Pass the Controller | Latest news, reviews and reviews in video games
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
>

Deus Ex: Mankind Divided | Xbox One

30/8/2016

 

Are you ready to take another augmented leap into the future? It’s been two years since the traumatic conclusion of Human Revolution, and, regardless of which of the game-ending buttons you (as robotic sunglasses fanatic Adam Jensen) happened to press, the outcome is the same - mankind and the augmented no longer live in harmony.
Picture

Picture
by James Michael Parry

Picture

​@James_Parry

Picture
Developer: Eidos Montreal
Publisher: Square Enix
Platforms: Xbox One, PC, Playstation 4
Players: 1

Those considered ‘augmented’ include anyone with any sort of physical or psychological enhancement to their biology through technology. In the real world of 2029 this might include artificial organs or even the humble pacemaker, but, since this is a game, most of the NPCs just seem to have one or more limbs replaced with robotics.

​
It may seem redundant to describe this as a game, but the highly cinematic live-action trailer which has been a big part of the marketing for the title elevates everything to a more grandiose scale.
Deus Ex has always presented itself as the thinking man’s (or woman’s) shooter, and this iteration is no different, constantly posing bigger questions than whether or not you take someone out, but not always doing it with all the subtlety it could have.

The dialogue is the clearest example, where characters wear their prejudices very much on their sleeve, to the extent that some conversations can become entirely exposition.

​
Providing you can see past that though, what remains is a really good game. Gripes from the previous title - including the OTT boss battles - have been addressed or removed altogether, as has any illusion that there is any more depth to the variety of play than lethal or nonlethal.
It can lead to strange conversations with NPCs after missions, where you may have accidentally killed one enemy and they speak to you like you are a serial killer, but it’s nice to see some consequences to optional objectives not being completed and the order things are done having some impact - even if ultimately the situation turns out the same way regardless.
While there are certainly always two or more ways to achieve most objectives, the reality comes down to hack a computer/keypad, find a handy vent or shoot up the place. There is still variety to be had though, particularly with the, albeit inconsistently-implemented, social augmentation, which returns from the last game, which gives you clues to navigate a conversation and persuade your foes with carefully constructed responses.
Picture
Those in the mood for combat won’t be disappointed, with a wealth of new augmentations - which it turns out were buried deep inside Jensen all along - and a weapons system which has just the right amount of variety without becoming laboured and complex.
The trouble is that the game really really wants you to play it quiet. It makes perfect sense of course, why would Interpol, which Jensen now works for after being a company man in the last game, want to attract unnecessary attention? The answer is that they wouldn’t, and so you find yourself awkwardly navigating ledges and knocking enemies out to get the job done.
In his own HQ the security feels particularly lapse, with no one batting an eyelid as Jensen breaks into one password protected computer terminal after another
The AI makes your life easier in this respect, as Jensen seemingly can get away with most things without being particularly subtle at all. In his own HQ the security feels particularly lapse, with no one batting an eyelid as he breaks into one password protected computer terminal after another, reading emails and disabling security countermeasures.
All of this is merely following the rules of ‘being a game’ of course, and that’s where Mankind Divided feels the most at home. Its physics puzzles, hacking mini-game and searching for keycards feel like something from a bygone era, now that single player games in particular are embracing that cinematic feel more and more.
Picture
There’s shades here of pivotal games like Half-Life 2, but it’s easy to forget that that game came out 12 years ago, and so for some Mankind Divided may run the risk of feeling archaic.
The rules it does follow though it does with great balance and precision, there might not be as deep and interesting characters as you might find in something like Mass Effect, but there’s just the right amount going on to keep you hunting for that next objective, without overwhelming you with a map full of meaningless symbols and a seemingly endless list of side quests.
The setting changes a few times as the story begins to unfold - a fairly unoriginal, but compelling mix of politics, conspiracy and intolerance - and as Jensen begins to make more use of his augmentations he becomes more and more in control of every aspect of the world, even on normal difficulty.
Picture
The world doesn’t feel like it has the cool factor in the same way as Human Revolution, something which is clearly intentional as the heavily stylised aesthetic of a world in a golden age gives way to a derelict and dilapidated setting which reflects the mood of its inhabitants (again, without much subtlety).
Those who haven’t played the previous title needn’t worry, as a 12 minute recap video gets you up to speed with the basics, and, despite bombarding you with names, few story threads and characters really follow through, and those that do have exposition of their own.
In the end the game really reflects the world it tries to portray accurately, giving you reason enough to care about what is going on and structuring its gameplay accordingly. If you’re expecting an arresting story to carry you through then you may leave disappointed, as really it’s the gameplay here which wins the day.
While it might not be for everyone, Mankind Divided proves that you don’t need to reinvent the wheel to create a game which is fun to play, and if that’s all you’re after then you will be absolutely satisfied.
Pros

