With PC smash hit Baldur’s Gate 3 set for a PS5 release in the next few days, and Xbox Series X|S not far behind, we’re feeling like a bit of role-playing, losing ourselves in far-flung fantasy lands and bumping into outlandish characters. Enter our favourite ever RPGs, which span the edges to deliver some of the most diverse gaming experiences ever imagined. And, best of all, you’re always at the heart of the action. If you had to choose an RPG to fight for, what would it be? Let us know in our Discord.
Dragon Age: Inquisition | James Parry While Mass Effect trilogy takes the top spot amongst my favourite games of all time, there’s always something a bit special about the more fantasy setting of the Dragon Age series when it comes to a pure RPG experience. The classes might be archetypes, but they are far from worn out, and the flexibility of the game shows off some impressive opportunities for customisation, depending on what takes your fancy. Just like in its sci-fi cousin’s universe, it’s the characters which grab you and pull you into the immersion. The inclusion of Dragon Age II’s champion Hawke (spoilers for an almost 10-year-old game) in a minor role was a great touch, but there’s a huge amount of joy in getting to know characters old and new here, and even taking control of them in combat for that extra chance to experiment. The beauty of the combat system as a whole is that you could play it however you wanted. As a straight action romp, diving into the fray with some handy quick buttons or spells and abilities, or, alternatively, dig into the detail and play almost turn by turn using a series of well thought-out options to micromanage you and your entire team to maximise damage and effectiveness. Better still, the turn after one of the early acts of the game upends the table and puts you in a totally new status quo, ready to build up your strength and build your world as you see fit. Move over Skyrim, BioWare is still here, jostling with you for the high fantasy crown – let’s hope Dragon Age: Dreadwolf does eventually come out and we actually get to play it… Kingdom Come Deliverance | Liam Andrews The thing I enjoy most about Kingdom Come Deliverance is that you play as a regular person, Henry, rather than some super soldier or famous hero. Henry’s relatively low standing in medieval Bohemia is reflected in KCD’s gameplay and missions.
While you do end up working for/with the land’s nobility, you spend most of the time carrying out lesser tasks or doing smaller missions for them rather than making the big decisions. It’s quite a nice break from the high pressure, all-or-nothing stakes found in other RPGs. For example, towards the end of the campaign, while higher ranked characters planned a siege, I spent the days leading up to the battle gathering herbs and brewing potions to ensure the garrison fought hangover free. Did it really help the siege? Who’s to say, but it was a nice stress-free mission. I also enjoy KCD’s big battles, particularly when you’ve got friendly NPCs fighting with you, as it’s easy to bash distracted enemies over the head while they’re busy fighting your mates, or fire arrows at them from behind the cover of your allies. It’s not exactly heroic stuff, but your vulnerability/rubbishness at fighting (particularly in the early game) is in keeping with your character’s average status, and part of the game’s appeal. There's a delicate art to the perfect kart racing game. When Mario Kart blazed onto the track back in 1992, little did it know the legacy it would create. Over the years we've had efforts from all over the place, from respectable spins on the concept that add fresh ideas like Diddy Kong Racing and Crash Team Racing: Nitro Fuelled, mid-level efforts like Sonic & SEGA All Stars Racing, and utterly baffling outings like Mole Kart and even Garfield Kart. Now we have a new contender, Smurfs Kart, but what would you bring to the table? Is there a franchise that you think could make the perfect kart racer? Let us know on our Discord.
