As the spooky season starts to get into high gear we decided a trilogy of terrifying Team Talks was the only way to go. So, as we begin foolishly burn through ideas for the next few Halloweens, this week we’re talking about the games that had us hiding behind the sofa or under the covers at the mere prospect of playing them. With so many releases, it’s easy to make excuses for things you just haven’t got around to, but we’re looking for the games that really make the hair stand on end from a trailer alone. What’s yours? Let us know in our Discord. State of Decay 2 | Chris BrandSince giving up the sauce over five years ago in favour of a life of (semi) sobriety, I've not had the fortitude for horror games. As such, I could have picked any horror game, or all of them, for this week's topic but State of Decay 2 is one of the bigger titles that I'm too afraid to play. Solo, at least, as my cowardice all but disappears when I've got company, I've just had no luck finding someone to hold my hand. Back when the first State of Decay released, I had no fear and, even though Undead Labs didn't add co-op as they were hoping to, I enjoyed my time with it (despite the technical issues that carried over into the remaster). The zombies, whilst definitely a nuisance, aren't as much of a threat to your survival as you might think. Yes, they can (and almost certainly will) chow down on your companions, but you can just as easily run into trouble if you find yourself short of food, medicine or ammo. Then there's the rest of your survivors, each with their own traits and quirks, adding further uncertainty as, much like real life, some people are just dicks. If two members of your community are butting heads, you might need to "remove" one of them, lest things get heated and you lose two pairs of hands a little later down the line. I almost feel robbed of an experience, partly due to being too afraid to play the sequel, and partly due to the myriad bugs I faced with the original. Though none of them were game-breaking, they did halt progress and ultimately turned me away. I know my little ragtag crew were only trying to help, but using our precious building materials to make sure my vehicle was on fire whenever I logged in just made things more difficult. Resident Evil | Liam AndrewsMy aversion to horror games is well established by this point, but recently I’ve been dabbling in what I suppose could be called a quasi-scary game in the form of DayZ. While it’s not your traditional horror experience, it does have zombies in it, and, despite jumping into a server with a friend, you spend most of the game alone (which is a little bit unnerving) as there’s no waypoints lighting the way to your buddy.
DayZ is more survival game then horror, if I’m being honest, and the shuffling dead that occupy built up areas quickly become more of a nuisance rather than any meaningful threat, especially in the countryside where they’re pretty much non-existent. But there’s another zombie-based game I cannot bring myself to play: Resident Evil. I remember watching someone else play the game in the late 90s as a youngster and seeing that first encounter with a zombie as it slowly turns to look at the player after taking a bite out of your mate was enough to scare me off the franchise. Despite many years going by, and some partial success with other Resi games (there was a copy of Resident Evil 0 that arrived too soon and was swiftly returned, while I played, completed, and actually enjoyed Resident Evil 4), I still haven’t been able to muster up the courage to go back to the original game. Perhaps this Halloween? Leave a Reply. |
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