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The Last Hero Of Nostalgaia review | PC

21/10/2022

 
The hero with a sword faces multiple enemies

Riffing on an established game or franchise is a risky business. Do it wrong and you're constantly compared to your inspiration and lamented by players for not being up to scratch, but do it right and you can quickly capture the attention of a passionate audience and win goodwill from the get-go.
James Michael Parry
by James Michael Parry

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@james_parry

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Developer: Over The Moon, Coatsink
Publisher:
Thunderful
Platforms:
PC, Xbox Series X|S, Xbox One
Players:
1-2

There's no escaping the fact that The Last Hero of Nostalgaia is inspired by SoulsBorne games, and developers Over The Moon (who you can meet in this video), who we last saw years ago putting together The Fall Part 2: Unbound, have made no secret of this fact.

However, this is far from a clone. Not only is there an inventive story here, complete with meta commentary delivered by a joyfully eccentric narrator, but the thought, consideration and depth put into the design and presentation is impressive.

The premise is that the world of Nostalgaia, deliberately designed to make us write "Nostalgia" by mistake constantly throughout this review, is being forgotten and reverting to an 8-bit, simplistic look and feel before disappearing entirely.

You are simply the player character, not highly regarded by the narrator – who seems to have better things to do – as you try to restore memory to the world.

Creating your character is an extremely detailed affair, with a plethora of sliders and options to customise it to your liking. Of course, there’s no visual change to the character in the game as a result, so you can play with that endowment slider as much as you like to little avail.

What does have an impact is your starting class, which sets up your starting weapons and skill points. Beyond that though, it’s fairly conventional RPG fare, with an attribute point allocated for each level, earned by collecting memory from fallen foes.​
Last Hero character customisation screen
The character creation screen gives you a lot of options, but don't expect to see much of it on screen
The enemies themselves have a variety of looks, depending on the area, and reflect different levels of graphical fidelity, depending on how much the memory of them has decayed. Some are in full 3D, but many are deliberately janky-looking 2D cut-outs, flailing their way towards you through the levels, with a similar vibe to the stained glass window knight in Young Sherlock Holmes.
The tongue-in-cheek presentation is one of the reasons the game feels refreshing and fun from the very beginning...
Don’t let the enemies’ simplistic look lull you into a false sense of security though, they hit hard and they hit fast. The bosses too have all the might and terror of your classic Dark Souls beast, with a sense of scale which takes encounters to a level beyond what you might expect from an indie game.
The last hero faces off against a large armoured creature with a large weapon
Memory isn’t just a souls or runes-like levelling mechanic, but a theme which keeps coming up throughout the world. With weapons in particular, many have a special ability which can be unlocked by taking them to a specific area of the world and performing a specific action.

This was one of the most interesting and unexpected mechanics, and encouraged us to explore the world in more depth, giving us an opportunity to pick up on more of the environmental storytelling.

One early area shows the NPCs are actually self-aware, with a sort of locker room complete with motivational posters like “Remember to occasionally miss!” and even a city of their own, as if the game were a day job.
The Last Hero stands looking over a town with a sign saying heroes not welcome
The tongue-in-cheek of the presentation is one of the reasons the game feels refreshing and fun from the very beginning, and the team has managed to sustain it as you gradually discover more of the world of Nostalgaia. You can even coop with a friend and explore together for maximum destruction of bad memories.

In all, the experience is everything you would expect from a pastiche of the FromSoftware formula, but also some unexpected fun and games thrown in for good measure. Ready your sword and get ready to take on both nostalgia and Nostalgaia with a well-placed heavy attack.

Pros
  • A great sense humour and a fun tone throughout, with great narration
  • The visual contrast between old and new graphical styles is handled beautifully
  • Combat is snappy, responsive and satisfying

Cons
  • The pitfalls and problems of SoulsBorne titles also crop up here, particularly the camera having a mind of its own
  • Could use a few more fresh ideas to make it really stand on its own
  • Controls might need some remapping to be comfortable (but, fortunately you can rebind the entire keyboard)

9/10​
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