  • Solid gameplay feels familiar and is genuinely varied
  • Some very cool augmentations on offer
  • ​Missions are diverse enough and not overwhelming


Cons

  • Could be too much of a love letter to the previous game for some
  • ​Most NPC character models look flat compared to Jensen
  • Only extreme playstyles reap the best rewards

Score 8/10
2 Comments

Armikrog | Xbox One

23/8/2016

 
Picture

The 1996 point-and-click adventure game The Neverhood was a cult classic, so when its creators launched a Kickstarter to fund a spiritual successor some three years ago, they comfortably met their target. Whilst Pencil Test Studios haven’t quite managed to bottle lightning here, the obvious passion project radiates a warmth that makes it unquestionably endearing.

Picture

by Sam
​Sant

Picture

@SlamShotSam

Picture
Developer: Pencil
Test Studios

Publisher: Versus
Evil

Platforms: Xbox One, 
PS4, Wii U, PC, Mac &
Linux

Players: 1 
A kitschy, animated opening number establishes the story through aping 80’s and 90’s TV, setting the tone for what’s to follow. 

With the planet Ixen in desperate need of ‘P-tonium’, astronaut Tommynaut and his blind, dog-like sidekick Beak-Beak head to Spiro 5 in search of the element.

​Struck by an asteroid, things quickly go awry when our heroes crash land in hostile alien territory. The transition to solid ground also prompts a shift in presentation, revealing a world entirely handcrafted from clay and stop-motion animated to Aardman standards. These opening moments exude more love, care and attention than many games do throughout their entire course, immediately connecting the player to the world and its characters.

​Tommy and Beaky (see, we’re already on first name terms) unfortunately aren’t made enough of, as you’re unable to have them converse or inspect and discuss items as you might expect. This makes the rare instances when the strong voice talent and script are on display all the more memorable, but equally as frustrating when subtitles reveal absent voiceover in select instances.

The soundtrack never falters, however, providing an evocatively trippy and stylish mix of chilled bass lines, guitar riffs, drum beats and otherworldly synth that melds genres. It's Bowie-esque in places, which speaks to its immense quality.

​If you’ve grown accustomed to Telltale Games’ revitalised take on the point-and-click adventure genre - perhaps even played them exclusively - then (re)acquainting yourself with the classic gameplay can be jarring. Indirect movement, fiddly controls, and an occasional lack of direction give Armikrog’s mechanics an antiquated feel; though not one without some degree of nostalgic value to those with fond memories of their heyday.
The obvious passion project radiates a warmth that makes it unquestionably endearing.
A look at the wonderful world of Armikrog.
You’ll spend most of your time on Spiro 5 solving a range of puzzles that gate progress, but rest assured that solutions are never outlandish enough to deny being reached naturally through the clues you’re provided. Another LucasArts pitfall is dodged by the inclusion of a cursor that snaps to interactable objects, ensuring you won’t miss anything important and need to undertake an ensuing pixel-hunt.

Whilst some puzzles are reused numerous times, the game’s short runtime meant they never had chance to become stale. Perhaps the most interesting of the bunch involve splitting Beaky from Tom to gain a new perspective. Beaky’s blindness is portrayed through a desaturated and rippling filter that allows him to sense otherwise invisible symbols in the environment - which you might want to draw, unless you like backtracking - and communicate with aliens to gain cryptic insight.

