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Strange Brigade | Xbox One | Review

28/8/2018

 
Strange Brigade Xbox One review - Pass the Controller

Themed as a classic, old-timey adventure serial - complete with spiffingly British narrator and an affinity for alliteration (which can be toned down if the gusto gets your guts, though I’d advise averting your eyes if that’s the case) - Strange Brigade’s arcade action compiles and injects existing industry ideas with a persistent panache, shaking feelings of familiarity and raising a rip-roaring ride through 1930s Egypt.

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by Sam Sant

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@SlamShotSam


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Developer: Rebellion
Publisher: Rebellion
Platform: Xbox One,
PS4, PC

Players: 1 - 4
Seteki the Witch Queen, an evil ancient ruler, has risen from the dead and brought an army of archetypal movie monsters along with her. This adequately cheesy concept calls into action the Strange Brigade (emboldened for the emphasis each in-game utterance earns), a collection of four diverse and charming caricatures brimming with derring-do.

Spanning occult academic through grizzled Lancashire lass, the titular Brigade are a loveable bunch that each boast unique strengths and abilities. It’s in bringing these characters together in synergy that the game encourages co-op play, so it’s unfortunate that going gallivanting isn’t supported locally. Peer-to-peer online sessions are all that’s on the cards, which isn’t ideal, but shouldn’t present much of a hurdle in calling friends and/or strangers to arms.

If for some reason it does, Oxford-based developer (and self-publisher) Rebellion have done a sterling job of ensuring that Strange Brigade is no less fun when going solo. Not having compatriots around to pull you out of a sarcophagus whenever you bite the dust is, of course, an inherent disadvantage, but customisable difficulty levels and enemy numbers - along with dynamic balancing features, like baddies dropping health potions when you’re low - serve to keep things on an even keel.

In terms of core mechanics, Strange Brigade is an evolution of Rebellion’s past work; it expands on the silliness and structure debuted in Zombie Army Trilogy, whilst channelling the far more polished Sniper Elite 4. That’s not to say the game is derivative, as it plays fast and loose comparatively, accommodating a busier pace resulting from its up-close-and-personal play style.
Strange Brigade’s arcade action compiles and injects existing industry ideas with a persistent panache, shaking feelings of familiarity and raising a rip-roaring ride.
Though rifles are still very much present, here a more likely choice of primary weapon would be a shotgun or submachine gun, which can then be complemented by your choice of secondary firearm and thrown explosive. As you amass armfuls of gold throughout the course of any given level, you’ll also be able to roll the dice on a powerful prototype weapon - like an explosive crossbow or punch-packing blunderbuss - anonymously nestled within identifiable crates. These beefcakes have a limited ammo supply to counteract their immense strength, but perhaps more devastating are ultimate character abilities.

Unleashed after charging a magical amulet with the souls of defeated dastards, each brigadier has three additional bespoke abilities to unlock by collecting sets of relics generally hidden away within puzzle-gated nooks. These hidey-holes can also contain gems which slot into weapons to imbue them with passive buffs, allowing for easier crowd control and with that more efficient use of the booby traps that litter each uncharted environment.

Once you’ve familiarised yourself with the ins and outs of all the singular systems governing combat in Strange Brigade, there’s a real art to stringing everything together into one maintained and satisfying stream of destruction.

When you aren’t busy wreaking havoc, you’ll be exploring a range of lush, forgotten locales that are gorgeously vivid on Xbox One X. They’re surprisingly sprawling, often featuring multiple routes to your destination, all while the sounds of moving mechanisms and twinkling treasures beckon you to double back and scour every surface in search of secrets. The classic environmental enigmas you’ll uncover offer up tangible rewards and ensure that there’s reason to revisit the nine lengthy campaign missions in order to deeper delve their depths.

