E3 2016 has sadly concluded, so let's take a look at the moments that had us lovingly holding our consoles like Norman Reedus and his Norman Fetus, as well as those that just made us pull that face.
Bethesda took the stage afterwards for a reasonable showing that didn't quite match last year's effort - again, catch up here if you missed it. Unfortunately, I neglected to screenshot any highlights from the chat thanks to being preoccupied with live tweeting. Then there was the fact it started at an exhausting 3am, as well. Thanks to everyone that stayed up late with us regardless.
Monday opened with the big one for our community in Microsoft's Xbox conference. It was perhaps underwhelming on the software front, whilst showcasing some exciting new hardware and direction, all of which you can read up on here.
The arrival of Dan brought some loving pedantry from Plas, while ImmaturityRules was meanwhile more concerned that the new club feature might lead to some unwanted solicitation - not that Johnbhoy69 would mind.
We seem to have a lot of crossover with Tinder, Dan expressing his joy at an Xbox equivalent above and John spending some time on there after swiping left on the Forza Horizon 3 reveal.
They didn't win anyone's attention back with the Minecraft segment that wasn't only cringe-worthy, but belonged nowhere near an E3 stage.
Final Fantasy XV wasn't exactly well met, either.
In fact, live chat found the hand Microsoft dealt to be pretty underwhelming on the whole.
You know something's wrong when just a few parting sentiments are; "I'm annoyed I got excited for this", "Wow, that was shite" and "A TV spot for Ice Age 5 in the other room was probably the biggest reveal for me".
The forum folk that didn't catch it live with us were a little more favourable, Metalrodent, Timmeh and Confused Johnny holding positive sentiments in the E3 thread.
The biggest talking point was undoubtedly Project Scorpio, which split the forum between those for and against the continued generational and proposed itterational console cycles. Many plan to pick it up day one, whilst others refuse to if only on principle.
Ubisoft stepped up next - you know the deal, all the details here - providing what was probably the strongest third-party showing. That said, their opening didn't really set the tone.
Once again I didn't capture any of the positive comments, because those are far less entertaining as we all know. Skipping all the juicy middle, we'll hop to the other end of the presser and take a look at the reaction to the underwhelming reveal of Steep.
The mauling wasn't done yet.
Sony wrapped things up with a hideous 2am start - just like Bethesda I was tired and tasked with live tweeting the thing, so screen caps fell somewhat by the wayside. Sorry, I'm only human. Please accept this round-up of the event by my fair hand as compensation.
It was undoubtedly the best of the bunch if you ask me, and I just told you anyway if you don't.
We'll just skip Nintendo's awful Treehouse coverage, which managed to make Zelda look boring and viewers tune out rather than deal with annoying presenters. The game's sure to be amazing, but they didn't do it any favours.
Overall, this year's E3 was hardly the most innovative - just when you thought zombies were on their way out, Dead Rising 4, State of Decay 2 and Days Gone rear their heads - but regardless of that there are a lot of fantastic games on the horizon. Some great hardware as well; I'll be indulging in VR come October, the most powerful console ever towards the end of next year, and perhaps a Nintendo NX if only for Zelda: Breath of the Wild.
It's a great time to be a gamer and exciting for us to share it with a growing audience, having gained hundreds of Twitter followers over the course of E3. As the audience grows, we aim to provide more ways to keep them entertained, which brings us to this week's jukebox entry.
It's a bit of a cheat, but it fits the premise in being something you should listen to, so shush. Presenting: the first PTC podcast, featuring myself, James and Chris dissecting E3.