Teenage Mutant Ninja Turtles | James ParryThe first thing you need for a kart racer is recognisable, beloved characters, and with the new Teenage Mutant Ninja Turtles film currently going down well at the box office, it's surprise this isn't already a thing. The turtles have gone for a spin before, in 2018's Nickelodeon Kart Racers, but if you take a hand-drawn animation approach to the visuals to tie into a new film I think there's already the ingredients for a really interesting game. Pizza would have to feature, of course, and the prospect of what other characters besides our fab four to bring in initially is a cause for concern, but the more you think about it the more characters there are to bring to life. Imagine Kang shouting manically as he speeds round the track in a custom roadster, or Splinter taking a very low-fi approach with a real bare-bones, speedy kart, using his patience and masters of the art of deception to snipe first from you on the finish line every time. Then there's the environments. Far from just having 'a sewer level', you could really go to town with it and really bring the city to life in fun ways. Plus there's plenty to explore overground as well, particularly with a cartoony approach you could come up with something unique to the turtles. So, if you're on board, who wants to go for a spin? Bagsy Michaelangelo! Metroid Prime | Liam AndrewsI’ve recently started playing Metroid Prime Remastered on Switch, which is mostly why I’ve picked it for this week’s topic, but even so I think the game would work quite well as a kart racer.
First off, there’s plenty of locations for tracks to be based on. You’ve got the temple-like Chozo Ruins, the lava filled Magmoor Caverns, the snow covered Phendrana Drifts and a more industrial setting in Phazon Mines. The unique visual styles and environmental dangers found in each of these locations would make for some decent themed tracks. I would just have Samus as the only playable character, that way all players would have access to the same roster of weapons (Charge Beam, Wave Beam, rockets, etc.) but could also utilise Samus’s Morph Ball ability, which could be used for reaching secret short cuts or combined with the Joy-Cons’ gyroscope function for some bonus Super Monkey Ball inspired levels/mini games. The various power suits could also work well as temporary power ups for reaching restricted shortcuts in tracks, for example using the Phazon Suit to cut through a radioactive area or the Varia Suit for surviving high temperature areas. With the sun scorching much of the world and being fairly absent in the UK, it must be the season known as summer, where Brits tend to go on holiday to find sunnier skies elsewhere. In gaming, we’ve seen so many stunning locations brought to life in recent years, we decided to pick somewhere we’d really like to visit, if Dodo Airlines could really fly you to any destination across the gamerverse. Will you opt for a sunny escape or a daring mountain adventure? A city break or a peaceful time on the beach? Let us know where your gaming summer holiday would be in our Discord.
Lental Region – New Pokémon Snap | Liam AndrewsIf the summer had continued to be blazing hot, I would have joined Chris in choosing a chillier location for my holidays, but there’s been enough rain and grey skies recently that I feel the urge to visit somewhere more tropical. The first place that popped into my head was Ancient Greece from Assassin’s Creed Odyssey, but all the warring armies, legendary monsters, and the numerous map icons would probably ruin an otherwise lovely location. I’ll stick to modern-day Greece, which I’ve been to, and thought was excellent, and where the only dangers were low flying turkey’s that almost knock you off your rented scooter. Instead, I’m going with the Lental region from New Pokémon Snap. The game’s tropical islands would obviously make an excellent holiday destination, but the real draw is the NEO-ONE, the game’s hovercraft which slowly carries players around the beautiful scenery. As someone who enjoys doing as little as possible on holiday, I like the idea of being transported around lovely tropical vistas, casually lobbing fruit at various Pokémon as I pass by. It’s the perfect device for exploring any holiday destination, capable of going safely underwater, withstanding volcanic heat and, presumably, flying turkeys. Isle Delfino – Super Mario Sunshine | James ParryWhile my instinct would certainly be to hide in a cosy shelter within an iceworld like the Great Glacier from Final Fantasy VII or The Frozen Wilds from Horizon: Zero Dawn, I’ve decided to embrace the spirit of the season and head to the beautiful Isle Delfino, setting of Super Mario Sunshine.