That said, before diving back into the campaign you’ll probably want to try your hand at the pair of accompanying modes in Score Attack and Horde. The former sees you undertake solo excursions on linear, re-purposed campaign sections whilst aiming to combo kills and satisfy a list of secondary challenges like beating par times and not taking damage. Think Mercenaries mode from more recent instalments of Resident Evil, but with greater consistency between runs to allow for really nailing the perfect strategy down.
Once you’ve familiarised yourself with the the singular systems governing combat, there’s a real art to stringing them together into one maintained stream of destruction.
Horde is almost what it says on the tin, only sharing more in common with Call of Duty’s fan favourite Zombies mode than Epic’s eponymous Gears of War 2 trendsetter. You’ll weather an insane undead onslaught across four exclusive maps that expand as waves progress, and also by your own hand, should you choose to spend gold on accessing new areas and their guaranteed goodies. Doing so isn’t exactly the no-brainer it sounds, as you’ll also need to piecemeal purchase a loadout having started with just a solemn sidearm.

This makes Horde a great place to experiment with new loadouts, which, coupled with a moving base of operations to prevent you from getting too comfortable in any one location, stops things growing stale as you’d otherwise be relying on the same old strategies across a whopping 75 total waves. That’s no small undertaking, so you can thankfully step away at any point and then pick back up from right around where you left off.

Weighing in at a reduced asking price, Strange Brigade feels anything but budget and features enough content that you might call it a steal. That’s certainly a relief, as outwardly it was easy to speculate that the Season Pass and its promise of new levels, characters and more might be required in compiling a complete package.
Strange Brigade bears its inspirations for all to see, but while many of the influential games and modes we’ve mentioned are overdone nowadays, Rebellion commit to their goofy theme with such enthusiasm that they’ve captured a formative time in cinema not previously brought to the medium with such verve. This unique sense of fun will make you nostalgic for a period you probably didn’t see, and by a long shot, while the copious conundrums make it an action co-op caper not quite like any other.

Pros

  • Solid shooting with an interesting armoury
  • Enjoyable alone or with friends
  • Large, detailed levels with seamlessly integrated puzzles
  • Lots to do, all for a reduced asking price
  • Kooky framing will put a smile on your face

Cons

  • No local split-screen support

9/10
0 Comments

Warhammer 40,000: Inquisitor – Martyr | Xbox One | Review

23/8/2018

 
Warhammer 40,000: Inquisitor Martyr Xbox One review - Pass the Controller

The final stretch of the journey to bring Inquisitor - Martyr to consoles was fraught with pitfalls, as the Xbox One and PS4 versions suffered two consecutive last minute delays said to have seen developer NeocoreGames (The Incredible Adventures of Van Helsing II) enduring 90-hour work weeks in a desperate effort to claw back time. While that definitely isn’t healthy, it did make the seemingly impossible possible, as now, still within the scheduled summer release window, console players are receiving a build that’s pretty much on-par with the PC version.

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by Sam Sant

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@SlamShotSam


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Developer:
​
NeocoreGames
Publisher: Bigben
Interactive

Platform: Xbox One,
PS4, PC

Players: 1 - 4
An isometric ARPG in the vein of Diablo and set in the iconic Warhammer 40,000 universe, you’ll start by choosing between three bespoke character classes in Psyker, Crusader and Assassin - basically encompassing your Mage, Warrior and Rogue archetypes respectively. Each class has a mana-equivalent resource that governs ability usage, as well as access to specific gear, which can be equipped to any of an additional three sub-classes that fall under each umbrella. This ensures that, whilst visual customisation options are lacking, you can (within the confines of your chosen class umbrella) equip characters however you see fit in terms of their weapons, armour and add-ons.

As your chosen Inquisitor - one of the Emperor’s most powerful and secretive Imperium soldiers - you’ll serve your leader by boarding the eponymous fortress-monastery, Martyr, to purge it of Chaos corruption. After seemingly concluding your work there, the clues you’ve gathered lead you on an investigation to uncover wider conspiracies and delve the depths of 40K lore.


With years of storytelling already under the tabletop franchise’s belt, that can be intimidating for newcomers, especially when it comes to the gobbledegook lexicon. It’s familiar on a surface level and intuitive enough to follow, but, when you also account for how the narrative is conveyed - via wordy text logs and weak voice overs that can get lost against the busy backdrop of sound effects - the uninitiated will probably glaze over before too long.

