Taken for a Quickie | Steel Rats25/5/2019 We take Tate Multimedia's Steel Rats for a wreckin’ test ride in our latest Quickie. Are the unlocks enough to encourage replaying stages? All stages can be replayed with any unlocks you've acquired so far, excepting the characters who weren't originally available at that point. The first time around, you may want to blitz through the level, ignoring the trio of Trials-like challenges that award bonus scrap, just to get a win on the board and come back later when you're better equipped. The reason for this is that when all of your riders are killed you have to restart the level entirely, which, even though they’re relatively short, can be enough to discourage exploration. Sounds tough! Should I be worried? Limited use Repair Stations provide a marginal safety net, but yeah, kinda, since restarts feel like unfair setbacks when they stem from a mistimed jump and the game then respawning you in an endless falling death loop... This was a persistent annoyance which grew ever more cruel with each occurrence. That’s unfortunate. Still, can you recommend it at all? Whilst driving and combat are about competent in isolation, together they pull the game in two different directions, meaning Steel Rats lacks an identity and instead wears the masks of better games that came before it. Even at a wallet-friendly £12.49, it's hard not to recommend you just play Trials. If you fancy giving Steel Rats a go for yourself, be sure to keep an eye out for our next giveaway, in which you could win the game on Xbox One.
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