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Taken for a Quickie | Pharaonic

8/8/2016

 
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In the inaugural edition of our new first impressions series, we’re taking Pharaonic for a quick test drive - a quickie, if you will - to see whether it’s worth your time.

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by Sam
​Sant

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@SlamShotSam


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Developer: Milkstone
​Studios
Publisher: Milkstone
​Studios
Platforms: Xbox One,
PS4, PC

Players: 1 
What’s Pharaonic, then?

It’s a 2.5D marriage of classic Prince of Persia and Dark Souls. You might remember its developer, Milkstone Studios, for their swathe of dubious Xbox Live Indie Games - the kind you thought justified shuttering the programme last year. In a climate where developers fall from grace on a semi-regular basis, it’s refreshing to say that Milkstone have grown significantly in a short space of time, proving themselves one to watch with this release.

​​How does it play?

Much like the two games that inspired it… In fact, exactly like the two games that inspired it. Take Prince of Persia’s side-scrolling trap evasion, mix in Dark Souls’ combat and wider game mechanics, and you’re there. Milkstone aren’t afraid to admit it, with plenty of references to the fact.

Moment to moment gameplay sees you explore a surprisingly nonlinear Ancient Egyptian world. Whilst doing so you meet frequent combat encounters that have an engaging back-and-forth rhythm. To be successful, you’ll always want to know an enemy’s unique weakness, as well as playing to your own strengths by utilising the equipment that best fits your playstyle.

What about its story?

There’s one hidden in there somewhere. Something about a Pharaoh reincarnated throughout the ages. It’s half-baked and you won’t particularly care, plus it's not helped by the absence of voice over.
Take classic Prince of Persia’s side-scrolling trap evasion, mix in Dark Souls’ combat and wider game mechanics, and you'll know exactly what to expect.
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​You literally perform the "Praise the Sun" action to activate shrines that serve the exact function of bonfires.
Presentation?

Outside of frequent item pop-in and some loose, floaty animations the visuals are passable. From an audio standpoint, it’s entirely forgettable, evidenced by the fact we can’t recall anything to discuss.

​How much did we play, and will we play more?

A little over three hours in one sitting. We only stopped due to prior engagements, which speaks to the fun we were having. It won’t be immediate, but given the chance, we’ll probably play to completion.

​Do we have any concerns?

We’ve already settled into somewhat of a strategic groove, so unless some difficult enemies challenge that, the game could become repetitive.
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Giant golems, but sadly no giant enemy crabs. Historical accuracy is lacking.
Would we recommend it?

To fans of either classic Prince of Persia or Dark Souls, yes. It’s a revival long awaited by the neglected PoP fan, whilst a uniquely implemented take on the Souls formula that anyone eager to play more now the series has concluded should enjoy.


Got a burning question we didn't answer? Feel free to ask in the comments and we’ll get back to you.
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