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Halo Infinite review | Xbox Series S

7/12/2021

 
Master Chief with the Weapon AI in Halo Infinite

The legacy of Halo is tied into that of Xbox as both a console series and a brand, so with Microsoft celebrating Xbox’s 20th anniversary this year, now seems like the perfect time to revisit the world of Master Chief.
James Michael Parry

​by James Michael Parry

Picture

​@james_parry

Halo Infinite box art with Master Chief
Developer: 343 Industries
Publisher: Xbox Game Studios
Platforms: Xbox Series X|S, Xbox One, PC
Players: 1-24

Except, of course, it’s clear that Halo Infinite was originally planned to release alongside both the Xbox Series X and S last year – even as far as featuring the Chief on the box. Fortunately, the extra year in the oven has only done good things for the game, which delivers one of the most pure Halo experiences in years.

While there are notable omissions, particularly the lack of campaign co-op until next year, the game fires on all cylinders from the off, with both a smart, robust multiplayer and a campaign which captures the spirit of the original game and especially Halo 3 – a fan (and PTC) favourite.

Playing Infinite, you’ll see traces of ideas from original developers Bungie refined and fully realised by current custodians 343 Industries. They've fought for years to get out from under the shadow of the series' legacy, and here they proudly stride into the light, making a bold statement with an entry that knows exactly what it wants to be, and doesn’t apologise for it.

The multiplayer, released in beta in November, makes the transition to full release alongside the campaign, offering a host of competitive modes. Besides the classic Slayer (deathmatch), there are objective games like Capture The Flag, Strongholds, Stockpile and Total Control.

​
Finally, there's the wildcards: Oddball gives you a playground British Bulldog/American Football vibe, while Fiesta is a Slayer variant which mixes up weapons and powers, making it a great place to start. Within all of that there's Big Team Battle, which ups the player count to 24 players for maximum mayhem.
Multiplyer with a Ghost and Spartan in Halo Infinite
To keep it simple, these modes are smartly organised into a handful of playlists, so you can jump in and have a good idea of what you'll play, with some variety thrown in.

The maps on offer keep the variety going, ranging from close quarters storage facilities to classic open air team battle arenas, across 10 brand new stages. While there's no word on returning maps just yet, with the multiplayer game aiming for a free-to-play experience, it seems likely we could see some familiar locations as the seasons wear on – its first continues until May, but generally the team is aiming for three-month runs.

Already we've seen some classic Halo moments punctuated with unexpected encounters, suggesting 343 has got the balance right here in creating an experience that feels new but still honours the traditions of the series.

​
The campaign is in many ways more of a departure, straying from the linear path (and consistent back-tracking) and giving you open areas to explore around the Zeta Halo – a terraformed giant ring in space – and gradually rebuild the UNSC after a crushing defeat.
Sniper rifle on campaign in Halo Infinite
Halo is steeped in lore, as any series would be after two decades, but Infinite manages to keep the complexities of the story to a minimum to keep it accessible to newcomers.

​​Floating in space, Master Chief is picked up by an equally stranded pilot and, after checking whether you invert your controls or not, begrudgingly helps you to start reuniting the scattered remains of the UNSC to fight the Banished, a sect of series baddies, the Covenant, who not only won the battle, but are mining the Zeta Halo for secrets the Chief must uncover, with a little help from a new AI, which isn't Cortana, though she's certainly still involved here.
Infinite is filled with the sort of experiences Halo players have been waiting for.
The world itself is reassuringly familiar for returning players, with everything from the HUD and user interface, the signature musical theme, and the rest of the soundtrack, immersing you immediately. Even for veterans though, the story still has the right level of intrigue to pull you through, but you can definitely ignore it and just treat it as a series of enemy encounters if you prefer.

The open-world aspect adds base building elements, breaking up the more linear narrative missions with side quests. Disappointingly, these generally amount to killing a few Banished to claim an area of the map, but, over time, straying from the beaten path grants you special weapons and vehicles at bases across the map as you steadily accumulate Valour points.
Spartan aims at another in Halo Infinite multiplayer
Explore further and you can also uncover cosmetic suit options and Spartan Cores, upgrade points to beef up a selection of suit abilities, cherry-picked from the best of games past, including a threat detector, deployable shield and thruster, all of which can also be used in multiplayer as limited pick-up.

The most important power though, and the one you get from the beginning of the game, is the grappling hook, which is a big help with the Zeta Halo’s rocky terrain. You can even employ in combat too, pulling you towards enemies for a killing blow – though you'd think between a Grunt and a 7-foot Spartan, the Grunt would be the one going for a ride.

The most fun moments are grabbing a spare weapon from a rack on your way past, though it requires a fair amount of accuracy and patience, which you may not have the luxury of with a Brute charging at you or a Hunter pummeling you with plasma cannon.​
The Zeta Halo in Halo Infinite
In all Halo Infinite is filled with the sort of experiences Halo players have been waiting for. Where past games have stumbled over both the game's legacy and even its main character, Chief is borderline quippy at times as he interacts with this unstable world, and the Infinite thrives in challenging you to explore him just as much as you do the world.

While there's a few missing elements, what's here is greater than the sum of its parts and gives an experience which you can only find with Xbox – making it a no-brainer for the Game Pass crowd and well worth a go for anyone else.

Pros
  • A beautiful world which is exciting to explore
  • Gripping campaign which shines in its simplicity
  • Fun, pick-up-and-play multiplayer which works

Cons
  • No campaign co-op at launch is a shame
  • Side quests play like a clumsy stab at something better
  • Jury still out on the cosmetics and free-to-play elements

9/10​
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