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Team Talk | Which is your favourite development studio?

8/5/2019

 
Team Talk | Which is your favourite development studio? - Pass the Controller

As consummate professionals, we of course critique all games on equal terms, but, just like everyone prefers certain children and/or pets (don’t even try to deny it), we do have underlying favourites in some instances. That extends to developers on this occasion, who’s bodies of work call to different staffers depending on their personal tastes.

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by Sam Sant

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@SlamShotSam


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by Team PTC

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@pass_controller


Sam | FromSoftware

For a decade now, since Demon’s Souls launched in 2009, FromSoftware have put out consistently outstanding games which iterate upon the sturdiest of structures.

In spite of a flatteringly long list of imitators, nobody does it quite like From. That’s largely because the Japanese studio have a steadfast creative approach, unwilling to bend on their focused vision whilst pressure bears down from multiple directions, encouraging the introduction of difficulty modes and all manner of other modern conveniences.

In an often diluted and predatory industry, FromSoftware are one of very few large studios that don’t take advantage of players and wholeheartedly trust that they’re competent in terms of both skill and intellect right from the off.

That takes real guts nowadays and pays off in spades, so I have to extend kudos to the visionary Hidetaka Miyazaki. He’s a man with many hats - President, Director, Designer and Writer - that bucks trends in order to share a feeling of childhood wonder which has defined him.

Growing up poor, Miyazaki would read books intended for adults as entertainment, requiring him to work at getting to grips with the advanced language and piecing together their complex narratives. His games are a perfect analogy for that, which makes me respect him all the more, since that relatively abstract vision is implemented far more clearly than most concrete game concepts.
Team Talk | Which is your favourite development studio? - FromSoftware - Pass the Controller
FromSoftware is one of several Japanese developers which Sam asserts are leading the industry right now.
Chris | LucasArts

LucasArts had a hand in many games over the years, bringing us classics like The Secret of Monkey Island, Day of the Tentacle and Sam & Max, as well as adding more to the Star Wars universe than the prequel film trilogy ever could.

It's no secret that I'm partial to an engrossing story and, though they’re not in the development business anymore, that was LucasArts' forte. Their point-and-click adventures are held in such high regard that any conversation about the genre will invariably lead to mention of at least one of their titles.

Whilst the Monkey Island series isn’t the sole reason for my choice, it is a major deciding factor. The games had stellar writing, excellent voice work, puzzles which require just the right amount of abstract thinking, and everyone's favourite mighty pirate - Guybrush Threepwood!

The inclusion of a Guybrush skin in Star Wars: The Force Unleashed II is also, to my mind, proof that both franchises exist in the same universe. Insult lightsaber fighting, anyone?
Team Talk | Which is your favourite development studio? - LucasArts - Pass the Controller
Betcha you didn't expect to see Guybrush Threepwood battling Darth Vader today.
James | Rocksteady Studios

It can be difficult when a games studio steps outside it's comfort zone. We've seen this most recently with BioWare and Anthem, where the studio struggled to tackle the transition from RPG to service-based shooter.

While it's been a while now since we've heard much from them, a studio which successfully made the transition from FPS to third-person action-adventure, and thereafter knew to stick to their guns, is Rocksteady. With Batman Arkham Asylum back in 2009 (a decade already?), the team put out an outstanding representation of the Caped Crusader.

From there things only got stronger with Arkham City, which conquered the open world formula to a standard that Ubisoft struggles to match even years later. Rocksteady deftly managed to integrate new mechanics and refine the things that worked while still telling a hugely compelling story, resulting in one of the most immersive experiences in gaming.

While Arkham Knight didn't push the series forward as much as it could have, it kept up the momentum and contributed to the legacy of the franchise, which survives to this day with releases like 2018's excellent Spider-Man taking a healthy dose of inspiration.
Team Talk | Which is your favourite development studio? - Rocksteady - Pass the Controller
Arkham Asylum started it all, but Arkham City took things to a new level.
Liam | Nintendo

I was tempted to give my choice to an Infinity Ward or a Bethesda, or maybe even go with an outsider like Rogue Squadron developer Factor 5, but after mulling it over I’ve decided to go with good ol’ dependable Nintendo. I mean, how could it be anyone else? They’ve quite simply been knocking it out of the park for decades.

There’s a certain quality to their games that makes them that extra bit special. It doesn’t matter if it’s an RPG, a racing game or a life-sim - whatever the genre, you can be sure it’s going to be a top-notch experience because of the talent behind it.

I like that they’re not afraid to mix things up every now and then. The Wind Waker (possibly my very favourite game) and its cartoony visuals were something that didn’t go down well with a lot of Zelda fans, but somehow Ninty made it work, and work exceedingly well.

Their ability to keep ageing franchises like The Legend of Zelda and Super Mario – two juggernauts that feel like they’ve been around forever – relevant after so many years is quite impressive. Just as you think fatigue might be about to set in, they somehow reinvent the wheel to make it bigger, better and more fun.
Team Talk | Which is your favourite development studio? - Nintendo - Pass the Controller
Odyssey provided a creative new take on the Mario series' trademark 3D platforming.


Which is your favourite game dev? Let us know in the comments below.
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