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Sleep Tight | Nintendo Switch | Review

29/1/2019

 
Sleep-Tight

After making its way to Steam and North American Switch owners last summer, Sleep Tight has finally reached our shores this month, bringing its Pixar-inspired take on the classic horde formula to Europe.

Picture

by Liam
​Andrews

Picture

​@liam_andrews5

Picture
Developer: We Are Fuzzy
Publisher: We Are Fuzzy
Platforms: Switch, PC
Players: 1

The game’s premise is a rather simple one: try to survive for as long as possible. Every night, monsters attack, and it’s up to you, as one of twelve children, to fight them off using a mixture of strategy and skill. All of the twin-stick shooting action takes place in your chosen character’s bedroom, though, somewhat disappointingly, the décor remains unchanged whoever you might choose to play as.

While there’s only one character available to begin with, it doesn’t take too long to start acquiring more, but there are some unlock requirements which may raise a few eyebrows, such as the need to kill a specific enemy type with every weapon in a single playthrough.

Each character comes with their own specific perks, whether it’s having a better gun as a starter weapon or the ability to purchase turrets without the need to research them first. Who you choose to play also determines the difficulty level, introducing a risk/reward element to proceedings, while some of the kids even offer up complete new ways to experience the action, such as the ability to play from a first-person perspective. Once again though, the unlock criteria can keep these interesting features frustratingly out of reach.

​Save for a handful of permanent stations used for buying power-ups, health, ammo and defences, your room is relatively empty, leaving plenty of space to construct barriers that help to see off incoming waves of monsters. Such an open level design means it’s possible to approach Sleep Tight in a variety of ways.
During our early playthroughs we attempted to construct a square fort in the middle of the room, using barricades and the four upgrade stations as indestructible cornerstones. While visually pleasing, this left us open to attacks from all sides and required a much more hands-on approach to defence. Later runs brought about a change of strategy, namely hiding in a corner behind a wall of turrets, which allowed us to sit back and watch the automated fire do much of the dirty work for us. There was even a rather daring run which saw us eschew all defences in favour of ammo and shield power-ups, a strategy that proved surprisingly effective.

​Every night survived sees you rewarded with suns and, along with stars dropped by downed enemies, these serve as a currency used for purchasing products at the aforementioned stations. You’ll need those to combat the evolving suite of enemies, which could easily pass for Monsters, Inc. movie extras, with small and speedy creatures being complemented by the introduction of bigger, stronger types capable of dealing serious damage to your base as rounds progress.

With only a few suns handed out each morning, you’ll need to spend wisely in order to stay alive for as long as possible, especially considering they don’t carry over to the next day. Do you repair a turret on its last legs, or stock up on shields and ammo in case things go south? It’s decisions like these that can make or break a playthrough, and while watching the inevitable downfall unfold on a particularly good run brings with it a tinge of sadness, last stands are always good, frantic fun. The game’s relatively speedy pace also means it’s never too long before you’re back in the thick of things, which helps.
From a technical standpoint, Sleep Tight appears to run well on Switch, both when docked and handheld. The only drawback was some screen glare when playing in handheld mode during daylight hours, as the game’s entirely set at night and obviously quite dark as a result. You can exit and save progress between rounds, but we often found that simply putting the Switch in sleep mode then returning some time later was a decent way to keep a playthrough going when interrupted.

​Overall, Sleep Tight is another solid addition to the Switch’s growing roster of indies. Whilst it would be great to be able to team up with friends for a monster mash, the quick pace of rounds, satisfying gameplay and battery-friendly nature of the game make it a great candidate for solo commuters.

Pros

  • Quirky, Pixar-style visuals
  • Easy to learn, difficult to master
  • Supports a range of strategies
  • Plenty of characters to choose from…

Cons
​
  • …Which can be locked behind overly difficult challenges
  • Voice overs can get annoying
  • Not a bright game, inviting screen glare in handheld mode

7/10
0 Comments

At Sundown: Shots in the Dark | Xbox One | Review

22/1/2019

 
At Sundown: Shots in the Dark | Xbox One | Review - Pass the Controller

After a brief period of exclusivity with Discord, At Sundown: Shots in the Dark has been released onto multiple platforms, bringing with it an atypical twist on the multiplayer shooter.

Picture

by
Chris Brand

Picture

@SuperCrisco

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Developer: Mild
Beast Games
Publisher: Versus Evil
Platforms: Xbox One,
PS4, Switch, PC
Players: 1 - 4
At Sundown should feel instantly familiar to anyone who's played a twin-stick shoot-‘em-up, at least in terms of fundamentals, as the stealth aspects of this “hide-and-seek shooter” add a degree of complexity which sets it apart. Arenas are almost completely shrouded in darkness, concealing players save for when they shoot, sprint, dodge, or enter one of a scant few light areas.

Each map has a particular theme, a couple of different layouts and a mechanic that will both help and hinder you at regular intervals. The Mansion, for example, features frequent lightning strikes which momentarily illuminate your surroundings; this can be useful when you're wandering around in the gloom and may have veered off course, but it also invites hails of bullets now that general positions are known.

When it comes to gunplay, standard shooter rules apply: a sniper rifle is excellent at tagging enemies from long range (piercing through any obstacles along the way), but at close range a shotgun will serve you much better. Taking a carefree approach isn’t particularly viable, as offloading randomly into the shadows is a surefire way to ensure your opposition know exactly where to find you. Rarely is a shot fired without some kind of response.

​Every gun, sword and, uh, umbrella, has its own distinct primary and alternate fire modes. You'll likely find a favourite early on and we're willing to bet it's that overpowered sniper rifle. Being able to kill anyone, from anywhere, and having a deployable brick of C4 to guard your flank makes up for the lengthy reload after each shot.
As you continue to play and progress, unlocks are awarded with each level gained and come in the form of new weapons, maps and game modes. Whilst the unlockable maps and modes offer some variety (King of the Hill works particularly well), building the unconventional armoury is At Sundown’s real prize.

The level cap can be reached very quickly, ensuring things aren't locked behind progression for too long, but that does mean you’ll pretty much have seen everything the game has to offer within a couple of hours.

Typically for a multiplayer-focused game, longevity comes from honing your craft. You can do so locally, with up to four players supported, while AI bots can fill in any available spaces. AI capability ranges from laughably easy to cheating bastard, which can depend more on the weapons in play than the difficulty setting.
Unfortunately, padding matches with bots isn't an option if you venture online. We weren’t able to find an online bout during our playtime, though that shouldn’t come as a surprise, as we were playing pre-release, but we were able to try out some 1v1 battles and, as suitably tense as they were (thanks in no small part to the ominous soundtrack), the experience felt proportionally watered down. Technically it was spot on, it just lacked the measured carnage of a four-way firefight.

Still, Mild Beast Games have taken the slow, methodical strategy of Battleships, infused it with the twitchy thrill of a modern shooter and presented it in a way which invites an inaccurate, but not unfair, comparison to Bomberman. If you and yours are any sort of frantic multiplayer fans, then At Sundown might just be worth a look.


Pros

  • Unique twist on the genre
  • Easy to pick up and play
  • Moreish gameplay
  • Satisfying weaponry
​
Cons

  • Light on content
  • No online bots

7/10
0 Comments


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