While Mario came across the island in a sorry state, after being safe for over 20 years it’s high time we give this holiday destination a visit. What could go wrong? The constant music could be enough to drive me insane eventually, but I feel like for a couple of weeks I could put up with it if absolutely necessary, and the island offers so much to explore besides the main plaza area too. You can pop over to the windmill formerly occupied by Petey Piranha, take a spin on the big wheel at Pinna Park or put your feet up on Gelato Beach – and there’s not a splurge of paint or a Shadow Mario in sight. Need souvenirs to take home to the family? Grab a piece of fruit or two from the charming locals, there’s plenty to choose from. If getting your five-a-day isn’t a priority for them then they might enjoy a trinket from the bustling Ricco Harbor, or maybe catch a Squidling if you’re lucky. In all, with its bright colours, blazing sunshine and lovely locations, Isle Delfino has it all. Now, where did I put my beach umbrella? While Nintendo hardware rumours are nothing new, the latest run of the rumour mill has brought the prospect of a new, more powerful Nintendo Switch or a new console altogether closer than ever before, with word that developers are being given dev kits – the technology used to develop games for the new system. With our extensive knowledge of the industry (read: many wasted hours gaming over the years and decades), we’ve taken it upon ourselves to come up with the most important features and improvements Nintendo should bring to the table to ensure being a smash hit with audiences. What would you like to see in a new Nintendo? More motion control? Less motion control? Something totally off the wall? Let us know in our Discord.
Communication | Liam AndrewsThe thing I’d like to see most in any Switch successor (I’m backing Chris’ suggestion that it be called the Switcheroo) is better communication/audio capabilities. The current setup, which includes using an app on your phone, is rubbish, and needs improving in the next console. This could be done by simply integrating the chat app into the new console so it’s easier to chat with friends and hear the game at the same time. I only tried the NSO app a couple of times, but it was unwieldy enough to put me off online multiplayer sessions on the Switch. Another issue that needs remedying is the lack of a headphone jack on the Switch’s pro controller/Joy-Con cradle. Not only would one of these make it easier to chat with friends, but it would also give players the option of using headphones to listen to game audio when the console is docked (I’m just assuming the new machine will be a hybrid one), especially useful if you’re playing in a noisy environment or just wanted to better appreciate a top-tier soundtrack. While I do also want improved performance capabilities and fancier visuals, these simple quality of life features are just as important. Online | James PArryNintendo might still not be ready to face it, but the future, and, in fact, the present, is digital. While I don’t want to see physical media die out – the fact that the current Switch carts taste bad so kids don’t eat them is genius – Nintendo needs to put more effort in to bring their digital and online services up to even the basic standards everyone else smashed past years ago.
The eShop is a mess, which is difficult to navigate and clunky to use when you do find what you want. On top of that, it’s poorly curated, leading to tons of shovelware hiding some of the best gems on there. At this point, Nintendo needs to recognise that both adults and youngsters use their consoles. You should be able to do everyday activities, like add and communicate with friends, easily as an adult and the proper safeguards in place to protect children trying to do the same. In short – we don’t need friend codes Nintendo, we’re all grown up now. In terms of form factor, the current unit isn’t pocked-sized anyway, so either make it smaller and folded in half (but that feels like a step back to the 3DS days), or punch it up to small bag size, like a 16:9 iPad. Anything more than that is a waste. The main thing I really want from Nintendo though, is for them to keep throwing in one or two random ideas which don’t make any sense just to see what works – that’s the beauty of a Nintendo console. We’ll have to wait until at least 2024 to find out how many of our wishes came true. As we enter the hole where E3 used to be we can expect a series of announcements from console makers and publishers and first out of the gate was PlayStation with their annual Showcase event last week. We all expected Spider-Man 2 news (more on that in a bit), but what else did Sony bring to the show to delight, dazzle and demonstrate the exciting experiences they have in store for us. We've picked a few of our own, but what was your highlight? Let us know on Discord. Alan Wake 2, The Talos Principle 2 and Immortals of Aveum | James ParryFirst things first, Foamstars, from Square-Enix, is the most shameless rip-off of a game – in this case, Splatoon – that I had seen for a long, long time. I wouldn’t mind so much if it had anything new to bring to the table, that’s how genres are made after all, but it seems pretty clear this is just a shameless cash grab. Spider-Man 2 was the blockbuster everyone expected to appear at the Showcase, and the talented team at Insomniac didn’t waste any time in blowing our spider-socks off. I particularly enjoyed how the Venom suit was completely unexplained, putting us in the same shoes as Miles and Ganky. You already know about Spider-Man though, so instead onto one of my most anticipated upcoming games Alan Wake 2. While I haven’t finished the remastered release, not only have I really enjoyed what I’ve played, but am always transfixed by anything Remedy decides to put out. Yes, even Quantum Break. It must be the way Sam Lake approaches storytelling, but the idea of taking another journey into the Wake-averse with a new protagonist is particularly exciting, because not even Alan Wake likes Alan Wake as a character. Elsewhere we were given a glimpse at heavy-hitters like Assassin’s Creed Mirage (looks fine, nothing particularly stood out) and Talos Principle 2 (looks like a narrative web I’ll get lost in). It’s a shame we still aren’t seeing more gameplay trailers for things even if they are only a few months out from release, but making games is hard so I get it.
