Taken for a Quickie | Pharaonic8/8/2016 In the inaugural edition of our new first impressions series, we’re taking Pharaonic for a quick test drive - a quickie, if you will - to see whether it’s worth your time. Take classic Prince of Persia’s side-scrolling trap evasion, mix in Dark Souls’ combat and wider game mechanics, and you'll know exactly what to expect. You literally perform the "Praise the Sun" action to activate shrines that serve the exact function of bonfires. Presentation? Outside of frequent item pop-in and some loose, floaty animations the visuals are passable. From an audio standpoint, it’s entirely forgettable, evidenced by the fact we can’t recall anything to discuss. How much did we play, and will we play more? A little over three hours in one sitting. We only stopped due to prior engagements, which speaks to the fun we were having. It won’t be immediate, but given the chance, we’ll probably play to completion. Do we have any concerns? We’ve already settled into somewhat of a strategic groove, so unless some difficult enemies challenge that, the game could become repetitive. Giant golems, but sadly no giant enemy crabs. Historical accuracy is lacking. Would we recommend it? To fans of either classic Prince of Persia or Dark Souls, yes. It’s a revival long awaited by the neglected PoP fan, whilst a uniquely implemented take on the Souls formula that anyone eager to play more now the series has concluded should enjoy. Got a burning question we didn't answer? Feel free to ask in the comments and we’ll get back to you.
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