Make Way PC review | Steam31/12/2023 There's something about arcade-style racing which makes it approachable for everyone. Even if you haven't played a game before, it tends to be easy to grasp that a car goes forwards and backwards, and turns from side-to-side, with just a few button presses. With effortless simplicity, Make Way is already sitting on the start line, raring to go. This first phase plays out a little like Ultimate Chicken Horse, a mad dash to make your mark on the course before someone else adds a corkscrew to an already windy section, or throws in a speed boost just as you're putting down a bollard, doubling the jeopardy once you all get on the track. The final piece of the puzzle comes during the races themselves, as you're given all manner of weapons to cause even more grief for your fellow players. Whether it's more traditional weapons like chain guns, shotguns or mortars, or more surreal powerups like sticky gunge cannons, boosts or electromagnets, there's more than enough to mix things up. Of course, if this all feels like a bit much, never fear - multiple modes give the option of different levels of mayhem, depending on your mood. A straightforward "Race" takes it back to basics, sticking to placing track pieces and then trying to outwit your opponents with skill alone. Contrast this with the aptly named "Chaos" mode, which not only throws in weapons and hazards everywhere, but also removes walls which help keep you on the track. If you take a step back and look at the bizarre gauntlet you've created, it's a surprise how quickly it grows into a twisting, turning nightmare... The madness is all fun and games though, as the balance of gameplay, and the fact that you can respawn at each checkpoint, mid-race, keeps the down time to a minimum. After even just a few track pieces have been placed, if you take a step back and look at the bizarre gauntlet you've created, it's a surprise how quickly it grows into a twisting, turning nightmare. While this game is an indie title, largely put together by one extremely talented developer, in this case that's no caveat for quality. Performance is strong, the visuals have a crisp charm, and the music sets the tone perfectly for the borderline insanity to come. Even though there is a lot going on, the simplicity of the controls and the gameplay as a whole mean you can get up to speed quickly, and gradually get more comfortable with when to race and when to use a weapon, where to place a hazard or when to actually slow down to avoid them. With crossplay possible and offline and custom options for 1-4 players, there's plenty of replayability here already. Add to that the almost endless combinations of different track pieces - more of which are unlocked as you progress through levels after each race - and you've got a fun, energetic party game for the whole family on your hands. As we cross the finish line of the year, we look ahead optimistically to a release date announcement for the PS4 and PS5 versions, which are sure to be a huge boost to the player base, given the experience is very much built with a controller in mind.
In the meantime, you may struggle to get a full game online, but it's an experience that's best shared with friends you can shout at anyway. Make Way is another fantastic example of a simple idea executed well, and then iterated on to cram in more and more ideas, so it feels full to bursting with opportunities for fun and games. So, gather your friends and start your engines, the checkered flag awaits. Pros
9/10 Manic Mechanics review | Nintendo Switch14/7/2023 There's nothing quite like frantic same-screen coop action. While there are many similar experiences out there across consoles and PC, nothing quite has the same combination of challenges and chaotic moments as Manic Mechanics, and the Switch is the perfect place for it. The 25 levels offer an impressive mix of hazards and challenges to make your time in the garage even more manic, one particular favourite takes place, inexplicably, in a bowling alley, where you must avoid NPC bowlers themselves while flapping around. In the later levels there are even more things to worry about, as you start to reassemble vehicles on a production line, where they will only accept certain missing parts in missing places. This is where the concept of communication really comes into play. While it is possible to play Manic Mechanics yourself, unfortunately without helpful AI pals to assist you the garage can be a very big and unwieldy place – even with the ability to dash and throw items around to help speed up the repair. The difficulty is well balanced...as getting through levels, with a bit of luck, isn’t too tough, but feeling like you’ve really got the hang of it is another story... When combined with three friends though, it really takes the game to a new high, as you panic, rush and generally spam controls hectically, trying to beat both the cog score for the level (basically a one to three rating) and the high scores on the board. There aren’t any individual scores, so your teamwork is what makes the magic happen, and everyone gets to revel in success together. The difficulty is well balanced though, as getting through levels, with a bit of luck, isn’t too tough, but feeling like you’ve really got the hang of it is another story. Between levels, the overworld has some fun little elements, but no mini games or anything for you to really feel like you need to spend time there. The levels are split into fun themed zones however, and seeing the aesthetics gradually shift and that be reflected in the levels themselves is great fun.
