Pass the Controller | Latest news, reviews and reviews in video games
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Forum
  • About
    • Contact
    • Meet the Team
  • Home
  • News
  • Reviews
  • Features
  • Videos
  • Forum
  • About
    • Contact
    • Meet the Team
>

Earthfall | Xbox One | Review

16/7/2018

 
Earthfall Xbox One review - Pass the Controller

Yes, Earthfall does look a lot like Left 4 Dead. In fact, the comparison is welcomed by developers Holospark and something that they strived for as their key inspiration and focus. “We loved Left 4 Dead” said CEO Rusty Williams, when we spoke to him at EGX Rezzed earlier this year, “but we wanted more.” So, after a few years of development, including time in early access on PC, Earthfall is the end result.

Picture
by James
Michael
​Parry

Picture

@James_Parry

Picture
Developer: Holospark
Publisher: Holospark
Platforms: Xbox One,
PS4, PC
Players: 1 - 4
Following the familiar L4D formula, only swapping out zombies for aliens, fundamentally works. You have your general horde enemies, known as drones, specials which liken to the Hunter, Tank and Boomer (Thrasher, Beast and Sapper), and a series of chapters which end in a climactic showdown for your four interchangeable heroes.

Disappointingly, the narrative flow between these chapters is sparse and they feel far too disconnected to really stick in your mind, though they do boast a variety of objectives that L4D players will know and love.

So far so good, but it’s been a decade since the original L4D came out - is there anything new? Apart from sprint and ironsight mechanics, Earthfall does have a few extra tricks up its sleeve too. There are some more distinct special enemies, but the one in particular which stands out as a unique design is the Blackout, which arrives with a flashbang-esque blinding light and zips around the area at speed, protected by a revolving shield.

There’s also deployable and upgradeable barriers, not dissimilar to those found in Rainbow Six Siege, which cover doorways to temporarily stop the aliens from clawing you to death, but courteously open up to let you pass. While there were mounted guns in L4D, Earthfall brings you auto-turrets and heavy weapons - specifically a minigun and a flamethrower - to quickly put down the biggest of bads. It even sprinkles in some more subtle, but still very noticeable, nods to pop culture, such as the pest control van from Independence Day or a lone red balloon in the sewers that doffs Pennywise the Clown from IT.
While the presentation gets a solid “good” - Unreal Engine 4 would struggle to make a game look bad - it’d be nice to see a bit more fidelity in those textures (perhaps an Xbox One X update looms in the future?) and the game isn’t without some technical issues. We’ve seen a couple of crashes when things get especially hectic, plus the friendly AI more than once has stood in place, staring frantically into space as the rest of their team gets mauled around the corner.

In terms of level design, something so tightly managed in Valve and Turtle Rocks’ original, there are oversights too, with invisible walls being used to channel the player into a linear flow through areas which look as though they should be ripe to explore. Furthermore, giving players an objective marker to head for often makes the campaign feel like a pedestrian trudge between two points, rather than four survivors scraping together what they can in a desperate effort to survive.

It’s here we really must broach the subject of AI. Players can either run through levels with allied bots or open up proceedings to being joined by human players online, as in L4D, but the AI in question doesn’t have the same concern for your wellbeing as it did in that game, frequently leaving you to bleed out whilst prioritising reviving fellow bots and often snatching up helpful items and weapons from under your nose.

If they were able to trigger objectives or be commanded in any way they might be more useful, but they aren’t even fans of deploying barriers or using mounted guns, which can be an issue at some of the game’s choke points, referred to in-game as ‘holdouts’. You can punch up the AI ‘skill’ to limited results, only really boosting accuracy and the eagerness to shoot first and ask questions later. But hey, at least there’s no risk of incurring significant friendly fire damage from them.
Earthfall is difficult in general, with even two players experienced in working and communicating with one another, bolstered by a couple of filler bots, seeing the ‘Normal’ difficulty setting pose a serious threat. While the higher difficulties are a stretch, the ‘Easy’ level can at times be too much its namesake, making you long for a shuffle to give a happy medium.

With only two campaigns of five twenty-or-so-minute chapters a piece, you might find Earthfall a tad pricey at £24.99, since it’s inspiration gave us double the number of iconic campaigns and an additional competitive mode, which is conspicuously absent here at present. That said, the team at Holospark are already hard at work on further campaign content which will be released free to all players (cosmetic customisation items are premium), so there’s some added value to look forward to in the future.

One particularly fun element, which pushes the suspension of disbelief in a very different direction than accepting aliens are a thing, is the fact that many levels are peppered with 3D printers to requisition guns and health stations reminiscent of Half-Life. A great idea, which could have been taken further to include attachments and further customisations, as the risk/reward mechanic whenever you encounter them (turning the power on to use them will attract a mob) is always compelling.

Though it might not be Left 4 Dead 3, Earthfall does enough to scratch the itch for players pining for a similar experience. With games developing far more post-launch than ever before it seems likely this one will continue to mutate to the needs of its player base, which doesn’t undo the fact it could have used slightly longer in the oven before final release, but what’s on offer so far is ruddy good fun, if a tad disposable.

Pros

  • A new twist on a genre-defining title
  • Love & dedication shows through in little touches & some great new ideas
  • Solid gameplay & a few inspired enemies makes it stand on its own two feet

Cons

  • For every new thing, something that was in Left 4 Dead is missing, making the game feel rudimentary at times
  • Technical issues, including distorted sound effects, take the shine off a fairly well-presented product
  • Content on offer at launch feels sparse at the price point

7/10
0 Comments



Leave a Reply.



    READ MORE

    News
    Features
    Videos

    Comment Here

    Categories

    All
    Action Adventure
    Adventure
    Air Combat
    Arcade
    Family
    Fighter
    Hardware
    Horror
    Indie
    Open World
    Platformer
    Puzzler
    Racing
    Role Playing
    RPG
    Shmup
    Shooter
    Sim
    Sports
    Stealth
    Strategy
    Survival
    Virtual Reality


    Archives

    June 2022
    April 2022
    March 2022
    December 2021
    November 2021
    October 2021
    June 2021
    May 2021
    December 2020
    November 2020
    October 2020
    July 2020
    April 2020
    March 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015


    RSS Feed

Pass the Controller

News
Reviews
Features
​
Videos
Forum
About

The Forums

Gaming Discussion
Xbox
PlayStation
PC Gaming
Nintendo
Off Topic
​Achievements and Trophies

What is PTC

About Us
​Meet the Team
​
Contact Us
OpenCritic
Find our reviews on OpenCritic
vrgamecritic
Find our reviews on vrgamecritic
© COPYRIGHT 2014-2019 PTC / JMP.
​ALL RIGHTS RESERVED.