One game which stood out, even when it sneaked out in the form of an EA press release a few months ago, was Immortals of Aveum. The main character has a similar vibe to Jayce from Arkane: League of Legends and the magic FPS vibe seems interesting, especially with some Gina Torres in there for good measure. Will be keeping an eye on that one. Finally, there were a handful of indie titles which had the “this looks interesting, but it’s not for me”, including Sword of the Sea, The Plucky Squire and Neva. While they might not grab me to play, it’s great to see a variety of smaller titles find their way onto the platform and all show a consistent level of quality. It certainly bodes well for PlayStation’s continued market dominance in the near future. With The Legend of Zelda Tears of the Kingdom hitting the Switch this week, excitement levels are high(rule) for gamers to rejoin Link on the next chapter of his journey. While we don't know too much about TotK just yet – expect a review in a little while – but there are so many critically acclaimed Zelda games we are still yet to play, so here are a few. Have you played them all? Which would you say is the best you haven't got to from what you've heard about it? Share your picks in the Discord. The Legend of Zelda: Breath of the Wild | Chris BrandA little bit of business before I get started, most Zelda titles kind of passed me by (the last Nintendo console I owned was the N64 and I struggled with the weird, three-handed, controller because I was born with only two hands, like a stupid normal person), so I chose Breath of the Wild as the best Zelda game I've never played, despite knowing little about it. After re-reading James' review and watching a couple of speedruns, I can now confidently claim to be an expert. I'd like to say that the story is absolute perfection, from beginning to end, with a huge twist that no-one could have predicted. However, given the nature of speedruns, I didn't have much of a chance to soak in the narrative. Also, the speedruns I watched were in French, probably due to unskippable dialogue or cutscenes being shorter in that language, which made things even harder to follow. All I can say with any degree of certainty is that Breath of the Wild is devoid of red pencils. In terms of gameplay, it looks like just the sort of open-world epic I could really get stuck into. The games have evolved over the years but this is a refreshing change which breathes new life into an old franchise, much like Odyssey did for Assassin's Creed. Having played Immortals Fenyx Rising (Ubisoft Does Zelda), I almost feel like I've experienced BotW myself, though the Ubisoft version does seem like a Diet Zelda, which is surprising, given the amount of unnecessary bloat in most of their titles. I'm often looking for a big single-player adventure to get lost in, so maybe someday I'll pick up a decades-old Switch and finally play what's been heralded as one of the greatest games of all time. Or maybe this will be a Pokémon situation. The Legend of Zelda: Majora's Mask | James ParryI missed Ocarina of Time when it was first released, but I was drawn into the N64 era in time to get the gold edition cartridge release, so – even though I failed to finish it – I did at least manage to play the game. I think I even got to the adult Link section...so long as there are absolutely no follow-up questions. Majora’s Mask, which is set two months after OOT, was a different story. At the time I heard the game featured time travel, which involved you travelling through the game in a three-day cycle, about 54 minutes in real time, before using the Ocarina of Time itself to return to the first day. Undoubtedly cool, but it also immediately made it more intimidating and, after failing to get through the previous game, I ran from the terrifying hills of Termina. On top of that, the game takes a step forward from its famous predecessor in other ways, such as masks, some of which transform Link into different creatures to let you access areas or complete puzzles. The mechanics of OOT were already solid, and in the years since are still held up as amongst the greatest in not just the series, but open-world games in general, so perhaps Majora’s Mask has got the short end of the Deku stick by being the difficult second child in the 3D Zelda world. What would your pick be? Shout in the comments or join the conversation on Discord.