There are a bunch of characters to choose from, but no character customisation, which might have been a nice way to take the character element up a notch without affecting gameplay. In all the experience has just the right amount of moving parts to make each level feel different and gradually build in complexity to its chaotic and, appropriately, manic peak. As a party game, this game slips in right alongside other games in this genre like Moving Out, Overcooked 2 and even one of our forgotten favourites – Catastronauts, as a fun time which has only a few controls to remember but takes a long time to master. Do yourself a favour and pull into the garage to get a full multiplayer service and MOT immediately. Pros
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9/10 There’s nothing simple about making video games, which is why when a game comes along which goes out of its way to create an experience based on a few simple principles which really works, it’s worth sitting up and taking note, and Planet of Lana is that game. The story plays out in just over three hours, with a few new abilities unlocked along the way, and a constant is the beautiful soundtrack. The score is almost hypnotic, with its calming influence bringing the expansive world to life as a peaceful utopia, punctuated by creeping strings as the threat of danger from the robots on the hunt for Lana, which will not hesitate to take her out on the spot. Planet of Lana is a beautiful journey which transports you to a peaceful, and tense, other world which is fun and satisfying to explore... Controlling the character lacks precision in parts, making pulling of complex manoeuvres challenging, though if you feel like you have to do something particularly intricate, you’re probably overthinking it. It’s when you know what to do, but the intentional lag between button press and action catches you out, that the frustration starts to build. Fortunately, there weren’t any moments where we felt really stuck on a puzzle, thanks to a forgivable but challenging difficulty level, and solving them was consistently satisfying. Outwitting the enemies requires both patience, persistence and, crucially, the ability to not fly into a blind panic, choose chaos and try to run past everything. More often than not, there’s really only one way to get past a situation, which means that, besides a few collectable shrines, there’s not a lot of replayability here. There is a great one-and-done, charming experience here, which – while more common in the indie space – is still hard to come by and definitely endearing. Lana’s determination and optimism comes through with just a few words, as does the emotion of how important her connections to other characters are to her. Planet of Lana is a beautiful journey which transports you to a peaceful, and tense, other world which is fun and satisfying to explore. While it could have been too one-note, the diversity in the locations and the gradual development in the game experience pulls you through.
The gaps between gameplay sections do occasionally feel as though they are padding for time, but, largely, the mechanics, including the dream sequences which flash you back to the beginning of the game, all come together to create a cohesive and satisfying experience. Developers Wishfully have done a great job in making this game feel polished and complete, delivering a thoughtful, well-executed platforming experience that is well worth the time. Pros
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9/10 Ultimate Chicken Horse Mini-review | PC13/3/2023 It's been seven years since the animal party game Ultimate Chicken Horse came out, and now after numerous new content over the years, there’s a fresh "Shellebration" update, so we thought it was time to take it for a quickie. How’s that new level you mentioned?The latest addition to the very impressive levels roster, which sits at an impressive 19, is The Metro, which includes the hazard of a train occasionally whistling through to electrocute you horribly. The rest of levels all have their own memorable elements or challenging quirks too, including The Waterfall, which has you clamber from behind the waterfall itself around a ledge anti-clockwise, creating a particularly nasty choke point where all sorts of mayhem can, and will, occur. Was there anything you didn’t like about it?To begin with, if you jump straight into a multiplayer game without having played before, it can be a little challenging to work out exactly how it all works. Fortunately after even a single round, and certainly by the time the first game is over, everyone will have the hang of it – or may have stormed off in frustration. When we played this time, fond memories of the time we spent with it way back when came flooding back. There’s the odd bit of visual lag here and there for other players’ movement, but nothing that ever affects the game. You’d say the game, and the Shellebration update, are worth checking out?Given that the update is free, and all the new content can be unlocked in-game, it already seems like a no-brainer, but more than that the game is great fun to play and stands the test of time, giving bags of replayability. If you still need any convincing though, here’s a reminder of just how absolutely terrible Sam and I are at the game in our now five-year-old Let’s Play: PHOGS! review | Xbox One X2/12/2020 Sometimes you need a video game to inject some joy into your life, and that applies especially in 2020. Enter PHOGS!, the charming puzzle game about exploring with a double-headed dog in search of bone-shaped treats.
