Worldless review | PC27/11/2023 One of our favourites from EGX 2022 is finally out and ready to be put through its paces, gather round as we give you the lowdown on Noname Studios’ Worldless. ALRIGHT, WE'LL BITE, WHAT'S ABSORPTION? While defeating enemies is all well and good, the ultimate test in combat is to weaken and then absorb the essence of your foes. While you can get away with just winning encounters, really to gain physical or magical skill points in serious numbers, you’ll need to squeeze them out of your enemies. To do this, you need to hold your own in combat long enough to fill a meter, and then trigger a timed series of button presses to complete the move. The trick is that the weaker the enemy, the more prompts will be revealed. If you try to take a shortcut, you’ll be presented with prompts obscured by question marks and have to try your luck. Fortunately, the presses you do get right do count for the next time around, so you can come back and complete the sequence rather than starting from scratch. It feels somewhat similar to Pokémon’s traditional catching system, but without the random element of unfairness when that Squirtle you thought was in the bag manages to run away. HOW DIFFICULT IS IT? This is always a hard question to answer, as it’s so subjective. That said, the balance between frantic button presses and really working out the optimum timing of counters to protect your shields and give you a fighting chance in harder battles takes a while to get the hang of. There’s the odd boss too, usually larger and testing your skills so far to the limit, as you might expect, but there’s no sense of an uneasy difficulty spike. What is encouraging is that a failure in any face-off doesn’t mean all is lost – you can go again with everything reset, no questions asked. Any battle where you didn’t absorb the enemy also remains on the level for you to revisit later, perhaps when you’ve picked up a few skills. ANYTHING YOU WEREN'T A FAN OF? The map and skill trees, while very much in keeping with the style of the rest of the game, could be a little easier to follow. Otherwise your mileage will vary depending on how much patience you have for roguelike trial and improvement when it comes to the combat, and the platforming side is solid without really breaking the mould or really making you sit up out of your chair. FINAL THOUGHTS?
Worldless is a beautiful, challenging journey which has some very clever design layered on top of a solid, fun game. Depending on your mood, you might find slogging away for long sessions a bit of a grind, but the satisfaction when you get the hang of an enemy and steal their power is huge. Definitely not one to discount as “just another indie game”. 9/10 |
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