In the few hours it takes to reach the credits, not much honestly happens, but the chilled pacing makes for a refreshingly brave change of pace. It’s clear a sequel is planned, though it’s one of those instances where you can’t be certain it’ll ever actually materialise. We certainly hope that fear is without foundation, as what little there is of Armikrog is incredibly charismatic and likeable. Despite its issues, our beaming grin never faltered - to put it simply, Armikrog made us happy.

Pros

  • Rich world and characters with charm and personality to spare
  • Unique and emotive claymation presentation
  • Outstanding, catchy soundtrack
  • Engaging puzzles that make sense
  • Smart cursor prevents each screen devolving into a pixel-hunt

Cons

  • Short runtime with little to no replayability
  • Archaic point-and-click mechanics
  • Missing dialogue in places
  • Passes up opportunity for further story and character development
  • Significant backtracking required if you don’t have a photographic memory (or make notes)

Score 7/10
0 Comments

The King of Fighters XIV | PS4

21/8/2016

 
Picture

Despite having been around since 1994, having been available on a multitude of platforms, and having thirteen prior instalments, PS4 exclusive The King of Fighters XIV has been our introductory encounter with this franchise. Whilst we’ve discovered a sound technical fighter to add to our repertoire, we’ve also come to understand why it fell by the wayside for so long.

Picture

by Sam
​Sant

Picture

@SlamShotSam

Picture
Developer: SNK
Publisher: Deep
​Silver

Platforms: PS4
Players: 1 - 6
​It’s advisable to start with the tutorial, as ever, in which you’re taught the breadth of manoeuvres at your disposal in clear and concise fashion. It’s typical stuff, landing you in an empty training room stage where tasks escalate from performing basic movement, blocking incoming attacks, and executing simple command moves, all the way up to performing advanced special move cancels. There’s a lot to take in, and it’ll be a while before you can reliably recall the necessary inputs and gauge costs used to perform the dizzying array of variants on offer.

Whilst we were able to cobble together S Rank bouts following one pass-through of the tutorial, they certainly didn’t feel earnt, making training mode a must to further cement and refine skills. Practice makes perfect, but the repetition can become pretty dry and joyless in time.

​If you’re just looking to jump in and have some fun, you aren’t totally neglected. Impressive-looking rush combos can be executed on one button, simple dodges will get you out of corner-based spankings, and playing offensively is encouraged through limiting consecutive blocking. That said, there are definitely still preferable options out there for the casual fan.

​With 50 fighters on offer, there’s a rich suite of gameplay styles to accommodate most palates. Each character is distinct in their move-set, speed, reach, strengths and weaknesses, so you’ll need to experiment in order to find what works for you - as well as learning who counters who.
Picture
Don’t expect Netherrealm-style production values from the story mode. A sparse few cinematics convey a scant narrative.
Whilst the characters all have a firm technical foundation, their designs and diversity leave a little to be desired. We couldn’t identify most of them in a lineup, which might sound a petty grievance, but when the genre’s built upon the shoulders of iconic characters, it’s criminal. Thankfully they can’t all be tarred with the same brush, as select combatants - Choi Bounge and The King of Dinosaurs, for example - are bizarre enough to be memorable. 
​
KOFXIV’s game modes are just as numerous with versus, survival, time attack, combo trials and story available on the singleplayer front. They’re all pretty self-explanatory, though don’t expect Netherrealm-style production values from the story mode. A sparse few cinematics convey a scant narrative that does little to distract from the fact it’s actually a tower battle mode. 


Whilst disappointing, it’s far from damning for most, as online’s where extended longevity is eked out. There’s a lot to keep you busy between ranked play and free matches across team, single and party disciplines. It’s all for naught if poor netcode warps the otherwise responsive 60FPS control, but for the most part, performance is reliably steady. Whilst we have experienced infrequent pockets of latency, we couldn’t be picky about opponents pre-release, so expect better results when faced with a choice of matches in your region come launch day.
Picture
It’s easy to appreciate KOFXIV’s technical prowess, but it just doesn’t stand out from the crowd. 
Whilst connections vary, you’re always guaranteed a sumptuous visual and aural presentation. A bevy of creative stages show off a carnival of crisp, 1080p colour, each accompanied by a unique and fitting track. Clean menus also house a hard-rocking main theme, which never fails to build hype for the impending fight.