We’re all about supporting the little guy around here, as you’ll have spotted from a few of our reviews, so when Nintendo puts together its Indie World Showcase, it’s time to take a look at the best of all the indie games coming to the Switch. What was your highlight? Let us know in our Discord. Oxenfree II and Cult of the Lamb | Chris BrandDespite reading positive reviews and seeing nothing but praise for Oxenfree, it took me some time to get around to playing it, as I don't often have the patience for slower-paced adventure games. When I finally did dive in, purely to sate my curiosity, I was pleasantly surprised. The puzzling components are engaging without being too challenging, the story is compelling and the choices you make going through will determine how it all plays out. Though Oxenfree offered multiple endings, it's not the sort of game I could replay. For me, the fun is in uncovering the mystery and enjoying the journey to get there. Once I've experienced it and that crucial element is missing, I can't go back. A sequel that promises more of the same (with some new features, as is the fashion when it comes to sequels), however, is just the thing to get me excited. Or, at least, it would be, if not for the fact that Oxenfree II will be releasing on every platform but Xbox. It's cool though, I'm writing a TV show about a guy who invents super-bacon and I'm pitching it to everyone, aside from Netflix. Screw you guys. The trailer for Cult of the Lamb DLC, Relics of the Old Faith, also caught my attention. As an added bonus, I may one day get to play it because Devolver Digital is an inclusive company that cares about people, unlike stupid Netflix which only cares about getting your hard-earned cash so they can buy fancy rugs. The kind of rugs that are too good to walk on, they're just for show and a complete waste of money. As I've not yet played Cult of the Lamb (but, once again, heard nary a bad thing about it), everything is new to me and the free update not only adds more content but also improves the base game. Mineko’s Night Market, Rift of the Necrodancer and Quilts and Cats of Calico | James ParryWhile the true highlight was seeing two chaps standing by a duck pond (thanks Animal Well), and, like Chris, the Cult of the Lamb trailer definitely stood out, it was Rift of the Necrodancer which hit the sport for me straight away. Any sort of rhythm game is automatically worth a look for me, and the art style is a bit of fun as well. It’ll be interesting to see if the core gameplay loop can evolve and sustain interest or if it feels a little…one note. Perhaps it’s nostalgia for Animal Crossing New Horizons, or the fact that I’ve visited Japan recently, but the overall vibe, visual style and the prospect of minigames like cat racing in Mineko’s Night Market seems like a lot of fun. Though whether it’s a game for me remains to be seen. Finally, there was Quilts and Cats of Calico, featuring a real cat – they know their audience. I’ve never played the original board game, but it certainly seems like there could be a market for this one, particularly those in withdrawal from Stray. Cosy games are definitely a theme at the moment, both in the showcase and in general, and it will be interesting to see where the subgenre goes next. So far we’ve seen plenty with a great vibe to them but gameplay can feel a bit restrictive or minimal at times. We've been out of the loop for a few weeks, but in our absence we were handed another nail in the coffin of the Electronic Entertainment Expo, or E3, as the show was cancelled once again this year. The show was an online-only shindig last year and was caught up in the wave of event cancellations due to COVID the year before, but there has been big promises of springing back bigger and better than ever this year as recently as a few months ago. In case this does end up being the end for E3, we thought it was time to shout out some of our favourite moments from years gone by and celebrate everything the show represented in the gaming landscape. Xbox always leant into the drama of its announcements with a booming voiceover accompaniment of "World Premiere", and no year was more of a premiere than 2018, where Microsoft rallied after a few years of criticism from the Xbox One's launch, to bring 15 world premieres and 50 games in its showcase overall. Finally, and many exciting moments through the years, my personal highlight has to be all of you banding together in our online chatroom to talk about the shows as they happened for several years. The build up would involve awkward time difference calculations and pngs of various stage times, but you would all show up every time to really get into the spirit, like a sort of Eurovision Song Contest experience which saw each publisher trying to out-perform the other. Truthfully, that is what I will miss the most, and while Gamescom and The Game Awards both offer glimmers of similar moments, the way news is shared by gaming companies now seems like it's changed forever. Pour one out. Star Wars Battlefront II | Liam AndrewsI