More engaging is the bite-sized, level-based structure that allows you to tackle an array of extracurricular activities on your interstellar travels. Areas are spread across a variety of biomes and can be both open and linear, often featuring different objectives - including large-scale, set-piece-like skirmishes on occasion - to set outings apart and keep things interesting. When the abilities to build your own custom missions using modifiers and undertake procedurally generated mini-campaigns are thrown into the mix, the breadth of mission content is significant.
As your chosen Inquisitor, you’ll serve your leader by boarding the eponymous fortress-monastery, Martyr, to purge it of Chaos corruption.
It’s fortunate that the sides are equally as satisfying as the main, because those looking to engage in co-op play will be disappointed to learn that story missions are entirely off limits. There’s even more bad news for local parties, as they’re limited to two player sessions in which the guest is required to choose a pre-made character that doesn’t retain any progress. You also can’t play the game at all if you’re offline, regardless of whether you’re engaging with any online features or not. At least the frame rate doesn’t really suffer, even when opting to bump the resolution from 1080p to 1440p, but matchmaking/inviting some online friends is preferable when up to four players can converge as their own unique character builds and gain individualised loot and progression.

On the topic of multiplayer, there’s also a fairly sparse and unremarkable PvP offering in which you can hone your skills in 1v1 or 2v2 bouts for objective control.

That said, polishing your gory combat prowess does come recommended, as the higher you climb on the five-rung difficulty ladder the greater the rewards you’ll reap for mission success. Making efficient use of cover, destructible environments, your loadout and abilities - whilst also knowing how best to counter different enemy races and the sometimes overzealous auto-aim - is key to earning more Glory and with that weekly rewards.

Additionally, through standard gameplay you’ll accrue conventional space bucks, dubbed Credits, which are used to purchase gear and services, as well as the more exotic Fate, a valuable resource which is used to fund research projects, launch those custom missions we mentioned earlier, and, reportedly, even gain access to some otherwise premium DLC in the future.
With years of storytelling already under the tabletop franchise’s belt, the lore can be intimidating for newcomers, especially when it comes to the gobbledegook lexicon. 
Warhammer 40,000: Inquisitor Martyr Xbox One review - Pass the Controller
You’ll also work towards achieving Heroic Deeds - persistent challenges that, upon completion, can open up relevant skill trees in the game’s veritable skill forest - and, should you have joined/created one, collective assignments for your online Cabal (communities of like minded players). There are evidently loads of systems to manage, but once you’ve gotten your head around everything they serve as the dangling carrot that ensures you’re never far from your next reward. This constant affirmation cycle and, more specifically, the feeling of growth and progression that goes with it, will see Inquisitor - Martyr quickly sink its claws into loot fiends, especially since it’s so easy to adopt a “one more mission” mentality thanks to their short length.

How dedicated you are to perpetually tweaking stats on a micro scale is ultimately what’ll decide whether this is a game for you. ARPG fans will find it to be classic, satisfying stuff - especially if they’re keen on the Warhammer 40K connection - but newcomers may well find it to be bloated and lacking both the satisfying story and audiovisual flair to keep them around long enough to get to grips with the in-depth systems serving as the driving force in their place.

Pros

  • Gory, tactical combat is always engaging
  • Rewarding loot cycle & bite-sized structure should keep you coming back
  • Bags of content to satisfy that craving for more
  • Variety of locales & objectives ensure you don’t tire of purging bleak ship interiors, as in Space Hulk: Deathwing
  • Not limited by your sub-class, accommodating more bespoke customisations

Cons

  • Not the most engaging story, especially if unfamiliar with 40K lore
  • Mediocre audiovisual presentation, even at 1440p
  • Limiting co-op and PvP options, especially if playing locally
  • Generous auto-aim can make it difficult to prioritise specific targets within a crowd

7/10
0 Comments

Overcooked! 2 | Xbox One | Review

18/8/2018

 
Overcooked! 2

Ghost Town Games are back with a second helping of culinary chaos in Overcooked! 2, the highly anticipated sequel that builds upon the fibrous foundation of the original’s excellent multiplayer-focused action.