It’s easy to appreciate The King of Fighters XIV’s technical prowess and no bells and whistles approach; they give it a nostalgic feel that harkens back to many a classic. Despite that, it just doesn’t stand out from the crowd, or excel enough in any one area to take mantle as the game of choice in that distinction. For a certain breed of hardcore gamer, the stark focus on fundamentals will be a huge positive, whereas for another - us included - it’ll lack inherent fun through neglecting established pillars of the genre, like bonkers mini-games and recognisable guest characters. Which camp you fall into dictates whether KOFXIV is worth your time.

Pros
  • Crisp 1080p visuals
  • Smooth 60FPS gameplay
  • Wealth of varied modes 
  • Catchy soundtrack
  • Relatively quick to learn - especially as newcomers to the fourteenth entry

Cons 
  • Lacks some inherent fun of the genre 
  • Occasional latency can sully the online experience
  • Lots of uninspired, samey cast members
  • Story mode barely earns its namesake

Score 7/10
0 Comments

Overcooked | Xbox One

21/8/2016

 
Picture

Couch co-op games have become somewhat antiquated in these modern times, so how refreshing it is to see Overcooked, a local multiplayer focussed fracas from the good fellows at Ghost Town Games. We loved playing the game at Rezzed back in the spring, but has it lived up to it’s huge potential?

Picture

by Rob
​Holt

Picture

@acousticmagic

Picture
Developer: Ghost Town Games
Publisher: Team 17
Platforms: Xbox One,
PS4, PC

Players: 1 - 4
The story is wonderfully silly and fun: things have taken a turn for the worse in the Onion Kingdom, and it’s up to you and your Michelin-starred chums to fill the mighty Ever Peckish’s belly and restore peace. To do this, you’ll be cooking a variety of food; be it soup, pizza, fish and chips, burritos, or burgers, every item on the menu is Slimming World approved! Starting your journey in the early 90s, you’ll be cooking through time in order to obtain the mastery needed to satisfy the terrifying spaghetti beast.

So it’s here we get into the meat and potatoes of the game. At the beginning of each stage you and some in-the-room-chums (shock horror, who the hell has friends in real life these days) are tasked with cooking certain foods, in uniquely designed kitchens. Getting orders to the pass in the quickest time possible is the name of the game, as you race against a ticking clock and manage the often shape-shifting kitchen layout. Getting orders out quickly will result in bigger tips, which in turn gives you more points, and a higher star rating - a challenge that’ll keep you going back to this perfectly seasoned pot.

Mad, frantic gameplay collides with a serene sense of calm - when you get it right - to offer the best local multiplayer experience we’ve seen in a good while. Rotating kitchen counters and ice covered floors offer serious challenge, but those chefs who stick together will find themselves clicking into gear with each other, like machinery at the Luncheon Meat canning factory.

Some kitchens work better with one chef on cooking and one on plating up/cleaning, whereas others work better with chefs focusing on a particular dish - one does the chips, another cooks the fish, etc. Oftentimes we ended up ranting and raving like Gordon Ramsay at each other, to no avail - a considered approach and a willingness to fail and learn will eventually lead to a Nigella-esque sense of smutty self-satisfaction. ​
Picture
Picture
If Keith Floyd were still with us, he’d be raising his bottle to Overcooked - this is essential gaming.
As fun as the game is in multiplayer, it doesn’t send the saliva glands a quivering solo. The joy of assessing a situation and strategizing with a friend (whilst being very vocal with one another) is completely lost here, unless you’re a fantastic self-conversationalist, of course... In solo mode you’ll be chopping and changing which chef you control, whilst you set the other one up with a task, be it frying, washing dishes, etc. It’s noble of Ghost Town to offer a singleplayer experience, but we couldn’t help but find it redundant compared to the wonderful multiplayer.

