Of all gaming’s many genres, fighters are my least favourite. They’re just not my forté. Back in the early 2000’s I was known to boss a game or two in Super Smash Bros. Melee, and going back further still I could just about hold my own in Street Fighter II on the SNES thanks to some full-on button mashing (so many blisters!) but my appreciation for fighters piqued with those two.
Even a rookie like myself had no trouble dismantling the AI opposition, which got boring very quickly.
It’s not that there’s anything fundamentally wrong with Pokkén Tournament DX, it’s just the demo’s lack of online multiplayer did not feel like the best way to advertise the game’s arrival on Switch. Failing to include an online component was a particularly significant missed opportunity, as even a rookie like myself had no trouble dismantling the AI opposition, which got boring very quickly.
The unpredictability of human combatants is, in my admittedly limited experience with the genre, what makes fighting games - and multiplayer in general - engaging, challenging experiences. A simple control scheme coupled with a surprisingly in-depth tutorial means Pokkén Tournament is very easy to learn, but with the demo’s lack of a human element, it was impossible to tell if it would be difficult to master.
Yes, the Joy-Cons do facilitate couch co-op, and getting two Switches in the same room would also allow you to take part in local multiplayer matches in the demo, but unless you’ve got people on hand ready to jump into a game at a moment’s notice (and of a similar skill level) these weren’t really viable options.
In the end, the Pokkén Tournament DX demo served only to reinforce my desire to see Nintendo pull their finger out and get Super Smash Bros. onto the Switch in some form. If not as a new entry in the series or some sort of virtual console offering of Melee, then at least a port of the Wii U’s release, another well-received title from the doomed console’s back catalogue that remains frustratingly out of my reach.