PHOGS! is easy to pick up and play and the gradual introduction of different challenges and mechanics is steady, drawing you in and having you eager to lap up just one more level. The PHOGS (a merging of the words physics and dogs, as seen within the gameplay) exude character as you move them around. If you lazily control a single head at a time, for example, you’ll see the trailing head quickly drop off to sleep. That same level of characterisation extends to the NPCs as well, with our particular favourite being an octopus chef who's increasingly pleased with how his mountaintop soup is turning out, thanks to your help. The game’s music has enthusiasm and beaming positivity to match, but at times relies too heavily on a short, repeated phrase that can start to grate. Fortunately each level has a new tune, meaning such earworms are fairly short-lived. PHOGS! is an experience we’ve been hearing about for a long time, and it's a pleasure to finally have our paws on it. The sheer delight at successfully getting Red and Blue to the friendly patchwork-style snake which safeguards the end of each level can’t be overstated. It’s easy to pick up and play and the gradual introduction of different challenges and mechanics is steady, drawing you in and having you eager to lap up just one more level.
Coming into the festive season, a family PHOGS! session sounds far more appealing than a six-hour argument over Monopoly. It’s also just as fun to watch as it is to play, for any technologically-opposed family members. Coatsink and Bit Loom Games have taken a simple concept and really nailed it. If you’re in the mood for some gaming joy this Christmas, PHOGS! undoubtedly fits the bill. Pros
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9/10 Cake Bash review | Xbox One15/10/2020 With The Great British Bake Off back on our screens, what better time for a sweet treat-themed party game? High Tea Frog and Coatsink present a slice of confection perfection in this bake-em-up; a serving of satisfying sponge smashing great for both distracting from the doom and gloom and venting some pent-up frustration. Unfortunately there’s no way to set up custom matches with friends for now, as you’re limited to the more structured, standard experience online, but you’ll want to do this anyway to keep unlocking more skins for your various cakes and pastries. The soundtrack has a similar vibe to Two Point Hospital or even Animal Crossing, which the artstyle also shares some cues, while the visual presentation overall, as well as its theme, conjures memories of frantic Overcooked sessions, but the game still stands on its own. Cake Bash might not be absolute perfection, but it is a fun time with minimal calories. Gameplay is solid, though extended play sessions will lead to things starting to feel repetitive, as the, at times, imprecise controls catch you out. Still, the whole experience is greatly enhanced by the joy of taking on other players and perfect for a warm up before a more longform gaming evening. In all there is a certain charm in a game which feels distinct in the execution of its premise as well as the quality of its production for a small scale title. While we played on Xbox One, we can see greater potential in its Switch version (due out soon) in particular, due to the platform’s flexibility. There are no soggy bottoms on show here, and with how quickly it is to tuck into, you’ll likely surprise yourself, coming out with phrases like “As an éclair, I’ve never looked better” and “Oh no, I’ve been impaled by a fork.” Certainly more than worth checking out if you’re in need of a tasty distraction, Cake Bash might not be absolute perfection, but it is a fun time with minimal calories. Pros
