Titanfall 2 | Xbox One14/11/2016
November has been a big month for shooters already, and by now it’s likely you’ve already made your choice which, if any, deserve your money. Whether you have made up your mind about Titanfall 2 already or not, developers Respawn have worked hard to get your attention amid the juggernauts of the genre, and it absolutely deserves it.
The multiplayer is still where the big guns are for many people though, with only two thirds of Titanfall 2’s players completing the campaign on standard difficulty at time of writing, and there’s plenty to get stuck into.
Rather than going for a saturation of different modes with only negligible differences, the team have focused on a handful of well thought-through game types, building on what players enjoyed in the first Titanfall. Bounty Hunt sees players having to ‘bank’ money earned from kills at specific points through the map, while Amped Hardpoint feels very similar to the original’s Hardpoint Domination mode. There an awful lot of games out there at this time of year, but this is a game you’d be a fool for passing up as it is, undoubtedly, a shining example of what a shooter can be.
Feedback from technical tests has been key to tweaking these experiences, something which may have inadvertently put off those who dipped their toe into the game a couple of months ago and felt like they got the genuine experience. Everything which has been changed, including reverting the titanfall timer to count down to your next titan rather than being a purely points-based affair, is designed to make the game more fluid and easier to play.
The maps on offer re-enforce this feeling as well, with a good mix of open areas and more vertical sections to keep gameplay feeling balanced. The game hits the mark where it comes to verticality across the board in fact, as there are a number of great traversal sections in the campaign as well which go a long way to making the game feel different, plus the introduction of a slide mechanic which you’ll wonder how you did without in the first place. EA’s decision to release Titanfall 2 so close to both Battlefield 1 and Call of Duty: Infinite Warfare (only the former of which it also controls, in fairness), is a shame, as the justification of them being ‘different types of shooter experience’ is weak and will mean that many might miss out on Titanfall 2 until next year, or altogether.
That would be a big mistake to make though, as the game, despite being a sequel, feels like the definitive first-person shooter experience with all the elements you could want. Not to mention plans to add all future modes and maps as free DLC, making it a title with good long-term value despite the fast-paced nature of the game itself.
With nine different, customisable loadouts on offer for titans, a slew of options for pilots including a grappling hook and other nifty new gadgets, there’s tons of depth to get into from a gameplay perspective, and the style of the game allows it to sidestep multiplayer issues such as a lack of teamwork or an excess of snipers you can come across in titles like Battlefield 1. Not to mention a campaign that has moments which reach and even surpass the highlights of Halo, including a surprisingly compelling relationship between man and machine. There an awful lot of games out there at this time of year, but this is a game you’d be a fool for passing up as it is, undoubtedly, a shining example of what a shooter can be. Pros
Cons
10/10
What did you think of the game? Check out our video review and share your thoughts in the comments.
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