Community round-up XVI3/6/2016 Me and Plas played a lot of Platinum's Teenage Mutant Ninja Turtles: Mutants in Manhattan co-op this week, finishing the campaign on normal and making a good start on hard mode. Maybe it's a result of going in with incredibly low expectations, but for a game that's been critically panned, we've been having a blast!
You can see how much he contributed to the Karai boss battle, as well. Raphael's dancing rather than helping his three brothers with the Yorkshire baker in control, but the behaviour seems to have stuck. After Plas fittingly switched to Michelangelo, Raphael's AI caused a glitch that impeded progress before he proceeded to gloat with a celebratory dance. What a bastard. Outside of Turtles co-op, community game nights have covered Overwatch, Payday 2 and old favourite Grand Theft Auto V. I was quite proud of securing a Zenyatta Play of the Game in the former, my performance granting a whopping ten votes from the twelve players present! Admittedly the play wasn't anything spectacular, but I haven't seen anyone come close to ten votes before or since (well, other than the next round where the same bunch gave me nine votes). Timmeh was impressed and inquired as to what the spoils of such a feat were - the answer? Diddly-squat... Payday 2 wasn't without its memorable moments, either, as Metalrodent shot this guy so hard he burrowed into the wall. His posture pretty much conveys his final thoughts, I'm sure. The Witcher 3's Blood and Wine expansion arrived this week, causing Johnbhoy and ImmaturityRules to fall back in love with Geralt's latest adventure. As well as enjoying the new content, both have been impressed by the patch support and resultantly improved systems since they last played. Sounds like there's never been a better time to jump in, but I'm still holding out hope for an encompassing Game of the Year Edition. Elsewhere, forum moderator Max shared the rumour that NetherRealm may be working on a sequel to DC beat-'em-up Injustice: Gods Among Us. What does he want to see from the potential new entry? A "more competitive" SHAZAM, "more characters" and "better net code". "Expecting better netcode from Netherrealm is pretty close to the definition of insanity." Quipped ImmaturityRules in reply, who would like to see more equality both in costume distribution and the roles characters play in the story mode. Whilst it's fair enough not to want Batman and Superman forced down your throat again, his proposed replacements seem questionable. "Aquaman is clearly the best choice, because he's pure awesomeness. A speaking role for Boris the shark is a must, too."
Things are relatively quiet presently as we occupy the calm before the impending E3 storm, but a couple of weeks from now it's party time! Myself, James, Plas and Timmeh have gone as far as to book time off for the festivities, whilst Max doesn't have exams for the first time and is looking forward to giving the expo his undivided attention. Everyone else is excited too, at least in part thanks to the prospect of a PTC podcast relating to the event. Rodent was ever so slightly cynical in hoping we'd "slag off the new tat being flogged at us", but I'll let it slide as he also said we have "lovely voices", unlike James last week. The earlier talk of fighting games has me thinking of Mick Gordon's Killer Instinct soundtrack, specifically Maya's theme, so there's only one option for this week's jukebox entry. That's the complete dynamic theme, which sounds even better in the context of the game, evolving to complement the action perfectly.
Just one more round-up before the E3 special! Why not get involved by liking us on Facebook, following us on Twitter and having your say in the forums. You might even feature in a future instalment as a result. Comments are closed.
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