The overall presentation of the game would make Michel Roux proud, with an aesthetic taken straight from classic games of the 90s. From the Micro Machines inspired vehicle navigation between levels on the world map, to the fabulous music throughout (soft acoustic guitars mix with pianos, accordions, violins and drums), Ghost Town Games have slaved over a hot stove and come up with a masterpiece.
Picture
We loved Overcooked, and will continue to break it out whenever friends visit the majestic, diamond encrusted PTC headquarters. Thoroughly recommended for anyone with chums, you’re guaranteed to get your money’s worth and then some, especially with the added versus mode (exactly what it says on the tin). Online multiplayer would’ve been nice, but we can’t help but love the game that little bit more for failing to conform to modern standards. If Keith Floyd were still with us, he’d be raising his bottle to Overcooked - this is essential gaming.

Pros

  • Some of the best local multiplayer around
  • Fantastic sense of fun in every aspect of the game
  • Wonderful audio
  • Hilarious story
  • Campaign is well paced
  • A good challenge to three star every level
  • Versus mode adds depth and longevity

Cons

  • Singleplayer lacks the joy and chaos of multiplayer
  • No online multiplayer

9/10



Want to know more about Overcooked developer Ghost Town Games? Check out our interview.
0 Comments

Hyper Light Drifter | Xbox One

21/8/2016

 
Picture

Originally released on PC earlier in the year, Hyper Light Drifter recently made its way to Xbox One and PlayStation 4, but is Heart Machine’s retro-inspired RPG worth console owners’ time? In short, yes - but read on to find out why.

Picture

​by Liam
​Andrews

Picture

​@pass_controller

Picture
Developer: Heart Machine
Publisher: Heart Machine
Platforms: PC, Mac, Linux, Xbox One, PlayStation 4
Players: 1 - 2

Hyper Light Drifter is an action-RPG unburdened by tropes of the genre present in many of its AAA brethren. There’s no mountains of loot to clog up your inventory, or pages of lore to read up on, there’s not even any dialogue, let alone branching conversation options - and quite frankly, it’s a little refreshing.
 
That’s not to say the game is lacking in content – far from it – there’s a hidden horde mode to unlock, alternate outfits to find, and the New Game+ mode offered up after completion doubles down on the difficulty by halving your max health, meaning there’s plenty of replay value to be had. There’s even couch co-op for up to two players.

Visually, the game manages to feel paradoxically both futuristic and old-timey at once, with the architecture, weapons and clothing a bit of a mash-up between Destiny, Princess Mononoke and Star Wars.

Exploring the game’s open world is also evocative of A link to the Past; the landscapes, map layout and central town all reminiscent of Nintendo’s classic adventure. Fittingly for a title that brings up memories of early Zelda games, all the action takes place from a top down perspective.
Picture
At the beginning of the game you have two attacks at your disposal, plus a drift boost for dodging incoming fire and leaping small gaps. A light sword and sidearm are the weapons of choice at first, but there are a number of guns and alternate attack moves to unlock as you progress.

These include a shotgun type for close quarters (very useful for hit and run attacks in combination with the drift mechanic), a rifle which can cut through multiple enemies at once, and a powerful hand cannon that fires giant balls of energy and is capable of decimating smaller enemies and dealing hefty chunks of damage to larger ones (a personal favourite).
Hyper Light Drifter manages to condense solid gameplay and fast paced combat into a neat 8 – 10-hour package.
Ammunition is not found, instead it is replenished through the destruction of objects or by landing melee damage on enemies, the latter of these offering up the greater reward. It’s a clever system, one that stops the player relying solely on ranged attacks and encourages them to embrace the frenetic close-quarters action.

All this takes place in an open world made up of five regions. The central town (used as a hub area for upgrades and down time) is bordered by four neighbouring districts, each featuring their own unique style and enemies.

