Three months ago we previewed Etherborn and opined that the indie debut from Altered Matter - helped to fruition by FoxNext and investors on crowdfunding platform Fig - looked set to impress when the full game landed. Now it’s here; an excellent puzzle-platformer which ignores the laws of gravity, requiring you to throw out conventional logic in order to wrap your head (and featureless in-game avatar) around its brain-teasing levels.
Etherborn isn’t a game where puzzles are a brief aside that mostly serve to control pacing, rather it is in itself one large-scale problem to solve.
Based on our early look at Etherborn, which we now know featured quite a large portion of the game, we wondered aloud how it might evolve in terms of its structure. There are only two additional stages in the final product, both built around the same concept of using light orbs tucked away within them to transform the landscape and allow for your passage. Much the same then, but not disparagingly so, since aesthetic diversity partners with a greater focus on platforming elements and more sprawling real estate to keep things engaging right to the end.
So engaging as to warrant an immediate second playthrough, in fact. Game + mode takes place across the same suite of levels, but the light orbs within them are now deviously concealed from view. This is the first time you’ll really need to manipulate the camera, which closely tracks your movements on an initial playthrough in order to help guide you, whereas in Game + those viewpoints are utilised to mask solutions instead. Again, it’s hard to protest it being unfair that something is hidden off-screen when at the same time you’re serenaded by Etherborn’s gorgeous, equilibrium-maintaining soundtrack.
Our preview also left us with an impression of the game’s story we deemed “vague and introspect”, based essentially on its first half. Having now seen it through, the narrative is largely open to interpretation, but does a good job of getting its abstract concepts across. Our take? A sombre and gleeful exploration of the eternal struggles of the human mind. Fitting, as the game being an effective form of meditation means it also doubles as mental medication.
Etherborn is poignant and not precisely like any other game, perhaps feeling closest to Tetsuya Mizuguchi’s focused body of work (Rez, Child of Eden, Tetris Effect) in the flow state it so easily elicits. It’s a thoroughly lovely, meditative experience that’ll have you sink deep into your seat and slow your breathing while exploring the 3D environments in all of their dimensions. It’s outstandingly clever and effortlessly spellbinding, despite the work it no doubt took the talented team at Altered Matter to get there.
For more on Etherborn, check out our interview with the game's Creative Director, Samuel Cohen.