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Helluva Good Time | DOOM Eternal Hands-on Preview

29/7/2019

 
Helluva Good Time | DOOM Eternal Hands-on Preview - Pass the Controller

A newbie to the DOOM scene, I went into our time with sequel DOOM Eternal, due out 22 November, with some trepidation.

Picture

by James
Michael
​Parry

Picture

@James_Parry

Popular wisdom was that the 2016 reboot took a chainsaw to the controversial survival horror of DOOM 3 and put id Software back at the top of the pile when it comes to slick first-person shooting – a genre they themselves spawned with Wolfenstein and DOOM back in the early 90s.

​Having barely dipped my toe into DOOM (2016), completing just the first level last week, the question was whether
Eternal would be able to do anything new, or simply repeat the previous game's well-documented tricks.
New to the party this time around are mobility upgrades like a grappling hook, a double dash move and the ability to climb walls. Offensively, a shoulder-mounted flamethrower and an arm blade help to bring more of the series’ staple violence to the table. From what we've seen so far, the wall climbing and dash mechanics look to impact the game the most, allowing for a platforming section on Mars and plenty of interesting ways to hide away secrets.

Resource management seems to be a more important aspect here too, as you juggle to keep your health, shields and ammo topped up constantly. Health is straightforward enough - execute a gory glory kill by meleeing an enemy in the stunned, near-death state - while coating them with your new flamethrower tops up your armour and using the chainsaw once again forces them to spit out ammo.

Depending on your playstyle, you could find yourself constantly short of one resource or another. If you're like us that was ammo, constantly flailing our way through demon-infested areas, powering through every gun in our arsenal, rinsing ammo as we went.
The aesthetic and enemies all look familiar, and the overall style has the same sort of irreverent disregard for context, or reason to really care about Doomguy's plight. Combat seems even more frantic than before, thanks largely to the additional dash, which (as noted) also helps with traversal.

While dashing about is good fun, platforming and utilising boost jump pads can feel quite unforgiving, as can the timing for latching onto climbable walls, though they are at least marked by a distinctive texture. All of this added up to quite a lot of falling to our death in these sections, though it’s likely something players will get increasingly accustomed to, as with first-person platforming in general.

So far then? A thoroughly frenetic affair bursting with style, boasting guns that pack a punch and solid gameplay - very much in line with what you’d expect from a new DOOM. While its older brother re-established the series, Eternal looks to be putting in just enough new ideas to keep it fresh without spoiling what caused the previous one to be held in such high regard.


Doomguy returns 22 November on Xbox One, PlayStation 4 and PC, then later on Nintendo Switch.

You can watch the full 
DOOM Eternal Keynote Presentation from QuakeCon below.
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