After launching on PC and consoles in 2016 to critical acclaim, Furi recently made its way to Nintendo Switch, as publishers and developers alike continue to throw their weight behind Nintendo’s hybrid console and its ever-growing popularity.
From the outset, the game lets you know exactly what kind of punishment you’re in for. Though the words may be spoken by the cocksure introductory boss (whose bark is, in fact, much worse than his bite), the threat of an eternal cycle of annihilation rings true: you’re going to die in Furi. A lot.
That’s part of the learning process, as you may already have learned through exposure to a spate of super tough games inspired by the success of Dark Souls, and most of the time boss encounters in Furi, while imposing at first, are very beatable if approached in the right way. That said, a couple of encounters close to the end of the game do feel overpowered and almost cheap by comparison to earlier fights.
The opening Guardian serves as an introduction to Furi’s combat mechanics, which blend ranged twin-stick shooting elements with close-quarters swordplay. The former comes into effect when enemies are engaging the player in bullet hell-like sections, in which you must dodge a variety of incoming projectiles with the help of a boost ability.
Enemy attacks can become extremely hectic, coming together to form a spinning, colourful kaleidoscope of death as they chuck lasers, fast-moving homing attacks and great walls of energy that encompass entire arenas your way. You’ll need to avoid all of this while also dealing out damage, picking away at a Guardian’s health bit by bit with standard blaster fire, or risking a charged shot to inflict greater damage.
You’re going to die in Furi. A lot.
These ranged confrontations can become stretched across a whole level, with the camera zooming way out to encompass all of the action. It’s here where playing Furi via the Switch’s handheld mode gets a little tricky, as the already small characters become tiny dots lost amidst the chaos on the console’s six-inch screen. It’s not so much of a problem in the more confined melee sections, however, which narrow the action down to a blue ring housing you and your opponent.
This is where timing becomes key, and the game really shows its teeth, as players have to learn and quickly react to a Guardian’s mix of melee and area of effect attacks, each telegraphed by a sound and visual cue, in order to successfully block or avoid them. Blocking melee attacks not only mitigates incoming damage, but also recoups a small amount of health; if you’re lucky (or skilled) enough to pull off a perfect riposte it’ll also temporarily stun an enemy, presenting an opportunity to land a successive flurry of hits.
Both you and the Guardians you face enter an encounter with multiple lives that are incrementally lost when an energy bar has been depleted. You only ever have three lives per fight, while your opponents can sometimes have twice that. It isn’t as unbalanced as you might think, considering that every time you knock one off an enemy’s tally you gain back a lost life, allowing players the exciting opportunity to battle back from the brink of defeat.
With the game’s excellent soundtrack and unique, neon-drenched art style, relatively peaceful pauses between the action can be incredibly atmospheric moments.
Featuring designs by Takashi Okazaki, the man behind Afro Samurai, bosses in Furi have unique personalities and are memorable in many ways, not just for the significant challenge they pose. Some beg for you to turn back, offering an olive branch instead of cold steel, some will openly mock and scorn you, while others simply set to their task with a heavy heart, and it can actually be quite wrenching to see them cut down as a result.
It’s a shame that Furi isn’t one of the titles on Switch that allows you to capture gameplay clips, as, despite the potential heartbreak, emerging victorious from a particularly gruelling boss encounter is a rewarding moment you’ll likely want to relive and share with others.
Aside from this lacking feature and a couple of dropped frames in some of the more intense bullet hell sections, Furi runs more than adequately on Switch. It also comes bundled with all content and updates found on other platforms, including the One More Fight DLC which adds an extra boss.
Featuring combat that feels sharp, fast-paced and satisfying, as well as a ranking system and practice mode that lets you relive individual encounters and engage with those satisfying mechanics at your leisure, there’s plenty to enjoy here. Those looking to cut their teeth on an atmospheric and challenging title ahead of the recently announced Dark Souls remaster should look no further than Furi.
If Furi sounds like your thing, keep an eye out for next week’s giveaway, in which you could win the game on Steam.