Pass the Controller | Latest news, reviews and reviews in video games
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Community
  • About
    • Contact
    • Meet the Team
>

Gears of War 4 | Xbox One

27/10/2016

 
Picture

When Microsoft purchased the Gears of War franchise back in 2014 and announced that The Coalition would be given the task of taking the series forward, the pressure was on to match the already high standard set by Epic Games’ previous four titles – yes, Judgment does count.

Picture

by
​Liam
Andrews

Picture

@pass_controller

Picture
Developer: The Coalition
Publisher: Microsoft
Platforms: Xbox One, Windows 10 PC
Players: 1 - 10

Luckily, The Coalition - along with Gears veteran Rod Fergusson at the helm - have proved themselves more than capable of taking up the mantle of responsibility, to borrow a phrase from Microsoft’s other big franchise.

The campaign is packed full of the fluid, third person action fans of the series will know and love, and underneath the corny one liners is a captivating narrative that will keep players hooked till the very end. It’s also undeniably pretty – ripping enemies to shreds with a chainsaw bayonet has never looked so good.
 
The new crew of JD, Kait and Del are likeable enough, and look comfortable rubbing shoulders with some of the series’ more seasoned veterans, such as Marcus Fenix, a character who has become more likeable and layered with age.
 
Set twenty-five years after the Locust War came to a climactic conclusion in Gears of War 3, the COG are once again in power under the leadership of First Minister Jinn, who rules what’s left of the land’s remaining citizens with an iron fist as she attempts to rebuild their shattered civilisation in a world that’s still trying to kill them.
 
Huge storms now ravage the land and crop up periodically during the campaign, providing the backdrop to some epic battles. During these moments, players can use the environment to their advantage by loosening heavy debris to take out covering enemies. It’s classic over the top Gears stuff and the game is all the better for it.

​Jinn and the COG take centre stage as the main antagonists for the opening few hours, but with humans now a precious resource, the COG leaves its fighting to DB security mechs, more affectionately known as DeeBees. These mechs are a nice change of pace from the Locust and Lambent we’ve faced in previous games, with a mix of soldier, tank and aerial types keeping players on their toes during battles.
Picture
DeeBees also bring a few new toys to the battlefield - a personal favourite being the Enforcer, a fast firing SMG that was so good at turning mechs into scrap it remained firmly in the back-up weapon slot until the campaign’s conclusion roughly ten hours later.
 
Fun as they are, Jinn and her army of mechs were only ever destined to play second fiddle to the game’s true antagonists, the Swarm. Don’t let the name fool you though, if it looks, sounds and fights like Locust, chances are it is one. Still, it wouldn’t be a proper Gears game without some big scaly bastards to kill, and the Swarm fill that role quite nicely.
 
Swarm mostly come in three types: the classic Drone, the Wretch-like Juvies, and Scions (think Boomer and you’re pretty much there), but there’s a few mini boss types that keep things interesting. Snatchers were a highlight, and aptly named as it turns out. These powerful creatures will target any downed player, hoovering them up in a mess of tentacles and ooze before attempting to leave the battlefield, ending the player’s progress.

As well as new enemy types, The Coalition also introduces us to some new tech in the form of the Fabricator, a piece of kit that allows players to build defences such as barriers, decoys and turrets to take on waves of enemies at certain points in the story, offering up a bite-sized take on the series’ iconic Horde mode.
 
While these moments may be a more condensed version of the real thing, packing a room with six auto turrets and watching them decimate any enemy foolish enough to come within range is still immensely satisfying.
Picture
Picture
It’s undeniably pretty – ripping enemies to shreds with a chainsaw bayonet has never looked so good.
Such thrills can be found in the dedicated Horde mode, but it’s much more of a slow burn process – be prepared to settle in for the long haul if you want to complete all 50 waves. Here, the Fabricator acts as your team’s home base and can be moved to whichever spot on the map players decide is the most defendable. Unlike in the campaign, the currency used to purchase or repair fortifications, known as Power, must be earned.
 
This is done through a sort of ‘kill confirmed’ method, where Power that has been dropped by downed enemies must be collected and deposited back at the Fabricator before the next wave begins. All Power is shared amongst players and needs to be treated as a team resource, otherwise selfish players may find themselves quickly abandoned by their fellow Gears.
 
It’s good to see Horde back in its true form after Judgment’s experiment with Survival mode, and it bridges the gap nicely between the campaign and competitive multiplayer.
 
It’s in the PvP side of things that we see one of the biggest changes from previous Gears games, with all the action taking place at a silky smooth 60fps. The jump in framerate can be a little jarring at first, but once you get used to the upgrade it feels like a perfect fit for the brutal, close-quarters combat the multiplayer is famed for.
 
Series veterans will instantly feel at home one-shotting opponents with Gnashers (which still dominate, despite my attempts to introduce longer ranged combat), and new abilities like the ‘Yank and Shank’ - which grants players the ability to grab and gut enemies in cover - improve upon the existing formula without drastically altering it.
Picture
The only real issue was found in the multiplayer’s customisation options, which are unlocked through Crates that can be purchased with micro transactions or with in-game currency earned through matches.
 
It’s a system similar to the one found in Halo 5’s REQ packs, but unlike 343’s game which readily hands out points needed to unlock said packs, the in-game currency in Gears 4 is a little harder to come by. Even after putting in a decent performance there’s very little reward, and it feels like you are being shepherded towards spending real cash on Crates if you don’t want to be stuck with the vanilla character and weapon skins.
 
The Coalition have said they are considering tweaking how Crates are earned, but at the time of writing the system feels a bit broken.
 
Other than this minor issue and as far as series debuts go, Gears of War 4 is a solid first effort from The Coalition. They’ve righted the perceived wrongs of Judgment, while adding in a few changes of their own that complement the series’ tried and trusted formula rather than altering it too much, ensuring that the game feels both familiar and fresh.
 
Pros

  • Engaging story that pays homage to earlier Gears games while managing to hold its own
  • More of the classic gameplay fans know and love, with a few added twists
  • 60fps multiplayer matches look great
  • Marcus Fenix has become a more interesting character
 
Cons

  • Most of the older crew are limited to cameos
  • Customisation options in multiplayer are focussed around micro transactions
  • The Swarm are basically the Locust
 
9/10
0 Comments



Leave a Reply.



    READ MORE

    News
    Features
    Videos

    Comment Here

    Categories

    All
    Action Adventure
    Adventure
    Air Combat
    Arcade
    Family
    Fantasy
    Fighter
    Hardware
    Horror
    Indie
    Management Sim
    Multiplayer
    Narrative
    Open World
    Party
    Platformer
    Puzzler
    Racing
    Roguelike
    Roguelite
    Role Playing
    RPG
    Shmup
    Shooter
    Sim
    SoulsLike
    Sports
    Stealth
    Strategy
    Survival
    Virtual Reality


    Archives

    February 2025
    December 2023
    November 2023
    September 2023
    July 2023
    June 2023
    April 2023
    March 2023
    February 2023
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    April 2022
    March 2022
    December 2021
    November 2021
    October 2021
    June 2021
    May 2021
    December 2020
    November 2020
    October 2020
    July 2020
    April 2020
    March 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015


    RSS Feed

Pass the Controller

News
Reviews
Features
​
Videos
Community
About

What is PTC

About Us
​Meet the Team
​
Contact Us
Find our reviews on:
  • OpenCritic
  • vrgamecritic
© COPYRIGHT 2014-2022 PTC / JMP.
​ALL RIGHTS RESERVED.