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Forza Horizon 5 review | Xbox Series S

5/11/2021

 
A Maclaren AMG races against a plane

Go! No “3,2,1”, no “On your marks, get set”, Forza Horizon 5 (and the series in general) wastes no time in getting you right into the action. In fact your first act in the game is to leap out of a plane in a series of cars and dive straight onto the beautiful open roads of Mexico.
James Michael Parry

​by James Michael Parry

Twitter logo

​@james_parry

Forza Horizon 5 box art
Developer: Playground Games
Publisher: Xbox Game Studios
Platforms: Xbox Series X|S, PC, Xbox One
Players: 1-72

The visual spectacle of those opening minutes feels hard to top. Each of the five cars in the opening sequence, some on-road, some off-road, is designed to show the different types of events and experiences, from straightforward road races to tricky desert trails to near impassable dust storms.

While the weather system was the headline feature for Forza Horizon 4, here it feels perfected, fully bedded-in to the extent where a change in weather can take you by surprise, or collide with you, forcing you to make a detour.

In your first hour, particularly if you’re a newcomer to the series, it would be easy to feel overwhelmed. The sheer amount of options, cars and terminology going on quickly gives you a sense of the scale of this adventure, and the entire map is unlocked from the beginning, so you could, if you wanted, do a grand tour straight away.

Fortunately, developers Playground Games know what they are doing after five installments in the franchise, and only reveal what things are as you run into them on the map. This creates a sense of discovery similar to [Burnout Paradise Remastered], where you’ll come off the path you’re on only to find something hiding just over the next hill.

For completionists, there’s a treasure map available for a one-off microtransaction, but the developers have already said this game has more flexibility with collectables than any of their previous titles, so we could see all sorts of billboards, props and obstructions being added during the live service-inspired seasons of play, with season one beginning at launch.​
Four green Jeeps explore the forest
​One area which has a tremendous level of depth is the cars themselves. Adjusting tyre pressure and swapping out parts to tune your cars for whatever event you're about to take on is encouraged, and is something you can rely on the collective knowledge of die-hard fans if you’re unsure, thanks to a search option which lets you check out setups which have been shared.

If you’re feeling like online is a recurring theme, you’re not wrong. The narrative conceit for the game in the first place is a festival (or fiesta) in celebration of cars which wouldn’t be too out of place in an early Fast and Furious film. Horizon Festival is all about bringing people together, and the team has made sure they carry this spirit into every aspect of how the game is put together.

Not only will you see other players mooching around the map as you explore, but you’ll be pitted against other players’ Drivatars, digital echoes of their racing style, in races and events. While not a new idea, in fact the series has brought them in from the main Forza Motorsport series since its second outing, the compiling of player driving data makes for far more unpredictable and interesting AI opponents.
A Pegeot 207 faces on a dirt track at the Horizon Festival
Hooking up with players in real-time is where things get even more fun though, as there are four main modes – Open Racing, Open Drifting, Playground Games, and The Eliminator – with tons of different types of events between them.

Open Racing is as straightforward as things get, challenging you to road, dirt, cross country and street races. Open drifting, as the name would suggest, is all about the drift, so you’ll be sticking to roads and trying to nail those corners, while Playground games include flag rush, king and survival. The Eliminator returns from FH4 as the Forza Horizon take on Battle Royale, pitting up to 72 players against each other into head-to-head races within a gradually shrinking area of the map.​
The driving in Forza Horizon 5 is some of the most beautiful escapism you can experience.
On top of that there’s Horizon Arcade, which is more of a collection of minigames which you take on together as a group. Perhaps you’ll need to maintain a certain speed within an area of the map to score, or drift for as long as possible around a certain bend. These challenges, admittedly, do tend to be “drive around a specific area”, but to dismiss them as only that is reductive, as you can easily find some fun and memorable moments as a group.

Individually, your in-game persona will be the one interacting with the NPCs as you drive around. You can customise your character with different looks and physical appearance to an extent, including a wide variety of prosthetic limbs, but the general build and vibe of the different characters still feels a little flat. The game does call you by your real name, if you have it shared in your Xbox or PSN profile, as it has in previous games.
A Ford hot hatchback goes off-road with a helicopter and other cars
As you drive around, discover roads, smash billboards and complete other challenges, you’ll unlock accolades which let you progress through the game and unlock more events. You’ll also be given wheelspins, a free lootbox mechanic earned by completing in-game challenges, to unlock more cars, clothing for your in-game avatar and all sorts of other goodies.

While races are all well and good, you might find the expeditions a welcome change of pace. These involve exploring a specific area, which might, for example, have a tropical storm going on, and take pictures or find jumps to establish it as a new area for the Horizon Festival and unlock new events in that part of the map.

