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Talk To Me:  Gary from Two Point Studios Tells Us More about Two Point Hospital

10/8/2018

 
Two Point Hospital interview

We talk to Gary Carr, Creative Director and co-founder of Two Point Studios about the team's debut title, Two Point Hospital, and the inevitable comparison to the classic that inspired it.

James Michael Parry

​​by James Michael Parry

Twitter @james_parry

​@james_parry

What was it that made the stars align and you decide to make this game now?

I was working at Lionhead, running a small incubation team, desperately trying to come up with something that would appeal to Microsoft that wasn’t a Fable game. We hired Ben Hymers because he was a bit of a Bullfrog/Lionhead fanboy and just happened to be an awesome programmer with lots of great industry experience. We had a bunch of ideas for maybe pursuing a classic God/Sim game. Ben was so inspirational for me...he had such a love for the genre and a bunch of fresh ideas too.

Things began to look less promising with the incubation department. Too many pressures from focusing on Fable Legends. I started to talk with Ben about maybe working on something together. Then I introduced Ben to Mark Webley and we kicked things off.

I guess the stars aligned with games like Prison Architect and City Skylines seemingly breathing life into the genre. A lot of talk was about the nostalgia and inspiration provided by games that Mark and I had played a part in [like Bullfrog classic Theme Hospital, which served as Two Point's inspiration]. I suppose we were motivated to see if we still had a game like this in us.
Two Point Hospital interview
With such fondness for the original Theme Hospital, how do you decide what to change and what to keep? Do you feel like you're anticipating how people's nostalgia might play tricks on them?

Ben was initially the yard stick to test this on. We realise obvious comparisons to Theme Hospital were inevitable...it’s impossible not to have some similar approaches when those concepts came from us in the first place. It’s just the way we think...it’s our style I suppose. Saying that, we were always intending to make a game that stood on its own two feet.

Theme Hospital always felt very British in its humour and style, is that something you've tried to hold onto in this iteration?

Funnily enough we were talking about this today. It’s inevitable that the humour reflects the makeup of the team but it isn't intentionally meant to be overtly British. We were definitely more aware this time that references needed to be more internationally understood but a British slant wouldn’t be a bad thing and easier to land for us and the writing team.
​
There's more than one hospital to take care of this time, how does that mix up the gameplay?

Yes it’s really made a big difference. I love jumping around my foundation. Taking all the features I unlock back to the earlier Hospitals I played.

Hospitals are famous for a lot of paperwork and process, how do you balance the elements of the game which are more simulation with the times you make a decision in the name of fun?

Classic trick… suck the player in with a charming world with visuals that are easy on the eye. Lots of fun and varied animations driven by our AI systems. Initially keep the game-play simple and well paced… then gradually layer on more challenges and abilities to tweak the simulation. Before you know it you are a hardcore hospital administrator farming illness for vast profits!
​

​Without giving too much away, the personality traits the characters have in the game sound like they have the potential to create some really memorable combinations. How have you managed to balance all of those minute details to ensure everyone doesn't just become a raving lunatic?

It’s still an ongoing challenge! Getting the character interactions right is so tied into the traits systems, I’m amazed Mark Webley and Ben Huskins haven't lost the plot!
Two Point Hospital interview
Other than TH, are there games you have revisited from the past that you still enjoy just as much today?

To be honest most games of a certain age are difficult to truly enjoy like I did when they came out… and include all the ones I worked on!

Is there something in the game you've just managed to sneak in, that you're particularly proud of, and players will have to keep a sharp eye out for?

Chris Knott, our lead animator is busy working on loads of animation alternatives for all the peeps interactions. He’s not supposed to, we are in bug fixing mode now, so don’t tell a soul!


Two Point Hospital releases on PC, Mac and Linux 30 August. Will you be readying your prescription pad and throwing on your lab coat? Let us know in the comments.
1 Comment
Cathy Gardner
11/8/2018 10:52:37 pm

I have been waiting for this game for 20 years, loved Theme Hospital but after a time it just needed a sequel and it was never made.. same goes for Black & White ..hint hint.. i have pre ordered game on steam and can barely wait to play it.. I have a Lot going on in Rl and could seriously use something to help deflect attention from all of it and give me some stress relief, a demo version to play would be so awesome! If there is any way you could send me I would be eternally grateful!

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