never used to pay much attention to E3 when I was younger, as I got all my information from gaming magazines in the early 2000s rather than watching events. I’m sure there was plenty of E3 coverage in them at the time, but I was only interested in the games themselves and wasn’t particularly fussed about where or how they were revealed. It wasn’t until I joined PTC that I started consistently watching E3 presentations. While my preferred method is still to catch up on all the reveals after an E3 type event so I can focus on the stuff that interests me, I can definitely see the appeal of watching such things live, especially with a few friends. Probably my most memorable picks from the E3 live events was the Star Wars Battlefront 2 reveal during EA Play (any show that opens with Star Wars’ Imperial March is off to a winner). I loved the 2015 Battlefront reboot, but the expensive season pass and lack of variety brought the experience down somewhat. The 2017 reveal promised to fix all that, showing off multiple locations, weapons, vehicles, and characters from all Star Wars eras and also introduced the game’s new class system. Although the BF2 would go on to be panned at launch thanks to its loot box heavy progression system (which was thankfully fixed later on) the reveal itself was very impressive. The Artful Escape | Chris BrandMy favourite E3 memory is from many moons ago. As the showcase takes place (or used to) around my birthday, I've always had cause to celebrate and my preferred method of celebrating back then was to get unbelievably hammered.
It all started off so well; I was watching E3, I was drinking, I was taking notes and I didn't have a care in the world. Until, that is, I awoke the next morning and attempted to make sense of the notes I'd jotted down whilst heavily birthday'd. Though the notes were littered with creative language and very short, I'd been descriptive enough for sober me to understand everything. Everything, apart from "Guitar Bastards." Not wanting to watch the events again in their entirety, I forgot all about Guitar Bastards and moved on with my life. Years passed, before a little indie game called The Artful Escape hit Gamepass. From the screenshots, I immediately recognised it as Guitar Bastards but with a different, far less appealing, name. I downloaded it, to serve as a digital monument, reminding me that patience is often rewarded. And because it has guitars and I'm a nerd. The Artful Escape is a colourful and charming adventure (and a fairly easy 100% completion) that I could have easily missed, just a quick trailer, nestled in amongst a handful of other long-forgotten titles, competing with the likes of Extreme Snow Bullshit (A.K.A Steep) and Moose-Pricks (I think that turned out to be The Deer God). With Starfield suffering its latest, seemingly inevitable delay, and other releases expected this year already on their second or third release date, we thought it was high time we shouted about a few games where the delay was a good thing. No matter how right Shigeru Miyamoto's famous quote about a broken game being bad forever is, that wait of even a few months can feel excruciating if it's the thing you're most looking forward to that year. It's not all bad news though, often a game will be delayed and end up meeting or even surpassing expectations, so we've come up with a few examples. Let us know yours in the Discord. BioShock Infinite | James Parry While it would have been tempting, and very timely, to pick Resident Evil 4 for this question, since it reportedly was in development hell and had numerous delays before finally making it to the GameCube in 2005, my experience with the title was the Wii release, so it would have felt a little cheeky. One delay I do recall though was BioShock Infinite, a title I vowed to push through and finish after having such a hard time sticking to it with the original. While the delay was only a few months, from October 2012 to March 2013, that shift put the game in a less crowded part of the year, and meant my summer that year was dominated by tearing holes in reality. The world of Columbia was stunning, and showed a mastery of that sense of uncomfortable-ness you find at the beginning when forced to decide whether to join in with the town's cruelty and throw a baseball at someone. The anticipation of that moment, as it's well telegraphed by a growing sense that something isn't right, is the definition of a moment worth waiting for – and you can bet its impact would be lessened without those few crucial months of polish. And can we just remember how strong the ending was? If you know, you know. High on Life | Chris Brand High on Life's release was postponed, not to give it a little bit of polish (which is usually the case), but to avoid having to share the limelight with other, more established, titles. Even though it's the lesser-preferred reason for a delay, it worked out well for me, as it missed our cut-off point for Game of the Year 2022, so I can comfortably choose it this year, if every other game gets pushed back until 2024.