Your main task is to find and activate a number of modules in each region and deal with whatever boss is residing there. It all looks simple enough when viewed upon the map, but it’s rarely a case of simply walking to the desired destination.
Picture
Some modules require convoluted journeys in order to locate them, leading you through dungeon-like underground sections made of multiple levels. The vague map isn’t much help, and as a result it’s easy to end up going in circles, which can quickly get frustrating. Maybe it’s my poor navigational skills, but finding the last elusive module was often just a case of wandering around in the hope I would eventually stumble upon it.

Being able tackle the lands in any order you wish helps keep things from growing stale or repetitive, however. If you become tired of the flooded lands to the east and its ninja star throwing, giant frog occupiers, then you can always head north to a more mountainous land for some battles with vulture creatures.

​Approaching each fight for the first time is exciting, but is best treated as more of a recon than a serious attempt to emerge victorious. Some were markedly easier to beat than others, but for the most part it’ll take more than a few attempts in order to learn each bosses’ attacks and how best to counter them. Whittling down the sizeable health bars and eventually landing the final blow after a particularly gruelling fight is very satisfying, and makes all the failed endeavours leading up to victory feel worthwhile.

Taking on the game’s standard enemies is by no means less enjoyable, although sometimes things can get a little overwhelming when you encounter the horde mode like set pieces and the screen is filled with multiple enemies at once, each launching a variety of attacks. Much like boss fights, coming out on top in these moments can be very rewarding, and the game does well to make you feel like a proper bad-ass thanks to a nice little animation after victory.
Picture
​As was mentioned earlier, Hyper Light Drifter is decidedly lacking in the script department. Knowing the game works as a metaphor for creator Alex Preston’s heart condition does add depth to proceedings, and gives the seemingly un-killable shadow-creature haunting the footsteps of the protagonist more sombre undertones - but as far as the in-game story goes, it’s open to interpretation.
 
This may be a deal breaker for some, but personally it’s nice to see a game for once not undoing its own sense of mystery and intrigue by explaining things too much. All that’s clear is that things are not right in the land, and you as the player are the person to set things straight, despite battling an unnamed illness.
 
What information there is to be gleaned from the well-directed cut scenes is enough to entertain, while a suitably atmospheric accompanying score is a more than worthy replacement for words in most cases, helping to deliver some powerful imagery.

Hyper Light Drifter manages to condense solid gameplay and fast paced combat into a neat 8 – 10-hour package (add a couple more if your fussed about finding all the hidden outfits and extras), delivering a solid, streamlined and enjoyable action-RPG experience, definitely one that shouldn’t be missed.

Pros

  • Some impressive visuals
  • Each region feels unique
  • A decent variety of enemies
  • Combat is fast, fluid and satisfying
 
Cons

  • The map isn’t very useful
  • The lack of a story in the traditional sense may bother some
  • The upgraded drift boost can be difficult to master
 
9/10
Comment on the forums
0 Comments

BATMAN: The Telltale Series - Episode 1: Realm of Shadows | Xbox One

4/8/2016

 
Picture

Telltale Games’ narrative take on Batman is a refreshing one; the man beneath the cowl takes centre stage in a battle with corrupt politics and organised crime, whilst maniacal villains take somewhat of a back seat.

Picture

by Sam 
​Sant

Picture

@SlamShotSam


Picture
Developer: Telltale 
Games
Publisher: Telltale
Games
Platforms: Xbox One, Xbox 360, PS4, PS3, PC, Mac, iOS, Android
Players: 1 - 12
There’s still room for dressing up, the Caped Crusader’s segments are just used sparingly. It must have been a difficult decision to make, after all, it’s only natural to utilise a character of that status’ gravitas wherever possible. Telltale’s bravery paid off, however, the shift in focus allowing them to concentrate upon their strongest assets and establish one of the most intriguing tales Gotham has spun.

With the city’s mayoral campaign well underway, billionaire Bruce Wayne backs District Attorney Harvey Dent’s run for office. It’s a move motivated by the notion of change - an attempt to overthrow Hamilton Hill’s corrupt leadership - yet, as the player, knowing what Dent’s future might hold is immediate cause for concern. Already caught in a catch-22, Mafioso Carmine Falcone’s added involvement makes the whole landscape toxic.

