Almost three years ago, Chinese developer Surgical Scalpels announced that they were partnering with PlayStation to bring the ambitious Project Boundary to PS4 and PS VR. Now the tactical, zero-gravity online FPS is back simply as Boundary and focused on a standard (non-VR) launch. We recently spoke to Surgical Scalpels Co-Founder, CEO, and Technical Director, Frank Mingbo Li, about these changes and much more.
There's an incredible level of detail on display in Boundary's new trailer.
You’ve changed the game's title from Project Boundary to just Boundary since the original announcement - can you offer any insights as to why you made the switch?
Project Boundary internally [refers to] a [development] project and was more focused towards the game as [an] actual project we were working on, rather than anything related to a back story or some sort of secret initiative or organisation within the game itself. Changing it to just Boundary made more sense for the full release and kept it simple yet intriguing at the same time.
What new ideas are you bringing to the tactical FPS genre? Is there anything in particular that PS4 players can look forward to that they can’t experience in other shooters on console?
Well, there’s the Gyro assist aiming system. According to some gamers who tried it [at] PSX in 2017 . . . it was one of the standout features, [since] console gamers can finally play an FPS without fearing PC gamers' mouse advantage.
We also [have] a very cool feature which lets you customize the ammunition in your weapon clips between armor piercing, high explosive and EMP rounds. I haven't really seen that level of customization in a tactical FPS so that is something else we're bringing to the table.
Will we ever see Boundary on non-PlayStation platforms?
Yes, we have a vision to deliver Boundary to PC and other platforms if all goes well. We’d love to see Boundary on more than one platform if we’re able to, but right now we want to make sure we are delivering a solid player experience on PS4.
Can we still just expect to see Boundary launch sometime in 2019, or do you have a more specific release window to share?
The whole team is working very hard in targeting a 2019 street date. We know its a pretty big year in gaming this year and [there's] lots of work for us to do in the meantime, but we’re pleased with the progress so far.
Thanks to Surgical Scalpels' Frank Mingbo Li for taking the time to talk to us.
If Boundary sounds like your thing, keep an eye out for its releases on PlayStation 4 later this year. In the meantime, get every details on the game fresh from its (re)reveal.