Telefrag VR is a bold new arena shooter from developer Anshar Studios (who we recently interviewed), hoping to bring the intense competition of Unreal Tournament and Quake to virtual reality. We’ve spent some time with the finished article on PlayStation VR, minus online play due to it being pre-release, so let’s throw down the lowdown.
Those firearms are all on different cooldowns (no manual reloads), have two alternative fire modes, plus feature a unique form of weaponisable teleportation. More passively, you can also warp onto designated surfaces to bring a new dimension to fights, perhaps launching an ambush from upside down on the ceiling.
Mix these things together and the result is an experience that is, more often than not, frantic fun.
Sounds great, but just 1v1 deathmatch? Really?
It might sound sparse, but with the game being built around head-to-head play it’s one seriously action-packed tango! Telefrag is also set in an alternate future where the Roman Empire never fell and Gladiators now compete for glory in sci-fi coliseums, which helps to contextualise things.
Moreover, considering VR’s relatively small install base, only requiring one opponent for online matchmaking is much easier to accommodate - especially with cross-play between all major headsets also enabled.
Thumbs up then?
If you’re a fan of 90s FPS games, complete with gravelly announcers, Telefrag does an admirable job of distilling that familiar feel down to fit the VR landscape.
It can certainly be enjoyed solo against bots, as in our case, but online balance is a potential issue due to cross-play. PlayStation players have to choose between analogue movement and independent control of both arms, whereas Oculus and Vive users don’t, most likely placing them at an inherent advantage. If you can, opt for the PC version as a result.