With the release of the excellent Pentiment this week (which you should absolutely read more about immediately) we’ve been wondering what games make the most of a 2D art style, hand drawn or otherwise to become our favourite examples of the format. Gaming leapt into 3D in the mid 90s, and these days only tends to look back to a flatter perspective if it has a specific reason, or if the scope of a project is limited, perhaps because of the size of the studio. There are countless indie darlings to choose from alone – Hollow Knight, Stardew Valley and Cuphead to name but a few – but what takes the crown as your favourite of all time? Let us know in our Discord. Castle Crashers | Liam AndrewsWhile I could have easily looked to the past for a favourite 2D title, I’m going with a (relatively) modern game in Castle Crashers. I played this around 2013 on Xbox 360, a few years after its initial release, and though I haven’t been back since, it was definitely one of my favourite gaming moments on a console that had plenty of them. Castle Crashers struck a good balance between difficulty and welcoming newcomers. As a fairly regular player of games, I found many of the boss battles challenging enough to keep me entertained, while my playing partner, who never played games, was kept engaged thanks to the game’s pick up and play nature and simple control scheme. It was also pleasant to look at, with a bright, bold cartoon-like art style, and had bags of character and plenty of visual gags. While the developer The Behemoth took that humour and art style into their other games, none of them managed to grab me the way Castle Crashers did. The hack ‘n slash gameplay might not have been ground-breaking, but it was bloody good fun, and I missed it once the credits rolled around. Here’s hoping for a sequel, one day. Aladdin (MegaDrive/Genesis) | JAmes ParryThere were a lot of games that crossed my mind for this question. In recent years the likes of Rayman Origins and Rayman Legends immediately came to mind, but arguably they still would have been effective as 3D side-scrollers, though the Ubi Art framework makes the designs far more endearing.
This led me to delve back further in time, to the MegaDrive era, where the likes of Streets of Rage 2, Sonic The Hedgehog 2 and Gunstar Heroes all defined what an amazing 2D game looks like, but in the end I chose Aladdin. Licensed games have come a long way since, but in those days, they were almost always terrible, and Aladdin flew (on a magic carpet, if you will) in the face of that to give us a game awash with the designs straight out of the film, and the consistency would only work by the game being 2D. From the idle animations to how accurately the characters and locations are realised, especially in the opening levels, the game is the quintessential representation of the film and its characters. What makes the game even more impactful is that there is a SNES Aladdin game, produced by Capcom no less, released around the same time, which is completely different and, ultimately, not as good. Plus, I challenge anyone to find a better, and more impossible endless running escape level than Rug Ride. Leave a Reply. |
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