Artificial Intelligence is undoubtedly a hot topic these days. Everything from the cheerful Alexa and Google Assistant to the constant, nameless analysis of personal data across the internet aim to make people’s lives easier. As a game which explores these themes head on, The Fall Part 2: Unbound is perhaps more relevant now than ever. This sequel delves deeper into the rules and logic which make constructed intelligence work, and how the smallest actions can push the boundaries of what programming can do.
Sections within the digital landscape, while visually distinct and just as beautifully constructed as the rest of the game, consist of fairly basic platforming and exploration, paired with a handful of encounters with troublesome, formless black entities attempting to protect the system.
One of the biggest potential pitfalls in the game is that the very nature of the puzzles may go over many people’s heads and demand more patience than the fraught nature of modern life traditionally allows. For example, in order to convince the robot butler to investigate a certain area of the house you need to gradually create the environment necessary for the butler to come to the conclusion that taking a look is a logical plan, and something which falls within its given parameters.
We spent a while walking around trying to make sense of what to do with a certain item before finally finding the (or, possibly a) solution. Perhaps to others it may be more obvious, but it definitely requires a certain way of thinking. The game does very little hand-holding either, which is admirable in pushing the player to find the solution, but at times it might be nice to have a tiny clue to save going around in circles.
The player is rewarded for examining each nook and cranny carefully - in fact, often, puzzle-solving elements require it.
The story is the real star of the show, and something which the game clearly prides itself on. It’s unusual to see as deep a characterisation in an AI, certainly it’s the first instance since the Mass Effect series to really delve into the motivations of an artificial being, and to an extent humanise them with the unfettered determination with which they insist on surviving.
More than that, the game manages to tell a lot of its story very visually, not least through some stunning visual presentation of its world, rather than relying on tons of exposition. The player is rewarded for taking the time to examine each nook and cranny carefully - in fact, often, the puzzle-solving elements require it.
All too often when a game has something to say it can hit you over the head with it, but Over The Moon have done an outstanding job balancing the parallels to our world while examining the contradictory nature of imperfect beings striving for perfection through technology.
This cerebral experience is not a popcorn, throwaway title. To crack its tough, mind-bending exterior you’ll need to adopt a certain way of thinking, but once you do, there’s nothing more satisfying than feasting on its gooey centre.