Waging a war of words to spread influence and garner favour by day as Bruce, by night Batman endeavours to uncover the sinister truths behind the pleasantly false faces he earlier encountered.

The Batsuit donned is an imposing and homage-paying mixture of old and new, its glowing eyes and deep voice modulation geared towards instilling the kind of fear that makes potential criminals think twice before acting up. It’s designed to avoid conflict wherever possible, which is only natural with the injuries Bruce routinely sustains from engaging in combat. Through being exposed to the consequences of his vigilantism, as well as his reluctance to engage in it, the image of Batman as an invincible hero gives way to one of a human being simply doing what he believes he must.


Engagements are handled with Batman’s trademark flair for violent, non-lethal hand-to-hand combat and expensive gadgetry. Whilst bouts are satisfyingly hard-hitting and cinematic, they also feel somewhat empty. After growing accustomed to pulling off the same moves manually in the Arkham series, executing them as QTEs just doesn’t carry the same clout.
Through being exposed to the consequences of Batman's vigilantism, as well as his reluctance to engage in it, the image of an invincible hero dissipates. 
Picture
The game engine also finds itself lacking, even after an upgrade, as Telltale’s well-established technical hitches remain present and accounted for. They may occur less frequently, but we’d expect noticeable frame drops, momentary pauses, occasionally limp - even entirely missing - sound effects and distracting jagged edges to have been ousted. ​

Whilst the series is entirely Telltale’s own, tying directly into no established arm of the franchise, the detective scenes lean heavily upon those from Batman: Arkham Origins. You’ll analyse clues within a crime scene and make physical links between the evidence in order to build a picture of what happened - once it’s fully fleshed out, the scene will play back in full. It isn’t particularly mentally taxing, but playing as the World’s Greatest Detective is engaging nonetheless.

The same mechanic is later recycled to formulate a plan of attack, which will go off without a hitch whatever approach you might choose (provided you hit the QTEs in time, of course). This illusory choice is something you’ll have to learn to live with in order to glean the most from the experience, but it does become slightly egregious when characters spout total inaccuracies. After interrogating a goon through the sole means of intimidation, Alfred chastised us for having “gone too far” in “beating him half to death”. Finally gone senile, eh?
Picture
The seeds of an intriguing and unique Batman story have been sewn. We’re left questioning who and what we know, eager to uncover more.
Despite its problems, through employing a grounded cast of recognisable characters - whom you can read up on in the Codex, should they be unfamiliar to you - that span shades of grey, the seeds of an intriguing and unique Batman story have been sewn. Its a reinvigorating take on the franchise and its characters that left us questioning who and what we know, as well as eager to uncover more in the coming episodes. That's the sign of an opening done very right.

Pros

  • Refreshing take on the character
  • Surprising and engaging narrative
  • Doesn’t rely on the usual, well-trodden cast of antagonists
  • Engaging investigation sequence
  • Left us wanting more

Cons

  • Falls victim to Telltale’s usual technical issues
  • Choices often don’t matter
  • QTE combat feels somewhat lacklustre

Score 8/10
0 Comments

Fortified | Xbox One

2/8/2016

 
Picture

Bust out that theremin - or musical saw - and put on your wiseguy hat, because we’re taking a trip to 1950’s America. Martians are invading, and Uncle Sam needs you (and any chums you can muster) to help fight against the alien menace. Clapfoot Games’ Fortified is a mash-up of tower defence and third-person shooting, and for the most part, it really works.
Picture


​By Rob Holt

Picture

@acousticmagic

Picture
Developer: Clapfoot Games
Publisher: Clapfoot Games
​Platforms: Xbox One, PC.
Players: 1-4
Tasked with protecting a rocket against the invading extraterrestrial army, you’ll first set-up your defences, before switching to third-person shooting mode when the waves of aliens begin pouring into the map. It’s an interesting and satisfying set-up, albeit one we’ve seen before. As alluded to, Fortified can be played solo or as part of a team; the single player is enjoyable, but it’s in co-op that the game really shines.