Since we were playing ahead of release, there were a few bugs here and there, but far less than we’ve seen in other pre-release titles. One technical issue we hope is sorted out is how the game handles the Series S’s Quick Resume feature. With online games this can often be very hit-and-miss in general, so perhaps it’s to be expected, but we didn’t manage to jump back into the game easily, whether we played on or offline.

The driving in Forza Horizon 5 is some of the most beautiful escapism you can experience. The cars themselves are as realistic as any buttoned up racing sim you could mention and the vast vistas and rolling hills are a joy to tear along, sending cacti, road signs and other debris flying.
A Ford dune buggy looks out over the sands
Handling varies considerably between vehicles, meaning it can take a while to find a vehicle, or handful, depending on the road surface, which works for you. Once you’ve found the groove though, it’s totally up to you how you explore the expansive, marker-filled map. The towns, landscapes and even historical ruins you’ll find are all recreated with the care and attention of a team that has taken the time to make a game that feels like exactly what they wanted to make, with no compromise.

Game Pass, and a very comprehensive set of accessibility options, lowers the barrier of entry for this Forza Horizon more than ever, so, whether you’re new to the series, or just eager for another adventure, Playground Games has given you a sandbox with everything you need.

Pros
  • Stunning visuals are pushed up a notch by the dynamic weather’s sun, sand and rain effects
  • Intuitive, customizable controls with a huge amount of depth for real petrol heads
  • Variety everywhere you look with hundreds of miles of road, mud and dirt to explore

Cons
  • Sheer amount of options and car tuning depth can prove overwhelming at first
  • The chirpy DJs and voiceovers can grate a little, but you can always turn them off
  • Quick Resume doesn’t seem to be along for the ride just yet

10/10​
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The Solitaire Conspiracy review | Xbox Series S

4/11/2021

 
Woman in a translucent visor named Jackie Hunt

Everybody knows solitaire. Whether it's the card or the marble game, both of which have a similar vibe, solitaire is tactical and even therapeutic. The same is true of The Solitaire Conspiracy, a clever take on the concept drenched in international espionage and pushing the tactical element with a few changes to mix up gameplay in unusual ways.
James Michael Parry

​by James Michael Parry

Twitter logo

@james_parry

The Solitaire Conspiracy logo









Developer: Bithell Games, Ant Workshop
Publisher:  Bithell Games, Ant Workshop

Platforms: PC, PS5, Xbox Series X|S, Mac
Players: 1

In standard, card-based solitaire the deck is stacked against you from the start. Here each suit is, in fact, a tactical team under your command - cards each have special abilities with varying degrees of benevolence.

The story places you in charge of a tactical system, abbreviated as C.A.R.D.S. (see what they did there?), to grant access to the network of spy agencies across the globe. These previously belonged to the Protego spy agency, which is now in disarray following crippling attacks from a master hacker known only as Solitaire.

You awaken in captivity, forced to play the first few rounds in a game of solitaire. Soon the captor-come-adviser, Jim Ratio, endearingly portrayed by a live-action Greg Miller, starts to fill you in on what to do next - keep playing to regain control before Solitaire does. Each prompt throughout the tutorial feels like it's been written by Ratio, expertly layering the game’s flair on top of familiar mechanics to ease players in.

Depending on whether you’re going for a laid-back session or more of a challenge, it’s possible to choose a higher difficulty that introduces a move limit. These are manageable at first, but quickly become exclusively for those looking for the perfect way to organise their cards.

​Teams’ powers can be a little hit and miss; while there’s no enemy player to go up against, some factions have abilities which tend to make things harder rather than easier. This can add another layer of challenge to the gameplay, though, if you’re not careful, it can manifest as unnecessary frustration.

​
As you progress through the campaign, you’re introduced to new characters and new factions to recruit over a series of games. The live-action performances have just the right level of self-awareness, while the tongue-in-cheek writing and references help with that.​
Greg Miller as Jim Ratio
Different visual filters (unlocked by completing levels) can mix things up a bit, but there’s no getting away from some repetitiveness in the gameplay. There isn’t a wild variety of setups and arrangements, just the set number of factions and therefore cards you need to sort out.

Visually, the game is very stylised, which combines well with the music to heighten narrative drama in what is, essentially, a fairly straightforward card game. While the musical score can go a bit over-the-top at times, the character artwork definitely brings the teams to life.

​
Outside of the campaign, there’s a couple of additional modes which offer slight tweaks on the standard gameplay. These don’t necessarily lend themselves to sitting back for a leisurely afternoon playing cards, though.​
Man with a monocle named Baron John Sage
In the end, immersing yourself in and uncovering The Solitaire Conspiracy is a fun way to spend a few hours. Challenging yourself to be more efficient with moves can then keep that going for a little while longer.