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9/10 In Death: Unchained brings the VR Rogue-lite to Oculus Quest for an untethered, wireless experience after its debut on PSVR and PC. Clever subtitle aside, the procedurally generated shooter has been expanded with all-new content to ramp-up the difficulty and keep players busy for longer. Packed with religious iconography, is this trip to the afterlife destined for heaven or hell? Since unlocks aren’t a complete crutch, developing your physical skill is key. Aiming takes genuine finesse without crosshairs or any form of aim assist, and getting a feel for the gradual drop of an arrow or bolt also takes some time. At first you’ll be whiffing shots at close range, before eventually hitting headshots over long distances like it’s nothing. Solid motion tracking on the Oculus Touch controllers makes things painless, which is handy, as combat requires juggling way more than just archery. There’s a defensive shield (which can also be turned to offence with a close-range shield bash), though it often pays to physically dodge incoming projectiles and melee strikes so as to not obscure your vision. The Quest’s lack of wires can really help out here. It’s possible to briefly trigger slow motion by bringing up the real-time arrow switching menu, which helps if you’re in a small play area and need to be careful with regards to how you move. If space is at a real premium, you can even opt to play stationary and seated. Firing teleportation arrows is probably the best movement option to match, though there is also a free locomotion setting available at launch. Regardless of your preferred settings, a short-range teleportation shard also occupies your arsenal for clutch dodges and quickly popping around corners or through doorways. You can best use it to your advantage in attracting enemies’ attention and then retreating slightly to draw them into choke points. The AI is pretty exploitable if you pull enemies gradually, though things get hairy when you mess up and they bombard you all at once. Special arrows can save your afterlife in these situations, doing things like freezing enemies in place and sticking them with explosives, channelling the iconic Gears of War Torque Bow. They’re an absolute must during boss encounters as well; bosses annoyingly spawn in waves of minions, so your best bet is to end the fight before it has a chance to really begin using your heaviest artillery. Emerging victorious will grant you access to the next level, though being able to start a run from that level (i.e. opting to begin from two at the menu instead of clearing one to get back there) requires hitting an arbitrary overall completion percentage first. Gating is probably intended for players’ own good, but when we’d nearly finished the final level and died it was annoying to learn that we’d need to backtrack and earn 7% more in order to spawn there for an immediate second crack of the whip. Still, returning to the previous level, Paradise Lost, wasn’t all bad. Cathedral architecture is elaborately laid out amongst the clouds and we found that being mobile and aggressive worked best on the armies of flying cherubs and grounded witches. It can be easy to get lost in the lavish labyrinth and cherubs in particular have a nasty habit of appearing right behind you for cheap hits, but it's still a lot of fun to play the role of ordained executioner. In Death: Unchained features an engaging sense of progression that helps to take the edge off permadeath. A major strength of virtual reality gaming is the use of 3D audio, but the implementation here is underwhelming. Enemy sound effects never really cut through the bog standard atmospheric background score, which makes it hard to instinctively pinpoint their locations and can lead to missing enemies standing right by you.