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by Liam
​Andrews

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​​@liam_andrews5

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Developer: Ghost Town Games
Publisher: Team17
Platforms: Xbox One, PS4, Nintendo Switch
Players: 1 - 4

With the series’ winning formula already in place, gameplay in Overcooked! 2 has been gently folded, rather than thoroughly beaten, adding in a few new twists and recipes that help to stop a familiar experience from growing stale.

If you’ve yet to sample Overcooked!, the premise is simple; each level sees you and up to three friends working together to make and serve as many meals as possible within a given time limit, the caveat being that these aren’t your standard HACCP-approved kitchens.

Shifting work surfaces, environmental hazards and the constant danger of fire mean assembling relatively basic dishes becomes a considerable – and often hilarious – challenge.

One of the more significant changes is the new ability to throw raw ingredients, something that not only helps to keep production speeding along nicely, partially eliminating the need to dash between burners and chopping boards, but also adds an additional layer of comedy as produce ends up getting hurled to the wrong pot or pair of hands.

It’s a simple mechanic that’s allowed Ghost Town to get more creative with level design, particularly in competitive multiplayer, with ingredients and cooking utensils sometimes split across large, uncrossable chasms, making teamwork more essential than it already was.
Overcooked! 2 is a game that’s first and foremost intended to be enjoyed with others. ​
Shifting work surfaces, environmental hazards and the constant danger of fire mean assembling basic dishes becomes a considerable – and often hilarious – challenge.
Something that often caused ire amongst fans of the first title was the lack of online matchmaking, and, while it was commendable to encourage people to get together for some classic couch co-op, it’s something that, for many, is not always feasible. This had the potential to reduce Overcooked! to little more than a party game that ended up being shelved once everyone had gone home.

​The inclusion of matchmaking in Overcooked! 2 is a most welcome addition then, but there is still a drawback. If you’ve got a couple of mates who own the game, then you’re all set – particularly if you’re playing the campaign, which allows a mix of local and online friends – but the seemingly small player base becomes a problem when trying to dip in and out of arcade or competitive modes for online sessions with strangers.

That said, while far from ideal, ending up on a lopsided team did lead to some spontaneous (and entertaining) acts of kindness, as ingredients were graciously chucked our way by a sympathetic opposition. Away from the generosity of strangers, there's always the extra avatar you’re given when you happen to be down a teammate, or just playing solo in general, allowing you to juggle tasks and somewhat (but not really) maintain the freneticism of co-op in your single-handed quest to maximise productivity. 

​
The aforementioned campaign’s story is just as ludicrous as before, as players are once again tasked with saving the world through their cooking prowess, this time by satiating the hunger of the unbread – that’s zombie-like baked goods, in case you were wondering. The charming world map is back, and just as fun to career about in your miniature food truck - more so, in fact, thanks to some cool new vehicle animations - and hidden amongst the regular levels are bonus ones, earned through completing special challenges.
​Things start off simple as players are eased into basic recipes, such as sushi, before being introduced to harder, more complicated dishes and kitchens that require serious skill to master. There are even a few set-pieces, bringing two levels (and their respective recipes) together at one point in a dramatic balloon crash.

​Score requirements for stars have been increased, but, thanks to the new combo feature, built by sending out food in the correct order, reaching them isn’t as impossible a task as it may first seem. Even if you haven’t collected enough stars to unlock the next level, going back and mastering previous missions is all part of the fun.

Essentially, Overcooked! 2 is a more refined version of an already enjoyable product. Snappier menus, improved visuals and an all-round sleeker design help to give the game a premium feel that was absent from the original, and the much requested addition of online matchmaking will help breathe new life and longevity into the series for many people.

Pros​

  • Even when it’s going badly, it’s still a lot of fun
  • Throwing mechanic adds a new dynamic to the kitchen
  • Feels more premium than its predecessor
  • Online matchmaking
  • Lots of different chefs to choose from

Cons

  • Can be difficult to find a full lobby, leading to lopsided competitive matches
  • Soloists won't experience the game at its best

9/10
0 Comments


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