At the beginning of each mission (there are twelve in the main game) you’re dropped into an American city, with a basic map showing where the rocket is, and more importantly, where the aliens will be attacking from. From here it’s up to you to place your defences; everything from Tesla coils to anti-aircraft guns, to cannons and sniper units. If you set your fortifications up well, you’ll find yourself doing minimal third-person shooting in the early stages. Once you get past the third stage though, you’ll need all your strategic nous and gun-running brawn to stave off the big green nasties.

It’s in these latter stages where a human companion really makes the difference, as you trade information on the whereabouts of the next wave of baddies, where to place your fortifications and when to employ use of your skills. Working on a successful strategy together can be immensely rewarding - especially if it has taken you a dozen attempts to get it right! As you progress you’ll also unlock new weapons and new units to deploy, meaning you’re always equipped to tackle whatever’s thrown your way. Fortified is a largely smooth experience online too, with little latency to hamper proceedings.
Picture
The game also boasts a lovely art style and sense of humour; the character models appear basic, whilst possessive of lovely warm edges that perfectly fit the tone. Steam rising up from the undergrounds, brick buildings and streetlights all give off the appearance of 50s America. The menu screens are adorned with graphic novel-style stills that showcase the main characters; The Captain, The Rocket Scientist, The Agent & The Spaceman. Each character has a unique visual style and an amusing array of one-liners and quips, giving the game real charm.

A sticking point for some could be the difficulty curve, which can reach high peaks, even with co-op partners along for the ride, as you tackle an array of enemies from an increasing number of directions. Some of these enemies are simple on-foot robots, some are annoying crab-like swines, but it’s the pesky buggers that fly or quickly roll through the map before launching a tirade of terror upon your rocket that’ll trouble you the most. This high-level of challenge can grate at times, but when you eventually nail your strategy and see your rocket blast off into orbit, you’ll feel darn proud.
​Fans of XCOM should definitely check it out - assuming they enjoy tower defence, of course.
Picture

​Fortified
does have a couple of other stumbling blocks in its way, mind. Often ridiculous reload times proved to be frustrating on a number of occasions, resulting in unnecessary deaths and a waste of precious seconds whilst waiting to respawn. Combine this with the lack of enemy variety - it quickly becomes tiresome seeing those same irritating crabs on every level - and the experience is unfortunately knocked down a few pegs.


​
Fortified offers plenty of bang for your £11.99, a very fair price for the hours of fun you’ll get out of it. Fans of XCOM should definitely check it out - assuming they enjoy tower defence, of course.

Pros

  • Great blend of tower defence and third-person shooting
  • Hours of entertainment for the price
  • Smooth online experience
  • Fabulous art style and humour
  • Very moreish gameplay

Cons

  • Difficulty curve can grate
  • Not the most original game
  • Repetitive and annoying enemies
  • Weapon reload times

Score 7/10

Be sure to check out our play-through video underneath too!
0 Comments


    READ MORE

    News
    Features
    Videos

    Comment Here

    Categories

    All
    Action Adventure
    Adventure
    Air Combat
    Arcade
    Family
    Fantasy
    Fighter
    Hardware
    Horror
    Indie
    Management Sim
    Multiplayer
    Narrative
    Open World
    Party
    Platformer
    Puzzler
    Racing
    Roguelike
    Roguelite
    Role Playing
    RPG
    Shmup
    Shooter
    Sim
    SoulsLike
    Sports
    Stealth
    Strategy
    Survival
    Virtual Reality


    Archives

    February 2025
    December 2023
    November 2023
    September 2023
    July 2023
    June 2023
    April 2023
    March 2023
    February 2023
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    April 2022
    March 2022
    December 2021
    November 2021
    October 2021
    June 2021
    May 2021
    December 2020
    November 2020
    October 2020
    July 2020
    April 2020
    March 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015


    RSS Feed

Pass the Controller

News
Reviews
Features
​
Videos
Community
About

What is PTC

About Us
​Meet the Team
​
Contact Us
Find our reviews on:
  • OpenCritic
  • vrgamecritic
© COPYRIGHT 2014-2022 PTC / JMP.
​ALL RIGHTS RESERVED.