I wasn't sure exactly what to expect going in, aside from the trademark humour, but I'm happy with what we got. If I had expectations, High on Life would've met them. It's a solid first-person shooter that's long enough to feel complete without ever becoming a slog. The graphics are a visual treat and space is suitably "alien" looking, in a similar way to The Outer Worlds. Levels are fairly linear, with some kind of out-of-the-way places to find hidden loot, but, as beautiful as this all is, exploration isn't as much of a focus, as the real discoveries are to be found in hub areas when you're surrounded by a cast of weird and... weird folks. Most of the amusing dialogue could have been skipped, if I'd pushed on with whichever mission I was undertaking, but it seemed like everyone had something to say that was worth hearing. It's well-paced over the course of the story, with a steady stream of new abilities and weapons/friends, though my first playthrough was extended significantly by trying to see and do as much as possible. Unlike a Fallout or Elder Scrolls game, there isn't a lot to soak in when it comes to lore and history, just little jokes, small self-contained stories and the occasional helpful tip on how to defeat high-ranking cartel bosses. As much as I hate waiting, not picking a fight with a bigger dog was probably the right choice in the long run. I need everyone to play it and demand a sequel, it's the only way I'm getting answers to my questions. With Tarnished across the world giddy at the prospect of more adventures in Elden Ring’s Lands Between in Shadow of the Erdtree, we’ve been thinking about other games where a story DLC expansion is overdue, or would just be too much fun to pass up. Perhaps it was a missed opportunity, where the ideas were there but the game didn’t sell well enough, or just something which deserves a new lease of life – let us know what you’d choose in the Discord.
Halo Infinite | Liam AndrewsI thoroughly enjoyed Halo Infinite’s campaign. Zipping around the gorgeous landscape with Chief’s new grapple hook was immensely fun, so much so that I was more than happy to go chasing down optional pickups and side missions scattered across the rocky landscape. And I’d happily do even more! 343 and Microsoft’s attention might have firmly shifted to Infinite’s free-to-play multiplayer (which is also rather good) but I’d like to see another slice of the campaign bolted on to the shattered remains of Zeta Halo. As much as I enjoyed fighting the Banished’s army of minions – spoiler alert - I would like to see an old foe return in the form of the Flood. Their addition could have made a very good campaign into a great one. The Flood offer something completely different to the standard ranged gameplay, literally flooding the player with waves of horrifying enemies and forcing them into panicked close quarter action. I can’t remember whether the Flood are still active in the Halo universe, but it seems a shame to let such an iconic enemy faction lay dormant for so long. Being able to take them on in a modern game with Chief’s new abilities – particularly the grapple – is something I’d love to see happen. Marvel's Guardians of the Galaxy | James ParryThe main game of Marvel's Guardians of the Galaxy was not only a flarking good time, but one of the best examples of linear singleplayer storytelling we’ve seen in ages. Even though it was released back in 2021, with a new film waiting in the wings, admittedly with different interpretations of the characters, it would be great to jump back onto the Milano and reunite the team.
As one of the handful of games I saw through to the bitter end last year, I am already invested in these characters. Even if it was just a bit of messing around on Knowhere, like Mass Effect 3’s Citadel DLC, then that would be enough for me, but I suspect there are more fun stories to explore without leaping into something that would better suit a sequel. Gamora’s story has always been tragic, and despite being the “Deadliest woman in the galaxy” has a lot of layers to peel back. One element which isn’t touched on in the game is her adopted sister Nebula, and the complexities of their relationship, only being mentioned off-screen. Perhaps a rescue mission or an assassination-turned-rescue might be a fun little adventure to bring her into the fold – even into the team – and give us another go-round with these characters, endless banter and all. The possibilities really are endless however, with a whole universe out there to explore, so who wouldn’t welcome another opportunity to try “a fun, exciting space adventure from start to finish.” |
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