happen?

What's your favourite game set in London? Let us know below.
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