Pros
  • Attention to detail brings the spy world of Protego to life
  • Simple gameplay, with a decent skill ceiling for those seeking a challenge
  • Good humour and references raise a smile

Cons
  • Repetitive, despite its bells and whistles
  • Could be more mission variety
  • Great artwork, but brief character introductions leave you wanting more

7/10​
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Marvel's Guardians of the Galaxy review | PS5

2/11/2021

 
Star-Lord leaps at an enemy

You might come into this latest Marvel title from Square Enix with trepidation, given the mixed reception to Marvel’s Avengers in 2020, but, from the word go, the characters in Marvel’s Guardians of the Galaxy grab you and don’t let go.
James Michael Parry

​by James Michael Parry

Twitter logo

@james_parry

Picture
Developer: Eidos Montréal
Publisher: Square Enix
Platforms: PS5, PS4, Xbox Series X|S, Xbox One, Switch, PC
Players: 1

Helmed by Eidos Montréal, who made their name with the modern Deus Ex games, the team’s story-telling pedigree shines straight away, as we’re thrown into a flashback to meet a young Peter Quill and the late 1980s.

Star-Lord, as it turns out, is not just Quill’s name as the leader of the Guardians, but a band a young Quill is a big fan of. He introduces them to his mother, only for her to reveal she too was a rocker back in the day, getting us on-board with a bonding moment straight away.

This opening scene, supported by some particularly impressive facial animation and strong performances, pulls us into this world, and effectively banishes comparisons to other versions of these characters.

The Guardians themselves, despite having a huge variety of line-ups in the comics, are the five heroes, chances are, you may know from the 2014 film: Drax (the Destroyer), Gamora the Assassin, Rocket, Groot and Star-Lord himself.

While you control Star-Lord directly, there’s a significant amount of teamwork needed to hold your own in combat, which means issuing commands to the other Guardians, or solving puzzles with their unique skills. Further perks can be unlocked for each character, eventually giving you a dizzying number of move combinations to use in a fight.

​​Unfortunately, this is where things start to get complicated. Firstly, each perk is on a timed cooldown, similar to Dragon Age Inquisition, so you can trigger your team to attack specific enemies. Unlike Dragon Age though, there’s no pausing time to really plan your attack, and the button combinations themselves are more awkward.
Star-Lord and the Guardians fight Novacore
On top of that are dialogue-driven, call-to-arms moments where the team huddles up and, if you choose the right prompt, is revived with a damage buff. These moments are underscored by a classic 80s beat, giving the player a bit of an energy boost as well.

Finally, there are contextual, button-prompts which can pop up during combat, such as having Drax throw something, or the whole team doing a series of finishing moves.


Since you are generally dealing with a lot of enemies, crowd control is crucial, so you need to use perks and other moves constantly, but getting exactly the right move, on the right enemy, at the right time feels more difficult and frantic than it should.

​
The story explores both Quill’s history, as well as getting the team out of their latest spot of trouble, and takes you to a variety of exotic planets, fighting everything from your more standard man-with-gun-foes to giant cubes with spikes inside.​​​
Lady Hellbringer and her pet
Getting exactly the right move, on the right enemy, at the right time feels more difficult and frantic than it should.
The attention to detail on display, particularly with the character and enemy design, is outstanding. For example, as you’re making your way around different platforming areas, you’ll see Groot growing his way up to reach ledges.

​
You’ll notice the care taken on the dialogue as well. If you decide to wander off looking for crafting parts or secret costumes (which are plentiful and, thankfully, not hidden behind microtransactions), one of the team, usually Rocket, will ridicule you for exploring a dead end.

Of the locations you’ll visit, the one with the most character is the Guardians’ home – their spaceship, the Milano. Whether it’s the personalisation of each crew member’s quarters, or the way the team interacts with one another without you, it all feels really natural.​​
The Guardians investigate some fancy armour
Filling the locations are Easter eggs to everything from the 1980s to the comics themselves, whether it’s trinkets you’ll pick up, alternate costumes from comics runs like the Age of Apocalypse, or throwaway references in dialogue to characters like Death.

It’s not just NPCs chatting away either, as you chip in on the team’s banter, or they look to you to make the plan, which can have an impact on how encounters go down. Of course, as with all dialogue-driven gameplay, you’re never sure if you’ve picked the wrong option or it was always going the same way.

Marvel’s Guardians of the Galaxy is a fun, exciting space adventure from start to finish, and there are very few reasons you should be hesitant about jumping in on the adventure. You’ve got this, probably.

Pros
  • Charismatic characters which stand on their own and respect the source material
  • Engaging gameplay on tons of colourful, exciting worlds
  • Visual spectacle with some particularly impressive character and facial animation

Cons
  • QTE moments and traversing platforms lead to one too many cheap deaths
  • Combat has an awful lot going on and it can get a bit messy at times
  • Difficult to get the sense dialogue choices have real impact

9/10​
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