In Death: Unchained is immensely replayable and, impressively, a grander prospect than its higher powered PC and PlayStation 4 counterparts. It’s challenging and moreish, while also being a great fit for the Oculus Quest platform specifically. Permadeath and towering reliquaries – shrines that serve as in-game shops and save points – make the game easy to play in short bursts, lending itself well to the headset’s portable nature and limited battery life. Pros
Cons
7/10 Created by Shantae and the Pirate’s Curse developer WayForward, Vitamin Connection is a new and exclusive IP for the Nintendo Switch. It tasks players with saving the fictional Sable family (and by extension, the world) from an all-consuming pathogenic outbreak. Far from a sombre reflection of the present-day Coronavirus situation, Vitamin Connection and its cheery, colourful gameplay could very well prove to be the antidote for those seeking shelter. Vitamin Connection definitely feels like it’s best experienced in co-op, and while it’s possible to see and experience all that the game has to offer solo, it’s certainly more enjoyable with a partner along for the ride. It’s a shame, then, that progression between solo and cooperative campaigns isn’t shared and there’s no drop in/drop out support for spontaneous sessions. Rather than simply throwing in another Capsule Ship for a second person, Vitamin Connection’s asymmetrical co-op mode sees players splitting the duties of a single craft. With the left Joy-Con, one player controls ship movement and activation of the Vitamin Beam, while the other, using the right, deals with rotation and aiming. The added layer of teamwork helps lift the relatively straightforward gameplay and adds a whole new level of humour to proceedings as players endeavour to coordinate attacks and evasions. Sub-games also benefit from the addition of a second player, with WayForward making good use of some of the Joy-Cons’ lesser utilised features, such as motion controls, and even the IR sensor for reflex-based challenges. Dance Festival has players pulling off moves in time to a musical beat, and is great fun with a partner in tow. It’s innovative touches like these, along with a ridiculously catchy J-Pop soundtrack and a bright, cartoony aesthetic, that help Vitamin Connection, at times, feel like it could have come directly from Nintendo themselves. Unfortunately, however, the game also has more than a few frustrating quirks that spoil the fun and stop it from being something really special. Levels often feel samey, despite belonging to different hosts, and sub-games are repeated throughout the campaign with only slight variations to colour and design serving to set them apart. It’s also far too easy for your ship to get stuck in narrower sections of levels and end up being left behind, doomed to a slow death, as the screen, cut scenes and action all continue to move on without you. Levels are littered with these ribbons, which are incredibly satisfying to break with the corresponding colour. Away from the actual gameplay, a number of technical issues also dog Vitamin Connection. Controls can become unresponsive after switching from handheld to TV mode, or vice-versa, and the Joy-Cons too easily lose calibration during co-op sessions. The latter is particularly frustrating during the Dance Festival sub-games where precision is key; since you’re unable to recalibrate until the challenge is over, the only choice is to either continue using wonky inputs or reboot the game and start over. Medicine Ball and Wire Coaster were two of the standout sub-games. Still, when everything’s going well, Vitamin Connection is a fun party game that’s both challenging enough to keep regular gamers hooked and intuitive enough for casuals to keep pace. With around 5 – 10 hours of content as standard and the challenging post-game Pro Campaign to boot, there’s plenty on offer for the £15 price tag.
While it might not be an entirely sweet remedy, Vitamin Connection is certainly no bitter pill to swallow. Pros
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7/10 While some of us at PTC Towers were only wee lads back in the 1990s, the decade's pedigree can't be denied its role in propelling console gaming to the heights it has reached today, spawning influential games left and right. There’s a two-player co-op mode on offer, but only accessible locally, and you can also begin to feel like a bit of a spare part if you're a newbie and your co-pilot is a veteran. You can opt for a harder difficulty if you do find yourselves sailing through, which opens up two new characters to try out, but bizarrely only in solo play...
In typical arcade fashion, you're offered only one life and therefore a single try to get through the game without being taken down. If you decide to continue after dying you'll get going again from a fairly recent screen, but the game stops counting your time, and with no in-game scoring system to speak of there's now just pride to play for. If a nostalgia hit is what you're looking for, The Ninja Saviors: Return of the Warriors could scratch an itch. It’s a well-made if slightly one-note adventure that won't kill a huge amount of time. Pros
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5/10 The trouble with space is that it's mostly empty. Venturing into the unknown in a tiny spaceship in Subdivision Infinity DX, you feel that sense of scale immediately, as enemy ships, gun turrets and collectables flicker as pixels in the distance - particularly in handheld mode. Subdivision Infinity DX as a whole doesn’t offer a huge amount of variety, and with limited progression and customisation on offer, at least early on, momentum can start to drain fairly quickly. If you absolutely need a space shooter to play on the go, though, Subdivinity offers a taste of the sort of experience you might expect from something like Everspace at a fraction of the cost. What you’ll miss out on is the depth, variety and graphical polish - though it’s a step up from something like Event Horizon or Vostok Inc. - and experience the odd bit of slowdown when things get busy. It all depends what you’re looking for in a space adventure.
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6/10 |
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