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Event | MCM Comic Con 2017

31/10/2017

 
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On a beautifully clear, crisp autumnal morning, I ventured forth from the homestead, braving a treacherous business-folk drenched train from quaint St Albans to the big smoke of London. Two further underground feckers later, I found myself wedged inside a DLR filled with Batman, Luigi, Wonder Woman and so many brightly coloured haircuts I didn’t know where to look. Did I wish I’d dressed up as Bananaman? Undoubtedly, yes. But pray tell, chums, I hear thee cry: “Where the buggery funk art thou, Bobby?” Why, MCM Comic-Con 2017, of course…

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by Rob Holt
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​@acousticmagic

This year MCMCC was yet again staged inside the vast, was-a-zombie-movie-filmed-here? square box of oppression that is London’s ExCel Centre. With one side dedicated to comics, comics, comics, and a middle filled with deliciously overpriced junk chow, coffee and beers, I shuffled towards side two, in search of games, games, games.

My first port of call was Nintendo’s ruby red Switchfest, to sample brand-spankin’-new delights like Super Mario Odyssey (more on that one later) and Fire Emblem Warriors, along with already-out-there joints like Splatoon 2, Arms, Pokken Tournament DX and Mario Kart 8 Deluxe. There were competitions for many of the aforementioned on Nintendo’s makeshift stage, hosted by gentlemen so enthusiastic I couldn’t help but wonder: is this what happens when class-A drugs are mixed with two-plus litres of value cherry cola?
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Jokes aside, it was all good fun, and I especially enjoyed playing Arms for the first time. The presence of Charles Martinet (the voice of Mario, Luigi, et al) was very welcoming, too. New stuff was what I was after, mind, so I barrelled over to Fire Emblem Warriors for a bit of the old hack ‘n’ slash.

I thoroughly enjoyed its Wii U cousin, Hyrule Warriors, so I entered expecting much of the same. Unfortunately though, comrades, I had no such luck. Objectives felt dull, the same combat system I enjoyed so much in Hyrule had gone hard like a Sunday morning posh-loaf of sourdough come Monday, and the constant pop-in and muddy background visuals left all four of my eyes aggrieved. I adore many of the Fire Emblem games, so it was great to see Chrom and the gang, but Warriors lacked any soul, and, ultimately, fun.

My hacking ‘n’ slashing muscle felt rather weak after its pitiful Fire Emblem Warriors workout, so I decided to do a few more reps with Dynasty Warriors 9 next. I can hear your chants already: “But Bobbo, these Warriors games all be the same!” And by the power of Greyskull are you right, folks; Dynasty 9 is the same punnet of shiitake mushrooms Koei-Tecmo have been flogging for years - dull, dirty and gone-off.
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With those disappointments under my belt, I felt it would be a good time to see what lower-budget treats the show had tucked away. There were slow-paced horror adventures like White Day, pulsating SHMUP delights such as Raiden V, and text-heavy readathons like Dangaropa V3. Two games stood out for very different reasons here, though: Cat Quest and Gal Gun: Double Peace.

Cat Quest puts you in the claws, tail and anus of a cat on - you guessed it - an adventure… The top-down perspective, charming visuals and funny, funky characters reminded moi of Nintendo’s very own Zelda universe, with a feline twist of course. The sub-quests were enjoyable, the dialogue was amusing and the combat was fabulous. We especially enjoyed the extra strategy of the boss fight on show, where careful planning and learning of tells proved very effective in constructing his demise. Check it out on Steam now, or wait for its console release in the near future.

Gal Gun has been out for awhile now, apparently, but I definitely wasn’t aware of its existence - it’d be hard to forget, honestly. The game is a rail shooter unlike any before it; instead of firing bullets at angry aliens or roided-up meatheads, here you shoot kisses at waves of oncoming female classmates, stopping them from confessing their love for you. Yes, chums, you read that correctly, and for that reason only - and because it was so bloody hilarious - we’re happy to present Gal Gun: Double Peace our (un)official Wackiest Game of the Show award!
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Still reeling from our truly bizarre experience with double-G, we stumbled towards the hidden-behind-ultramega-secret-curtains area belonging to Ubisoft. Once we’d completed the classified handshake and coughed up the password (“same old shit”), we slithered in to sample Assassin’s Creed: Origins and South Park: The Fractured But Whole (both of which we have full reviews in the works for, so keep ‘em peeled).

The former is everything you’d expect it to be, albeit reskinned with an Egyptian flavour. It was fun for five minutes, but, to be frank, I’ve personally been Bogtrotter'd with the series for a long time - time to put the assassin’s down now please, Ubi.
The highlight of my playtime was a QTE-filled sexy dance, where I had to control Sidekick’s hip movement and flatulence...
South Park fared better, but again I left with the feeling that it wouldn’t hold my interest in the long term. Playing as Sidekick, you infiltrate a strip club alongside Captain Diabetes, trying to find a dancer with a phallic tattoo. The highlight of my playtime was a QTE-filled sexy dance, where I had to control Sidekick’s hip movement and flatulence to extract information from a couple of seedy punters. It was funny, but I reckon the humour and RPG-style fights will wear thin rather quickly for non-hardcore fans of the show.
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The long-awaited ​Ni No Kuni 2​ was also playable on the show floor, and, although RPGs certainly aren’t my forte, I thoroughly enjoyed the luxuriant Ghibli-influenced art, as well as its compelling boss encounter during my session. This has the potential to be the RPG I finally bother to play through, grinding and all!
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Comic Con isn’t just games either - as the name suggests... - so I took a jaunt around the venue and out of my comfort zone to see what else the show had to offer. There were plenty of Marvel bits and bobs, as you’d expect, but they stood alongside much smaller properties, where my personal highlight was meeting a fellow who calls himself BompKaDunk. He draws and writes a lovely comic titled Dungeon Crunch, but what really caught my eye was his drawing of a character that had gherkin-like genitals. This was for a commission, gang, and apparently not that uncommon a request…

So, we come full circle to my game of the show; none other than the fabulous Super Mario Odyssey. I eagerly awaited my turn for what felt like an age, hairline receding dramatically,  until finally I got my hands on those far-too-small Joy-Cons. Time crumbled into dust, such was the perfection of platforming, humour, gorgeous colourful graphics and wonderfully invigorating music. Odyssey proves yet again - alongside Breath of the Wild - that Nintendo are still the masters of creating astoundingly enjoyable, fun-filled video games.

And with that, my time was up. I had trains to catch, a three sausage sandwich to eat, and an editor (James Michael Parry, of course!) to liaise with for old man ales. Had I learnt much about the comics world? I can’t be sure. Did I still wish I’d come as Bananaman? You betcha.
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