Infinity Ward's Call of Duty: Modern Warfare reboot has been released into the wild and, though the welcome return of a fully fledged campaign mode is the main attraction for some, one could argue that the fast-paced multiplayer is the biggest draw. Any multiplayer title worth its salt has a few game types to complement the standard team deathmatch and free-for-all offerings but do objective-based modes tickle our fancy as much?
Teamwork never looks quite as polished during actual gameplay.
When a copy of Modern Warfare unexpectedly dropped into my inbox over the weekend, I dove straight into the campaign and finished it over a couple of sessions. Due to obligation more than anything else, I then hopped into the competitive multiplayer suite.
Generally I avoid Call of Duty multiplayer for a couple of reasons: the somewhat mindless run-and-gun mechanics and a devoted player base that I can’t compete with. After trying and enjoying the improved Ground War mode, which is more akin to Battlefield’s iconic Conquest game type than anything else, my opinion on this particular topic was reaffirmed.
By introducing a bigger map with multiple objective points that it’s inherently harder for devotees to memorise every inch of, the playing field is immediately levelled somewhat for newcomers. Even more so with the ability to contribute by spotting enemies, capturing objectives, resupplying allies, chauffeuring them in vehicles, and even serving as a mobile spawn point for squadmates.
No longer do you need to have perfect twitch reactions and extensive knowledge of each map and their ideal loadouts in order to perform decently. This greater accessibility is what makes objective-based multiplayer far more appealing to me, along with the more diverse range of play styles it accommodates to ultimately help with long-term engagement.
The popular Ground War is better than ever.
Anyone can be "just" a trigger man (or woman) when it comes to video games. Tactics, patience, teamwork – all of these are more important in an objective match, and the rewards more satisfying.
Rainbow Six Siege for example, released to lukewarm reception, but became more successful after introducing new operators and maps which forced players to play the tactical game, using special abilities which were more nuanced than just a bigger gun (though admittedly they did add some bigger guns too...).
One of the best in class for this is still Halo 3, which provided endless fun from just a handful of objective-based modes like Capture the Flag and Rocket Race back in the day, and still holds up in The Master Chief Collection.
Contrast that to even the best example of deathmatch, arguably Call of Duty 4: Modern Warfare, where the experience is ultimately forgettable.
Having an objective can also elevate perception of a game. Overwatch, for me at least, probably wouldn't have caught my attention as it did if it was a straight up deathmatch. Accompanying a payload through a level in stages is particularly satisfying, and the narrative elements in the more horde-like event modes like Halloween Terror make me pay closer attention.
In the end, it really comes down to the sort of game I am actually half decent at playing, and that's objective every time.
Truly the pinnacle of online multiplayer.
Team deathmatch has always been my go-to mode in online shooters, but I also have a soft spot for objective-based matches so long as I have a few good friends in tow, such as in late 2007 to early 2008 when myself and a few Xbox Live cohorts regularly got together for a few hours of the original Modern Warfare's Search and Destroy.
We could normally gather enough people to fill all six player slots, and without having to worry about randoms ruining strategy or failing to call out enemy positions we quickly became a well-drilled unit that, more often than not, emerged from rounds victorious.
My favourite modes, however, are those that blend the carnage and pace of TDM with some lite objective-based gameplay. Prime examples would be Call of Duty's Headquarters or Battlefront's Drop Pod - two very similar modes in which you capture then hold random locations.
These modes encourage players to work together by drawing everyone to the same spot that's currently up for grabs or under siege, even if it's a team of individuals. Also, most of the time your final K/D ratio has little impact on the outcome of matches, which is perfect for fodder such as myself.
This what happens when you abandon your team.
Let us know your preferred choice of multiplayer modes below.